I’ve been doing a lot of testing on a Khajiit DPS in Wrathstone. It seems a little underpowered in comparison to other races.
Max resources: All of the main damage dealing races get 2000 Max Magicka or Stamina. Khajiit was instead given Tri-resources. This is interesting idea, even though it results in slightly lower damage. However the resource values given do not seem to be in line with the rest of the game balance. Any other source of tri-resource allows trading 2 Max Mag or 2 Max Stam for 1 Mag + 1 Stam + 1.1 Health (see Triune and Prismatic Defense). By this logic, the equivalent to other races 2000 resource would be for Khajiit to get 1000 Max Magicka + 1000 Max Stamina + 1100 Max Health (up from 825 of each).
Next we can look at their recovery passive of 85/85/100 Mag/Stam/Health. A typical build will get about 65% bonus to their primary recovery and 10% bonus or less to off-stat and health. Using a Magicka build as an example we see the passive gives about 70 Magicka, 45 Stamina, and 55 Health per second. Compare that to the 67 of each resource per second on Imperial (not even including the cost reduction aspect) or the 89 on Argonian. It’s not far off, but is slightly inferior. I would recommend making it 129 Mag/Stamina/Health Recovery. This would result in roughly 106/70/70 Primary/Off/Health per second.
Last but not least, the crit damage bonus. This was one of the most controversial racial changes, and although I’d prefer Crit Chance, I can live with Crit Damage. 10% works out to pretty much the same damage boost other races get from 258 weapon or spell damage (just under 4%), so in this sense it is balanced. However, making use of this passive requires building high Crit Chance so it is more restrictive. On a build with low Crit (around 45%) the Khajiit passive gives closer to 3% damage. I’d like to see this adjusted so it was slightly superior to the 258 Weapon or Spell damage on a high Crit build, and slightly inferior on a low crit build. I think the answer here is 12% crit damage. Considering that Khajiit would still be lacking 1k max resource compared to other damage races, this boost would not make them overpowered. To look at it another way, many races get a 108% of Mundus Stone worth of Weapon or Spell Damage (258/238 for Apprentice or Warrior). I’m suggesting Khajiit receive 92% of a Mundus Stone (12/13 for Shadow), up from their current 77%.
The stealth passive is fine for flavor, but is largely useless for PVE. It can be helpful in PVP or for some thieving or assassination quests. No reason to change this one.