As we all know, BG leaderboards are merely a reflection of how many matches a player has completed on that character. They do not reflect skill or performance, but rather the total number of medals earned over a week. People who have longer queue times generally do not place high on the leaderboard (if at all), because they don’t have as many opportunities to play compared to those with lower queue times. Also, skilled players who don’t have as much time to play due to work, families, etc don’t have a chance at placing on the leaderboards. The same is not true for PVE leaderboards; someone could complete a single VMA run, for instance, and place in the top ten without another run.
Here’s what I’m proposing: leaderboards based on your average score across a minimum of, say, 15 matches (or more — just spitballing here, not sure what the minimum should be). A minimum number of matches played would be necessary to prevent leaderboard exploiting by people who roll alts simply to destroy noobs at low MMR levels. A leaderboard system based on average score rewards those who consistently play well — not just those who have the free time to spam BGs all day, every day. It would also potentially encourage better team play, more heal sharing, and so on.
Also, better leaderboard rewards would be needed once leaderboards are changed to reflect performance rather than time played. Placing on the leaderboard and receiving one gold item is... disappointing, to say the least.
Thoughts? Suggestions?