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Some New DPS Cheese

kylewwefan
kylewwefan
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There’s some new cheese in town. Actually it’s an old skill. No idea why it’s taken so long to become cool. Trapping Webs->Spider Silk

it’s a Synergy. Sources are stating this is good for tanks to run. I’m cool with that. Don’t have a whole lot else to do really anyways.

Don’t really know much about it though? Does this make the tank add DPS? Does this make the DPS have stronger DPS? Maybe should a healer use it too? Does it stack? Does it scale? There was something about using morag tong with it. Who should wear that? Is this good for 4 player content or 12 player stuff? How would you use it? I have many questions.

Over here in console land, no one really seems to know anything. We all live by the “Kill Stuff, Dont Die” motto. It works pretty well usually.

But if there’s something we can do to make things go better, I’m all ears! Like, Using blood alter has come in majorly handy.
  • Bladerunner1
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    Don't bother unless you're in a group with ranged stamina DDs, which are like unicorns in pugs. The skill scales with stamina standing 12 meters away and adds around 10kdps when they activate your synergy. *Edit* that's per damage dealer that activates, but you need to reapply for each activation. Or the ranged Stam DD can slot it for another to use.

    Pre-planned dungeons would be the likeliest place you'd use the skill. Ranged stamina is starting to catch on so do get the skill ready to swap in just in case.
    Edited by Bladerunner1 on March 18, 2019 3:52PM
  • Odovacar
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    kylewwefan wrote: »

    Over here in console land, no one really seems to know anything. We all live by the “Kill Stuff, Dont Die” motto. It works pretty well usually.

    Seems about right, lol!
  • p00tx
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    kylewwefan wrote: »

    Over here in console land, no one really seems to know anything. We all live by the “Kill Stuff, Dont Die” motto. It works pretty well usually.

    Haha! This is EXACTLY what I tell team members when they're asking about boss mechanics that have no remarkable requirements. "Kill sh##, don't die".

    +1 for Xbox PvE.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • shimm
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    https://elderscrollsonline.wiki.fextralife.com/Shadow+Silk

    Maybe it’s being used for the poison damage and lots of folks in cyrodiil running the deadly strike set that gives poison a 14% buff?
    Edited by shimm on March 18, 2019 4:00PM
  • kylewwefan
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    Gotta Love these corny skills in this game. Wardens get to throw a hornets nest at you twice for increased damage. Now I’m gonna throw spiderwebs at you 28 meters away for monster damage. Watch necromancer get a throw a femur Bone at ya for oneshot kills.

    If the double bow ranged DPS start becoming the best DPS in the game, well probably start seeing more of them. I gotta Level this up anyways. Something to do.
  • LiquidPony
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    kylewwefan wrote: »
    There’s some new cheese in town. Actually it’s an old skill. No idea why it’s taken so long to become cool. Trapping Webs->Spider Silk

    it’s a Synergy. Sources are stating this is good for tanks to run. I’m cool with that. Don’t have a whole lot else to do really anyways.

    Don’t really know much about it though? Does this make the tank add DPS? Does this make the DPS have stronger DPS? Maybe should a healer use it too? Does it stack? Does it scale? There was something about using morag tong with it. Who should wear that? Is this good for 4 player content or 12 player stuff? How would you use it? I have many questions.

    Over here in console land, no one really seems to know anything. We all live by the “Kill Stuff, Dont Die” motto. It works pretty well usually.

    But if there’s something we can do to make things go better, I’m all ears! Like, Using blood alter has come in majorly handy.

    The vast majority of the damage comes from the synergy. The skill itself doesn't do a lot of damage. The damage is added to the parse of the person who pops the synergy.

    Generally your tanks will run it. It'd probably work fine in 4-man content but it's best in 12-man content, particularly in groups where you've got ranged stamina DDs (bow/bow stamdens most likely).

    The reason that no one really used it before (except maybe in vAS) was that the synergy had a minimum range of 28m (like Radiate). In Wrathstone that was reduced to 12m (with no mention of such in the patch notes, surprise).

    And if you have good Shadow Silk uptime in group and Morag Tong, bow/bow stamdens are the best DPS in the game.
    Edited by LiquidPony on March 18, 2019 5:19PM
  • ghastley
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    We're in serious danger of the emergence of "group meta" - the combination of skills across the entire dungeon team that has to be just right before anyone's allowed to play!
  • StormeReigns
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    I love dropping it on top of zergs at keeps in Cryrodill small enough to miss in the chaos, but when it pops with / without synergies. Does a nasty bit of damage.
  • Suddwrath
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    kylewwefan wrote: »
    Watch necromancer get a throw a femur Bone at ya for oneshot kills.

    ?u=https%3A%2F%2Fmedia.giphy.com%2Fmedia%2FZKuPvlmRavFGE%2Fgiphy.gif&f=1
  • Bladerunner1
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    Now I'm left wondering if spider silk is buffed by the harmony trait, and whether that makes it a good trait option for this style of ranged DD. 35% of 10k DPS isn't small. It seems like a bigger buff than infused, especially considering it would also buff orbs resource regen.
  • notimetocare
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    p00tx wrote: »
    kylewwefan wrote: »

    Over here in console land, no one really seems to know anything. We all live by the “Kill Stuff, Dont Die” motto. It works pretty well usually.

    Haha! This is EXACTLY what I tell team members when they're asking about boss mechanics that have no remarkable requirements. "Kill sh##, don't die".

    +1 for Xbox PvE.

    -7 for console in general;)
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