Ban group heals XD
Srsly though bring ur own healer buddy to combat it. A big issue with heals in game ATM are the warden heal, BOL, and vigor (ever fight a premade of stambros? Four of them casting vigor...its like having a healer without taking a slot from damage)
Only group heal we should have is DPS dust and springs. Nothing wrong with tanks, or like magplar tanks casting honor the dead on themselves, but being tanky as *** and having the ability to keep up a team is a bit ridiculous.
Meh, when I get a team with two healers we’ll struggle to win. Death matches reward the killing blows and having two healers hurts. Almost always ends up with your team sandwiched, both healers healing for over a million, and a loss.
Bigger issue is being left with 3 people for an extended period. This is what’s making pvp imbalanced.
Ban group heals XD
Srsly though bring ur own healer buddy to combat it. A big issue with heals in game ATM are the warden heal, BOL, and vigor (ever fight a premade of stambros? Four of them casting vigor...its like having a healer without taking a slot from damage)
Only group heal we should have is DPS dust and springs. Nothing wrong with tanks, or like magplar tanks casting honor the dead on themselves, but being tanky as *** and having the ability to keep up a team is a bit ridiculous.
That's not the point. It was a 4v3v3 for the full 15 mins. The fact that the 4 man team had healers was just the icing on the cake.
Ban group heals XD
Srsly though bring ur own healer buddy to combat it. A big issue with heals in game ATM are the warden heal, BOL, and vigor (ever fight a premade of stambros? Four of them casting vigor...its like having a healer without taking a slot from damage)
Only group heal we should have is DPS dust and springs. Nothing wrong with tanks, or like magplar tanks casting honor the dead on themselves, but being tanky as *** and having the ability to keep up a team is a bit ridiculous.
That's not the point. It was a 4v3v3 for the full 15 mins. The fact that the 4 man team had healers was just the icing on the cake.
We didn't have multiple healers though...Vaaza was off heals and utility and everyone else was full damage.
Ban group heals XD
Srsly though bring ur own healer buddy to combat it. A big issue with heals in game ATM are the warden heal, BOL, and vigor (ever fight a premade of stambros? Four of them casting vigor...its like having a healer without taking a slot from damage)
Only group heal we should have is DPS dust and springs. Nothing wrong with tanks, or like magplar tanks casting honor the dead on themselves, but being tanky as *** and having the ability to keep up a team is a bit ridiculous.
That's not the point. It was a 4v3v3 for the full 15 mins. The fact that the 4 man team had healers was just the icing on the cake.
We didn't have multiple healers though...Vaaza was off heals and utility and everyone else was full damage.
That's irrelevant. You're taking it personal when this is not a thread aimed at you or anyone that was with you. The 4 man team had a healer, and it was 4v3v3 for 15 minutes.
When i play alts i play with different people every game. When i play my main i get 15 min queues, and i always see the same 30-40 names. You often start your games at a high mmr with 3 players and occasionally finish them with 3. The match maker leaves you with 3 people against 4 instead of at least giving you a random lower MMR player to fill your team. This never happens at a lower MMR.
All the issues come down to the very flawed match making system they have in place. Either change it dramatically, or remove it.