GrumpyDuckling wrote: »The only time I have ever thought about using this morph was in the March of Sacrifices dungeon during the Tarcyr fight. The dear runs all over the place and having a distance, immediate interrupt would help stop the lightning strikes.
I can't think of any other time that Venom Arrow even crossed my mind.
Lightspeedflashb14_ESO wrote: »It is fine, it the utility morph of the skill. Just like crushing shock.
Lightspeedflashb14_ESO wrote: »It is fine, it the utility morph of the skill. Just like crushing shock.
No one uses this morph. It is not fine.
Lightspeedflashb14_ESO wrote: »It is fine, it the utility morph of the skill. Just like crushing shock.
No one uses this morph. It is not fine.
Don't speak for others, you don't know what everybody is using.
I use it on all my stamina dd's. I often pug and in unorganised groups (pve) it's very useful to have a ranged interrupt. The utility from this morph is way more valuable imo then the higher dmg of the other morph.
Also very convenient in solo content like vMA.
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.
Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.
Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.
One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.
Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.
One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.
I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
This is why I was attempting to give venom arrow something different and rewarding when you pull it off.
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.
Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.
One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.
I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
This is why I was attempting to give venom arrow something different and rewarding when you pull it off.
Not in PvP
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.
Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.
One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.
I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
This is why I was attempting to give venom arrow something different and rewarding when you pull it off.
Not in PvP
If it was located under alliance war skills you might have a point
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.
Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.
One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.
I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
This is why I was attempting to give venom arrow something different and rewarding when you pull it off.
Not in PvP
If it was located under alliance war skills you might have a point
Fair point. Better make Aggressive Warhorn useless in PvE then.
It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
That's broken. Venom arrow sould give two separate dots; poison/disease.
Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.
Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.
One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.
I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
This is why I was attempting to give venom arrow something different and rewarding when you pull it off.
Not in PvP
If it was located under alliance war skills you might have a point
Fair point. Better make Aggressive Warhorn useless in PvE then.
I don't really follow. Why are we sabotaging war horn?
I would like it to have Defile and Lethal Arrow not, but I guess that would still mean there is ranged ability with defile on bow and people would hate it.
WrathOfInnos wrote: »The ranged interrupt can be useful, but I’d rather see it on a spammable than a DoT. An instant cast morph of snipe with reduced damage that interrupts would be better IMO.
Ragnarock41 wrote: »WrathOfInnos wrote: »The ranged interrupt can be useful, but I’d rather see it on a spammable than a DoT. An instant cast morph of snipe with reduced damage that interrupts would be better IMO.
Well lethal arrow would be perfect candidate for that. And the defile could move from lethal arrow to venom arrow, that way both poison arrow morphs serve a purpose, and we would have a viable bow spammable for non gankers.
Ragnarock41 wrote: »WrathOfInnos wrote: »The ranged interrupt can be useful, but I’d rather see it on a spammable than a DoT. An instant cast morph of snipe with reduced damage that interrupts would be better IMO.
Well lethal arrow would be perfect candidate for that. And the defile could move from lethal arrow to venom arrow, that way both poison arrow morphs serve a purpose, and we would have a viable bow spammable for non gankers.
Man if they gave venom defile...