Man. The restraining prison. Is better than talons. Much better. Cast it once, then you have 5.5 seconds till u need to recast it. In those 5 seconds use silver leash to grab the archers (fighters guild skill line) then recast prison.
And DK is not the only class with pull. Check warden skill. Common pull is silver leash from fighter’s guild. Nowadays all tanks have a pull, though some people are not comfortable with stam pull.
Warden, DK and Sorc have root skills. They are gripping shard, talon and restraining prison. NB and Templar tanks run ice blockade as a soft CC, worse than root but viable option.
With your Mana? It needs to be recasted every 5 seconds. If anything, I would say that using the psijic bubble will drain your Mana faster. Also it has huge range. Just need to know the angle (6X18)
Lightspeedflashb14_ESO wrote: »With your Mana? It needs to be recasted every 5 seconds. If anything, I would say that using the psijic bubble will drain your Mana faster. Also it has huge range. Just need to know the angle (6X18)
talons, gripping shards and prison all have around the same area. Wall and Time freeze are almost twice the size as the rest
Talons, 6 meter Radius, 113 meter area
Prison, 18*6 meters, 108 meter area
Gripping shards, 6 meter Radius, 113 meter area
Time freeze, 8 meter Radius, 201 meter area
Elemental blockade, 18*12 meters, 216 meter area
That said, they all have secondary effects that are worth considering as well.
I would also like to add bombard to this list, as it is a completely viable cc option, as bows are a great secondary weapon for tanks, high uptime on crusher plus a ranged interrupt on venom arrow.
Bombard, 20 meter range, hard to say area because there is no angle given, I would say between 110 meters and 160 meter area.
Chilly-McFreeze wrote: »Lightspeedflashb14_ESO wrote: »With your Mana? It needs to be recasted every 5 seconds. If anything, I would say that using the psijic bubble will drain your Mana faster. Also it has huge range. Just need to know the angle (6X18)
talons, gripping shards and prison all have around the same area. Wall and Time freeze are almost twice the size as the rest
Talons, 6 meter Radius, 113 meter area
Prison, 18*6 meters, 108 meter area
Gripping shards, 6 meter Radius, 113 meter area
Time freeze, 8 meter Radius, 201 meter area
Elemental blockade, 18*12 meters, 216 meter area
That said, they all have secondary effects that are worth considering as well.
I would also like to add bombard to this list, as it is a completely viable cc option, as bows are a great secondary weapon for tanks, high uptime on crusher plus a ranged interrupt on venom arrow.
Bombard, 20 meter range, hard to say area because there is no angle given, I would say between 110 meters and 160 meter area.
While you're correct about the area, it's worth mentioning that Time Freezes comes at whooping 6k magicka with a delay. And that Crushing Shock is a ranged interrupt as well.