oxygen_thief wrote: »its a low mmr full of pvers. toxic players are people from higher levels on new toons which lost their patience because of all this madness around. rewards are tied to medal score. voting is a cancer. there is a camping penalty already.
oxygen_thief wrote: »its a low mmr full of pvers. toxic players are people from higher levels on new toons which lost their patience because of all this madness around. rewards are tied to medal score. voting is a cancer. there is a camping penalty already.
People not trying happens at any MMR. Today in the morning i had a player saying we didn't have a chance because the other team had ChunkyCat... I'm not gonna name this player to save him from the embarrassment. He sat at the spawn the whole game, and he wasn't even removed for inactivity.
Can you imagine? They have X player, guess i'm sitting this one out. Pretty sad tbh.
Fake Remedy wrote: »allow people to group up with others before a match...?
exeeter702 wrote: »Meh. You cant solve this when the foundation for your BG system and map design is fundamentally flawed.
3 team nonsense
Uniteresting incentives for winning
Objective based modes poorly desgined
Maps desgined to be one size fits all instead of specific maps geographically desgined around specific game modes only.
Same here. No matter if it is objective based BG (like crazy king) or not.Weird. I get nothing but Monday morning quarter backs.
*try hard teammate doesn't communicate the entire game*
Game ends
Tryhard: "omg ffs this team is terrible. No one is working together!"
*leaves riding high at the bottom of the scoreboard*
Edit:
Looking back I genuinely think eso PvP attracts the mentally impaired.
Weird. I get nothing but Monday morning quarter backs.
*try hard teammate doesn't communicate the entire game*
Game ends
Tryhard: "omg ffs this team is terrible. No one is working together!"
*leaves riding high at the bottom of the scoreboard*
Edit:
Looking back I genuinely think eso PvP attracts the mentally impaired.
And we had a 124cp MagWarden just bitching about how the dk wasnt trying and just feeding the teams free kills and not trying, spamming /z, /y, /s and /group chats for us to report him. DK was at like 4580 points with 30+kills and 20+ deaths and 20+ assist. The warden was at 450 points with 4kills and 16 deaths 1 assist by the time match was over, and it was everyones fault for the terrible play and that the DK was at fault, despite us winning.
oxygen_thief wrote: »And we had a 124cp MagWarden just bitching about how the dk wasnt trying and just feeding the teams free kills and not trying, spamming /z, /y, /s and /group chats for us to report him. DK was at like 4580 points with 30+kills and 20+ deaths and 20+ assist. The warden was at 450 points with 4kills and 16 deaths 1 assist by the time match was over, and it was everyones fault for the terrible play and that the DK was at fault, despite us winning.
yes its a terrible play if you have tanky support build and trying to save your sniper which falls dead in 1 sec. you stay alone against full team and get focused. those numbers dont represent a skill level or something its just numbers. people may dont have a clue how to play get sandwiched again and again but have high score because of aoe frag stealing and other reasons.
oxygen_thief wrote: »And we had a 124cp MagWarden just bitching about how the dk wasnt trying and just feeding the teams free kills and not trying, spamming /z, /y, /s and /group chats for us to report him. DK was at like 4580 points with 30+kills and 20+ deaths and 20+ assist. The warden was at 450 points with 4kills and 16 deaths 1 assist by the time match was over, and it was everyones fault for the terrible play and that the DK was at fault, despite us winning.
yes its a terrible play if you have tanky support build and trying to save your sniper which falls dead in 1 sec. you stay alone against full team and get focused. those numbers dont represent a skill level or something its just numbers. people may dont have a clue how to play get sandwiched again and again but have high score because of aoe frag stealing and other reasons.
exeeter702 wrote: »Meh. You cant solve this when the foundation for your BG system and map design is fundamentally flawed.
3 team nonsense
Uniteresting incentives for winning
Objective based modes poorly desgined
Maps desgined to be one size fits all instead of specific maps geographically desgined around specific game modes only.