Didn't you try to get this skill nerfed before? I have a long memory of forum posts for some reason.
There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
I am not certain if OP is serious or joking. It almost sounds like they are trying to suggest they are coming from a Templar perspective but no one in their right mind would suggest one of their signature skills does to much damage so it should do less. I call BS.
In case I am wrong and OP does actually play a Templar and is just misguided, the second paragraph is flawed. If a Templar does a proper rotation correctly they will not overwrite PoL. If they are then either the rotation is wrong or they did not do it right. It really is that simple. Logic dictates this.
So in the end, the OP of this thread can be disregarded as it is very flawed and misguided or intended to be a distraction.
You are wrong, if you do a full la rot, as you should, and do it perfectly, you will notice that you lose a few casts. Maybe since you all accuse me of not doing the rot properly, maybe you should try it, and see for yourself, that is, if you have the skills to do it.
Anyway, the option i provided is pretty much superior,it will reduce burst a little bit, which is a bit too high, the overall damage will be higher even if you reduce the copied damage to 10 %, and you will not risk into casting it too early and being punished for doing your rot properly.
First, about your suggestion that you improperly claim is superior.
You have it doing less damage. If it does less damage then by definition it will do less damage.
You seem to think that because you are allowing the skill to be cast on top of each other that somehow this makes up for the lower damage per action or damage per cast. This is where you are wrong because DPS is determined by damage per action and you are lowered that which makes your idea inferior.
Second, if you are having a problem with overwriting PoL before the duration has expriered then I suggest do a video and link I there. We can probably help you figure out a solution as the problem is clearly localized to you.
I already gave all the information you need, you can test the rot, but if it works for me it should work for everyone.
I already know the liko rotation, the "usual" rotation, i just found a better one, and even if i miss few potl it's still superior in terms of damage, it's just very annoying to have to slow down the rot because of it, or miss a proc because you perfected your rotation, this is the only ability in the game were playing better actually punished you in some way.
So i provided an alternative.
And anyway, potl is bugged, so they should fix it anyway, for one, the tooltip seems to be incorrect.
hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
I dont PvP so no idea how it performs there, however I did PvE on stamplar competitively for years and I can tell you that the issue with PotL is not the rotation, the end explosion does not go off over 50% of the time. It is a known bug and has been reported and unfixed for over a year if not longer. That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
You are wrong as it is a neft to both.
DPS is determined by the damage per action. Since you are lowing the damage the skill can return that is a lower damage per action. Simple math dictates this.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
You are wrong. It is a nerf to both.
DPS is determined by damage per action. Since you are lowing the damage the skill can return it lowers overall dps. This is simple math.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
You are wrong as it is a neft to both.
DPS is determined by the damage per action. Since you are lowing the damage the skill can return that is a lower damage per action. Simple math dictates this.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
You are wrong. It is a nerf to both.
DPS is determined by damage per action. Since you are lowing the damage the skill can return it lowers overall dps. This is simple math.
Omg dude, did you even read what i posted?? You are starting to get on my nerves now.
Decrease the damage, but remove, REMOVE the max damage, if you are doing 40k dps a sec, that is 240k damage over 6 seconds, divide that by 5 and you get 48k, that is WAY MORE than the max damage stored, so even with 10 %, you would still do overall more dps, and 40 k is very achievable in groups.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.
You are wrong as it is a neft to both.
DPS is determined by the damage per action. Since you are lowing the damage the skill can return that is a lower damage per action. Simple math dictates this.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
You are wrong. It is a nerf to both.
DPS is determined by damage per action. Since you are lowing the damage the skill can return it lowers overall dps. This is simple math.
Omg dude, did you even read what i posted?? You are starting to get on my nerves now.
Decrease the damage, but remove, REMOVE the max damage, if you are doing 40k dps a sec, that is 240k damage over 6 seconds, divide that by 5 and you get 48k, that is WAY MORE than the max damage stored, so even with 10 %, you would still do overall more dps, and 40 k is very achievable in groups.
You really need to read your OP as you do not say that which is a solid indisputable fact. If you are altering what you said then edit your OP because we are not going to read every single post you make.
Regardless, the change is unwarranted, and certainly not needed, since you are the only one challenged using this skill properly. I say that since based on what you have said you are overriding the skill before the previous one finishes which is not an issue if the rotation is good and delivered properly. In other words, the change will not happen.
edit: the skill works fine as it is.
There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
The whole idea behind PoTL is burst. You're attempting to take the one thing away that it was made to do, so yes, it's a nerf.
hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
I dont PvP so no idea how it performs there, however I did PvE on stamplar competitively for years and I can tell you that the issue with PotL is not the rotation, the end explosion does not go off over 50% of the time. It is a known bug and has been reported and unfixed for over a year if not longer. That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
I can get up to 97 %, maybe i can show you.
This is the rotation. and since i'm here i'll show you another were i don;t stop that half a sec for potl to proc.
https://imgur.com/a/ctAX142
As you can see in the second image, you will lose quite a bit of procs if you don't stop for that half second.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
The whole idea behind PoTL is burst. You're attempting to take the one thing away that it was made to do, so yes, it's a nerf.
There are a few problems with this ability though, fine if you like it, but i definitely don't.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
The whole idea behind PoTL is burst. You're attempting to take the one thing away that it was made to do, so yes, it's a nerf.
There are a few problems with this ability though, fine if you like it, but i definitely don't.
You have not noted a problem other than you are overriding the skill. Hedna mentions a problem, but that warrants a fix, not a rework to the skill. In fact, the problem Hedna mentions could very well carry over to your idea.
Either way, Zos is not going to change the skill because there is not a reason to do so. A properly worked thread reporting and documenting the actual issue could lead to it getting fixed, but it would stay in it's current form because the design is good.
Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
He did get the point as it seems it is you that does not understand.
I already explained why what you asked for is a nerf. It is a nerf for DPS because it has a lower damage per action. That is lower dps and a nerf by definition.
Your issue, as many have pointed out, is a personal issue. You are either not delivering your rotation properly or it is a flawed rotation. Hedna even explained how PotL fits perfectly into a rotation.hedna123b14_ESO wrote: »There is a problem with this ability, for one it's a bit too strong in pvp, the damage is too bursty, second, if you recast it, you lose all your damage, so my suggestion is this, change this ability to copy 10 % or less of your damage, throughout the duration of the buff, this way, it's less bursty and you won't lose damage overall.
But there is also another very big problem with this ability, and it;s this, you actually get punished for doing your rotation properly, because if you do perfect weaving barswap etc, you will LOSE your damage because you recasted it about 0.3 seconds too early, there is no other ability in the game that punishes you for doing your rotation properly, yes you heard me right, you will lose damage for doing your rotation perfectly.
So please zos, the idea is good, but just change it a little bit. Decrease the copied damage, remove max possible damage, your servers have to run the calculations anyway, so, it shouldn't be heavier on your servers.
That being said on a stamplar PotL fits PERFECTLY into a rotation:
PotL>Instant Skill>Instant Skill>Jabs>Jabs>Potl gives you an over 90% uptime on the skill.
Hopefully this helps you. But the skill does not need to be changed since it is only you having this issue.
It's a nerf to burst damage, but not a nerf overall to damage.
Anyway i posted a parse, i don't really need anything explained about rotations since i already know, probably more than you anyway.Please no. If you lower it that much it’s going to suck. It’s absolutely not too powerful. If you can’t deal with recasting it after it goes off that’s a L2P issue. Rotations in PvP are dynamic not static like PvE.
You didn't get the point then, because i'm not asking for a nerf overall, also you do realize that you can do a dynamic rotation even in pve?
it's not something exclusive for pvp. In the case of stmplar you don't really need it though.
You keep saying it's not a nerf, but then you say it's a nerf to burst. You don't even know what you're talking about.
It's a nerf to burst damage yes, because you wouldn;t be doing all the stored damage at once, but overall, the damage you would get is at least as much, if not more, so what i'm suggesting isn't really a nerf, just a slight change.
The whole idea behind PoTL is burst. You're attempting to take the one thing away that it was made to do, so yes, it's a nerf.
There are a few problems with this ability though, fine if you like it, but i definitely don't.
You have not noted a problem other than you are overriding the skill. Hedna mentions a problem, but that warrants a fix, not a rework to the skill. In fact, the problem Hedna mentions could very well carry over to your idea.
Either way, Zos is not going to change the skill because there is not a reason to do so. A properly worked thread reporting and documenting the actual issue could lead to it getting fixed, but it would stay in it's current form because the design is good.
it might be bugged, but if you looked at the parse, you can see that "bug" is controllable, i heard in trials it doesn;t go off sometimes, maybe it's both, but i can easily do all pops if i'm careful, if my intuition is correct, that "bug", is exactly recasting it too soon.
When you are in a trial, you don;t really worry too much about looking at your skill timers, you just do your rotation as fast as possible, so that may be perceived as a bug, but it's not.
When i slow down my rotation i never got the bug, now, that is quite a coincidence don;t you think?
Although in trials it might still not work, that is to be tested.