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Make Heavy Armor Skill "Immovable", Somewhat Viable

madeeh91rwb17_ESO
madeeh91rwb17_ESO
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For example, it's "immovable brute" morph says: "While slotted, the Stamina cost of breaking free from a disabling effect is reduced by 4% for each piece of Heavy Armor equipped."

I believe this should be changed to "while active".
As using that skill, is way too much of a sacrifice. Especially so when on the main bar

Feel free to make any tweaks after testing.
Edited by madeeh91rwb17_ESO on March 21, 2019 9:23AM
  • Kadoin
    Kadoin
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    No.
  • Alucardo
    Alucardo
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    Kadoin wrote: »
    No.

    Care to elaborate, or did someone spit in your cornflakes this morning?
  • Digiman
    Digiman
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    Nah, that would make it to viable... Sick of heavy armor being the meta in pvp with no real counter balance.
  • Kadoin
    Kadoin
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    Alucardo wrote: »
    Kadoin wrote: »
    No.

    Care to elaborate, or did someone spit in your cornflakes this morning?

    Simple:

    1. No other skill works the same way

    2. You can keep the skill up, and in effect, its cost reduction bonus 100% with that change and gain a bar slot. Unless the same treatment is given for other slottables and their passive effects, NO.

    3. It's not needed for PvE, so its only a buff for heavy users in PvP

    4. Heavy doesn't need any extra buffs, esp. not a sustain one

    5. If heavy gets cost reduction of any kind, why use light and medium in PvP. There is already little reason to do so, esp. for stam because you can still sustain in heavy with little to no problems. Yet a cost reduction to break free is somehow needed and justified? lol, no again.

    6. If OP or anyone else finds the skill underwhelming, they don't have to slot it. Every class got their own method to get major resists last I checked, yet OP wants this one buffed. They and anyone wanting the change needs to bring justification other than not wanting to slot it twice. So far, it's a request for a buff to a skill that would do nothing but make heavy armor even more powerful than it is now in PvP and allow heavy users to move CP elsewhere. Again, my answer? NO.
  • LuxLunae
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    I'll let that happen when they make medium armor either

    1. reduce 25% of all damage while the skill is active while active reduce the cost of stamina of all abilities by 4% for each medium armor. Also increase the damage of all physical abilities by 25%

    OR


    3. Dodge everything while the skill is active.


    Do you understand the impossibility you impose with such an option?

    If that heavy armor ability were to fly, why use medium armor?

    Also light armor should be

    1. All roll dodge and break free goes to zero for a certain amount of time after the skill is active. Increase healing done and healing received by 12% for that same duration.

    If you don't like it look for a set or use a different armor.

    I am not about to let a person have fury 7th legion get even more broken on a damn DK.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I am fine with this. All of the other major buff skills secondary effects work after you swap bars, even the other morph of this skill, you get the longer duration of the major buffs after bar swap. Seems legit.
    Edited by Lightspeedflashb14_ESO on March 21, 2019 11:13AM
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    @Kadoin
    Skills of all sorts work that way. (while active):
    - Siphoning Attacks returns magicka for light/heavy attacks, while active.
    - Evasion gives major evasion, while active.
    - Harness magicka gives you magika for every spell fired at you, while active.
    Why would you even say such a thing?

    Rest of your post is just balance perspective.
    I am not going to go into heavy vs medium with you for long.
    I'll just say watch people like Kristopher ESO's videos, For a start. And see how he plays flawlessly with medium.
    If you are not nimble and quick enough to play medium in PvP, or ESO is laggy for you, than that is not a design flaw.

    This thread is about a specific skill. And the said skill needs a readjustment, obviously.

    @LuxLunae
    I'll let that happen when they make medium armor either.....reduce 25% of all damage while the skill is active

    Medium armor gives major evasion while active.
    Medium armor is for fast players who know how to and when to dodge. JUST LIKE IT WAS IN REAL LIFE.
    If you are not fast enough, or ESO is laggy for you, than that is not HA's fault. You are beating the wrong horse here.
    Dodge everything while the skill is active.
    WTF??? That would make sense if I was calling for "block everything while heavy armor skill is active"
    Please don't inflate things or make strawmen.

    If you want other armors to see a buff, than make a thread about it. I too play in light and medium, and quite enjoy them.
    But this is a thread about a certain skill, not a armor comparison one
    And that certain skill needs a buff. As apparent from the fact that virtually nobody is using it EVEN AFTER THE RECENT COST DECREASE IT GOT.
    Heavy armor skills needs a redesign, even if it means increasing its starting stamina cost. Just to make it viable for at least some builds.
    
    ^Why Is This Too Much To Ask?
  • Ragnarock41
    Ragnarock41
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    Actually this would be a fine buff, though I think Dks re basically locked into using spiked armor for the healing received passive and well, on stamsorc hurricane is very critical to the playstyle of the class. wardens have minor protection on their resistance skill, templars are too busy ''protecting their house.''

    So uh... even if we made this thing viable, who would even use it, and for what reason?
  • White wabbit
    White wabbit
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    Delete heavy armor skill line! That will sort alot of things in this game
  • Lord_Eomer
    Lord_Eomer
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    For example, it's "immovable brute" morph says: "While slotted, the Stamina cost of breaking free from a disabling effect is reduced by 4% for each piece of Heavy Armor equipped."

    I believe this should be changed to "while active".
    As using that skill, is way too much of a sacrifice. Especially so when on the main bar

    Feel free to make any tweaks after testing.

    It will be a problem in PVP and heavy armor is currently still a meta in PVP.

    It should give PVE related buff not PVP
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    It should give PVE related buff not PVP

    Medium armor is working just fine for fast play styles and night blades, any more PvP buffs would make the stealth players go
    full one shot.

    Being immune to knock-backs is useful in PvE. Like in maelstrom arena.
  • Digiman
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    Still don't see a justification to upgrade it... the skill works fine and stacks with warlord. It just seems you want it this way because you dont want to use it on your attack bar.... But other classes and builds are often forced to use abilities like this or double slot it.

    Like others have said heavy armor is now a meta in pvp... this would be too much for it without any balances to make Light armor and medium stay competitive.

    Point is your suggestion is wanting have your cake and eat it too.
  • Lord_Eomer
    Lord_Eomer
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    It should give PVE related buff not PVP

    Medium armor is working just fine for fast play styles and night blades, any more PvP buffs would make the stealth players go
    full one shot.

    Being immune to knock-backs is useful in PvE. Like in maelstrom arena.

    In PVE it has no use than PVP,

    VMA or other arena not requires this
  • Wing
    Wing
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    I love all the bad people complaining about heavy armor.

    *spoilers*
    its already been heavily nerfed time and time again and only a few sets are even competitive
    */spoilers*

    if you would like to know what the "tanky" people in pvp are using, its mostly medium and light and other sources of resistances:
    -sorcs make great use of armor master, other bubble users can too
    -brass medium has been a thing for a long time and is very popular
    -new nord passive is actually very nice
    -double monster for resistances has always been a thing
    -protective jewelry trait is a super efficient source of resistances and become more popular after swift nerf


    for instance, a player running protective jewelry, fortified brass (or other resist set) and has their major resist buff up (every class has one) is looking at around 20k+ resists in any armor without trying.

    add to that more people building more bruiser to survive cheesy burst builds, and sorcs and bubble specs being forced to add health and resists due to shield changes and the average defense of players has gone up.

    IF your referring to the dumb super health resist tanks in full heavy that hop around and do nothing. . .those have always been a thing, ignore them.
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Alucardo
    Alucardo
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    Yes heavy armor is strong, but would buffing this skill that nobody uses, and probably still won't use, make it any stronger? There's just too much synergy with class passives to give up on your class resistance buffs. The only exception would probably be Nightblade, but they are usually in medium/light anyway so it makes no difference.
    I am completely neutral with the OPs request. Personally I still don't think this will make it any more viable, so I see nothing wrong with it.

    Edited by Alucardo on March 22, 2019 10:39AM
  • technohic
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    Actually this would be a fine buff, though I think Dks re basically locked into using spiked armor for the healing received passive and well, on stamsorc hurricane is very critical to the playstyle of the class. wardens have minor protection on their resistance skill, templars are too busy ''protecting their house.''

    So uh... even if we made this thing viable, who would even use it, and for what reason?

    Heavy armor ball groups and zergs. That's who will use it.
  • Alucardo
    Alucardo
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    technohic wrote: »
    Actually this would be a fine buff, though I think Dks re basically locked into using spiked armor for the healing received passive and well, on stamsorc hurricane is very critical to the playstyle of the class. wardens have minor protection on their resistance skill, templars are too busy ''protecting their house.''

    So uh... even if we made this thing viable, who would even use it, and for what reason?

    Heavy armor ball groups and zergs. That's who will use it.

    I doubt zergs care about break free cost reduction outside of Warlord.
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    Digiman wrote: »
    But other classes and builds are often forced to use abilities like this or double slot it.

    That is going away, this is the whole point.
    Familiar, Twilight, Bound armor etc were just tweaked. And don't nee to be double slotted. (AND NOBODY CRIED ABOUT LIGHT ARMOR OR NECROPOTENCE BEING BUFFED)

    What the hell lmao
  • D0PAMINE
    D0PAMINE
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    So if everyone runs heavy armor in pvp, then we're all equal yes?
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    D0PAMINE wrote: »
    So if everyone runs heavy armor in pvp, then we're all equal yes?

    Yes everyone will be equally inferior to people who actually know the benefits and limitations of medium armor
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