VaranisArano wrote: »So, I did the IC questline on a empty campaign during Midyear Mayhem. I was prepared to fight other players, but thanks to a little stealth, I never had to actually fight. Its a good questline, and well worth doing.
That being said, the rewards of the Imperial City - Tel Var in particular - are designed around the risk of PVP. If there is a PVE-only version of the city introduced, I don't think it should include Tel Var, Molag Bal loot, skyshards, fish, or achievements. All of those are designed to be obtained with the risk of PVP.
In short, if people want a PVE only IC to experience the questline, I'm fine with that provided that's the only thing they get out of it. Basically, give them a reward-less Story Mode for IC.
IC is just not fun. If we go geared for PvE we get ganked at every turn unless we take a zerg whenever we need some quests/skyshard/lorebook grabbed. If we go geared for PvP it takes half an hour to kill anything and we still end up having to depend on a group anyway. Plus, whichever way it goes we still lose our Tel Var.
Same goes if the place is empty. Need help killing those bosses for the achievements? Yeah good luck with that. Want to get some PvP action? There won't be any if you're there by yourself.
Remove Tel Var loss so that 'dying' doesn't actually *** people off. Reduce its droprate if that is what it takes to balance it. Gankers get their AP. PvEr carebears get less afraid of stepping foot down there. Place will likely have more people around to farm chests for motifs, farm bosses for Tel Var, do quests, fish, etc.
IC is just not fun. If we go geared for PvE we get ganked at every turn unless we take a zerg whenever we need some quests/skyshard/lorebook grabbed. If we go geared for PvP it takes half an hour to kill anything and we still end up having to depend on a group anyway. Plus, whichever way it goes we still lose our Tel Var.
Same goes if the place is empty. Need help killing those bosses for the achievements? Yeah good luck with that. Want to get some PvP action? There won't be any if you're there by yourself.
Remove Tel Var loss so that 'dying' doesn't actually *** people off. Reduce its droprate if that is what it takes to balance it. Gankers get their AP. PvEr carebears get less afraid of stepping foot down there. Place will likely have more people around to farm chests for motifs, farm bosses for Tel Var, do quests, fish, etc.