Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
Make EXP gain from normal random dungeons scale from dungeon difficulty.
Fungal Grotto I - 2k EXP
Darkshade Caverns I - 4K EXP
Wayrest Sewers I - 8K EXP
City of Ash I - 8K EXP
Blackheart Haven - 12k Exp
Vaults of Madness - 12K EXP
Elden Hollow I - 8K EXP
Crypt of Hearts I - 8K EXP
Selene's Web - 16K
Blessed Crucible - 16K EXP
Volenfell - 12K EXP
Arx Corinium - 12K EXP
Tempest Island - 12K EXP
Banished Cells I - 8K EXP
Spindleclutch I - 8K EXP
Direfrost Keep - 16K EXP
Banished Cells II - 18K EXP
Wayrest Sewers II - 18K EXP
Spindleclutch II - 16K EXP
Elden Hollow II - 14K EXP
Crypt of Hearts II - 20K EXP
Darkshade Caverns II - 20K EXP
Fungal Grotto II - 20K EXP
City of Ash II - 20K EXP
Imperial City Prison - 50K EXP
White-Gold Tower - 50K EXP
Ruins of Mazzatun - 100K EXP
Cradle of Shadows - 100K EXP
Falkreath Hold - 100K EXP
Bloodroot Forge - 100K EXP
Fang Lair - 100K EXP
Scalecaller Peak - 100K EXP
Moon Hunter Keep - 100K EXP
March of Sacrifices - 100K EXP
Depth of Malatar - 100K EXP
Frostvault - 100K EXP
Why? To make people do DLC dungeons more often and make less people be annoyed from dungeon porters. What do you think?