Imperial_Voice wrote: »Actually my pet portion is PvP. Thanks though.
VaranisArano wrote: »Imperial_Voice wrote: »Actually my pet portion is PvP. Thanks though.
I also PVP, and we're in the same boat as Housing there.
Many of the fundamental problems ZOS needs to fix with PVP like lag, the stuck in combat bug, and persistent performance issues seem to run into the hardware or coding limitations of the game, hence why they haven't made much headway.
Its frustrating, and we can keep holding ZOS' feet to the fire for needed improvements, but it still ultimately comes down to what ZOS can do within the limitations of the game.
So pretty much the same as many of the Housing issues you brought up. Where its a limitation of the game, ZOS doesnt seem to be able to fix or add desired content, even if the player community wants it.
Imperial_Voice wrote: »
I propose the following things be changed in housing as a way improve the housing system.
*Removal of the item limit in housing, or a sharp increase item limit or simple separate indoor and outdoor areas for item count purposes.
*A non-real money transaction way of acquiring more houses and the service furnishings.
*A removal of the limit on collectible pets and mounts allowed in one house or a sharp increase in the limit.
*A removal of the visitor limit on any house.
*The addition of an Auctioneer service NPC and Guild Banker service NPC for use with housing.
*The addition of the option to set a guild hall instead of forcing players to navigate to a guild mates primary residence.