Maintenance for the week of April 27:
· [COMPLETE] EU megaservers for maintenance – April 27, 2:00 UTC (April 26, 10:00PM EDT) - April 27, 16:00 UTC (12:00PM EDT)
· [COMPLETE] NA megaservers for maintenance – April 27, 3:00AM EDT (7:00 UTC) - 5:00PM EDT (21:00 UTC)
Bleeds in pvp
So my understanding of the intention of bleeds is to have a counter to players who stack resists and just hold block. However against squishy players and really anyone who cant purge themselves bleeds are free damage with no counter play to them. Essentially if you can kill a tank you can easily kill anyone without putting much thought into what you are doing *cough* anyone who just relies on master dw*cough*.
-What if bleed damage was calculated based on how many resists a player has at the time the bleed is applied. This means that against tankier players the bleeds will be stronger, but will not outperform against anyone who just can't do anything to counter them.
Hopefully this would deter players from running builds that have little to no counter play.