Maintenance for the week of February 9:
· [COMPLETE] NA megaservers for maintenance – February 9, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 9, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
Make EXP gain from normal random dungeons scale from dungeon difficulty.
Fungal Grotto I - 2k EXP
Darkshade Caverns I - 4K EXP
Wayrest Sewers I - 8K EXP
City of Ash I - 8K EXP
Blackheart Haven - 12k Exp
Vaults of Madness - 12K EXP
Elden Hollow I - 8K EXP
Crypt of Hearts I - 8K EXP
Selene's Web - 16K
Blessed Crucible - 16K EXP
Volenfell - 12K EXP
Arx Corinium - 12K EXP
Tempest Island - 12K EXP
Banished Cells I - 8K EXP
Spindleclutch I - 8K EXP
Direfrost Keep - 16K EXP
Banished Cells II - 18K EXP
Wayrest Sewers II - 18K EXP
Spindleclutch II - 16K EXP
Elden Hollow II - 14K EXP
Crypt of Hearts II - 20K EXP
Darkshade Caverns II - 20K EXP
Fungal Grotto II - 20K EXP
City of Ash II - 20K EXP
Imperial City Prison - 50K EXP
White-Gold Tower - 50K EXP
Ruins of Mazzatun - 100K EXP
Cradle of Shadows - 100K EXP
Falkreath Hold - 100K EXP
Bloodroot Forge - 100K EXP
Fang Lair - 100K EXP
Scalecaller Peak - 100K EXP
Moon Hunter Keep - 100K EXP
March of Sacrifices - 100K EXP
Depth of Malatar - 100K EXP
Frostvault - 100K EXP
Why? To make people do DLC dungeons more often and make less people be annoyed from dungeon porters. What do you think?