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What content gives skill points?

mashugana
mashugana
I hit level 50 - how do I get more skill points? I know some content will give a point after a long quest or something but I do not know how to idenitify which ones give what. I'm hunting every skyshard too.

Do you have any tricks at 50 to gather skill points? How many can I get total?

Thanks - I'd like to be able to max out an off spec (healing) and finish my crafting skills but that is quite a few points. I have no idea how to get more :)
Edited by mashugana on March 26, 2019 7:44PM
  • Turelus
    Turelus
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    UESP has a good list of things which grant points.
    https://en.uesp.net/wiki/Online:Skills#Earning_Skill_Points

    Should be able to check which quests grant them via clicking the links in that and reading the quest starters.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Dagoth_Rac
    Dagoth_Rac
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    Have you done the group dungeons? There are 36 of them I think and they all give a skill point for first time quest/story completion. They are nothing to be scared of. You can still do them on Normal difficulty even when you are max level and they are mostly very quick and easy on Normal with a full group of 4.
  • Koen_Rietveld
    You can do public dungeon group events, you can get skyshards, you can do pvp for leveling your alliance war, you can do main quests. You can do dlc areas main quests as well
  • mashugana
    mashugana
    Thanks all! I have a question about Public Dungeons. Are you saying I can solo them? Should I do them through Group Finder?

    Thanks.
  • FrancisCrawford
    FrancisCrawford
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    mashugana wrote: »
    Thanks all! I have a question about Public Dungeons. Are you saying I can solo them? Should I do them through Group Finder?

    Thanks.

    Public Dungeons can be and most typically are soloed. I did one at Level 8 once, and then a few more immediately thereafter as the character leveled up. (Disclosure: He was an alt on a max CP account, and I know the most direct route to each of the skill points by now.)

    The easiest public dungeons are probably Bad Man's Hallow in Glenunbra and Crows Wood in Stonefalls. The hardest are probably the ones in Vvardenfell and Summerset, at least in terms of skill-point boss fights. A number of public dungeons feature trash fights with groups of 6-10 enemies, or twice that if you're careless about how you pull, so AoE damage is helpful, as is self-healing. On the plus side, that makes them great places to gain XP. :)

    Public dungeons also have a bunch of named minibosses. I just soloed a few today and almost died a couple of times from not realizing I'd pulled a miniboss and generally not paying attention.

    Public dungeons where you should do the local quest(s) at least once include Razak's Wheel in Bangorkai (among other benefits it gives a cool pet) and Obsidian Scar in Rivenspire (good Rivenspire side quest story-telling, plus some insight into orc lore). On the other hand, one of the local quests in Village of the Lost in Coldharbour is perennially bugged, so just get in an out there for the skill point and skyshard.
    Edited by FrancisCrawford on March 27, 2019 5:43PM
  • mashugana
    mashugana
    Thanks. I only have 1 character - a lv 50 Mag Sorc - and I have no experience with other builds/classes. My Sorc must be built really, really wrong and I must have no idea how to play this game. I'm in mostly level 50 blue gear from random dungeons and I get wasted in the first few seconds of Spindleclutch dungeon.

    Can you perhaps suggest a build? Or maybe I should try a Stamina or different class?
  • Elsterchen
    Elsterchen
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    mashugana wrote: »
    Thanks. I only have 1 character - a lv 50 Mag Sorc - and I have no experience with other builds/classes. My Sorc must be built really, really wrong and I must have no idea how to play this game. I'm in mostly level 50 blue gear from random dungeons and I get wasted in the first few seconds of Spindleclutch dungeon.

    Can you perhaps suggest a build? Or maybe I should try a Stamina or different class?

    Ok, spindleclutch is a group dungeon (Once you are at CP 160 try to solo it again, its one of the easier group dungeons and a good start to run those solo, if you are interested in such adventures. Just learn to hold block and dodge and you will be fine. ;-))

    Public dungeons have a "cave"-icon, there is one in each base-game region. Killing the bosses is only one challenge in there, if you are up for more look out for the group-activity (a slightly more challenging fight when solo).
    i.e. like karnwasten or sunhold map-summerset-delve-edits.png

    Have fun!

    edit: Regarding your gear, you may want to wear a set instead of random pieces of different sets. There are quite good sets that can be crafted and are available for every level: just ask in chat or (better chance to get help) in your guild chat for a crafter, bring the materials and let someone do the job. I would advise to have a look at all sets and make up your own mind about what you want beforehand i.e. https://elderscrollsonline.wiki.fextralife.com/Crafted+Sets this may help you. Otherwise you will depend on your crafters judgement ... and take a loot of his/her time.

    edit edit: blue gear is fine for leveling, just use sets and enchantments and food that fit your level. if you don't want to put in too much gold, get 2 crafted sets (all body- pieces + jewellery (blue quality isn't expensive) and use weapons you find along the way. this way you profit from wearing sets and you can easily change weapon every level.
    Edited by Elsterchen on March 27, 2019 5:53PM
  • driosketch
    driosketch
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    Besides leveling to 50, you get skill points from:

    -Collecting skyshards
    -Main questline for the base game
    -Main questline in each zone, now denoted with special diamond icon
    -Someone correct me if I'm wrong, but guild questlines* other than Fighters and Mages.
    (Mages does offer a chance for 2 skill points at the end though.)
    -First time doing a group dungeon's quest.
    -Group event boss in public dungeon. Full zones have one public dungeon, (15 base plus Coldharbour), Orsinium and chapters have 2.
    -Ranking up in PvP.

    *Now that I think about it, it might be because the new guilds are part of a zone questline.
    Edited by driosketch on March 27, 2019 5:47PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • mashugana
    mashugana
    Elsterchen: Thank you! I have been confusing Group Dungeons and Public Dungeons (delves). Thanks for helping me. And yes - I can solo delves with my 50. Wheee :)

    driosketch: Thank you! That list is really helpful.
  • Elsterchen
    Elsterchen
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    mashugana wrote: »
    Elsterchen: Thank you! I have been confusing Group Dungeons and Public Dungeons (delves). Thanks for helping me. And yes - I can solo delves with my 50. Wheee :)

    driosketch: Thank you! That list is really helpful.

    Hmm, no... delves have a "torch"-icon (check: kings heavens pass on the pic above) ... and sadly no group activity yielding skill points. ;-)
  • mashugana
    mashugana
    Thanks - lots to learn :)
  • ThanatosXR
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    https://en.uesp.net/wiki/Online:Skills

    There are several methods of earning skill points, listed below, up to a current total of 417 points (as of patch 4.2):

    Leveling your character, up to level 50 (64 Skill Points)
    Completing quests in the main quest (11 Skill Points)
    Completing quest chains in the Dominion, Covenant, Pact, and Coldharbour main storylines (49 Skill Points)
    Completing the Imperial CityImperial City (Crown Store) storyline (1 Skill Point)
    Completing the Reforging OrsiniumOrsinium (Crown Store) storyline (3 Skill Points)
    Completing the SummersetSummerset storyline (3 Skill Points)
    Reading the Folium Discognitum (Optional quest reward from Mages Guild quest chain) (2 Skill Points)
    Completing the primary quest chain of the Thieves GuildThieves Guild (Crown Store) storyline (6 Skill Points)
    Completing the primary quest chain of the Dark BrotherhoodDark Brotherhood (Crown Store) storyline (8 Skill Points)
    Completing the Divine Power, Morag Tong, and House Telvanni quest chains on VvardenfellMorrowind (3 Skill Points)
    Playing or skipping Broken BondsMorrowind (1 Skill Point, only available to new Morrowind characters)
    Playing or skipping The Mind TrapSummerset (1 Skill Point, only available to new Summerset characters)
    Completing the primary quest chain of the Clockwork CityThe Clockwork City (Crown Store) storyline (8 Skill Points)
    Completing the primary quest chain of the MurkmireMurkmire (Crown Store) storyline (7 Skill Points)
    Absorbing skyshards (113 Skill Points, 143 including all DLCsCrown Store and ChaptersMorrowind)
    Ranking up in the Alliance War (50 Skill Points)
    Completing group challenges in public dungeons (16 Skill Points, 22 including OrsiniumOrsinium (Crown Store), VvardenfellMorrowind and SummersetSummerset)
    Completing group dungeons (24 Skill Points, one for each completed dungeon storyline quest in the base game)
    Completing the Imperial CityImperial City (Crown Store) dungeon storyline quests (2 Skill Points)
    Completing OrsiniumOrsinium (Crown Store) Maelstrom Arena (1 Skill Point)
    Completing the Shadows of the HistShadows of the Hist (Crown Store) dungeon storyline quests (2 Skill Points)
    Completing the Horns of the ReachHorns of the Reach (Crown Store) dungeon storyline quests (2 Skill Points)
    Completing the Dragon BonesDragon Bones (Crown Store) dungeon storyline quests (2 Skill Points)
    Completing the WolfhunterWolfhunter (Crown Store) dungeon storyline quests (2 Skill Points)
    Spent skill points can be refunded at a Rededication Shrine for a (small) cost in gold, or with a Skill Respecification ScrollCrown Store available in the Crown Store. Note that the cost scales up with how many skill points you have acquired (including from Skyshards), and even if you only refund a single skill point and leave the others unchanged, you still have to pay the full cost (e.g. If you have acquired 10 skill points, you will have to pay 500 gold, regardless of how many skill points you want to refund).
  • mashugana
    mashugana
    Thank you! This is awesome
  • Kalik_Gold
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    Story type quests (main and zone, and dungeon)
    Skyshards
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

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