PvP players doing pledges. I play both PvE and PvP. Same story with random BG, PvE players just dying in two shots, doing no dmg at all and forget about them trying to do objectives - no chance.
PvP players doing pledges. I play both PvE and PvP. Same story with random BG, PvE players just dying in two shots, doing no dmg at all and forget about them trying to do objectives - no chance.
Immediately my first thought on seeing the snipe spam.PvP players doing pledges. I play both PvE and PvP. Same story with random BG, PvE players just dying in two shots, doing no dmg at all and forget about them trying to do objectives - no chance.
Yes I realize that, this was just me ranting a bit. That and that NBs currently hold the top spot on the dps ladder. I don't suppose its unreasonable to expect said players to at least be decent and carry their own weight it they're coming into a vet dlc dungeon. I'm not saying its all NBs, but seeing a fair few of them doing nothing but snipe spam... well, got me to want to rant a bit.PvP players doing pledges. I play both PvE and PvP. Same story with random BG, PvE players just dying in two shots, doing no dmg at all and forget about them trying to do objectives - no chance.
This.
Also, just being a NB doesn't make you good player. Any class can do good dps, some a bit better than others, but you have know how to play lol.
MartiniDaniels wrote: »80% lol. Only way to see that is if second dps is doing nothing, because healer provides 10k dps and tank 5k dps at average. Snipe spamming will give at least 15k. So to reach 80% you need to do 120k dps.
MartiniDaniels wrote: »80% lol. Only way to see that is if second dps is doing nothing, because healer provides 10k dps and tank 5k dps at average. Snipe spamming will give at least 15k. So to reach 80% you need to do 120k dps.
MartiniDaniels wrote: »80% lol. Only way to see that is if second dps is doing nothing, because healer provides 10k dps and tank 5k dps at average. Snipe spamming will give at least 15k. So to reach 80% you need to do 120k dps.
While I don't know if OP is correct
Thats assuming quite a bit. Plenty of Pug healers I had stuck with restro only bar. Tanks that generally don't get past 1-2K dps. Its not that super uncommon
MartiniDaniels wrote: »80% lol. Only way to see that is if second dps is doing nothing, because healer provides 10k dps and tank 5k dps at average. Snipe spamming will give at least 15k. So to reach 80% you need to do 120k dps.
While I don't know if OP is correct
Thats assuming quite a bit. Plenty of Pug healers I had stuck with restro only bar. Tanks that generally don't get past 1-2K dps. Its not that super uncommon
A tank that pulls 4 figure damage? That’s just not proper tanking.
That's the die-roll of pugging vets. I don't have the strength for that anymore...it's not unique to blades, you have about a 10% chance to pull a competent group while pugging.
Think about how great it would be if, before getting into vets, people had to pass some kind of certification/training, just like for crafts? I don't think it's unreasonable to expect some basic level of competency, and CP sure don't guarantee that. Like, maybe be able to hit 15k on a basic dummy? Seems like a low bar that sadly isn't cleared that often in pugs...especially if ZOS is going to keep putting DPS checks in vet dungeons.
Or for tanks, show that you can survive some heavy attacks/aoes? Or for healers, show that you can heal through some kind of boss mechanic? Maybe hard to implement, but that would dramatically 1) improve completion rates for vet pugs, and 2) introduce casual/inexperienced players to some of the basic combat techniques, like rotation and weaving, before they have bad experiences doing 6k in vet DLCs and get the boot.
My old undaunted academy idea. think dragon star arena with 3 npc and you. Shorter and shorter rounds however, some trash pulls, some bosses with common mechanics, stay out of stupid, boss with more and more adds, one npc get trapped and has to be freed. Perhaps one npc dies at some time and need to be resurrected.That's the die-roll of pugging vets. I don't have the strength for that anymore...it's not unique to blades, you have about a 10% chance to pull a competent group while pugging.
Think about how great it would be if, before getting into vets, people had to pass some kind of certification/training, just like for crafts? I don't think it's unreasonable to expect some basic level of competency, and CP sure don't guarantee that. Like, maybe be able to hit 15k on a basic dummy? Seems like a low bar that sadly isn't cleared that often in pugs...especially if ZOS is going to keep putting DPS checks in vet dungeons.
Or for tanks, show that you can survive some heavy attacks/aoes? Or for healers, show that you can heal through some kind of boss mechanic? Maybe hard to implement, but that would dramatically 1) improve completion rates for vet pugs, and 2) introduce casual/inexperienced players to some of the basic combat techniques, like rotation and weaving, before they have bad experiences doing 6k in vet DLCs and get the boot.
Think about how great it would be if, before getting into vets, people had to pass some kind of certification/training, just like for crafts? I don't think it's unreasonable to expect some basic level of competency, and CP sure don't guarantee that. Like, maybe be able to hit 15k on a basic dummy? Seems like a low bar that sadly isn't cleared that often in pugs...especially if ZOS is going to keep putting DPS checks in vet dungeons.
Or for tanks, show that you can survive some heavy attacks/aoes? Or for healers, show that you can heal through some kind of boss mechanic? Maybe hard to implement, but that would dramatically 1) improve completion rates for vet pugs, and 2) introduce casual/inexperienced players to some of the basic combat techniques, like rotation and weaving, before they have bad experiences doing 6k in vet DLCs and get the boot.
I would actually be completely behind something like this, but this would actually eliminate any sort of intentional carry, whether for gold or just to be nice.
I don't follow...has anyone ever not been able to craft because they couldn't do the intro quests for crafting? Of course not! So having a short quest this is easy to complete, but that teaches them some of the basic combat functions like stacking aoes/dots, or weaving, or a basic rotation, would do nothing but good, imo. And it wouldn't be prohibitively difficult, so if you need a carry, take 10 minutes and do this easy quest so you're marginally less bad.
in vet dlc dungeons, and I notice I'm doing 60-70% of the dps, sometimes 80%, then I look around and I see said pugblade usually just snipe spamming. Well, either that or dying... repeatedly
MartiniDaniels wrote: »80% lol. Only way to see that is if second dps is doing nothing, because healer provides 10k dps and tank 5k dps at average. Snipe spamming will give at least 15k. So to reach 80% you need to do 120k dps.