Elements of the base game that existed before the CP system were moved into the CP system. The easiest example being the 10% crit that now resides in the blue trees. Now consider that nonCP is not the primary balance consideration of the developers. This all makes nonCP PVP the most unbalanced form of PVP in an already unbalanced game.
From what I have observed many max level players do play, but most of them do so for one or all of these reasons.
1.These players tend to think that if their group all looks at one player, that enemy player should evaporate.
2.These players tend to enjoy that there is a concentration of new players who have not learned how to play yet.
3.These players tend to enjoy being the big fish in a small pond.
Elements of the base game that existed before the CP system were moved into the CP system. The easiest example being the 10% crit that now resides in the blue trees. Now consider that nonCP is not the primary balance consideration of the developers. This all makes nonCP PVP the most unbalanced form of PVP in an already unbalanced game.
From what I have observed many max level players do play, but most of them do so for one or all of these reasons.
1.These players tend to think that if their group all looks at one player, that enemy player should evaporate.
2.These players tend to enjoy that there is a concentration of new players who have not learned how to play yet.
3.These players tend to enjoy being the big fish in a small pond.
RaddlemanNumber7 wrote: »I'm not going to try to analyse it. For me it's all about the feel of the thing...
CP feels like...
NoCP feels like...