You'll just end up with a bounty. As long as you don't fail ALL the objectives, you'll get a reward. If you complete them all, you get a better reward and better chance of motifs.
But they're pretty easy anyway. Just do the secondary quest first, then eliminate the main target (make sure you have a poison equipped if it calls for that) and make your way back to the beginning and out. Invisibility potions help a lot, and rapids is also good. I think they're a lot more fun than heists.
I just forego stealth content entirely. If I want to play a sneak-thief I will go play Metal Gear Solid or Thief or Dishonored or one of the other games built around it entirely, I really dislike how its implemented in ESO
I just forego stealth content entirely. If I want to play a sneak-thief I will go play Metal Gear Solid or Thief or Dishonored or one of the other games built around it entirely, I really dislike how its implemented in ESO
It seriously lacks a lure, like throwing a stone to distract a patrol.
Question about heists, if you have the blade of woe you can't even assassinate guards (well if you want to complete the timed objective)? I was surprised to see my time go down though no one was alerted from my kill.
luen79rwb17_ESO wrote: »I hate these guilds, I hate these dailies and I hate this event! Ugh! Why ZOS, why this punishment?!
Having played some of the games @josiahva refers to, it's just really hard to add good stealth mechanics to a game that wasn't built for it from the ground up. What Zenimax did with the Thieves Guild and Dark Brotherhood additions was pretty amazing considering ESO doesn't support stealth gameplay well. It's some of the more enjoyable content to me, in spite of being a pale shadow of what games like Thief, Deus Ex, or Dishonored offer.
There are two things that could really help ESO's stealth gameplay if implemented: detection levels and a cover system.
Games that are built around stealth gameplay have more sophisticated stealth levels. In ESO, it is basically all or nothing. You are either hidden or you are not. When you are spotted, it is game over for sneaking. There is no running away, going back into cover, and loosing the enemy. TG/DB added those little hiding spots to give us this function... sort of... but it isn't the same. I suspect the game engine does not allow for levels of detection because how "in combat" and "out of combat" are treated. It has to be all or nothing, and there can't be stages of AI awareness of sneaking characters or the ability to run around a corner, hide, and get that awareness back down. The best they could do was those little baskets.
Related to that, games built around stealth gameplay also use a cover system. You crouch behind one object, and can command your character to quickly duck to the next piece of cover. Combined with detection levels, a cover system allows the player to move from location to location without being spotted entirely by the enemy. Again, the hiding spots in TG/DB sort of allow for this... but not really. This is another thing that I doubt the game engine for ESO really supports.
luen79rwb17_ESO wrote: »I hate these guilds, I hate these dailies and I hate this event! Ugh! Why ZOS, why this punishment?!
luen79rwb17_ESO wrote: »I hate these guilds, I hate these dailies and I hate this event! Ugh! Why ZOS, why this punishment?!
TelvanniWizard wrote: »luen79rwb17_ESO wrote: »I hate these guilds, I hate these dailies and I hate this event! Ugh! Why ZOS, why this punishment?!
Just ignore the event. That's what I do.
I just forego stealth content entirely. If I want to play a sneak-thief I will go play Metal Gear Solid or Thief or Dishonored or one of the other games built around it entirely, I really dislike how its implemented in ESO
It seriously lacks a lure, like throwing a stone to distract a patrol.
Question about heists, if you have the blade of woe you can't even assassinate guards (well if you want to complete the timed objective)? I was surprised to see my time go down though no one was alerted from my kill.
Maybe it's to emphazise the difference between the two guilds. Thieves guild is for stealing, Dark Brotherhood for murder.
So I did them for today...and yeah, they are both garbage because of the "blue ring" guards. They couldn't make a good stealth system, so the made one that is overpowered...to balance it they made NPCs that just ignore stealth for no good reason in missions that require it.
I just forego stealth content entirely. If I want to play a sneak-thief I will go play Metal Gear Solid or Thief or Dishonored or one of the other games built around it entirely, I really dislike how its implemented in ESO
“There is no running away, going back into cover, and loosing the enemy“
Having played some of the games @josiahva refers to, it's just really hard to add good stealth mechanics to a game that wasn't built for it from the ground up. What Zenimax did with the Thieves Guild and Dark Brotherhood additions was pretty amazing considering ESO doesn't support stealth gameplay well. It's some of the more enjoyable content to me, in spite of being a pale shadow of what games like Thief, Deus Ex, or Dishonored offer.
There are two things that could really help ESO's stealth gameplay if implemented: detection levels and a cover system.
Games that are built around stealth gameplay have more sophisticated stealth levels. In ESO, it is basically all or nothing. You are either hidden or you are not. When you are spotted, it is game over for sneaking. There is no running away, going back into cover, and loosing the enemy. TG/DB added those little hiding spots to give us this function... sort of... but it isn't the same. I suspect the game engine does not allow for levels of detection because how "in combat" and "out of combat" are treated. It has to be all or nothing, and there can't be stages of AI awareness of sneaking characters or the ability to run around a corner, hide, and get that awareness back down. The best they could do was those little baskets.
Related to that, games built around stealth gameplay also use a cover system. You crouch behind one object, and can command your character to quickly duck to the next piece of cover. Combined with detection levels, a cover system allows the player to move from location to location without being spotted entirely by the enemy. Again, the hiding spots in TG/DB sort of allow for this... but not really. This is another thing that I doubt the game engine for ESO really supports.
Question about heists, if you have the blade of woe you can't even assassinate guards (well if you want to complete the timed objective)? I was surprised to see my time go down though no one was alerted from my kill.
TelvanniWizard wrote: »luen79rwb17_ESO wrote: »I hate these guilds, I hate these dailies and I hate this event! Ugh! Why ZOS, why this punishment?!
Just ignore the event. That's what I do.
I ran the Heist and Black Sacrament after a two year hiatus on the content. I didn't sneak or avoid guards or use the Blade of Woe. I killed everything in my way, killed the mini-bosses that appear for epic failure, and made sure I picked up the loot in Heist and killed the NPC with the 'Hand' icon over his head for Sacrament. Much faster than skulking about sweating over timers.
I received an Event Ticket for each quest, three motif pages, and some stuff to decon.
These DLCs are three years old. Power creep since they launched has made quest criteria and mechanics largely irrelevant if your only purpose is to earn the Tickets with minimum time and effort.