Riddle me this... The title of the game is deathmatch, one team has 38 deaths another has 25 deaths and one has only 2 deaths. Who wins?
If the team that had 2 deaths had hardly any kills I would say they were tanks and healers and did not win,but that is not the case in this picture.
JayAstrophel wrote: »In terms of just counting up the number of kills per team, orange/red has the most and therefore won if this was truly a deathmatch.
Green has 16, purple has 24, and orange/red has 25, if my math is correct.
JayAstrophel wrote: »In terms of just counting up the number of kills per team, orange/red has the most and therefore won if this was truly a deathmatch.
Green has 16, purple has 24, and orange/red has 25, if my math is correct.
I still don't fully understand what Deathmatch counts. Killing blows only? Cause I'm still wondering how Purple has so many assists.
Hmmm... another interesting fact. The purple team had the most medals to get that many the damage and heals have to be very good.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
So.. I do know that the purple team had over 5 million combined dmg and 2 million combined healing. Here is the link to which team won.
But, the true answer is really not about the better team winning, it is about what single skill in the game won the deathmatch.
There were two sorcs. one on green one on red, I bet you can guess which ones? Anyways, I beleive I said I wasnt asking for a nerf but a change to how deathmatch calculates points.
The skill is fine just has a bit of an advantage in one aspect of BG pvp.
Although I would probably be calling for nerfs, if Cyodiil killing blows gave my alliance huge points towards a campaign win. Or if while grouped only the person who got the killing blow would get the loot and experience?? I bet there would be more than me calling for it also. Or maybe they would just be calling for a change to how gear and experience was gained? Something to think about.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
There were two sorcs. one on green one on red, I bet you can guess which ones? Anyways, I beleive I said I wasnt asking for a nerf but a change to how deathmatch calculates points.
The skill is fine just has a bit of an advantage in one aspect of BG pvp.
Although I would probably be calling for nerfs, if Cyodiil killing blows gave my alliance huge points towards a campaign win. Or if while grouped only the person who got the killing blow would get the loot and experience?? I bet there would be more than me calling for it also. Or maybe they would just be calling for a change to how gear and experience was gained? Something to think about.
funny until I reread your reply, my mind kept telling me one in red, one in purple. since those were the teams with outliers when it came to killing blows. so... if purple team didn't have a sorc, what exactly allowed the player right bellow you to get so many more killing blows than everyone else? could it be..... that its not a sorc execute that is such a bit problem with it comes to killing blows? but rather the whole killing blow conundrum in a first place?
I don't like the concept of killing blows counting for all of the score. its like worse version of electoral college. another person can do all the damage, with someone else coming in at the last moment, stealing the kill and it BURNS. I had it happen to me on both receiving end and beneficiary of it. and it sucks especially when its the other team, so you don't even get an assist out of it. but i STILL don't think there is anything wrong with particular sorc execute as it doesn't give you any more advantage than just getting a lucky break with heck, ANYTHING. like I said, for me it was light attacks.
now. since we are talking of possible ways to fix it. maybe... maybe who gets the kill counted should NOT be counted on a basis of who landed the last shot, but rather who dealt the most damage to the target.
There were two sorcs. one on green one on red, I bet you can guess which ones? Anyways, I beleive I said I wasnt asking for a nerf but a change to how deathmatch calculates points.
The skill is fine just has a bit of an advantage in one aspect of BG pvp.
Although I would probably be calling for nerfs, if Cyodiil killing blows gave my alliance huge points towards a campaign win. Or if while grouped only the person who got the killing blow would get the loot and experience?? I bet there would be more than me calling for it also. Or maybe they would just be calling for a change to how gear and experience was gained? Something to think about.
funny until I reread your reply, my mind kept telling me one in red, one in purple. since those were the teams with outliers when it came to killing blows. so... if purple team didn't have a sorc, what exactly allowed the player right bellow you to get so many more killing blows than everyone else? could it be..... that its not a sorc execute that is such a bit problem with it comes to killing blows? but rather the whole killing blow conundrum in a first place?
I don't like the concept of killing blows counting for all of the score. its like worse version of electoral college. another person can do all the damage, with someone else coming in at the last moment, stealing the kill and it BURNS. I had it happen to me on both receiving end and beneficiary of it. and it sucks especially when its the other team, so you don't even get an assist out of it. but i STILL don't think there is anything wrong with particular sorc execute as it doesn't give you any more advantage than just getting a lucky break with heck, ANYTHING. like I said, for me it was light attacks.
now. since we are talking of possible ways to fix it. maybe... maybe who gets the kill counted should NOT be counted on a basis of who landed the last shot, but rather who dealt the most damage to the target.
Are you talking about the one who go 10 killing blows? I understand your point, just that your missing a big factor here. The reason purple got killing blows is because they didn't die and were able to get single targets and stay on remaining players. Keep in mind that the player with the most killing blows died 9 times (Sorc). When you die you loose precious time to get in and get killing blows.
Seconds for respawn and time to get back into the fight.
I know for a fact, at that MMR there is no way I would be able to steal 11 kills with light attacks or even an execute like Jesus beam, reverse slice or impale. Maybe if I spawned and jumped down on two groups of enemies fighting at my spawn and they all very low health and resources, I could do it with spin to win.....well as long as fury wasn't already on most the targets. LOL
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
So.. I do know that the purple team had over 5 million combined dmg and 2 million combined healing. Here is the link to which team won.
But, the true answer is really not about the better team winning, it is about what single skill in the game won the deathmatch.
IMO purple team did a lot of standing back while the other two went at it. Only a few deaths, hella lot assists and no team hit 500. Tryna get spectator kills.