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Seeking thoughts...

Morgha_Kul
Morgha_Kul
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So... I'm having something of a problem, and thought see if there was any advice on the forums.
I'll explain where I'm coming from, but this may take a little bit to explain.

The problem is my Sorcerors. They're almost unplayably fragile, and I can't seem to do anything about it. My point of comparison is my Templar, Stephen of Canada.

This character is a hybrid, with roughly equal points in Health, Magicka and Stamina. He's very durable, and is now capable of going into public dungeons single handed, with little difficulty. This is in part owing to his use of the Baharah's Curse light armour set, and the Thunderbug's Carapace heavy armour set.

Bahraha's Curse, found in Hew's Bane, conjures a necromantic circle under enemies that attack you (even if they don't actually HIT you) somewhat reliably. Foes standing in the circle will take around 1000 damage per second for several seconds, and you will heal for the same amount. Multiple foes can be affected by a single circle, and multiple circles can appear at once! It's very powerful when facing groups of foes.
Thunderbug's Carapace has a chance to blast nearby foes with a lightning attack in a radius around you. It does substantial damage, and actually accounts for much of my character's overall dps.

This has become my standard for gameplay, and I'm trying to get all my characters to around this level of playability. If I can go into a public dungeon on my own and be relatively sure of success, then I'll be happy.

So, I loaded up Morgha Kul, my summoner, and gave him the Bahraha's Curse set to go with his Defiler set. I know, Defiler is not ideal for Sorcerors, but Morgha Kul has been a summoner since ESIII Morrowind, and the Hunger is too cool to not summon. More, he's always worn Bonemold armour, so medium armour is in keeping with his history, and does still provide decent armour value. However, he was initially set up for damage, and all his points were in Magicka. The result was that he had very little health, which in turn meant his Daedric Shield was almost worthless. So it was that I found him VERY fragile. He took damage like crazy, and had no resources to withstand it. So I respecced his stats, and split his points between Health and Magicka. It didn't help. Bahraha's Curse can help, but he's so fragile he's dead before it has a chance to activate.

I next loaded up Oerick, my Breton storm mage. Another theme character, he's a Sorceror that does not use pets. He's ALL shock damage. Like Morgha Kul, he was built strictly for damage, using Mother's Sorrow and War Maiden. His damage wasn't all that impressive, however, and BOY was he fragile. With only 10k health, he NEEDED a decent shield to be able to survive anything, and with shields now capped at half his health, it's not even able to absorb a single attack. More, without the Twilight, there's no way for him to heal himself. So, I respecced his stats too, splitting between Health and Magicka. However, I can't really give him Bahraha's Curse, as it's not thematic. I did give him the Thunderbug Carapace jewelry, and I'm probably going to give him the helmet and leggings (for the armour value). This leaves me with Mother's Sorrow for the rest of his armour (giving him the 5 piece skill bonus and Annulment shield skill) However, he remains almost completely unable to survive anything. His shield remains little more than a sneezeguard, and his health remains frighteningly low.

This is the issue. How do I improve their survivability? They don't need to be indestructible juggernauts, but they shouldn't be getting oneshotted by every boss they meet. Ideally, they should be able to solo a Public Dungeon reliably, as my Templar can do.
As an aside, as effective as it is, I'd kind of like to swap out Bahraha's Curse from my Templar, as it's not quite in character for him to be using necromantic magic. Is there a suggestion for another set that will heal the character somewhat consistently and effectively? I may be able to use such a set for Oerick, the storm mage, as well.

Templar - Hybrid, 20M 22H 22S
Thunderbug's Carapace armour, Bahraha's Curse jewelry
Sword & Shield

Sorceror (Morgha Kul) - Summoner, 32M 32H 0S
Defiler armour, Bahraha's Curse jewelry
Destruction Staff/Two Handed Sword

Sorceror (Oerick) - Storm magic, 40M 24H 0S
Mother's Sorrow armour, Thunderbug's Carapace jewelry
Destruction Staff

This is how they're set up at present. I'll entertain any suggestions, but do still have a theme for each one that needs to be maintained.

Another consideration is Champion Points.
I'm uncertain how I should be going about spending them. Which nodes are more effective? Some boost armour rating, others add some percentage of resistance. What's an effective way to spend them? I gather NPC foes can't critically hit, are there other nodes that are exclusively PvP (I don't do PvP, so putting points in them would be a waste)?
Again, any thoughts are welcome.


Another question.
I'm trying to decide what class to make another of my characters. Based on an old D&D character, Hogun was a Fighter in that game. He was concieved as a big, brutish, unpredictable nordic berzerker, and I had been planning on recreating him here. However, I'm not sure what class to make him.
He's not likely to make use of any of his class skills (beyond the passives, though I might try to simulate his berzerker rage with class skills), and rely on his Guild, weapon and armour skills. This means I want a class that can be solid as a Fighter. Right now he's a Warden, but I'd also considered making him a Dragon Knight. What say you?
Exploring Tamriel since 1994.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Cut the hybrid stuff, all attributes into mag or Stam and use food to bring your health up. Then run power/crit surge with boundless storm/hurricane. Boom overland extra mode.
    Edited by Lightspeedflashb14_ESO on March 4, 2019 5:35AM
  • Morgha_Kul
    Morgha_Kul
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    Cut the hybrid stuff, all attributes into mag or Stam and run power/crit surge with boundless storm/hurricane. Boom overland extra mode.

    That's the way I used to do it, people all said that. What I found was my characters were incredibly flimsy and didn't do much more damage.
    With ALL points in Magicka, my Sorceror (Morgha Kul) averaged around 8000 dps. WIth HALF his points in health, half in stamina, he averages about 7600 dps. My Templar averages around 11k dps with his stats divided 20/22/22.

    My other character put all his points as you suggest, but couldn't kill anything before he was dead himself. His shield vanished instantly and half his health would be gone when anything hit him, WITH Hurricane buffing his resistance.

    My point here is that I did that, and it wasn't effective. I'm looking for something else, not to do DAMAGE (which I find adequate at that 10k level), but to improve durability. I'm at the point I might just give heavy armour to all my characters, regardless of how out of character it is.
    Exploring Tamriel since 1994.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Morgha_Kul You need to use food to bring your hp up. Either craft it yourself, provisioning is the fastest leveling skill line in the game or buy it from guild stores.

    Did you read my skill suggestions? Crit surge is a long lasting self buff that also heals you when you crit. Boundless/hurricane is a damage skill that gives you movement speed and your major resistances buffs. Using those 2 skills in tandem will keep you alive through almost anything in overland pve. Wards are not supposed to be your primary defensive tool. They are there for reactionary reasons. Something to cover you while surge heals you up.


    If you kill things before they hit you, you don't need to up your durability.
    Edited by Lightspeedflashb14_ESO on March 4, 2019 5:42AM
  • Trinity_Is_My_Name
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    I don't want to come across as mean spirited or cruel but wow.....those builds are just....wow.

    Have a look at builds and their gear and rotation. Watch some videos on how to build characters and play them in ESO.

    Here is a good place to start albeit this guy is an End Game player.

    https://alcasthq.com/

  • VaranisArano
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    Hmm. First thought, are you using a food buff? If not, it helps a lot with health and magicka pools. I like Witchmother's potent brew for magicka builds.

    2nd thought, how is your physical and spell resistance? If its really low, and you want to commit to fixing that, you might look at crafting Fortified Brass in your desired armor weight. It adds a lot of damage mitigation (the cap is around 33k at 50% mitigation) and since it's crafted you can make it in light armor if you want the LA passives + defense. You could also consider using the Lady mundus stone which increases resistances.

    3rd thought, I assume your sorcs are using Power Surge? If you are, using this proactively with AOE skills should help keep heals incoming.

    Sets:
    Templar: you might look at Briarheart or 7th Legion for sets that do good self-heals. I had good uptime with crits on my Stam Sorc so Briarheart worked well for me.

    Summoner: can you use the outfit system to make his armor look like Bonemold? Alternatively, if you want to go full hybrid, you might look at Pelinal's Aptitude or Shacklebreaker. Another summons set is Mad Tinkerer. Finally, Necropotence is a great set for pet builds.

    Storm Sorc: looks pretty good, actually. Mother's Sorrow is good for crits for power surge. Julianos is a more traditional crafted set for this build, but Thunderbug is just fun.

    Hope this helps!
    Edited by VaranisArano on March 4, 2019 6:02AM
  • Morgha_Kul
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    @Morgha_Kul You need to use food to bring your hp up. Either craft it yourself, provisioning is the fastest leveling skill line in the game or buy it from guild stores.

    Did you read my skill suggestions? Crit surge is a long lasting self buff that also heals you when you crit. Boundless/hurricane is a damage skill that gives you movement speed and your major resistances buffs. Using those 2 skills in tandem will keep you alive through almost anything in overland pve. Wards are not supposed to be your primary defensive tool. They are there for reactionary reasons. Something to cover you while surge heals you up.


    If you kill things before they hit you, you don't need to up your durability.

    I did read the skill suggestions. Critical Surge is why I took the Mother's Sorrow set, to get the critical hit rating. However, it doesn't heal anywhere near reliably enough, nor for enough. I haven't found that Hurricane provides much defense at all. As I mentioned, my goal is to be able to go into a Public Dungeon and be able to solo it reliably. Oerick, using both of those skills doesn't last even three seconds.
    I don't want to come across as mean spirited or cruel but wow.....those builds are just....wow.

    Have a look at builds and their gear and rotation. Watch some videos on how to build characters and play them in ESO.

    Here is a good place to start albeit this guy is an End Game player.

    https://alcasthq.com/

    The characters are kind of theme oriented, I'm something of a role player.

    I'm not trying to get my dps up to massive levels, because I don't want to trivialize the game. A battle that is over in 2 seconds is, to me, boring. There's no drama if there's no actual battle.
    Hmm. First thought, are you using a food buff? If not, it helps a lot with health and magicka pools. I like Witchmother's potent brew for magicka builds.

    2nd thought, how is your physical and spell resistance? If its really low, and you want to commit to fixing that, you might look at crafting Fortified Brass in your desired armor weight. It adds a lot of damage mitigation (the cap is around 33k at 50% mitigation) and since it's crafted you can make it in light armor if you want the LA passives + defense. You could also consider using the Lady mundus stone which increases resistances.

    3rd thought, I assume your sorcs are using Power Surge? If you are, using this proactively with AOE skills should help keep heals incoming.

    Sets:
    Templar: you might look at Briarheart or 7th Legion for sets that do good self-heals. I had good uptime with crits on my Stam Sorc so Briarheart worked well for me.

    Summoner: can you use the outfit system to make his armor look like Bonemold? Alternatively, if you want to go full hybrid, you might look at Pelinal's Aptitude or Shacklebreaker. Another summons set is Mad Tinkerer. Finally, Necropotence is a great set for pet builds.

    Storm Sorc: looks pretty good, actually. Julianos is a more traditional crafted set for this build, but Thunderbug is just fun.

    Hope this helps!

    I do use food, and Oerick is a Provisioner at max level, so he's usually well equipped in that regard.
    My Templar has 27668 spell resistance and 17058 physical.
    Morgha Kul has 12682 and 8249.
    Oerick has 18412 and 12750.
    The sorcerors do use Power Surge, but I don't find it helps much, either for damage or for heals.

    I'll take a look at the sets you suggest. I've tried the 7th Legion set, but find the heal is very unreliable. I've been trying the Almalexia's Mercy set, but I'm not finding it heals very much or very often. Bahraha's Curse is really hard to match in this regard. I can't craft Julianos, because I don't have Nirnhoned available. I've never even seen anything with the trait so I can research it, and I've only got the three jewelry traits (for magicka, health and stamina), because I've never seen anything with the other traits.

    The outfit system can indeed make things look like bonemold. Not exactly like in Morrowind, but similar. The point with him was to stay with the medium armour because that's what he's used since his creation... and to get that Hunger.
    Exploring Tamriel since 1994.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    . I'm something of a role player

    You need to decide what you want. Do you want to role play or not die. I tell you what. I have a mag sorc and a Stam sorc. They have appropriate gear, mundai and food and they absolutely will not die in a public dungeon unless I fall asleep. They both have less then 13k resistances. My mag sorc had less then 10k.
    .I'm not trying to get my dps up to massive levels, because I don't want to trivialize the game. A battle that is over in 2 seconds is, to me, boring. There's no drama if there's no actual battle.

    This says to me you will not listen to anything people say and you will do whatever you want anyways. So why ask for help.
    Edited by Lightspeedflashb14_ESO on March 4, 2019 6:24AM
  • Joxer61
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    https://www.xynodegaming.com/easy-mode-sorc

    this will keep you alive and is all about the lightning!!! ;)
  • Morgha_Kul
    Morgha_Kul
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    . I'm something of a role player

    You need to decide what you want. Do you want to role play or not die. I tell you what. I have a mag sorc and a Stam sorc. They have appropriate gear, mundai and food and they absolutely will not die in a public dungeon unless I fall asleep. They both have less then 13k resistances. My mag sorc had less then 10k.
    .I'm not trying to get my dps up to massive levels, because I don't want to trivialize the game. A battle that is over in 2 seconds is, to me, boring. There's no drama if there's no actual battle.

    This says to me you will not listen to anything people say and you will do whatever you want anyways. So why ask for help.

    Well... my Templar does quite well as it is, and is kind of the target for performance where my Sorcerors are concerned. The issue is that I can't seem to get them there. Most of the time when I ask about this sort of thing, people tell me how to do massive damage, but that's not what I want. I'm looking for better survivability.

    It's not that I won't listen to what people say. Quite the contrary, I look into everything suggested, but I do have certain requirements that I've imposed on the characters. I ask for help because I don't know everything, and there are sets or strategies that might help, if they can be made to fit my character concepts.
    Exploring Tamriel since 1994.
  • vesselwiththepestle
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    When you only have 10k health you are using the wrong buff food. Use blue food which adds health + your primary stat or any better food.

    Many players are using one or even two health glyphs (or tri stat glyphs) on armor. It doesn't matter if you use health glyphs on armor or if you put stat points into health, the outcome is the same. I find it easier to just put everything into the prime stat and if I need more health, I put health glyphs on armor. Some prefer to just put character points into health. It's up to you and nothing specia,, but many players are saying "OHHH NOOOO points in health" and then go for health glyphs on their armor without thinking about it.

    Glasscannon DPS builds aim for 16-17k health (including buff food). When you get to such numbers, you have a glasscannon build. If you want easy survivability, aim for 20k health. Tri-Stat-Glyphs offer the most stats, you should consider using them.

    You also can use monster sets, which have a health modifier, like Valkyn Skoria (if you use dots).

    Red CP: Ironclad, Thick Skinned, Hardy, Elemental Defender - those are your best defensive CP, you can distribute equally to make it simple; if you want some points into Quick Recovery (makes heals cast on you stronger)

    Blue CP: Focus on those, which increase the type of damage your characters does, also some points into Penetration (Piercing or Spell Erosion). Optionally some points into Blessed (makes heals you cast stronger), this isn't necessary as a DPS role in group content (it's even bad, because it means you are fullfilling your dps role worse), but it can be quite helpful as low dps solo build.

    Green CP: Tumbling + Shadow Ward, so you can block and dodge cheap, also Tenacity and then either Mooncalf or Arcanist depending on what you need (there should most green cp go into, as low dps player having good sustain is very important), Warlord, Sprinter as seems fit

    Are you using Puncturing Sweep on your templar? That one is aoe damage + self heal and thus adds lots of survivability in public dungeons. If you are using it, it might not be everything about Bahraha ;).

    Summoner: Are you using the Twilight Matriarch, the heal morph? That is a HUGE heal. I can recommend the scamp with the aoe damage, too. I'd start always with aoe damage first - elemental blockade, liquid lightning, activate scamp, finish off (execute) the remaining mobs. Try out Maw of the Infernal as monster set, it summons a daedroth and adds health. Or Shadowrend, it's a summon ability which reduces the enemy damage. Consider Mad Tinkerer instead of Defiler, it has a summon ability, too, but it's actually a magicka set. Although in my opinion every summoner should wear Necropotence, possibly instead of Bahraha. Having a huge mana pool should add more to your survival. A summoner is one of the easiest classes in terms of overland survival, so I really don't understand how you can have trouble aside from making your character intentionally bad. Maybe it would be easier to start with a strong character and trivializes the game and then make it bit by bit worse until you find the right spot?

    Storm Mage: Blockade, Liquid Lightning, heavy attacks, I don't know how any trash group in a Public Dungeon would survive that... Use Surge for the buff (it DOES help) and put Inner Light on your bars (it increases your crit even more). You should consider a burst heal though, which would be Dark Conversion. Thunderbug is not good, the proc condition isn't good, the damage isn't good. Have a look at Overwhelming Surge instead.

    Edited by vesselwiththepestle on March 4, 2019 8:04AM
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • idk
    idk
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    Morgha_Kul wrote: »
    Cut the hybrid stuff, all attributes into mag or Stam and run power/crit surge with boundless storm/hurricane. Boom overland extra mode.

    That's the way I used to do it, people all said that. What I found was my characters were incredibly flimsy and didn't do much more damage..

    Not sure why they found a Sorc "flimsy" as I have played a Sorc since the first year of this game, not my first character though.

    The only thing I can think of is they were not comfortable playing a Sorc and therefore did not avoid damage as well.
  • tsaescishoeshiner
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    Surge + boundless storm really are the key. Surge specifically excels when you have multiple DoTs on the target (since tick can proc surge), and the defense from boundless storm will reduce your damage taken by 8%, which you need for public dungeon bosses, on top of blocking & roll dodging. You need max health + magicka food, like Solitude Salmon Fillet.

    Torug's Pact is also a good option; it buffs weapon enchants. If you use an epic Infused weapon with a glyph of hardening (damage shield), you will get a 5,099 point damage shield ~every 5 seconds. You could also pair that with a restore health enchant on your other weapon to get 1.1k health back and deal 3k damage when it fires. It's also flexible, since you can re-enchant things to taste. I can make all this for you if you'd like to try :~p (PC NA @TsaesciShoeshiner - I think we're in the same guild).

    Storm Knight's Plate (from Stormhaven) offers higher health AND DPS than Thunderbug's Carapace.

    Also, I'd do some pledges (the normal non-DLC dungeons are easier than soloing world bosses and don't have to be social) and open Urgarlag's chest with undaunted keys to get Chudan or Lord Warden shoulders, which add ~3k resistances as a 1-piece set, which is an easy 4% damage mitigation.

    I love theme builds lol so I hope this helps
    Edited by tsaescishoeshiner on March 4, 2019 9:02AM
    PC-NA
    in-game: @tsaescishoeshiner
  • VaranisArano
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    Morgha_Kul wrote: »
    @Morgha_Kul You need to use food to bring your hp up. Either craft it yourself, provisioning is the fastest leveling skill line in the game or buy it from guild stores.

    Did you read my skill suggestions? Crit surge is a long lasting self buff that also heals you when you crit. Boundless/hurricane is a damage skill that gives you movement speed and your major resistances buffs. Using those 2 skills in tandem will keep you alive through almost anything in overland pve. Wards are not supposed to be your primary defensive tool. They are there for reactionary reasons. Something to cover you while surge heals you up.


    If you kill things before they hit you, you don't need to up your durability.

    I did read the skill suggestions. Critical Surge is why I took the Mother's Sorrow set, to get the critical hit rating. However, it doesn't heal anywhere near reliably enough, nor for enough. I haven't found that Hurricane provides much defense at all. As I mentioned, my goal is to be able to go into a Public Dungeon and be able to solo it reliably. Oerick, using both of those skills doesn't last even three seconds.
    I don't want to come across as mean spirited or cruel but wow.....those builds are just....wow.

    Have a look at builds and their gear and rotation. Watch some videos on how to build characters and play them in ESO.

    Here is a good place to start albeit this guy is an End Game player.

    https://alcasthq.com/

    The characters are kind of theme oriented, I'm something of a role player.

    I'm not trying to get my dps up to massive levels, because I don't want to trivialize the game. A battle that is over in 2 seconds is, to me, boring. There's no drama if there's no actual battle.
    Hmm. First thought, are you using a food buff? If not, it helps a lot with health and magicka pools. I like Witchmother's potent brew for magicka builds.

    2nd thought, how is your physical and spell resistance? If its really low, and you want to commit to fixing that, you might look at crafting Fortified Brass in your desired armor weight. It adds a lot of damage mitigation (the cap is around 33k at 50% mitigation) and since it's crafted you can make it in light armor if you want the LA passives + defense. You could also consider using the Lady mundus stone which increases resistances.

    3rd thought, I assume your sorcs are using Power Surge? If you are, using this proactively with AOE skills should help keep heals incoming.

    Sets:
    Templar: you might look at Briarheart or 7th Legion for sets that do good self-heals. I had good uptime with crits on my Stam Sorc so Briarheart worked well for me.

    Summoner: can you use the outfit system to make his armor look like Bonemold? Alternatively, if you want to go full hybrid, you might look at Pelinal's Aptitude or Shacklebreaker. Another summons set is Mad Tinkerer. Finally, Necropotence is a great set for pet builds.

    Storm Sorc: looks pretty good, actually. Julianos is a more traditional crafted set for this build, but Thunderbug is just fun.

    Hope this helps!

    I do use food, and Oerick is a Provisioner at max level, so he's usually well equipped in that regard.
    My Templar has 27668 spell resistance and 17058 physical.
    Morgha Kul has 12682 and 8249.
    Oerick has 18412 and 12750.
    The sorcerors do use Power Surge, but I don't find it helps much, either for damage or for heals.

    I'll take a look at the sets you suggest. I've tried the 7th Legion set, but find the heal is very unreliable. I've been trying the Almalexia's Mercy set, but I'm not finding it heals very much or very often. Bahraha's Curse is really hard to match in this regard. I can't craft Julianos, because I don't have Nirnhoned available. I've never even seen anything with the trait so I can research it, and I've only got the three jewelry traits (for magicka, health and stamina), because I've never seen anything with the other traits.

    The outfit system can indeed make things look like bonemold. Not exactly like in Morrowind, but similar. The point with him was to stay with the medium armour because that's what he's used since his creation... and to get that Hunger.

    Alright. Just want to go into a little more detail for a couple areas.

    Your Templar, the most survivable, has the by far the most resistances. So as you are looking at sets and CP, you might consider increasing the resistances on your sorcs. With CP, you'll want to look at which armor weight you want to wear. If you just want to test out the difference this makes before you invest in CP or gear, go try the Lady mundus stone. If you do give Fortified Brass a try, it adds 8000 physical and spell resistances, which would bring Oerick up to about the same point as your templar. Now, there are plenty of other sets that add resistances, but I've mostly steered clear of suggesting the Monster sets. If you do have access to those, they are an easy way to get resistances for only 2 gear slots.


    Julianos isn't necessary, as I just mentioned it because it is the more usual choice. But if you want to look into it - it is a 6-trait crafted set. You shouldn't need Nirnhoned, just 6 traits researched. You can buy crafted pieces of Julianos from guild stores if you want. It is not going to be a defensive set, but rather is an all-around boost to your DPS. If you really want Nirnhoned gear (its not that useful, sadly) your best bet is to buy it from guild stores to research or trade for it with other players. Its designed to be learned from other player

    Defiler's Set - you should be able to acquire this in jewelry and weapons, which would keep the Hunger summon and allow you to get the benefits of wearing light armor to boost the rest of your sorc skills - unless you want to go full hybrid. If so, I'd really suggest Pelinal's Aptitude, since you've also got that 2hander on Morgha's back bar. This set benefits from stacking Weapon Damage (its easier to acquire than spell damage), and would synergize with your medium armor while still benefiting your magicka skills.


    Tactics with Boundless Storm + Power/Crit Surge - Power Surge and Crit Surge activate whenever you have a critical hit. If you aren't getting a lot of critical hits, the heals are going to be bad. Now, increasing your critical hits isn't just about increasing the chance with sets like Mother's Sorrow, though that helps. You want to be hitting as many enemies at once as you can to get constant critical hits. So when I use Power Surge on my MagSorc, I'm using AOE damage over time skills like Wall of Elements and Liquid Lightning and Boundless Storm so that I'm hitting multiple enemies constantly. This way, even if my individual chance for a crit is so-so, I have a lot of chances because I'm hitting a lot of times.

    Essentially, on a Storm Sorc in overland PVE, I buff with Power Surge + Boundless Storm, then put Wall of Elements and Liquid Lightning down on the mob, then heavy attack with my Lightning staff for splash damage. Everything in that mob ought to be taking constant damage, and since I'm hitting a lot of times, I should be getting consistent crits. On a Summoner Pet Sorc, I do the same thing, just throwing in activating pets when I remember.

    The same applies to Briarheart. When I used it on my Stam Sorc, I was hitting mobs with Endless Hail and Hurricane + all my single target abilities, so I had something doing crits constantly for a constant source of healing from Crit Surge and good Briarheart uptime and heals. If you aren't getting a lot of crits, the uptime is going to be bad. You saw this when you tried 7th Legion - its a 10% proc chance when you take damage, so if you aren't throwing yourself into melee with lots of enemies whaling on you, it may not proc reliably compared to Bahraha's which is a 25% chance every time you deal damage. Bahraha's is super easy to proc in comparison which is why you find it so reliable.
  • FrancisCrawford
    FrancisCrawford
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    1. Not eating food -- and if you only have 10,000 health you're obviously not -- is ridiculous.

    2. Sorcerers have very strong self-healing via pets. Unfortunately, you don't want to take advantage of that.

    3. Sorcerer shields aren't as strong as they used to be, but they still exist. Do you have an RP reason not to use those?

    4. I believe in leveling magicka-based characters using one destruction and one restoration staff. But if I understand correctly, you have an RP reason not to do that either. Ohwell.

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