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[BUG] vMA poison round - damage ticks from Volatile Poison
Started wondering if I was just slow to respond or if it was latancy related when I died a few times to 4 ticks of this in what I thought was way to short. My run last night brought something else into play that confirms a bug instead.
I was busy fighting a troll and messed up the block against the double root mechanic against it as one of those poison lizards started popping the flowers. I saw it coming but thought I was just outside the cleansing pool so vigor + dodge roll should keep me alive.
Instead what happened is I died before the red aoe circle even touched me from 2 damage ticks of Volatile Poison. That is 2 ticks before there was any visual that I became poisoned, and about half a second before the effect should have landed.
What I have noticed before in previous runs is that some time recently the damage from the ticks seemed to outpace anything other than preventative healing before the poison even starts. And even then it only buys 1 more second before you die. Recall when I first struggled with this battle I could run over half map if my self heals was in order.
This bug will make this round even more unforgiving than intended.