Cyrodil CP o noCP? Which one do you prefer and why?

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InvictusApollo
InvictusApollo
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They both have their charm and advantages. What do you like/hate most about each one?

Cyrodil CP o noCP? Which one do you prefer and why? 136 votes

CP
41%
GilvothWuffyCeruleiIzanagi.Xiiib16_ESOAgallochLarsSmanny254tourerttrwb17_ESOLoralai_907WingAztlanEdirt_selivDisgracefulMindSorisEirellaUniverse JulesShod83DerraRecremenMinno 57 votes
noCP
52%
ImryllAlomarSolarikenemelee_ESOCreskpittsniperb14_ESOTurelusRikumaruDTStormfoxYakidafikillingspreeb16_ESOKoensolOdysseus87UPrimeEnkilAhPook_Is_HereglaviusThunderclapBashevHidesFromSun 72 votes
Other (Comment)
5%
BaconladbooksmcreadTheBonesXXXAlucardocasparianDiundrieldarkblue5 7 votes
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    CP
    I prefered soft caps but out of the 2 cp.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Ahtu
    Ahtu
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    CP
    CP because Vicec is CP.
    Edited by Ahtu on March 19, 2019 2:32PM
  • susmitds
    susmitds
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    CP
    I play BGs for my noCP fun. Extra sustain from CP is needed imo for solo Open World PvP.
  • Turelus
    Turelus
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    noCP
    No CP, as I am a PvX player and there is no option to change CP between two presets. It also means I don't need separate builds for Battlegrounds and Cyrodiil.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Alucardo
    Alucardo
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    Other (Comment)
    I play both. If it's one of those days full of tanky healers and nobody dying I head over to no cp where the mortals hang out
  • Minno
    Minno
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    CP
    CP. More brawler styles and l ess punishing if you go against a stamden/stamblade/bleed/slouds.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
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    Other (Comment)
    CP is currently overloaded and makes TTK far too long and poor choices far too forgiving.

    However, in no-CP proc sets are far too powerful, outnumbered play is far too punishing, and sustain is just a bit too hard to come by.

    To me, priority number one for ZOS has to be finding a balance between the two extremes represented by Vivec and Sotha Sil. The best solution IMO is to limit the amount of CP that players can put into damage stars, healing stars, and Befoul -- either by spreading out the stars so that players have to make more meaningful choices, placing a cap on the number of CP that players can allocate in PVP (to say, 300 or 400), or a combination of the two.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Universe
    Universe
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    CP
    No CP is far more unbalanced than CP enabled.
    ZOS is focusing to balance the classes with CP enabled in mind.
    CP enabled still has issues, like tanks are OP, but still more balanced than no CP.
    For example, No CP is a death sentence for magicka sorcerer, the shields provide very little defense.
    Also, bleed damage and stamina builds(Stamina warden...etc.) are thriving in no CP.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • HidesFromSun
    HidesFromSun
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    noCP
    Mainly because I also play battlegrounds and that's only no CP

    Plus after staying in Sotha Sil a while, I've got used to certain names, made some friends and it feels more familiar than when I pop over to Vivec
  • DBZVelena
    DBZVelena
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    noCP
    when i'm trying to get some points for a skill for a build i only plan to use in pve, i prefer not to encounter players while doing so.
    What are Natch Potes? Can you eat those?
    I believe in Genie-Gina.
  • Kadoin
    Kadoin
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    noCP
    Siege is at least punishing in noCP and the guards...
  • glavius
    glavius
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    noCP
    Lag is somewhat better in no CP so I play there.
  • manny254
    manny254
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    CP
    Elements of the base game that existed before the CP system were moved into the CP system. The easiest example being the 10% crit that now resides in the blue trees. Now consider that nonCP is not the primary balance consideration of the developers. This all makes nonCP PVP the most unbalanced form of PVP in an already unbalanced game.

    From what I have observed many max level players do play, but most of them do so for one or all of these reasons.

    1.These players tend to think that if their group all looks at one player, that enemy player should evaporate.
    2.These players tend to enjoy that there is a concentration of new players who have not learned how to play yet.
    3.These players tend to enjoy being the big fish in a small pond.
    - Mojican
  • Lady_Scorp72
    Lady_Scorp72
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    CP
    I like being able to tweak my strengths and weaknesses the way CP allows me to. It makes me feel like my build is more unique, and it allows me more freedom to run different sets without sacrificing survivability. At least, that’s been my experience.
    Bosmer Warden, backstabbing Thief and Mischief Maker

    “You’re as stealthy as a Mammoth on tip-toes.”
    — NPC, The Rift
  • Loralai_907
    Loralai_907
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    CP
    Basically because this is where I started. I am familiar with the people in zone chat, even if I am not the most chatty myself, I find the people mostly super great where I'm at. I know what names are people I should listen to and which ones I should more or less ignore. The fights are fun, not that they necessarily wouldn't be elsewhere. But as a creature of habit, I don't see myself heading off to a new campaign for no reason.

    Sure, the lag can sometimes be rubbish, and being randomly disconnected for no reason is everyone's all time favorite thing to do. But those things are small troubles for me, and my comfort level being what it is where I am, I have no real reason to move on at this point.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • InvictusApollo
    InvictusApollo
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    Hmmm I've been comparing lag in CP and noCP and apart from two random lag spikes in CP, there wasn't much difference. Are you guys sure that CP is more laggy? (Sotha and Vivec)
  • Morgul667
    Morgul667
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    noCP
    I find no cp more fun
  • kpittsniperb14_ESO
    kpittsniperb14_ESO
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    noCP
    manny254 wrote: »
    Elements of the base game that existed before the CP system were moved into the CP system. The easiest example being the 10% crit that now resides in the blue trees. Now consider that nonCP is not the primary balance consideration of the developers. This all makes nonCP PVP the most unbalanced form of PVP in an already unbalanced game.

    From what I have observed many max level players do play, but most of them do so for one or all of these reasons.

    1.These players tend to think that if their group all looks at one player, that enemy player should evaporate.
    2.These players tend to enjoy that there is a concentration of new players who have not learned how to play yet.
    3.These players tend to enjoy being the big fish in a small pond.

    I'll try and be polite but you've made some very arrogant assumptions here. Non CP is an attractive option for a number of different reasons....the lack of lag being a huge attraction. Being able to, you know, bar swap and have skills fire when initiated is a real bonus. Siege can be dangerous, keep takes are more dynamic, the combat is more fast paced as you can die very quickly as you are immediately punished for making mistakes without CP to cover you. Sustain needs to be part of your build and not something you can just ignore and you are working with lower stat pools and health. There really aren't a lot of first time new players to pvp in Sotha and from what I've observed from playing a good bit in Vivec, the skill difference of the average player between the campaigns is negligible if there at all. There are balancing problems with both CP and Non CP for sure but on the whole, in my opinion, non CP is closer to where the pvp game needs to be. I'll just leave it at that.
    Edited by kpittsniperb14_ESO on March 20, 2019 2:44AM
    Magicka DK-Rowsdowerr
    Tertiary Meat GM
    "they're going to say, there's Daniel and he has 20 people with him, I want to kill him and there's
    40 more behind me."
    "I'm tired of the BS excuses, if you're going to do what you do at least admit what you're doing"
    YEEEEEAAAAAHHHH!!!
  • Aliyavana
    Aliyavana
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    noCP
    manny254 wrote: »
    Elements of the base game that existed before the CP system were moved into the CP system. The easiest example being the 10% crit that now resides in the blue trees. Now consider that nonCP is not the primary balance consideration of the developers. This all makes nonCP PVP the most unbalanced form of PVP in an already unbalanced game.

    From what I have observed many max level players do play, but most of them do so for one or all of these reasons.

    1.These players tend to think that if their group all looks at one player, that enemy player should evaporate.
    2.These players tend to enjoy that there is a concentration of new players who have not learned how to play yet.
    3.These players tend to enjoy being the big fish in a small pond.

    or maybe no cp pvpers enjoy not having a huge cp gap in a battle? if I outplay a lower cp player, cp wont make a difference, only builds and experience. in cp pvp, it is easier to farm a low cp player since i have hundreds of more cp than the average lowbie
  • Cinbri
    Cinbri
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    noCP
    Prefer noCP but due to fact that ZOS balancing game around CP system, noCP becoming worse with every update.
  • Anyron
    Anyron
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    noCP
    NoCP

    More ballanced pvp experience. (i play as magsorc and shields are ok with over 20k armor. I have 5pc necropotence, 5pc bright throat and 2 mighty chudan, argonian sorcerer playing solo or duo)

    1. Less resources and its impossible to tank everything/ put everything to damage.

    2. "Stronger" sieges
    Edited by Anyron on March 20, 2019 1:15PM
  • RaddlemanNumber7
    RaddlemanNumber7
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    CP
    I'm not going to try to analyse it. For me it's all about the feel of the thing...

    CP feels like...
    SgBAfKx.jpg

    NoCP feels like...
    9mt13BQ.jpg
    PC EU
  • DTStormfox
    DTStormfox
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    noCP
    No-cp has my preference, but proc sets and bleeds are too powerful in my opinion in no-cp. Nevertheless, I think no-cp is most fun.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • LuciusOctavio
    LuciusOctavio
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    CP - Train Hard, Fight Easy.

    I believe in fighting at the highest level, against full 810CP's fully loaded, popping tri-stat potions/food wearing golded out gear.

    Now all over content seems so much easier.
  • Mudcrabber
    Mudcrabber
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    CP
    CP makes solo-flipping resources easier. Imperial City's a lot easier. And the hours I put into CP optimization mean something.
  • Qbiken
    Qbiken
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    Both
  • StormeReigns
    StormeReigns
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    CP
    I'm not going to try to analyse it. For me it's all about the feel of the thing...

    CP feels like...
    SgBAfKx.jpg

    NoCP feels like...
    9mt13BQ.jpg

    I might steal this... actually, no, I am gonna steal this.
  • Wing
    Wing
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    CP
    I don't mind no CP and did have fun when they forced no CP on vivec and the other campaigns for a while.

    however I prefer CP for continuity of gameplay. the rest of the game is CP and its how you build your character. a build for CP can all of a sudden be bad in no CP and vice versa and I don't want to make multiple builds.

    that said if you or one of your characters lived in no CP I can see how that would not be an issue, but as it stands right now no CP is just disconnected from the rest of the game. hopefully they fix it with the CP pass and we can get one style of play across the ENTIRE game instead of blocking gameplay features in certain areas of gameplay because they are not good.
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Baconlad
    Baconlad
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    Other (Comment)
    i havnt always felt this way. no CP used to make me rage at the idea of it. I hated the idea of no CP battlegrounds until tey implemented CP battlegrounds and I saw wy tey needed to be no CP.

    I've always normally enjoyed CP campaigns. but to be completely honest I don't like either. they both feel like unbalanced messes.

    I think that if zenimax removed CP, gave us our crit chance, 15% regens, max stats the game would fare much much better in PVP. that's really the only issue with no CP I have, is that I lose accual stats like that. and in CP I don't care much about them. they are placed in the "meta" spots and don't move from there. they are really just pointless, false feeling of progression.

    I'm gonna have to vote "other" on this one
  • darkblue5
    darkblue5
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    Other (Comment)
    No-CP is closer to fun pvp but is just too dead except at prime time to main. The slightly greater number of truly new pvpers is in some ways a downside if you prefer good fights you lose to bad fights you win. However there really aren't that many new PvPers starting in Cyrodiil with the implementation of Battlegrounds, so the quality of the competition is closer between Vivec and Sotha than it used to be. There still are very good players in Sotha Sil and it isn't hard to decide to fight them if you see them.
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