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Let's Play a game. Look at the screen shot and vote on who wins! DEATHMATCH

venzzini
venzzini
Edited by venzzini on March 22, 2019 5:14AM

Let's Play a game. Look at the screen shot and vote on who wins! DEATHMATCH 37 votes

The purple team
18%
Arwen72ArchMikemdamarkyDrdeath20KarmanorwayNeyaneOgou 7 votes
Red
67%
LinaleahdtsharplesSosRuvaakWaffennachtlaksikussusmitdsmax_onlyLiquidPonySqueaky_CleanSshadowSscaleKalik_GoldLiberatorSamlabambaoMudcrabberJeirnoMaxJrFTWDragneel1207ApostateHoboJeibuKulSiohwenoeht 25 votes
Purple
13%
CorpierChunkyCatWildRaptorXEliteWarriorKhajiitFelix 5 votes
  • ArchMikem
    ArchMikem
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    The purple team
    Why does purple have so many assists?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Kalik_Gold
    Kalik_Gold
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    Red
    Red has 1 more kill...
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Shawn_PT
    Shawn_PT
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    Where is the green team option?
  • venzzini
    venzzini
    The pole should say green, not purple twice. I do not post much but this BG was interesting and my fat fingers hit enter before I could fix it.
  • JayAstrophel
    JayAstrophel
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    Red
    In terms of just counting up the number of kills per team, orange/red has the most and therefore won if this was truly a deathmatch.
    Green has 16, purple has 24, and orange/red has 25, if my math is correct.
    TAMRIEL MERCENARIES AND ADVENTURERS SOCIETY
    CP460
    level cap characters -
    Aren'dra - khajiit ww stamblade - DPS - sneak-thief wanderer
    still leveling -
    Danara-jo - khajiit vamp magblade - healer - ancient scholar
    Lost-In-His-Wanderings - argonian magplar - healer - melancholy dreamer
    Riin-daro the Returned- khajiit necro - tank - pieced back together
    Paints-the-Skies - argonian magden - DPS - storyteller
    Furrin-ko - khajiit magden - healer - wild at heart
    Completely-Innocent - argonian magdk - DPS - gets into trouble
  • venzzini
    venzzini
    Riddle me this... The title of the game is deathmatch, one team has 38 deaths another has 25 deaths and one has only 2 deaths. Who wins?

    If the team that had 2 deaths had hardly any kills I would say they were tanks and healers and did not win,but that is not the case in this picture.
  • JayAstrophel
    JayAstrophel
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    Red
    venzzini wrote: »
    Riddle me this... The title of the game is deathmatch, one team has 38 deaths another has 25 deaths and one has only 2 deaths. Who wins?

    If the team that had 2 deaths had hardly any kills I would say they were tanks and healers and did not win,but that is not the case in this picture.

    ESO definition of ‘deathmatch’, from the original battleground announcement -

    “Team Deathmatch
    Team Deathmatch is perfect for those who don't want to worry too much about mundane things like “objectives" or “teamwork." Find and destroy enemy player characters with each kill granting your team points.”

    I like the interesting thinking, but points in death matches are definitely won by getting kills on other players and not by dying yourself! If it were the other way around I’d do a lot better in battlegrounds XD

    That team with only two deaths between them is indeed very impressive, though.
    Edited by JayAstrophel on March 22, 2019 5:29AM
    TAMRIEL MERCENARIES AND ADVENTURERS SOCIETY
    CP460
    level cap characters -
    Aren'dra - khajiit ww stamblade - DPS - sneak-thief wanderer
    still leveling -
    Danara-jo - khajiit vamp magblade - healer - ancient scholar
    Lost-In-His-Wanderings - argonian magplar - healer - melancholy dreamer
    Riin-daro the Returned- khajiit necro - tank - pieced back together
    Paints-the-Skies - argonian magden - DPS - storyteller
    Furrin-ko - khajiit magden - healer - wild at heart
    Completely-Innocent - argonian magdk - DPS - gets into trouble
  • ArchMikem
    ArchMikem
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    The purple team
    In terms of just counting up the number of kills per team, orange/red has the most and therefore won if this was truly a deathmatch.
    Green has 16, purple has 24, and orange/red has 25, if my math is correct.

    I still don't fully understand what Deathmatch counts. Killing blows only? Cause I'm still wondering how Purple has so many assists.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • JayAstrophel
    JayAstrophel
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    Red
    ArchMikem wrote: »
    In terms of just counting up the number of kills per team, orange/red has the most and therefore won if this was truly a deathmatch.
    Green has 16, purple has 24, and orange/red has 25, if my math is correct.

    I still don't fully understand what Deathmatch counts. Killing blows only? Cause I'm still wondering how Purple has so many assists.

    Yeah, it’s killing blows only. So someone on a different team can ‘steal’ a kill by getting in last blow and the assist will give no points
    TAMRIEL MERCENARIES AND ADVENTURERS SOCIETY
    CP460
    level cap characters -
    Aren'dra - khajiit ww stamblade - DPS - sneak-thief wanderer
    still leveling -
    Danara-jo - khajiit vamp magblade - healer - ancient scholar
    Lost-In-His-Wanderings - argonian magplar - healer - melancholy dreamer
    Riin-daro the Returned- khajiit necro - tank - pieced back together
    Paints-the-Skies - argonian magden - DPS - storyteller
    Furrin-ko - khajiit magden - healer - wild at heart
    Completely-Innocent - argonian magdk - DPS - gets into trouble
  • venzzini
    venzzini
    Hmmm... another interesting fact. The purple team had the most medals to get that many the damage and heals have to be very good.
  • JayAstrophel
    JayAstrophel
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    Red
    venzzini wrote: »
    Hmmm... another interesting fact. The purple team had the most medals to get that many the damage and heals have to be very good.

    Curious to see where you’re going with this, friend! I’ll admit I’m not sure, but I’ve said my piece and I’ll be sticking around to see how this ends up.
    TAMRIEL MERCENARIES AND ADVENTURERS SOCIETY
    CP460
    level cap characters -
    Aren'dra - khajiit ww stamblade - DPS - sneak-thief wanderer
    still leveling -
    Danara-jo - khajiit vamp magblade - healer - ancient scholar
    Lost-In-His-Wanderings - argonian magplar - healer - melancholy dreamer
    Riin-daro the Returned- khajiit necro - tank - pieced back together
    Paints-the-Skies - argonian magden - DPS - storyteller
    Furrin-ko - khajiit magden - healer - wild at heart
    Completely-Innocent - argonian magdk - DPS - gets into trouble
  • venzzini
    venzzini
    Final_score.png

    So.. I do know that the purple team had over 5 million combined dmg and 2 million combined healing. Here is the link to which team won.

    But, the true answer is really not about the better team winning, it is about what single skill in the game won the deathmatch.
  • JayAstrophel
    JayAstrophel
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    Red
    Killing blows win deathmatches, it’s how it works. Definitely cool that the other team had such good defense and did so much damage, but it seems like they weren’t able to get the killing blows needed. Still an impressive game! I could see purple doing incredibly well in something like chaos ball or crazy king, with their good team work.
    TAMRIEL MERCENARIES AND ADVENTURERS SOCIETY
    CP460
    level cap characters -
    Aren'dra - khajiit ww stamblade - DPS - sneak-thief wanderer
    still leveling -
    Danara-jo - khajiit vamp magblade - healer - ancient scholar
    Lost-In-His-Wanderings - argonian magplar - healer - melancholy dreamer
    Riin-daro the Returned- khajiit necro - tank - pieced back together
    Paints-the-Skies - argonian magden - DPS - storyteller
    Furrin-ko - khajiit magden - healer - wild at heart
    Completely-Innocent - argonian magdk - DPS - gets into trouble
  • Linaleah
    Linaleah
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    Red
    is this a veiled "nerf insert skill here" thread?

    sometimes you get lucky. I have a feeling that skill that won the game was a lucky kill steal and not necessarily a skill that is a problem. just... luck for it being the killing blow.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • venzzini
    venzzini
    I would agree, some times I get lucky with a killing blow on an opponent that the other team did most the damage on and I feel grateful and happy. That being said, that's just what it was, luck

    I am not asking for nerfs. I think though we can almost all agree that deathmatch is the most popular of the BG games. With the way they calculate points for death match it gives a huge advantage to the Magsorc Execute which can be used to steal kills extremely efficiently and how it works in conjunction with low health targets compared to other executes in the game.

    Again, this isn't a nerf thread. I have just never been part of a match this lopsided and still lost due to the extremely effective kill stealing of a single ability. That is not luck, that is an unbalanced mechanic for the Deathmatch.

    The skill mages fury is fine. Its more the way deathmatch calculates points that is the true problem. I am fine leaving the skill alone, but one class mechanic should not have that much of an advantage.

    Take any other game style.. and a magsorc could become heals, Tank, speedy, rolly polly etc. to compete just fine along with the other classes who do the same for those matches. But a DD anything else with executes, cannot compete with the execute of a magsorc for the final killing blow.




  • Linaleah
    Linaleah
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    Red
    umm... you are probably going to hate me know... but probably at least half my killing blows come from lucky light attacks. not exaggerating. there are plenty of quick executes with damage buff component at low health in this game. you just happened to be unlucky enough to go up against a sorc in this particular match.

    is there a problem as to how deathmatch wins are calculated? possibly? i mean, I personaly prefer objective based battlegrounds, becasue there - its a bit more about strategy and a lot less about who can burst down people the fastest. but making a "nerf sorc!" thread is not the way to fix it, IMO
    Edited by Linaleah on March 22, 2019 6:38AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • venzzini
    venzzini
    There were two sorcs. one on green one on red, I bet you can guess which ones? Anyways, I beleive I said I wasnt asking for a nerf but a change to how deathmatch calculates points.

    The skill is fine just has a bit of an advantage in one aspect of BG pvp.

    Although I would probably be calling for nerfs, if Cyodiil killing blows gave my alliance huge points towards a campaign win. Or if while grouped only the person who got the killing blow would get the loot and experience?? I bet there would be more than me calling for it also. Or maybe they would just be calling for a change to how gear and experience was gained? Something to think about.
  • Beardimus
    Beardimus
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    venzzini wrote: »
    Final_score.png

    So.. I do know that the purple team had over 5 million combined dmg and 2 million combined healing. Here is the link to which team won.

    But, the true answer is really not about the better team winning, it is about what single skill in the game won the deathmatch.

    You are actually incorrect,the better team is the team that won. The team that followed the scoring rules of the game type, and execute is king.

    You might not like that, but....
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Corpier
    Corpier
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    Purple
    Looks like Purple team played with only 3 people against 2 other teams of 4. My guess is the last player with only 1 assist on the board came in late, that or it was a tank or healer. Though their loss might have come from them being tanks without the dmg to finish enemies off judging by the number of assists and lack of deaths. Either way, their average player KDA is far better than the other teams. They probably should have won if things were fair, but BGs are a mixed bag. You win some and you lose some and a lot of those are due to matchmaking rng.
    Edited by Corpier on March 22, 2019 7:12AM
    @Corpier | PC/NA CP1300+

    My Characters:
    AD
    A Príorí: Highelf - Magicka Sorcerer
    DC
    Corpier: Orc - Stamina Nightblade
    Corpier: Orc - Stamina Sorcerer
    EP
    A Fortiori: Darkelf - Magicka Nightblade
    A Posteriori: Darkelf - Magicka Dragonknight
    Bertha Ironsides: Imperial - Dragonknight Tank
    Corpier: Breton - Magicka Templar
    Corpíer: Orc - Stamina Templar
    CorpÌer: Orc - Stamina Warden
    Corpier: Orc - Stamina Necromancer
    Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight
  • Linaleah
    Linaleah
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    Red
    venzzini wrote: »
    There were two sorcs. one on green one on red, I bet you can guess which ones? Anyways, I beleive I said I wasnt asking for a nerf but a change to how deathmatch calculates points.

    The skill is fine just has a bit of an advantage in one aspect of BG pvp.

    Although I would probably be calling for nerfs, if Cyodiil killing blows gave my alliance huge points towards a campaign win. Or if while grouped only the person who got the killing blow would get the loot and experience?? I bet there would be more than me calling for it also. Or maybe they would just be calling for a change to how gear and experience was gained? Something to think about.

    funny until I reread your reply, my mind kept telling me one in red, one in purple. since those were the teams with outliers when it came to killing blows. so... if purple team didn't have a sorc, what exactly allowed the player right bellow you to get so many more killing blows than everyone else? could it be..... that its not a sorc execute that is such a bit problem with it comes to killing blows? but rather the whole killing blow conundrum in a first place?

    I don't like the concept of killing blows counting for all of the score. its like worse version of electoral college. another person can do all the damage, with someone else coming in at the last moment, stealing the kill and it BURNS. I had it happen to me on both receiving end and beneficiary of it. and it sucks especially when its the other team, so you don't even get an assist out of it. but i STILL don't think there is anything wrong with particular sorc execute as it doesn't give you any more advantage than just getting a lucky break with heck, ANYTHING. like I said, for me it was light attacks.

    now. since we are talking of possible ways to fix it. maybe... maybe who gets the kill counted should NOT be counted on a basis of who landed the last shot, but rather who dealt the most damage to the target.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Waffennacht
    Waffennacht
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    Red
    Well you certainly don't see that everyday
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • venzzini
    venzzini
    Maybe a solution to this would be an arena style. Last team standing. So, up to 4 rounds. First team with two wins ends the BG. After so much time the team with the most alive win the round. And after so much time a sigil spawns or a mechanic allows for detection so a team of 4 can’t just hide the whole match. Not sure if that would be the best solution but it’s something different.
  • TheShadowScout
    TheShadowScout
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    venzzini wrote: »
    Let's Play a game.
    37845887_592278577840120_8325187125632827392_n.jpg?_nc_ht=scontent-amt2-1.cdninstagram.com
    :p;):lol:
  • venzzini
    venzzini
    Linaleah wrote: »
    venzzini wrote: »
    There were two sorcs. one on green one on red, I bet you can guess which ones? Anyways, I beleive I said I wasnt asking for a nerf but a change to how deathmatch calculates points.

    The skill is fine just has a bit of an advantage in one aspect of BG pvp.

    Although I would probably be calling for nerfs, if Cyodiil killing blows gave my alliance huge points towards a campaign win. Or if while grouped only the person who got the killing blow would get the loot and experience?? I bet there would be more than me calling for it also. Or maybe they would just be calling for a change to how gear and experience was gained? Something to think about.

    funny until I reread your reply, my mind kept telling me one in red, one in purple. since those were the teams with outliers when it came to killing blows. so... if purple team didn't have a sorc, what exactly allowed the player right bellow you to get so many more killing blows than everyone else? could it be..... that its not a sorc execute that is such a bit problem with it comes to killing blows? but rather the whole killing blow conundrum in a first place?

    I don't like the concept of killing blows counting for all of the score. its like worse version of electoral college. another person can do all the damage, with someone else coming in at the last moment, stealing the kill and it BURNS. I had it happen to me on both receiving end and beneficiary of it. and it sucks especially when its the other team, so you don't even get an assist out of it. but i STILL don't think there is anything wrong with particular sorc execute as it doesn't give you any more advantage than just getting a lucky break with heck, ANYTHING. like I said, for me it was light attacks.

    now. since we are talking of possible ways to fix it. maybe... maybe who gets the kill counted should NOT be counted on a basis of who landed the last shot, but rather who dealt the most damage to the target.

    Are you talking about the one who go 10 killing blows? I understand your point, just that your missing a big factor here. The reason purple got killing blows is because they didn't die and were able to get single targets and stay on remaining players. Keep in mind that the player with the most killing blows died 9 times (Sorc). When you die you loose precious time to get in and get killing blows.

    Seconds for respawn and time to get back into the fight.

    I know for a fact, at that MMR there is no way I would be able to steal 11 kills with light attacks or even an execute like Jesus beam, reverse slice or impale if I died 9 times. Maybe if I spawned and jumped down on two groups of enemies fighting at my spawn and they all very low health and resources, I could do it with spin to win.....well as long as fury wasn't already on most the targets. LOL
    Edited by venzzini on March 22, 2019 7:33AM
  • Linaleah
    Linaleah
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    Red
    venzzini wrote: »
    Linaleah wrote: »
    venzzini wrote: »
    There were two sorcs. one on green one on red, I bet you can guess which ones? Anyways, I beleive I said I wasnt asking for a nerf but a change to how deathmatch calculates points.

    The skill is fine just has a bit of an advantage in one aspect of BG pvp.

    Although I would probably be calling for nerfs, if Cyodiil killing blows gave my alliance huge points towards a campaign win. Or if while grouped only the person who got the killing blow would get the loot and experience?? I bet there would be more than me calling for it also. Or maybe they would just be calling for a change to how gear and experience was gained? Something to think about.

    funny until I reread your reply, my mind kept telling me one in red, one in purple. since those were the teams with outliers when it came to killing blows. so... if purple team didn't have a sorc, what exactly allowed the player right bellow you to get so many more killing blows than everyone else? could it be..... that its not a sorc execute that is such a bit problem with it comes to killing blows? but rather the whole killing blow conundrum in a first place?

    I don't like the concept of killing blows counting for all of the score. its like worse version of electoral college. another person can do all the damage, with someone else coming in at the last moment, stealing the kill and it BURNS. I had it happen to me on both receiving end and beneficiary of it. and it sucks especially when its the other team, so you don't even get an assist out of it. but i STILL don't think there is anything wrong with particular sorc execute as it doesn't give you any more advantage than just getting a lucky break with heck, ANYTHING. like I said, for me it was light attacks.

    now. since we are talking of possible ways to fix it. maybe... maybe who gets the kill counted should NOT be counted on a basis of who landed the last shot, but rather who dealt the most damage to the target.

    Are you talking about the one who go 10 killing blows? I understand your point, just that your missing a big factor here. The reason purple got killing blows is because they didn't die and were able to get single targets and stay on remaining players. Keep in mind that the player with the most killing blows died 9 times (Sorc). When you die you loose precious time to get in and get killing blows.

    Seconds for respawn and time to get back into the fight.

    I know for a fact, at that MMR there is no way I would be able to steal 11 kills with light attacks or even an execute like Jesus beam, reverse slice or impale. Maybe if I spawned and jumped down on two groups of enemies fighting at my spawn and they all very low health and resources, I could do it with spin to win.....well as long as fury wasn't already on most the targets. LOL

    I keep thinking about that nightblade execute that is instant and hits harder when target is bellow 25%. and that's just off the top of my head. and my kill to death ratio is worse than that sorc. and I've had that many kills with that same sort of team split. on a bow/bow very terrible nightblade.

    again. this is NOT a sorc execute issue or even ranged execute issue. you have GOT to spot focusing on it being a sorc this is a "another person could bring down a target to less then 5% health and one lucky shot steals the kill from them and wins the match" issue. which is why I suggested that kills count for those who dealt the most damage, vs the last shot.
    Edited by Linaleah on March 22, 2019 7:39AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • venzzini
    venzzini
    I like the most damage Idea, but how would it work with heals involved? Would a damage counter reset every 10 seconds? If I do 80k dmg to target, they get healed full then line of sight only to be killed later by a guy who does 50k dmg, but I truly wasn't around to help damage that player at that time, would I get the kill and points? Seems like there would be some unbalances there also, if things were not thought out properly.

    Maybe once health is full damage counter resets?

    I like the Idea but not sure how the would make it work.
  • ArchMikem
    ArchMikem
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    The purple team
    venzzini wrote: »
    Final_score.png

    So.. I do know that the purple team had over 5 million combined dmg and 2 million combined healing. Here is the link to which team won.

    But, the true answer is really not about the better team winning, it is about what single skill in the game won the deathmatch.

    Well, I mean the gamemode was Deathmatch. Win the match by defeating the most amount of players first. Red had 25, Purple had 24, Red wins. Purple can do more damage, get more assists, and win in the points department, but those weren't the victory conditions. Number of defeated players was. It's the same thing over in Capture the Relic or Crazy King. Everyone can brawl it out as much as they want, racking up damage done and players defeated, but the only way to win is to play the objective.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • XxCaLxX
    XxCaLxX
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    IMO purple team did a lot of standing back while the other two went at it. Only a few deaths, hella lot assists and no team hit 500. Tryna get spectator kills.
  • venzzini
    venzzini
    XxCaLxX wrote: »
    IMO purple team did a lot of standing back while the other two went at it. Only a few deaths, hella lot assists and no team hit 500. Tryna get spectator kills.

    Complete oposite of this assumption. The match went more like teams running from the purple.
    Edited by venzzini on March 22, 2019 12:11PM
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