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Polearm skills

lolli42
lolli42
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im just making up some suggestions for polearm skills
so...zos can steal them if they want^^
i never went deep into balancing tho, so feel free to correct me or just put in your suggestions :v

its not weeby, i just made this in the loading screens u know :v



cyclone---ultimate---spins the polearm, to damage all surrounding enemies for 800 physical damage
cost: 175 ultimate---cast time: instant---range: 6m radius
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|___eye of the storm---spins the polearm, to pull all surrounding enemies to the player and deal 800 physical damage---cost: 175 ultimate---cast time: instant---range: 18m radius

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|___guarding cyclone---spins the polearm for 3 secoconds, to damage all surrounding enemies
for 300 physical damage every second and block all direct attacks for the duration
cost: 175 ultimate---cast time: instant--range: 6m radius


sweep---active---deal 300 physical damage and knock back the target 3m, stunning it for 2 seconds
cost: 2500 stamina---cast time: instant---range: 5m
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|___knock out---deal 500 physical damage, stun the target for 5 seconds and gain empower for 5 seconds
increasing the damage of your next attack by 20%
cost: 2500 stamina---cast time: instant---range: 5m

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|___(name?)---deal 300 physical damage to all surrounding enemies,
knocking them back 3m, stunning them for 2 seconds
cost: 2500 stamina---cast time: instant---range: 5m radius


dust storm---active---create a dust storm around you, for 25 seconds,
to grand all allies in the storm, minor protection, reducing their damage taken by 8%
cost: 1750 stamina---cast time: 2 seconds---range: 7m radius
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|___endless storm---create a dust storm around you, for 40 seconds,
to grand all allies in the storm, minor protection, reducing their damage taken by 8%
cost: 1750 stamina---cast time: 2 seconds---range: 15m radius

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|___biting wind---create a dust storm around you, for 25 seconds, to grand all allies in the storm, minor protection,
reducing their damage taken by 8 and damaging enemies
in the area for 200 physical damage every second
cost: 1750 stamina---cast time: 2 seconds---range: 7m radius


stab---active---a heavy blow with the tip of the weapon, damages the target for 1000 physical damage
cost: 2000 stamina---cast time: instant---range: 8m
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|___push---a heavy blow with the tip of the weapon,
damages the target for 1000 physical damage, knocking them back 6m and stunning them for 2 seconds
cost: 2000 stamina---cast time: instant---range: 8m
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|___impale---a heavy blow with the tip of the weapon, damages the target for 1200 physical damage
and lets them bleed for 800 damage, over 10 seconds
cost: 2000 stamina---cast time: instant---range: 8m




battle focus---active---concentrate, to get immunity to knockback and disabling effects for 5 seconds
and gain major brutality, increasing your Weapon Damage by 20% for 35 seconds
cost: 3500 stamina---cast time: 2 seconds---range: self
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|___defensive focus---concentrate, to get immunity to knockback and disabling effects for 5 seconds
and gain major resolve and major ward,
to increase your physical and magic resistance by 5280 for 35 seconds
cost: 3500 stamina---cast time: 2 seconds---range: self
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|___bloodthirst---enrage, to gain major brutality, increasing your weapon damage by 20% for 35 seconds
dealing physical damage, will heal you for 20% of the damage dealt, while the effect lasts
cost: 3500 stamina---cast time: 2 seconds---range: self


wide attacks---passive---rank I---your fully-charged heavy attacks deal 50% damage to all surrounding enemies

rank II---your fully-charged heavy attacks deal 100% damage to all surrounding enemies
your light attacks deal 50% damage to all surrounding enemies


(name?)---passive---rank I---grants bonus based on the type of weapon equipped:
spears increase your weapon critical rating by 5%
poleaxes grant your melee attacks 8% chance to apply a bleed, dealing 800 physical damage over 6 seconds
bo staffs cause your attacks to ignore 8% of your target's physical resistance

rank II---grants bonus based on the type of weapon equipped:
spears increase your weapon critical rating by 10%
poleaxes grant your melee attacks 15% chance to apply a bleed, dealing 800 physical damage over 6 seconds
bo staffs cause your attacks to ignore 18% of your target's physical resistance

pugnacity---passive---rank I---every enemy hit, by your direct damage, polearm abilities, refounds 100 stamina
this effect can occur every 10 seconds

rank II---every enemy hit, by your direct damage, polearm abilities, refounds 300 stamina
this effect can occur every 5 seconds

anatomy---passive---rank I---increases the duration of disabling effects, caused by polearm abilities, by 0,5 seconds
rank II---increases the duration of disabling effects, caused by polearm abilities, by 1,5 seconds






Edited by lolli42 on March 11, 2019 3:39PM
  • Vanthras79
    Vanthras79
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    Hmm, what say you @ZOS_BrianWheeler ?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Dracan_Fontom
    Dracan_Fontom
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    defensive focus---concentrate, to get immunity to knockback and disabling effects for 5 seconds
    and gain major protection, decreasing your damage taken, by 30% for 35 seconds

    This seems horribly overpowered.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    These ideas are all cool but very unlikely to ever happen sadly

    Too much modeling, animation, testing etc to do when they could devote that time more directly to fixing and overhauling existing systems or building new large scale DLC content
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • lolli42
    lolli42
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    defensive focus---concentrate, to get immunity to knockback and disabling effects for 5 seconds
    and gain major protection, decreasing your damage taken, by 30% for 35 seconds

    This seems horribly overpowered.

    now that i read it again...u right xD

    i could replace it with major resolve and major ward :D
    Edited by lolli42 on March 11, 2019 2:38PM
  • ghastley
    ghastley
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    Polearms are the same kind of mix as one-handed and sword. We mix dagger, sword, axe and mace under one heading, with one animation set. It's not unreasonable. However, the details will take a lot of working out.
  • lolli42
    lolli42
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    ofc it would have new animation sets, which are, in parts, already in the game (aedric spear)
    i just wanted to give some inspiration for the skilltree xD
  • Tommy_The_Gun
    Tommy_The_Gun
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    Well I had some ideas how this Polearm weapon skills could work. Here are some of them:
    1. Two type of weapons, Spear and Combat Staff.
    2. Both weapons will be 2 handed, crafted at Woodworking station.
    3. All two weapons will be melee weapon.
    4. Skill line will be hybrid, with some skills costing stamina and some costing magicka.
    5. Spear will be better suited for stamina builds.
    6. Combat Staff will be better suited for magicka builds (mystic monk - style weapon).
    7. It will be possible to use Spear on magicka & Combat Staff on stamina builds but it will be less effective.
    8. Passives will provide bonus to Weapon Critical Chance % and Physical Penetration, when using Spear, and Spell Critical Chance % and Spell Penetration when using Combat Staff.
    9. All skills will have magicka & stamina morphs.

    Visual: Since there were some concerns that adding ton of new models for existing styles, it can be done the following way:

    Spear can use staff "shaft" with "dagger" model at the end.
    Combat Staff can use staff "shaft" but could have staff decorative end on both sides of the staff.
    Alternatively it can use "hammer" visual model at both ends of the staff.

    Skills: Well I only have a short concept of how the skill could be designed:

    Skill 1 - (Stamina) Single target skill, can be used as a spamable.
    Skill 2 - (Stamina) Single target skill with execute
    Skill 3 - (Magicka) AOE, melee attack.
    Skill 4 - (Stamina) Charged melee attack with cast time.
    Skill 5 - (Magicka) Buff, utility skill, heal.

    Now keep in mind, all skill will have magicka & stamina morphs. The one I wrote are only for the base morph.

    Ultimate skill: Now here is where its gets interesting. I was trying to think, what could be a unique ultimate for this weapon skill line... And then I asked myself... what if you could actually be able to throw your spear ?

    So it could work like this:
    When you press Ultimate button, you have to pick a AOE target (yes it will be ranged ability), similar to Catrops or Volley. When you use it, your character will actually throw your Polearm weapon at that spot (but don't worry, you will still have it in your inventory equipped and you wont lose any weapon & spell dmg bonus that equipped weapon provides).
    Targets in the AOE circle will receive initial hit AOE dmg and as long as they are in the circle the will receive dmg over time.

    Now here is the best part:
    In order to be able to use any Polearm skill or light / heavy attack, after you throw your weapon, you will actually have to get your spear back (walk near it) or wait for the Ultimate to expire. Alternatively you will be able to bar swap and simply wait till ultimate will expire and the weapon will comeback to you.
    I was also thinking of making use of Synergy button to pick up Spear (this could potentially make another AOE dmg circle, the moment you pick it up).
    Edited by Tommy_The_Gun on March 11, 2019 5:02PM
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