@Sypherioth
- Weapon Damage
- Weapon Traits
- Weapon Enchantments
- Slotted Poisons
- Armor Sets
- Armor Traits
- Racial Passives
- Class Passives
- Alliance War Passives
- Guild Passives
- Champion Points
- Buff Food/Drinks
- Mundus Stone
As you can see, there's actually a giant list of things that carry over to werewolf form. The only things that don't are weapon passives, or skills that require other things to be slotted/used before the effect happens (i.e. Evil hunter must be slotted to get the Major Savagery buff).
That being said, just because the Twin Blade and Blunt passive doesn't carry over doesn't mean that DW is crap. Even though 2H gets a full strength enchantment now, dual wielding still has the advantage of having an extra trait on the off-hand that IS full strength. The stamina meta of having DW Nirnhoned/Sharpened or Nirnhoned/Infused is still powerful on a werewolf where you lack human form skills to make up for the halved enchants.
That being said, if you're a PVE werewolf bows and sword&shield ARE crap if you're trying to get maintain weapon damage. There's a significant difference between using a bow in werewolf form and using DW or a 2H.
Sword&Shield is a very popular choice for PVP because the extra resists, trait, and enchantment on the shield carry over to werewolf form.
As for weapon crit, if you're using werewolf on your dual-wield bar with daggers you'll lose out on about 10% weapon crit due to Twin Blade & Blunt. If you're using Precise weapons you'll still keep the +6% if you have it on both weapons.
@Sypherioth
- Weapon Damage
- Weapon Traits
- Weapon Enchantments
- Slotted Poisons
- Armor Sets
- Armor Traits
- Racial Passives
- Class Passives
- Alliance War Passives
- Guild Passives
- Champion Points
- Buff Food/Drinks
- Mundus Stone
As you can see, there's actually a giant list of things that carry over to werewolf form. The only things that don't are weapon passives, or skills that require other things to be slotted/used before the effect happens (i.e. Evil hunter must be slotted to get the Major Savagery buff).
That being said, just because the Twin Blade and Blunt passive doesn't carry over doesn't mean that DW is crap. Even though 2H gets a full strength enchantment now, dual wielding still has the advantage of having an extra trait on the off-hand that IS full strength. The stamina meta of having DW Nirnhoned/Sharpened or Nirnhoned/Infused is still powerful on a werewolf where you lack human form skills to make up for the halved enchants.
That being said, if you're a PVE werewolf bows and sword&shield ARE crap if you're trying to get maintain weapon damage. There's a significant difference between using a bow in werewolf form and using DW or a 2H.
Sword&Shield is a very popular choice for PVP because the extra resists, trait, and enchantment on the shield carry over to werewolf form.
As for weapon crit, if you're using werewolf on your dual-wield bar with daggers you'll lose out on about 10% weapon crit due to Twin Blade & Blunt. If you're using Precise weapons you'll still keep the +6% if you have it on both weapons.
@Chrlynsch Yes, I made sure to specify that it was the weapon trait, not the enchantment that is at full strength as I mentioned earlier in my post. If you have a Sharpened offhand weapon, it's still a full strength Sharpened trait and not at half strength.
Sypherioth wrote: »@Sypherioth
- Weapon Damage
- Weapon Traits
- Weapon Enchantments
- Slotted Poisons
- Armor Sets
- Armor Traits
- Racial Passives
- Class Passives
- Alliance War Passives
- Guild Passives
- Champion Points
- Buff Food/Drinks
- Mundus Stone
As you can see, there's actually a giant list of things that carry over to werewolf form. The only things that don't are weapon passives, or skills that require other things to be slotted/used before the effect happens (i.e. Evil hunter must be slotted to get the Major Savagery buff).
That being said, just because the Twin Blade and Blunt passive doesn't carry over doesn't mean that DW is crap. Even though 2H gets a full strength enchantment now, dual wielding still has the advantage of having an extra trait on the off-hand that IS full strength. The stamina meta of having DW Nirnhoned/Sharpened or Nirnhoned/Infused is still powerful on a werewolf where you lack human form skills to make up for the halved enchants.
That being said, if you're a PVE werewolf bows and sword&shield ARE crap if you're trying to get maintain weapon damage. There's a significant difference between using a bow in werewolf form and using DW or a 2H.
Sword&Shield is a very popular choice for PVP because the extra resists, trait, and enchantment on the shield carry over to werewolf form.
As for weapon crit, if you're using werewolf on your dual-wield bar with daggers you'll lose out on about 10% weapon crit due to Twin Blade & Blunt. If you're using Precise weapons you'll still keep the +6% if you have it on both weapons.
I can't agree. Get infused 2hander for example and rock 100% 400 weapon dmg buff. Try that with DW since the nerf... Also DW don't have full traits. Stat traits like penetration or crit is halved on 1handers. Nirnhoned is maybe full 14% but it doesnt make a difference because you can add only 200 weapon dmg enchant max. Same enchants will share cooldown.
About the other part. well I can't find any weapon dmg that isn't adding but I know it miss something. Because in bow and 2 hander the ww weapon dmg multiplier isnt adding what it should be. I will do some more test runs on dummy to find out where the problem is.
Sypherioth wrote: »@Sypherioth
- Weapon Damage
- Weapon Traits
- Weapon Enchantments
- Slotted Poisons
- Armor Sets
- Armor Traits
- Racial Passives
- Class Passives
- Alliance War Passives
- Guild Passives
- Champion Points
- Buff Food/Drinks
- Mundus Stone
As you can see, there's actually a giant list of things that carry over to werewolf form. The only things that don't are weapon passives, or skills that require other things to be slotted/used before the effect happens (i.e. Evil hunter must be slotted to get the Major Savagery buff).
That being said, just because the Twin Blade and Blunt passive doesn't carry over doesn't mean that DW is crap. Even though 2H gets a full strength enchantment now, dual wielding still has the advantage of having an extra trait on the off-hand that IS full strength. The stamina meta of having DW Nirnhoned/Sharpened or Nirnhoned/Infused is still powerful on a werewolf where you lack human form skills to make up for the halved enchants.
That being said, if you're a PVE werewolf bows and sword&shield ARE crap if you're trying to get maintain weapon damage. There's a significant difference between using a bow in werewolf form and using DW or a 2H.
Sword&Shield is a very popular choice for PVP because the extra resists, trait, and enchantment on the shield carry over to werewolf form.
As for weapon crit, if you're using werewolf on your dual-wield bar with daggers you'll lose out on about 10% weapon crit due to Twin Blade & Blunt. If you're using Precise weapons you'll still keep the +6% if you have it on both weapons.
I can't agree. Get infused 2hander for example and rock 100% 400 weapon dmg buff. Try that with DW since the nerf... Also DW don't have full traits. Stat traits like penetration or crit is halved on 1handers. Nirnhoned is maybe full 14% but it doesnt make a difference because you can add only 200 weapon dmg enchant max. Same enchants will share cooldown.
About the other part. well I can't find any weapon dmg that isn't adding but I know it miss something. Because in bow and 2 hander the ww weapon dmg multiplier isnt adding what it should be. I will do some more test runs on dummy to find out where the problem is.
If you run Nirn Main hand and Infused off hand with weapon damage you will have Higher weapon damage (80ish) than an infused two hander w/ damage. The trick is to not have an enchantment on the main hand to only proc the weapon damage glyph.