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sorc tank CC

lolli42
lolli42
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As known, 1 big part of tanking in this game is, to somehow stop the 1772782282 adds, from killing your group and in the best case, gather them for aoes
Now i think, DK is the only one with some pull, on my templer i just got time stop
Now on my sorc tank, i got those dark spheres which are cool somehow for the range but they basicly do nothing to mages and archers and i think its as waste of time, to spam dark priston on adds
Should i also get time stop for my sorc tank?
And dont u think, mass stun is way more op than a mass taunt would be?^^
At least you could place the adds better with a taunt, but running through the room xD
  • lolli42
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    I also think, its rlly something, healers could do aswell, spaming some time stop, since they got way more mana
    But i never see 1 -.-
  • zvavi
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    Man. The restraining prison. Is better than talons. Much better. Cast it once, then you have 5.5 seconds till u need to recast it. In those 5 seconds use silver leash to grab the archers (fighters guild skill line) then recast prison.
  • lolli42
    lolli42
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    zvavi wrote: »
    Man. The restraining prison. Is better than talons. Much better. Cast it once, then you have 5.5 seconds till u need to recast it. In those 5 seconds use silver leash to grab the archers (fighters guild skill line) then recast prison.

    But when u got 20 adds
    How is that managable with ur mana xs
    U need some aoe :x
    Edited by lolli42 on March 19, 2019 4:20PM
  • zvavi
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    With your Mana? It needs to be recasted every 5 seconds. If anything, I would say that using the psijic bubble will drain your Mana faster. Also it has huge range. Just need to know the angle (6X18)
    Edited by zvavi on March 19, 2019 4:27PM
  • lolli42
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    But priston stuns 1 target xD
    Not all in 15m xD
  • Chilly-McFreeze
    Chilly-McFreeze
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    lolli42 wrote: »
    But priston stuns 1 target xD
    Not all in 15m xD

    The other prison
  • lolli42
    lolli42
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    Yea i mixed it up but as i said
    Its just a root
    Not a stun
    I would be happy with some harder CC i dunno...
  • zvavi
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    Talons are just root as well, that's why I said, restraining prison op.
  • lolli42
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    Rune priston does stun
    Time stop does aoe stun
    Restraining priston does aoe root
  • lolli42
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    About dk i thought he might got some aoe Version of chains
  • zvavi
    zvavi
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    No no, dk can chain things one after the other
    Edited by zvavi on March 19, 2019 5:15PM
  • lolli42
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    Maybe i will try the fighters guild pull
    Or the Monster set
  • NordSwordnBoard
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    Root them with restraining prison, then streak through them all for the aoe stun if you need to stun them even though they are rooted.
    Fear is the Mindkiller
  • lolli42
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    Streak is a good idea actually :p
    Ty
  • Pulque
    Pulque
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    Restraining prison = talon, bath have 6 target limit.
    Silver leash = chain.
    Normally a tank doesn’t need stun, but if you insist, go time stop or negate.

  • Pulque
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    And DK is not the only class with pull. Check warden skill. Common pull is silver leash from fighter’s guild. Nowadays all tanks have a pull, though some people are not comfortable with stam pull.

    Warden, DK and Sorc have root skills. They are gripping shard, talon and restraining prison. NB and Templar tanks run ice blockade as a soft CC, worse than root but viable option.
  • lolli42
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    Im fine with time stop on my templar :p
  • Kesstryl
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    Pulque wrote: »
    And DK is not the only class with pull. Check warden skill. Common pull is silver leash from fighter’s guild. Nowadays all tanks have a pull, though some people are not comfortable with stam pull.

    Warden, DK and Sorc have root skills. They are gripping shard, talon and restraining prison. NB and Templar tanks run ice blockade as a soft CC, worse than root but viable option.

    Ice blockade is actually very effective if the tank hits first and DDs don't rush ahead and pull everything. Tank gets first aggro, and the entire mob rushes at him, then gets slowed by the blockade as they travel onto it, and DDs can burn them down as they cluster and slow around the tank. Tank could even use a root skill afterward once the mobs are clustered around him. It's all dependent on letting the tank get first pull by throwing down the blockade.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    zvavi wrote: »
    With your Mana? It needs to be recasted every 5 seconds. If anything, I would say that using the psijic bubble will drain your Mana faster. Also it has huge range. Just need to know the angle (6X18)

    talons, gripping shards and prison all have around the same area. Wall and Time freeze are almost twice the size as the rest

    Talons, 6 meter Radius, 113 meter area

    Prison, 18*6 meters, 108 meter area

    Gripping shards, 6 meter Radius, 113 meter area


    Time freeze, 8 meter Radius, 201 meter area

    Elemental blockade, 18*12 meters, 216 meter area

    That said, they all have secondary effects that are worth considering as well.

    I would also like to add bombard to this list, as it is a completely viable cc option, as bows are a great secondary weapon for tanks, high uptime on crusher plus a ranged interrupt on venom arrow.

    Bombard, 20 meter range, hard to say area because there is no angle given, I would say between 110 meters and 160 meter area.
    Edited by Lightspeedflashb14_ESO on March 26, 2019 4:32AM
  • Chilly-McFreeze
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    zvavi wrote: »
    With your Mana? It needs to be recasted every 5 seconds. If anything, I would say that using the psijic bubble will drain your Mana faster. Also it has huge range. Just need to know the angle (6X18)

    talons, gripping shards and prison all have around the same area. Wall and Time freeze are almost twice the size as the rest

    Talons, 6 meter Radius, 113 meter area

    Prison, 18*6 meters, 108 meter area

    Gripping shards, 6 meter Radius, 113 meter area


    Time freeze, 8 meter Radius, 201 meter area

    Elemental blockade, 18*12 meters, 216 meter area

    That said, they all have secondary effects that are worth considering as well.

    I would also like to add bombard to this list, as it is a completely viable cc option, as bows are a great secondary weapon for tanks, high uptime on crusher plus a ranged interrupt on venom arrow.

    Bombard, 20 meter range, hard to say area because there is no angle given, I would say between 110 meters and 160 meter area.

    While you're correct about the area, it's worth mentioning that Time Freezes comes at whooping 6k magicka with a delay. And that Crushing Shock is a ranged interrupt as well.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    zvavi wrote: »
    With your Mana? It needs to be recasted every 5 seconds. If anything, I would say that using the psijic bubble will drain your Mana faster. Also it has huge range. Just need to know the angle (6X18)

    talons, gripping shards and prison all have around the same area. Wall and Time freeze are almost twice the size as the rest

    Talons, 6 meter Radius, 113 meter area

    Prison, 18*6 meters, 108 meter area

    Gripping shards, 6 meter Radius, 113 meter area


    Time freeze, 8 meter Radius, 201 meter area

    Elemental blockade, 18*12 meters, 216 meter area

    That said, they all have secondary effects that are worth considering as well.

    I would also like to add bombard to this list, as it is a completely viable cc option, as bows are a great secondary weapon for tanks, high uptime on crusher plus a ranged interrupt on venom arrow.

    Bombard, 20 meter range, hard to say area because there is no angle given, I would say between 110 meters and 160 meter area.

    While you're correct about the area, it's worth mentioning that Time Freezes comes at whooping 6k magicka with a delay. And that Crushing Shock is a ranged interrupt as well.

    Like I said, in the post you quoted even, they all have secondary effects that need to be considered, the main focus of my post though was to give everyone a clear picture of the size differences between them.

    On crushing shock, of course it is an ranged interrupt, most people know this already, what most people forget about is that venom arrow does the same. Most people forget about bombard when talking about aoe CC as well.
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