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Werewolf stats

Sypherioth
Sypherioth
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Soooo. Which stats does werewolf take over and which doesn't the werewolf form take over?

I know it doesn't take any weapon passives at all. So in dw you will lose out on alot weapon dmg. and with the new weapon enchants dw is just crap for ww.

So how many weapon dmg is actual weapon dmg for a werewolf? Are dw/bow/shield on par here because they have the same basic weapon dmg or is 2hander rising above all because that has a higher basic weapon dmg?
  • Sypherioth
    Sypherioth
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    I forgot to add here about weapon crit. Because werewolf seem to lose alot weapon critical. I don't know why.
  • miteba
    miteba
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    https://forums.elderscrollsonline.com/en/discussion/393796/werewolf-theorycrafting-pvp#latest

    @Sypherioth ask in the linked thread.
    @Qbiken @Chrlynsch @Aznox (or any other more experienced WW) should help you better with these questions
  • Skelfish
    Skelfish
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    • Weapon Damage
    • Weapon Traits
    • Weapon Enchantments
    • Slotted Poisons
    • Armor Sets
    • Armor Traits
    • Racial Passives
    • Class Passives
    • Alliance War Passives
    • Guild Passives
    • Champion Points
    • Buff Food/Drinks
    • Mundus Stone
    @Sypherioth

    As you can see, there's actually a giant list of things that carry over to werewolf form. The only things that don't are weapon passives, or skills that require other things to be slotted/used before the effect happens (i.e. Evil hunter must be slotted to get the Major Savagery buff).

    That being said, just because the Twin Blade and Blunt passive doesn't carry over doesn't mean that DW is crap. Even though 2H gets a full strength enchantment now, dual wielding still has the advantage of having an extra trait on the off-hand that IS full strength. The stamina meta of having DW Nirnhoned/Sharpened or Nirnhoned/Infused is still powerful on a werewolf where you lack human form skills to make up for the halved enchants.

    That being said, if you're a PVE werewolf bows and sword&shield ARE crap if you're trying to get maintain weapon damage. There's a significant difference between using a bow in werewolf form and using DW or a 2H.
    Sword&Shield is a very popular choice for PVP because the extra resists, trait, and enchantment on the shield carry over to werewolf form.

    As for weapon crit, if you're using werewolf on your dual-wield bar with daggers you'll lose out on about 10% weapon crit due to Twin Blade & Blunt. If you're using Precise weapons you'll still keep the +6% if you have it on both weapons.
  • Chrlynsch
    Chrlynsch
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    Skelfish wrote: »
    • Weapon Damage
    • Weapon Traits
    • Weapon Enchantments
    • Slotted Poisons
    • Armor Sets
    • Armor Traits
    • Racial Passives
    • Class Passives
    • Alliance War Passives
    • Guild Passives
    • Champion Points
    • Buff Food/Drinks
    • Mundus Stone
    @Sypherioth

    As you can see, there's actually a giant list of things that carry over to werewolf form. The only things that don't are weapon passives, or skills that require other things to be slotted/used before the effect happens (i.e. Evil hunter must be slotted to get the Major Savagery buff).

    That being said, just because the Twin Blade and Blunt passive doesn't carry over doesn't mean that DW is crap. Even though 2H gets a full strength enchantment now, dual wielding still has the advantage of having an extra trait on the off-hand that IS full strength. The stamina meta of having DW Nirnhoned/Sharpened or Nirnhoned/Infused is still powerful on a werewolf where you lack human form skills to make up for the halved enchants.

    That being said, if you're a PVE werewolf bows and sword&shield ARE crap if you're trying to get maintain weapon damage. There's a significant difference between using a bow in werewolf form and using DW or a 2H.
    Sword&Shield is a very popular choice for PVP because the extra resists, trait, and enchantment on the shield carry over to werewolf form.

    As for weapon crit, if you're using werewolf on your dual-wield bar with daggers you'll lose out on about 10% weapon crit due to Twin Blade & Blunt. If you're using Precise weapons you'll still keep the +6% if you have it on both weapons.

    One thing of note is that 1 hand weapon Traits have Half the strength of a two hander.

    Dps wise your looking at veeery similar numbers when using a Two-hander in wolf form and using dw.
    Edited by Chrlynsch on March 10, 2019 7:58PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Skelfish
    Skelfish
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    @Chrlynsch Yes, I made sure to specify that it was the weapon trait, not the enchantment that is at full strength as I mentioned earlier in my post. If you have a Sharpened offhand weapon, it's still a full strength Sharpened trait and not at half strength. Whereas an enchantment providing Crusher/penetration is at half strength.

    The enchantment nerf really brings the potential DPS in line, as you stated. Now it is more about what each skill line brings for utility in human form, and what is more important to transfer over in werewolf form.
  • Sypherioth
    Sypherioth
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    Skelfish wrote: »
    • Weapon Damage
    • Weapon Traits
    • Weapon Enchantments
    • Slotted Poisons
    • Armor Sets
    • Armor Traits
    • Racial Passives
    • Class Passives
    • Alliance War Passives
    • Guild Passives
    • Champion Points
    • Buff Food/Drinks
    • Mundus Stone
    @Sypherioth

    As you can see, there's actually a giant list of things that carry over to werewolf form. The only things that don't are weapon passives, or skills that require other things to be slotted/used before the effect happens (i.e. Evil hunter must be slotted to get the Major Savagery buff).

    That being said, just because the Twin Blade and Blunt passive doesn't carry over doesn't mean that DW is crap. Even though 2H gets a full strength enchantment now, dual wielding still has the advantage of having an extra trait on the off-hand that IS full strength. The stamina meta of having DW Nirnhoned/Sharpened or Nirnhoned/Infused is still powerful on a werewolf where you lack human form skills to make up for the halved enchants.

    That being said, if you're a PVE werewolf bows and sword&shield ARE crap if you're trying to get maintain weapon damage. There's a significant difference between using a bow in werewolf form and using DW or a 2H.
    Sword&Shield is a very popular choice for PVP because the extra resists, trait, and enchantment on the shield carry over to werewolf form.

    As for weapon crit, if you're using werewolf on your dual-wield bar with daggers you'll lose out on about 10% weapon crit due to Twin Blade & Blunt. If you're using Precise weapons you'll still keep the +6% if you have it on both weapons.

    I can't agree. Get infused 2hander for example and rock 100% 400 weapon dmg buff. Try that with DW since the nerf... Also DW don't have full traits. Stat traits like penetration or crit is halved on 1handers. Nirnhoned is maybe full 14% but it doesnt make a difference because you can add only 200 weapon dmg enchant max. Same enchants will share cooldown.

    About the other part. well I can't find any weapon dmg that isn't adding but I know it miss something. Because in bow and 2 hander the ww weapon dmg multiplier isnt adding what it should be. I will do some more test runs on dummy to find out where the problem is.
    Edited by Sypherioth on March 11, 2019 8:13PM
  • Aznox
    Aznox
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    Skelfish wrote: »
    @Chrlynsch Yes, I made sure to specify that it was the weapon trait, not the enchantment that is at full strength as I mentioned earlier in my post. If you have a Sharpened offhand weapon, it's still a full strength Sharpened trait and not at half strength.

    You are wrong, sorry.
    https://en.uesp.net/wiki/Online:Traits

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Chrlynsch
    Chrlynsch
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    Sypherioth wrote: »
    Skelfish wrote: »
    • Weapon Damage
    • Weapon Traits
    • Weapon Enchantments
    • Slotted Poisons
    • Armor Sets
    • Armor Traits
    • Racial Passives
    • Class Passives
    • Alliance War Passives
    • Guild Passives
    • Champion Points
    • Buff Food/Drinks
    • Mundus Stone
    @Sypherioth

    As you can see, there's actually a giant list of things that carry over to werewolf form. The only things that don't are weapon passives, or skills that require other things to be slotted/used before the effect happens (i.e. Evil hunter must be slotted to get the Major Savagery buff).

    That being said, just because the Twin Blade and Blunt passive doesn't carry over doesn't mean that DW is crap. Even though 2H gets a full strength enchantment now, dual wielding still has the advantage of having an extra trait on the off-hand that IS full strength. The stamina meta of having DW Nirnhoned/Sharpened or Nirnhoned/Infused is still powerful on a werewolf where you lack human form skills to make up for the halved enchants.

    That being said, if you're a PVE werewolf bows and sword&shield ARE crap if you're trying to get maintain weapon damage. There's a significant difference between using a bow in werewolf form and using DW or a 2H.
    Sword&Shield is a very popular choice for PVP because the extra resists, trait, and enchantment on the shield carry over to werewolf form.

    As for weapon crit, if you're using werewolf on your dual-wield bar with daggers you'll lose out on about 10% weapon crit due to Twin Blade & Blunt. If you're using Precise weapons you'll still keep the +6% if you have it on both weapons.

    I can't agree. Get infused 2hander for example and rock 100% 400 weapon dmg buff. Try that with DW since the nerf... Also DW don't have full traits. Stat traits like penetration or crit is halved on 1handers. Nirnhoned is maybe full 14% but it doesnt make a difference because you can add only 200 weapon dmg enchant max. Same enchants will share cooldown.

    About the other part. well I can't find any weapon dmg that isn't adding but I know it miss something. Because in bow and 2 hander the ww weapon dmg multiplier isnt adding what it should be. I will do some more test runs on dummy to find out where the problem is.

    If you run Nirn Main hand and Infused off hand with weapon damage you will have Higher weapon damage (80ish) than an infused two hander w/ damage. The trick is to not have an enchantment on the main hand to only proc the weapon damage glyph.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Sypherioth
    Sypherioth
    ✭✭✭
    Chrlynsch wrote: »
    Sypherioth wrote: »
    Skelfish wrote: »
    • Weapon Damage
    • Weapon Traits
    • Weapon Enchantments
    • Slotted Poisons
    • Armor Sets
    • Armor Traits
    • Racial Passives
    • Class Passives
    • Alliance War Passives
    • Guild Passives
    • Champion Points
    • Buff Food/Drinks
    • Mundus Stone
    @Sypherioth

    As you can see, there's actually a giant list of things that carry over to werewolf form. The only things that don't are weapon passives, or skills that require other things to be slotted/used before the effect happens (i.e. Evil hunter must be slotted to get the Major Savagery buff).

    That being said, just because the Twin Blade and Blunt passive doesn't carry over doesn't mean that DW is crap. Even though 2H gets a full strength enchantment now, dual wielding still has the advantage of having an extra trait on the off-hand that IS full strength. The stamina meta of having DW Nirnhoned/Sharpened or Nirnhoned/Infused is still powerful on a werewolf where you lack human form skills to make up for the halved enchants.

    That being said, if you're a PVE werewolf bows and sword&shield ARE crap if you're trying to get maintain weapon damage. There's a significant difference between using a bow in werewolf form and using DW or a 2H.
    Sword&Shield is a very popular choice for PVP because the extra resists, trait, and enchantment on the shield carry over to werewolf form.

    As for weapon crit, if you're using werewolf on your dual-wield bar with daggers you'll lose out on about 10% weapon crit due to Twin Blade & Blunt. If you're using Precise weapons you'll still keep the +6% if you have it on both weapons.

    I can't agree. Get infused 2hander for example and rock 100% 400 weapon dmg buff. Try that with DW since the nerf... Also DW don't have full traits. Stat traits like penetration or crit is halved on 1handers. Nirnhoned is maybe full 14% but it doesnt make a difference because you can add only 200 weapon dmg enchant max. Same enchants will share cooldown.

    About the other part. well I can't find any weapon dmg that isn't adding but I know it miss something. Because in bow and 2 hander the ww weapon dmg multiplier isnt adding what it should be. I will do some more test runs on dummy to find out where the problem is.

    If you run Nirn Main hand and Infused off hand with weapon damage you will have Higher weapon damage (80ish) than an infused two hander w/ damage. The trick is to not have an enchantment on the main hand to only proc the weapon damage glyph.

    Ok thats an eye opener lol. I didn't thought about that yet but yes thats a realy good idea. It was my main isseu with DW about weapon enchants. Yet such an easy solution XD. Thanks.
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