Look I get that the 14k+ coldfire damage per tick was insane, but the reversal has pretty much just made defending ridiculously hard if not impossible at times. Roving balls of heal-spamming, templar ring spamming, cleanse spamming morons who just roll over keeps is stupid.
ZOS have you never heard of a middle ground? You always pull this crap. Do something, people ***, then completely undo it. How about reducing damage maybe to 10k a tick for coldfire and test it out then see if it needs to roll back a little more (baby steps and iterative roll outs y'all). How about making sure siege shields don't stack. How about making sure siege damage doesn't somehow get negated to 300 points a tick.
I get that PVP is a very small % of your overall pop, but by not fixing things, or over "fixing" things, and not attending to other issues (cough blatant cheating cough) at all is just plain ***. Especially considering you initially advertised this game as a heavy PVP oriented game!
TheBonesXXX wrote: »
There was like a handful of us that were adamantly trying to get them not to Nerf it right away if not outright till a proper solution was put forward.
At least it tells us what healing skills are performing at.
@ZOS_GinaBruno is console getting the siege bug when the patch hits tomorrow or did that get cleaned up before you submitted it? I wish ZoS would just leave one campaign with the siege bug, that way people can just choose since it's such a divisive issue. My opinion is performance uber alles.
Siege change worked because it was so OP players felt they needed to move away from each other to limit the deaths.
Any other change from this will only result in players stacking closer to better heals and in turn rip the server apart.
Idk any other solution except boost DMG, drop group healing hard, and other changes that are too numerous. It would be cheaper and cost effectiveto boost siege to a crazy amount, than to cause balance issues in other forms of the game that aren't laggy/performance intensive than cyro.
My vote; boost the siege to the"bug" level and let the players figure itout then finda fix over time!
@ZOS_GinaBruno is console getting the siege bug when the patch hits tomorrow or did that get cleaned up before you submitted it? I wish ZoS would just leave one campaign with the siege bug, that way people can just choose since it's such a divisive issue. My opinion is performance uber alles.
Look I get that the 14k+ coldfire damage per tick was insane, but the reversal has pretty much just made defending ridiculously hard if not impossible at times. Roving balls of heal-spamming, templar ring spamming, cleanse spamming morons who just roll over keeps is stupid.
ZOS have you never heard of a middle ground? You always pull this crap. Do something, people ***, then completely undo it. How about reducing damage maybe to 10k a tick for coldfire and test it out then see if it needs to roll back a little more (baby steps and iterative roll outs y'all). How about making sure siege shields don't stack. How about making sure siege damage doesn't somehow get negated to 300 points a tick.
I get that PVP is a very small % of your overall pop, but by not fixing things, or over "fixing" things, and not attending to other issues (cough blatant cheating cough) at all is just plain ***. Especially considering you initially advertised this game as a heavy PVP oriented game!
Look I get that the 14k+ coldfire damage per tick was insane, but the reversal has pretty much just made defending ridiculously hard if not impossible at times. Roving balls of heal-spamming, templar ring spamming, cleanse spamming morons who just roll over keeps is stupid.
ZOS have you never heard of a middle ground? You always pull this crap. Do something, people ***, then completely undo it. How about reducing damage maybe to 10k a tick for coldfire and test it out then see if it needs to roll back a little more (baby steps and iterative roll outs y'all). How about making sure siege shields don't stack. How about making sure siege damage doesn't somehow get negated to 300 points a tick.
I get that PVP is a very small % of your overall pop, but by not fixing things, or over "fixing" things, and not attending to other issues (cough blatant cheating cough) at all is just plain ***. Especially considering you initially advertised this game as a heavy PVP oriented game!
If you're having problems defending a keep then it has nothing to do with seige strength. Seige can only do so much, at some point you need to get off the wall to stop revives, take out the tanks, and actually help. Like you said it's a pvp game so learn the mechanics and pvp instead of expecting seige to do it all for you.
Look I get that the 14k+ coldfire damage per tick was insane, but the reversal has pretty much just made defending ridiculously hard if not impossible at times. Roving balls of heal-spamming, templar ring spamming, cleanse spamming morons who just roll over keeps is stupid.
ZOS have you never heard of a middle ground? You always pull this crap. Do something, people ***, then completely undo it. How about reducing damage maybe to 10k a tick for coldfire and test it out then see if it needs to roll back a little more (baby steps and iterative roll outs y'all). How about making sure siege shields don't stack. How about making sure siege damage doesn't somehow get negated to 300 points a tick.
I get that PVP is a very small % of your overall pop, but by not fixing things, or over "fixing" things, and not attending to other issues (cough blatant cheating cough) at all is just plain ***. Especially considering you initially advertised this game as a heavy PVP oriented game!
If you're having problems defending a keep then it has nothing to do with seige strength. Seige can only do so much, at some point you need to get off the wall to stop revives, take out the tanks, and actually help. Like you said it's a pvp game so learn the mechanics and pvp instead of expecting seige to do it all for you.
Wow. I don't expect siege to do it all for me. But when I'm part of a concerted defense with multiple sieges and no one is dying there is a problem. i often go out and sneak around to the back lines and take out dedicated healers. Last night, I decided to siege. Get off your high horse ***, l2p mentality.
Look I get that the 14k+ coldfire damage per tick was insane, but the reversal has pretty much just made defending ridiculously hard if not impossible at times. Roving balls of heal-spamming, templar ring spamming, cleanse spamming morons who just roll over keeps is stupid.
ZOS have you never heard of a middle ground? You always pull this crap. Do something, people ***, then completely undo it. How about reducing damage maybe to 10k a tick for coldfire and test it out then see if it needs to roll back a little more (baby steps and iterative roll outs y'all). How about making sure siege shields don't stack. How about making sure siege damage doesn't somehow get negated to 300 points a tick.
I get that PVP is a very small % of your overall pop, but by not fixing things, or over "fixing" things, and not attending to other issues (cough blatant cheating cough) at all is just plain ***. Especially considering you initially advertised this game as a heavy PVP oriented game!
If you're having problems defending a keep then it has nothing to do with seige strength. Seige can only do so much, at some point you need to get off the wall to stop revives, take out the tanks, and actually help. Like you said it's a pvp game so learn the mechanics and pvp instead of expecting seige to do it all for you.
Wow. I don't expect siege to do it all for me. But when I'm part of a concerted defense with multiple sieges and no one is dying there is a problem. i often go out and sneak around to the back lines and take out dedicated healers. Last night, I decided to siege. Get off your high horse ***, l2p mentality.
No high horse sweety just facts. It takes a coordinated effort to defend a keep and the fact that you're only argument is insults proves you are absolutely clueless.
Edit: Even if seige did no damage it would be op just for the status effects alone. When you combine that with a good ground crew and an AOE kill box there's is no reason to blame seige for a failed defense. When you have 20 people upstairs with most of them seiging absolutely no one outside the keep when the enemy is inside and only 3 people downstairs defending then you should lose the keep and not expect a seige carry.
@ZOS_GinaBruno is console getting the siege bug when the patch hits tomorrow or did that get cleaned up before you submitted it? I wish ZoS would just leave one campaign with the siege bug, that way people can just choose since it's such a divisive issue. My opinion is performance uber alles.
My guess is yes, we will get it. If I'm not mistaken, because of the time it takes to get a console patch approved, we always get whatever was in the first patch of a new update. So around the time Wrathstone was available on PC, the patch for console begins the approval/ certification/ whatever its called process. And we probably won't get the "fix" until an incremental ~3 weeks later.
Look I get that the 14k+ coldfire damage per tick was insane, but the reversal has pretty much just made defending ridiculously hard if not impossible at times. Roving balls of heal-spamming, templar ring spamming, cleanse spamming morons who just roll over keeps is stupid.
ZOS have you never heard of a middle ground? You always pull this crap. Do something, people ***, then completely undo it. How about reducing damage maybe to 10k a tick for coldfire and test it out then see if it needs to roll back a little more (baby steps and iterative roll outs y'all). How about making sure siege shields don't stack. How about making sure siege damage doesn't somehow get negated to 300 points a tick.
I get that PVP is a very small % of your overall pop, but by not fixing things, or over "fixing" things, and not attending to other issues (cough blatant cheating cough) at all is just plain ***. Especially considering you initially advertised this game as a heavy PVP oriented game!
If you're having problems defending a keep then it has nothing to do with seige strength. Seige can only do so much, at some point you need to get off the wall to stop revives, take out the tanks, and actually help. Like you said it's a pvp game so learn the mechanics and pvp instead of expecting seige to do it all for you.
Wow. I don't expect siege to do it all for me. But when I'm part of a concerted defense with multiple sieges and no one is dying there is a problem. i often go out and sneak around to the back lines and take out dedicated healers. Last night, I decided to siege. Get off your high horse ***, l2p mentality.
No high horse sweety just facts. It takes a coordinated effort to defend a keep and the fact that you're only argument is insults proves you are absolutely clueless.
Edit: Even if seige did no damage it would be op just for the status effects alone. When you combine that with a good ground crew and an AOE kill box there's is no reason to blame seige for a failed defense. When you have 20 people upstairs with most of them seiging absolutely no one outside the keep when the enemy is inside and only 3 people downstairs defending then you should lose the keep and not expect a seige carry.
Look sweety, darling, siege damage is being dodge rolled through and also block mitigated. It's ridiculous. Tack on the insane heal amounts, siege shields, damage shields, other mitigation, you may as well be pointing a nerf gun at the horde.
I'm not expecting a siege carry. And this isn't even the argument. The argument is, siege damage is too low or easily mitigated. Period. I under stand strategy. hell, I'm more reckless than most--much to my pvp partner's shagrin and I'll jump out to pew pew the backlines or even the front lines.
Whatever though. Point stands. Siege damage is skewed in the wrong direction. It needs a minor buff, maybe 2-4k at most per tick, not the double we had last week.
Look I get that the 14k+ coldfire damage per tick was insane, but the reversal has pretty much just made defending ridiculously hard if not impossible at times. Roving balls of heal-spamming, templar ring spamming, cleanse spamming morons who just roll over keeps is stupid.
ZOS have you never heard of a middle ground? You always pull this crap. Do something, people ***, then completely undo it. How about reducing damage maybe to 10k a tick for coldfire and test it out then see if it needs to roll back a little more (baby steps and iterative roll outs y'all). How about making sure siege shields don't stack. How about making sure siege damage doesn't somehow get negated to 300 points a tick.
I get that PVP is a very small % of your overall pop, but by not fixing things, or over "fixing" things, and not attending to other issues (cough blatant cheating cough) at all is just plain ***. Especially considering you initially advertised this game as a heavy PVP oriented game!
If you're having problems defending a keep then it has nothing to do with seige strength. Seige can only do so much, at some point you need to get off the wall to stop revives, take out the tanks, and actually help. Like you said it's a pvp game so learn the mechanics and pvp instead of expecting seige to do it all for you.
Wow. I don't expect siege to do it all for me. But when I'm part of a concerted defense with multiple sieges and no one is dying there is a problem. i often go out and sneak around to the back lines and take out dedicated healers. Last night, I decided to siege. Get off your high horse ***, l2p mentality.
No high horse sweety just facts. It takes a coordinated effort to defend a keep and the fact that you're only argument is insults proves you are absolutely clueless.
Edit: Even if seige did no damage it would be op just for the status effects alone. When you combine that with a good ground crew and an AOE kill box there's is no reason to blame seige for a failed defense. When you have 20 people upstairs with most of them seiging absolutely no one outside the keep when the enemy is inside and only 3 people downstairs defending then you should lose the keep and not expect a seige carry.
Look sweety, darling, siege damage is being dodge rolled through and also block mitigated. It's ridiculous. Tack on the insane heal amounts, siege shields, damage shields, other mitigation, you may as well be pointing a nerf gun at the horde.
I'm not expecting a siege carry. And this isn't even the argument. The argument is, siege damage is too low or easily mitigated. Period. I under stand strategy. hell, I'm more reckless than most--much to my pvp partner's shagrin and I'll jump out to pew pew the backlines or even the front lines.
Whatever though. Point stands. Siege damage is skewed in the wrong direction. It needs a minor buff, maybe 2-4k at most per tick, not the double we had last week.
I still disagree, players should be rewarded for using siege shield and heals to stay alive with the exception of earth gore which should be changed. Even if the attackers are organized, if the defenders are using a variety of seige types, aoe's, negates, time stop, and snares then that organized group will melt in the kill box every time. Again organized offenses AND defenses should always be rewarded not just assumed from clicking 1 button.
My biggest concern isn't even the damage so much that even with low damage people are too dependent on it and will just watch keeps flag and they get lost. Too often people are just using oils and fire trebs and nothing else. Most of them are just hitting random people outside with barely any on the breech and no one downstairs so the keep gets lost.
Had a situation at Nik last night with 9 dc attacking. The door was still at 100% and there were 18 ad defensive seige up and just 2 of us outside actually defending. I kept calling out for help, wiped most of them 3 times, but no one would get off the wall so they kept reviving and because of that they were able to reinforce and take it. Out of 18 seige they only had 1 at the breach, the rest all pointing outside and just 2 of us downstairs. We deserved to lose it.
I guess I just miss the days when players still fought each other, but now it's turned into either Elders Seige Online or they just pvdoor and fight npc's instead. Kinda sad.
Look I get that the 14k+ coldfire damage per tick was insane, but the reversal has pretty much just made defending ridiculously hard if not impossible at times. Roving balls of heal-spamming, templar ring spamming, cleanse spamming morons who just roll over keeps is stupid.
ZOS have you never heard of a middle ground? You always pull this crap. Do something, people ***, then completely undo it. How about reducing damage maybe to 10k a tick for coldfire and test it out then see if it needs to roll back a little more (baby steps and iterative roll outs y'all). How about making sure siege shields don't stack. How about making sure siege damage doesn't somehow get negated to 300 points a tick.
I get that PVP is a very small % of your overall pop, but by not fixing things, or over "fixing" things, and not attending to other issues (cough blatant cheating cough) at all is just plain ***. Especially considering you initially advertised this game as a heavy PVP oriented game!
If you're having problems defending a keep then it has nothing to do with seige strength. Seige can only do so much, at some point you need to get off the wall to stop revives, take out the tanks, and actually help. Like you said it's a pvp game so learn the mechanics and pvp instead of expecting seige to do it all for you.
Wow. I don't expect siege to do it all for me. But when I'm part of a concerted defense with multiple sieges and no one is dying there is a problem. i often go out and sneak around to the back lines and take out dedicated healers. Last night, I decided to siege. Get off your high horse ***, l2p mentality.
No high horse sweety just facts. It takes a coordinated effort to defend a keep and the fact that you're only argument is insults proves you are absolutely clueless.
Edit: Even if seige did no damage it would be op just for the status effects alone. When you combine that with a good ground crew and an AOE kill box there's is no reason to blame seige for a failed defense. When you have 20 people upstairs with most of them seiging absolutely no one outside the keep when the enemy is inside and only 3 people downstairs defending then you should lose the keep and not expect a seige carry.
Look sweety, darling, siege damage is being dodge rolled through and also block mitigated. It's ridiculous. Tack on the insane heal amounts, siege shields, damage shields, other mitigation, you may as well be pointing a nerf gun at the horde.
I'm not expecting a siege carry. And this isn't even the argument. The argument is, siege damage is too low or easily mitigated. Period. I under stand strategy. hell, I'm more reckless than most--much to my pvp partner's shagrin and I'll jump out to pew pew the backlines or even the front lines.
Whatever though. Point stands. Siege damage is skewed in the wrong direction. It needs a minor buff, maybe 2-4k at most per tick, not the double we had last week.
I still disagree, players should be rewarded for using siege shield and heals to stay alive with the exception of earth gore which should be changed. Even if the attackers are organized, if the defenders are using a variety of seige types, aoe's, negates, time stop, and snares then that organized group will melt in the kill box every time. Again organized offenses AND defenses should always be rewarded not just assumed from clicking 1 button.
My biggest concern isn't even the damage so much that even with low damage people are too dependent on it and will just watch keeps flag and they get lost. Too often people are just using oils and fire trebs and nothing else. Most of them are just hitting random people outside with barely any on the breech and no one downstairs so the keep gets lost.
Had a situation at Nik last night with 9 dc attacking. The door was still at 100% and there were 18 ad defensive seige up and just 2 of us outside actually defending. I kept calling out for help, wiped most of them 3 times, but no one would get off the wall so they kept reviving and because of that they were able to reinforce and take it. Out of 18 seige they only had 1 at the breach, the rest all pointing outside and just 2 of us downstairs. We deserved to lose it.
I guess I just miss the days when players still fought each other, but now it's turned into either Elders Seige Online or they just pvdoor and fight npc's instead. Kinda sad.
Can I please shadow you some time? Serious request. I want to see how others play. I'm mostly EP, but do have an AD and DC toon (1 each). Hit me up and I'll follow you around sometime. @Sedare
Lord_Sando wrote: »@ZOS_GinaBruno is console getting the siege bug when the patch hits tomorrow or did that get cleaned up before you submitted it? I wish ZoS would just leave one campaign with the siege bug, that way people can just choose since it's such a divisive issue. My opinion is performance uber alles.
The week Siege was bugged was a glorious mostly lag free week if you looked at the forums during the first week a lot of post where about the improved performance. Then siege was "fixed" and the lag came back.
Lord_Sando wrote: »@ZOS_GinaBruno is console getting the siege bug when the patch hits tomorrow or did that get cleaned up before you submitted it? I wish ZoS would just leave one campaign with the siege bug, that way people can just choose since it's such a divisive issue. My opinion is performance uber alles.
The week Siege was bugged was a glorious mostly lag free week if you looked at the forums during the first week a lot of post where about the improved performance. Then siege was "fixed" and the lag came back.
The ball groups came back