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What is the status of the game on a Mac performance-wise

zarnon_akoni
zarnon_akoni
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Hi - I stopped playing for two months hoping some performance fixes would be coming soon. I played for a couple hours saturday and sunday morning and the game was not horrible. This forum is such a quagmire of furious players (me included) and ZOS employees obfuscating over what is being done its really hard to see if I was just lucky or there have been legitimate fixes.

I saw a significant decrease in the number and duration of load screens, i was no longer attacked by "invisible" enemies that hadn't fully loaded visually but could do damage, and merchants and others in cities had much shorter delays when trying to interact with them. I did see crafting and farming was a bit wonky...the process does not finish (for example mining) or allow you to repeat (when refining) consistently. These are things that should work 100% of the time. Quitting the game is also wonky right now. It takes forever. I did a BG and it was fine for most of the time until there were too many people in too close an area firing off too many spells and then it froze for a couple seconds before catching up (obv a huge issue in BG).

If others are seeing this too then great news. If I was just playing during less busy times and it is not sustainable, where that is unfortunate. Can anyone share feedback? ZOS can you share a "state of the union" here for mac users?
  • FierceSam
    FierceSam
    ✭✭✭
    In general

    Way better and more consistent than it was in Q4 last year.

    Content is great, new dungeons are fun. When it’s working it’s a great game.

    Mac client is way more stable, but still flakey after more than 2 hours solid play, so crashes happen but much less frequently than previously

    FPS is still patchy although again it’s better than it was. However, you will still get bogged down to single digit FPS in places like Alinor. Lag and elastic banding are still issues.

    Group Finder is still not fit for purpose. Someone in your group apparently declined to fix it.

    Mac client still doesn’t quit gracefully and either black screens for an insanely long time (like HOURS) or just crashes on quitting. While not game-breaking it indicates poor programming and/or design. Force quitting (Apple-alt-esc) resolves this and generates an appropriate error report.

    ZOS’s poor communications skills re ongoing Mac development leave a lot to be desired and don’t fill anyone with confidence.

    It’s still my game of choice though.

  • Viscous119
    Viscous119
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    Performance wise...it's not good. The developers seem to be Windows people.
  • otab
    otab
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    I'd say that performance-wise, the vulkan/metal mac client is now close to what the former opengl client was. (For me, at any rate, on a 2018 MacBook Pro, but your mileage may vary).

    It's still got issues, and fps randomly will go in the toilet for short periods, most often in crowded places, but overall it's playable now.

    Stability-wise, it's a mixed bag. Extended length play sessions are a gamble; the longer you play, the more likely you're risking a crash to the desktop. I think I'd advise that before jumping into something vital, a restart might not be a bad idea.

    The long, black screen of woe on close is still present. If you leave it alone, it usually will eventually exit. The problem seems to be the client deallocating a lot of memory buffers, and it seems that the longer you've played, the longer the shutdown's deallocation will take to complete.

    Luckily, Cmd+Opt+Esc will immediately terminate the client from the black screen.
    Edited by otab on March 5, 2019 3:47PM
    I perform unspeakable acts on innocent source code.
  • LjDaBadBoy
    LjDaBadBoy
    Soul Shriven
    I've been vigorously testing the Metal client for the last week. Here are my thoughts.

    The Metal client performs well, however, Windows still provides better overall performance and stability. (I'm seeing better CPU and GPU utilization in Windows.) Additionally, the Metal client is currently missing feature parity with previous clients.

    Vertical sync, from my testing, is unstable, with and without GPUSmoothingFrames enabled. MinFrameTime doesn't work at all. (This is an absolute deal-breaker for me.) Lastly, the view distance setting appears to be much more demanding, as higher values are required to reduce object pop-in.

    There's also small, irritating bugs like crashing at startup, mouse cursor bugs (one affecting player movement), and black-screen hanging on exit. I, however, did not experience any of the mid-game crashes during longer play sessions that many players have been reporting.

  • zarnon_akoni
    zarnon_akoni
    ✭✭
    What I find interesting is that it appears at users across the board have issues. I have a late 2013 21" iMac. I'd expect I'd be pushing the limits but I also see folks with much newer macs having the same or worse issues.
  • Vivifier
    Vivifier
    on a 27" imac 2017 on 1440p I get 40-60 fps all around. the patches did work BUT there is still a lot of work to be done since alot of textures ( ground textures for example on rocky areas) are displayed as well mud. At some point some ZOS employee said they will work on problems on the game at the second half of the year to fix performance for all platforms.

    personally i feel the are working at it given they are also pushing elsweyr and ironing that so they can make IRL gold.

    I hope eventually we do get a close-to-windows experience since the clock is ticking since newer games or older are keeping up and expanding their mac os clients. At the end metal will be the thing for macs and some companies will take the time to make clients for it.

    Conclusion I have hope and patience but in a few years if something more stable comes along I ll have to rethink what I want to do with my gaming time.
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