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Any plans to make venom arrow good?

Strider__Roshin
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It's the other morph of poison injection. You know, the morph no one uses. I'm just wondering if ZOS has any intention on making this ability viable.
  • GrumpyDuckling
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    The only time I have ever thought about using this morph was in the March of Sacrifices dungeon during the Tarcyr fight. The dear runs all over the place and having a distance, immediate interrupt would help stop the lightning strikes.

    I can't think of any other time that Venom Arrow even crossed my mind.
  • Kadoin
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    The only time I have ever thought about using this morph was in the March of Sacrifices dungeon during the Tarcyr fight. The dear runs all over the place and having a distance, immediate interrupt would help stop the lightning strikes.

    I can't think of any other time that Venom Arrow even crossed my mind.

    There are many times, but you won't see people use it because interrupting is for tanks. In PvP, however....I heard deal spamming sorcs love when you use the skill on them!
  • Minno
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    Higher initial tooltip than poison injection. And execute off poison injection only happens for the dot.

    So there'sa case to be made where venom arrow is decent, if you consider it a stamina version of vamps bane that interrupts dark deals/meditates.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • rabidmyers
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    yeah id like it improved so i can use it since its purple the best color :D
    at a place nobody knows
  • Lightspeedflashb14_ESO
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    It is fine, it the utility morph of the skill. Just like crushing shock.
  • Strider__Roshin
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    It is fine, it the utility morph of the skill. Just like crushing shock.

    No one uses this morph. It is not fine.
  • raaphor
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    Daus wrote: »
    It is fine, it the utility morph of the skill. Just like crushing shock.

    No one uses this morph. It is not fine.

    Don't speak for others, you don't know what everybody is using.

    I use it on all my stamina dd's. I often pug and in unorganised groups (pve) it's very useful to have a ranged interrupt. The utility from this morph is way more valuable imo then the higher dmg of the other morph.
    Also very convenient in solo content like vMA.
    EU/PC - 9 max level characters (DC)
    NA/PC - 2 characters (AD)
  • Alucardo
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    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    raaphor wrote: »
    Daus wrote: »
    It is fine, it the utility morph of the skill. Just like crushing shock.

    No one uses this morph. It is not fine.

    Don't speak for others, you don't know what everybody is using.

    I use it on all my stamina dd's. I often pug and in unorganised groups (pve) it's very useful to have a ranged interrupt. The utility from this morph is way more valuable imo then the higher dmg of the other morph.
    Also very convenient in solo content like vMA.

    It is funny, I don't use the skill, either morph on half my Stam toons, that being my stamblade and stamsorc. I am also in testing to determine if I ought to drop the skill for shards on my stamplar, as the damage is almost the same, thanks to burning light ticks, while providing team support. My bowden uses it because there is not much else she can.
  • Zacuel
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    I use crushing shock in maelstrom. That ranged interrupt is pretty amazing there.

    So I suppose if I was running a Stam build I would at least consider running venom arrow.
  • Minno
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    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Strider__Roshin
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    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.
  • Alucardo
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    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    I wouldn't say "broken", but that value would be a little OTT I guess. Keep in mind it only procs when you interrupt someone with venom arrow, which doesn't actually happen a whole lot.
  • Alucardo
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    Daus wrote: »
    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.

    Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.
  • Strider__Roshin
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    Alucardo wrote: »
    Daus wrote: »
    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.

    Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.

    One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.
  • Alucardo
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    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.

    Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.

    One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.

    I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
    This is why I was attempting to give venom arrow something different and rewarding when you pull it off.
  • Strider__Roshin
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    Alucardo wrote: »
    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.

    Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.

    One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.

    I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
    This is why I was attempting to give venom arrow something different and rewarding when you pull it off.

    Not in PvP
  • Alucardo
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    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.

    Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.

    One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.

    I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
    This is why I was attempting to give venom arrow something different and rewarding when you pull it off.

    Not in PvP

    If it was located under alliance war skills you might have a point
  • Strider__Roshin
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    Alucardo wrote: »
    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.

    Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.

    One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.

    I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
    This is why I was attempting to give venom arrow something different and rewarding when you pull it off.

    Not in PvP

    If it was located under alliance war skills you might have a point

    Fair point. Better make Aggressive Warhorn useless in PvE then.
  • Alucardo
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    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.

    Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.

    One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.

    I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
    This is why I was attempting to give venom arrow something different and rewarding when you pull it off.

    Not in PvP

    If it was located under alliance war skills you might have a point

    Fair point. Better make Aggressive Warhorn useless in PvE then.

    I don't really follow. Why are we sabotaging war horn?
  • ChunkyCat
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    Alucardo wrote: »
    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Alucardo wrote: »
    Daus wrote: »
    Minno wrote: »
    Alucardo wrote: »
    It's actually a really useful skill, but heavily overshadowed by poison injections execution ticks. If they added another component to it, it MAY be worth using.
    Perhaps something like giving 350 weapon damage to your bow abilities for 6 seconds after interrupting a target with venom arrow, just as an example.

    That's broken. Venom arrow sould give two separate dots; poison/disease.

    Yeah adding 350 weapon damage would be pretty nonsensical. Truthfully I think just buffing the strength of the DoT would be a good route. It would make it strong against enemies that aren't in execute.

    Poison injection already has the buffed DoT option. Why have two? Also it's not 350 wd across the board - it's just to Bow abilities.

    One will be stronger against >50% health opponents, the other stronger against <50% health opponents with poison injection coming out on top for overall DPS since it lacks utility. It would be nice if venom arrow had a place in the game because currently it doesn't. The best option is always Poison Injection regardless of circumstance.

    I have a feeling people are always going to choose the < 50% option. Getting someone's health down is relatively easy. Finishing them off and keeping them low can be the tricky part.
    This is why I was attempting to give venom arrow something different and rewarding when you pull it off.

    Not in PvP

    If it was located under alliance war skills you might have a point

    Fair point. Better make Aggressive Warhorn useless in PvE then.

    I don't really follow. Why are we sabotaging war horn?

    Because people like using it. Duh.
  • SodanTok
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    I would like it to have Defile and Lethal Arrow not, but I guess that would still mean there is ranged ability with defile on bow and people would hate it.
  • Strider__Roshin
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    SodanTok wrote: »
    I would like it to have Defile and Lethal Arrow not, but I guess that would still mean there is ranged ability with defile on bow and people would hate it.

    Defile is too accessible as it is truthfully. If it were up to me I'd only have that effect available on item sets and ultimates.
  • Ragnarock41
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    Ever since they tied interrupts to CC immunity this ability lost its whole purpose I think. It was never strong to begin with but its completely meaningless now.
  • WrathOfInnos
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    The ranged interrupt can be useful, but I’d rather see it on a spammable than a DoT. An instant cast morph of snipe with reduced damage that interrupts would be better IMO.
  • Ragnarock41
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    The ranged interrupt can be useful, but I’d rather see it on a spammable than a DoT. An instant cast morph of snipe with reduced damage that interrupts would be better IMO.

    Well lethal arrow would be perfect candidate for that. And the defile could move from lethal arrow to venom arrow, that way both poison arrow morphs serve a purpose, and we would have a viable bow spammable for non gankers.
    Edited by Ragnarock41 on March 10, 2019 7:23PM
  • Strider__Roshin
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    The ranged interrupt can be useful, but I’d rather see it on a spammable than a DoT. An instant cast morph of snipe with reduced damage that interrupts would be better IMO.

    Well lethal arrow would be perfect candidate for that. And the defile could move from lethal arrow to venom arrow, that way both poison arrow morphs serve a purpose, and we would have a viable bow spammable for non gankers.

    Man if they gave venom defile...
  • Ragnarock41
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    Daus wrote: »
    The ranged interrupt can be useful, but I’d rather see it on a spammable than a DoT. An instant cast morph of snipe with reduced damage that interrupts would be better IMO.

    Well lethal arrow would be perfect candidate for that. And the defile could move from lethal arrow to venom arrow, that way both poison arrow morphs serve a purpose, and we would have a viable bow spammable for non gankers.

    Man if they gave venom defile...

    That would be a fitting buff I think. To make a choice between pseudo-execute and defile.
  • Nestor
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    I am currently skilling out a Stam Character, and I actually chose the Venom Arrow Morph. The Ranged Interrupt is too useful a skill to have. Even though Posion Infection can put out more damage, with the fights I have, they are over before the DoT really has an impact on things.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Bergzorn
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    Be careful what you ask for, Mr. Wrobel might come back to the office one day and give you a cast time on Poison Injection.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
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