Hey guys,
I was thinking about slotting purge on one of my bars. The question is, how do I know when to use it? I don't think it'll be very feasible to be staring at my team's status bars all the time. But I also don't want to kill my magicka spamming the skill whenever I'm not healing I suppose.
Are there any obvious signs I'm missing? I see a lot of players saying to slot it in any healer build.
Rizz_the_Filthy_Dino wrote: »I also run a Warden healer, have been for awhile now. I can't slot in Purge because it's Magicka requirement is not the most economically viable, even Efficient Purge. I personally run Pariahs and Transmutation; however, if you can slot in "Curse Eater", you could run this over Purge and slot in something like "Enchanted Growth" and it should proc this set for us.
The honest and unfortunate truth is that negative effects are so prominent in PvP, those two little cleanses won't really help too much vs the cost of the skill. You could however run "Cleanse", the secondary morph to Purge, and it's heal will proc Curse Eater, removing 5 total negative effects.
With this said though, I find Transmutation and Pariahs essential for me as a Warden healer. Coordinated teams, and there are a plethora of them out there in BGs, will target you as a healer, so you need that extra bulk. Transmutation provides additional bulk to your team as well, and with all the regens we get, it's up permanently in battle. If I didn't run Transmutation, I'd probably run either Curse Eater or "Gossamer", or even "Twilight Remedy".
Gossamer gives Major Evasion to you and allies and has pretty much perma uptime with all of our regens procing it. Major Evasion mitagates 25% incoming damage from AoEs, which is all there is in BGs and PvP in general. Meta revolves around AoEs, whether it be executes or normal abilities.
Twilight Remedy is another cool set I'd like to try out, but don't want to grind in PvE for long periods of time. As a Warden, we get one amazing synergy we can provide to 3 allies at once: "Frozen Retreat". When an ally takes your synergy, and you can give 3 of them out to your 3 allies in BGs (4 players per team, including yourself), they get 8 seconds of Major Expedition. Twilight Remedy would also give them Minor Force and a 20k heal over 10 seconds (halved in PvP of course). So you give this to an ally, like a Werewolf, and they get Speed, Crit Damage, and a small heal on top of the rest of your regens.
Run a monster set that procs on heals, like Nightflame, and you're healing like a truck. I do run Nightflame and it is permanently up at all times with like 3~4 regens on allies and myself. It will also target the weakest ally and, in my honest and humble opinion, works better than any other healer set for small scale pvp like battlegrounds. It heals only a little less than Earthgore; however, has more uptime, which means it has more impact through healing; it heals more in the long run.
When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 3483 Health every 1 second. This effect can occur once every 6 seconds.
When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.