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Power of the light problem

  • Neoauspex
    Neoauspex
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    If this skill is nerfed to not copy allies damage, then guard needs to be totally reworked. Purifying Light/PoTL are the only way to get a troll guard tank duo down without a full zerg wailing on them.
  • Kadoin
    Kadoin
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    Didn't you try to get this skill nerfed before? I have a long memory of forum posts for some reason.
  • CompM4s
    CompM4s
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    OP: (looks at death recap), must nerf this.

    Everyone else: :/
  • JinMori
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    CompM4s wrote: »
    OP: (looks at death recap), must nerf this.

    Everyone else: :/

    That's quite the assumption.

    I play all classes so i don;t really have a specific bias.
  • JinMori
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    Kadoin wrote: »
    Didn't you try to get this skill nerfed before? I have a long memory of forum posts for some reason.

    Nope, and it's not a nerf anyway.

    I think you are confusing me with someone else.

    It would be a nerf to burst, and not even that much, but overall, it would actually be a buff, why would i want to nerf stamplar, they are not god tier anyway, if anything i would like to see a class execute for it, just to change the rotation up a little bit and for damage.
    Edited by JinMori on March 16, 2019 3:32AM
  • hedna123b14_ESO
    hedna123b14_ESO
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    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    I dont PvP so no idea how it performs there, however I did PvE on stamplar competitively for years and I can tell you that the issue with PotL is not the rotation, the end explosion does not go off over 50% of the time. It is a known bug and has been reported and unfixed for over a year if not longer. That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
  • soniku4ikblis
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    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    idk wrote: »
    I am not certain if OP is serious or joking. It almost sounds like they are trying to suggest they are coming from a Templar perspective but no one in their right mind would suggest one of their signature skills does to much damage so it should do less. I call BS.

    In case I am wrong and OP does actually play a Templar and is just misguided, the second paragraph is flawed. If a Templar does a proper rotation correctly they will not overwrite PoL. If they are then either the rotation is wrong or they did not do it right. It really is that simple. Logic dictates this.

    So in the end, the OP of this thread can be disregarded as it is very flawed and misguided or intended to be a distraction.

    You are wrong, if you do a full la rot, as you should, and do it perfectly, you will notice that you lose a few casts. Maybe since you all accuse me of not doing the rot properly, maybe you should try it, and see for yourself, that is, if you have the skills to do it.

    Anyway, the option i provided is pretty much superior,it will reduce burst a little bit, which is a bit too high, the overall damage will be higher even if you reduce the copied damage to 10 %, and you will not risk into casting it too early and being punished for doing your rot properly.

    First, about your suggestion that you improperly claim is superior.

    You have it doing less damage. If it does less damage then by definition it will do less damage.

    You seem to think that because you are allowing the skill to be cast on top of each other that somehow this makes up for the lower damage per action or damage per cast. This is where you are wrong because DPS is determined by damage per action and you are lowered that which makes your idea inferior.

    Second, if you are having a problem with overwriting PoL before the duration has expriered then I suggest do a video and link I there. We can probably help you figure out a solution as the problem is clearly localized to you.

    I already gave all the information you need, you can test the rot, but if it works for me it should work for everyone.

    I already know the liko rotation, the "usual" rotation, i just found a better one, and even if i miss few potl it's still superior in terms of damage, it's just very annoying to have to slow down the rot because of it, or miss a proc because you perfected your rotation, this is the only ability in the game were playing better actually punished you in some way.

    So i provided an alternative.

    And anyway, potl is bugged, so they should fix it anyway, for one, the tooltip seems to be incorrect.

    You possess the burden of proof.

    Provide mathematical numbers. You may or may not be right; a video would be helpful.

    You can't just claim your rotation is perfect unless you show your math.

    Until then, you're just stating an opinion and a rant, which is perfectly fine.

    I'm curious to see the numbers though.
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • JinMori
    JinMori
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    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    I dont PvP so no idea how it performs there, however I did PvE on stamplar competitively for years and I can tell you that the issue with PotL is not the rotation, the end explosion does not go off over 50% of the time. It is a known bug and has been reported and unfixed for over a year if not longer. That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    I can get up to 97 %, maybe i can show you.

    This is the rotation. and since i'm here i'll show you another were i don;t stop that half a sec for potl to proc.

    https://imgur.com/a/ctAX142

    As you can see in the second image, you will lose quite a bit of procs if you don't stop for that half second.

    Edited by JinMori on March 16, 2019 4:52PM
  • Vapirko
    Vapirko
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    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
  • JinMori
    JinMori
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    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
    Edited by JinMori on March 16, 2019 5:14PM
  • IzzyStardust
    IzzyStardust
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    No. More. Damned. Nerfs.
  • Alucardo
    Alucardo
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    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
  • idk
    idk
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    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
  • JinMori
    JinMori
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    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
    Edited by JinMori on March 16, 2019 6:22PM
  • idk
    idk
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    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.

    You are wrong. It is a nerf to both.

    DPS is determined by damage per action. Since you are lowing the damage the skill can return it lowers overall dps. This is simple math.
    Edited by idk on March 16, 2019 6:30PM
  • JinMori
    JinMori
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    idk wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.

    You are wrong as it is a neft to both.

    DPS is determined by the damage per action. Since you are lowing the damage the skill can return that is a lower damage per action. Simple math dictates this.
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.

    You are wrong. It is a nerf to both.

    DPS is determined by damage per action. Since you are lowing the damage the skill can return it lowers overall dps. This is simple math.

    Omg dude, did you even read what i posted?? You are starting to get on my nerves now.

    Decrease the damage, but remove, REMOVE the max damage, if you are doing 40k dps a sec, that is 240k damage over 6 seconds, divide that by 5 and you get 48k, that is WAY MORE than the max damage stored, so even with 10 %, you would still do overall more dps, and 40 k is very achievable in groups.
    Edited by JinMori on March 16, 2019 6:32PM
  • idk
    idk
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    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.

    You are wrong as it is a neft to both.

    DPS is determined by the damage per action. Since you are lowing the damage the skill can return that is a lower damage per action. Simple math dictates this.
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.

    You are wrong. It is a nerf to both.

    DPS is determined by damage per action. Since you are lowing the damage the skill can return it lowers overall dps. This is simple math.

    Omg dude, did you even read what i posted?? You are starting to get on my nerves now.

    Decrease the damage, but remove, REMOVE the max damage, if you are doing 40k dps a sec, that is 240k damage over 6 seconds, divide that by 5 and you get 48k, that is WAY MORE than the max damage stored, so even with 10 %, you would still do overall more dps, and 40 k is very achievable in groups.

    You really need to read your OP as you do not say that which is a solid indisputable fact. If you are altering what you said then edit your OP because we are not going to read every single post you make.

    Regardless, the change is unwarranted, and certainly not needed, since you are the only one challenged using this skill properly. I say that since based on what you have said you are overriding the skill before the previous one finishes which is not an issue if the rotation is good and delivered properly. In other words, the change will not happen.

    edit: the skill works fine as it is.
    Edited by idk on March 16, 2019 6:41PM
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.

    You are wrong as it is a neft to both.

    DPS is determined by the damage per action. Since you are lowing the damage the skill can return that is a lower damage per action. Simple math dictates this.
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.

    You are wrong. It is a nerf to both.

    DPS is determined by damage per action. Since you are lowing the damage the skill can return it lowers overall dps. This is simple math.

    Omg dude, did you even read what i posted?? You are starting to get on my nerves now.

    Decrease the damage, but remove, REMOVE the max damage, if you are doing 40k dps a sec, that is 240k damage over 6 seconds, divide that by 5 and you get 48k, that is WAY MORE than the max damage stored, so even with 10 %, you would still do overall more dps, and 40 k is very achievable in groups.

    You really need to read your OP as you do not say that which is a solid indisputable fact. If you are altering what you said then edit your OP because we are not going to read every single post you make.

    Regardless, the change is unwarranted, and certainly not needed, since you are the only one challenged using this skill properly. I say that since based on what you have said you are overriding the skill before the previous one finishes which is not an issue if the rotation is good and delivered properly. In other words, the change will not happen.

    edit: the skill works fine as it is.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage

    This was edited yesterday, when i made the post, are you still gonna say that?

    I have a bad habit, i have the habit of adding things as i think after i already made the post, but i never, NEVER, changed a post to add something to make it seem like iv'e said that before.

    If anything i would add it in a later post to clear up things, but not edit a previous post to say, well, iv'e already said that.

    My suggestion then is, be more careful when you accuse someone, or make a statement.

    From this post i also get that you didn;t see the parse i posted were i demonstrated the thing, as you would notice, i have a 12 12 parse, and a 13/6, now isn;t that a coincidence?

    Isn;t it a coincidence that the first half of the rotation is exactly were you lose the proc if you are too fast, and 6 is almost half or 13? Now isn;t that interesting?
    Edited by JinMori on March 16, 2019 6:47PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I had just read your OP again before I replied and it does not say what you said two posts again. So my comment is correct. You seem very mistaken.

    No, your idea is not good because it is not needed. The skill works fine as it is. You have not shown a flaw with the skill, only a flaw with how you use it. Learn to use it correctly and you will find it works great as well.

    It has been pointed out by many that your issue is user error, not a problem with the skill. So this is not just my opinion but pretty much everyone who has replied to this thread. Why you argue with everyone, idk.

    Fact it, the skill will not be changed. Have a good day. Hope you figure out how to use the skill properly.
    Edited by idk on March 16, 2019 6:52PM
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    You blind?
    Or have trouble comprehending things?

    I'm just flabbergasted, are you seriously not gonna drop your pride in front of what is the reality of the situation?

    Or you just didn;t read at all, and just stopped when i said potl drops, and proceeded to immediately say that's my fault, before actually reading the whole thing?

    The fact that you said that tells me that you didn;t really read, as i thought, you didn;t even read the first post, otherwise you wouldn;t be making this point.
    Edited by JinMori on March 16, 2019 7:36PM
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.

    The whole idea behind PoTL is burst. You're attempting to take the one thing away that it was made to do, so yes, it's a nerf.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Alucardo wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.

    The whole idea behind PoTL is burst. You're attempting to take the one thing away that it was made to do, so yes, it's a nerf.

    There are a few problems with this ability though, fine if you like it, but i definitely don't.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    JinMori wrote: »
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    I dont PvP so no idea how it performs there, however I did PvE on stamplar competitively for years and I can tell you that the issue with PotL is not the rotation, the end explosion does not go off over 50% of the time. It is a known bug and has been reported and unfixed for over a year if not longer. That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    I can get up to 97 %, maybe i can show you.

    This is the rotation. and since i'm here i'll show you another were i don;t stop that half a sec for potl to proc.

    https://imgur.com/a/ctAX142

    As you can see in the second image, you will lose quite a bit of procs if you don't stop for that half second.

    You will lose those procs in raids any way because its bugged
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    The main point is I think you're just running into the bug that I'm talking about
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    JinMori wrote: »
    Alucardo wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.

    The whole idea behind PoTL is burst. You're attempting to take the one thing away that it was made to do, so yes, it's a nerf.

    There are a few problems with this ability though, fine if you like it, but i definitely don't.

    You have not noted a problem other than you are overriding the skill. Hedna mentions a problem, but that warrants a fix, not a rework to the skill. In fact, the problem Hedna mentions could very well carry over to your idea.

    Either way, Zos is not going to change the skill because there is not a reason to do so. A properly worked thread reporting and documenting the actual issue could lead to it getting fixed, but it would stay in it's current form because the design is good.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    JinMori wrote: »
    Alucardo wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.

    The whole idea behind PoTL is burst. You're attempting to take the one thing away that it was made to do, so yes, it's a nerf.

    There are a few problems with this ability though, fine if you like it, but i definitely don't.

    You have not noted a problem other than you are overriding the skill. Hedna mentions a problem, but that warrants a fix, not a rework to the skill. In fact, the problem Hedna mentions could very well carry over to your idea.

    Either way, Zos is not going to change the skill because there is not a reason to do so. A properly worked thread reporting and documenting the actual issue could lead to it getting fixed, but it would stay in it's current form because the design is good.

    it might be bugged, but if you looked at the parse, you can see that "bug" is controllable, i heard in trials it doesn;t go off sometimes, maybe it's both, but i can easily do all pops if i'm careful, if my intuition is correct, that "bug", is exactly recasting it too soon.

    When you are in a trial, you don;t really worry too much about looking at your skill timers, you just do your rotation as fast as possible, so that may be perceived as a bug, but it's not.

    When i slow down my rotation i never got the bug, now, that is quite a coincidence don;t you think?

    Although in trials it might still not work, that is to be tested.
    Edited by JinMori on March 16, 2019 10:43PM
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Alucardo wrote: »
    JinMori wrote: »
    idk wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    He did get the point as it seems it is you that does not understand.

    I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.

    Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.
    JinMori wrote: »
    There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.

    But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.

    So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.

    That being said on a stamplar PotL fits PERFECTLY into a rotation:
    PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.

    Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.

    It's a nerf to burst damage, but not a nerf overall to damage.

    Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
    Alucardo wrote: »
    JinMori wrote: »
    Vapirko wrote: »
    Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.

    You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
    it's not something exclusive for pvp. In the case of stmplar you don't really need it though.

    You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.

    It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.

    The whole idea behind PoTL is burst. You're attempting to take the one thing away that it was made to do, so yes, it's a nerf.

    There are a few problems with this ability though, fine if you like it, but i definitely don't.

    You have not noted a problem other than you are overriding the skill. Hedna mentions a problem, but that warrants a fix, not a rework to the skill. In fact, the problem Hedna mentions could very well carry over to your idea.

    Either way, Zos is not going to change the skill because there is not a reason to do so. A properly worked thread reporting and documenting the actual issue could lead to it getting fixed, but it would stay in it's current form because the design is good.

    it might be bugged, but if you looked at the parse, you can see that "bug" is controllable, i heard in trials it doesn;t go off sometimes, maybe it's both, but i can easily do all pops if i'm careful, if my intuition is correct, that "bug", is exactly recasting it too soon.

    When you are in a trial, you don;t really worry too much about looking at your skill timers, you just do your rotation as fast as possible, so that may be perceived as a bug, but it's not.

    When i slow down my rotation i never got the bug, now, that is quite a coincidence don;t you think?

    Although in trials it might still not work, that is to be tested.

    Try casting it every 7 seconds, I am not sure about dummy, but in trials you still wont get the end damage.
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