So... I'm having something of a problem, and thought see if there was any advice on the forums.
I'll explain where I'm coming from, but this may take a little bit to explain.
The problem is my Sorcerors. They're almost unplayably fragile, and I can't seem to do anything about it. My point of comparison is my Templar, Stephen of Canada.
This character is a hybrid, with roughly equal points in Health, Magicka and Stamina. He's very durable, and is now capable of going into public dungeons single handed, with little difficulty. This is in part owing to his use of the Baharah's Curse light armour set, and the Thunderbug's Carapace heavy armour set.
Bahraha's Curse, found in Hew's Bane, conjures a necromantic circle under enemies that attack you (even if they don't actually HIT you) somewhat reliably. Foes standing in the circle will take around 1000 damage per second for several seconds, and you will heal for the same amount. Multiple foes can be affected by a single circle, and multiple circles can appear at once! It's very powerful when facing groups of foes.
Thunderbug's Carapace has a chance to blast nearby foes with a lightning attack in a radius around you. It does substantial damage, and actually accounts for much of my character's overall dps.
This has become my standard for gameplay, and I'm trying to get all my characters to around this level of playability. If I can go into a public dungeon on my own and be relatively sure of success, then I'll be happy.
So, I loaded up Morgha Kul, my summoner, and gave him the Bahraha's Curse set to go with his Defiler set. I know, Defiler is not ideal for Sorcerors, but Morgha Kul has been a summoner since ESIII Morrowind, and the Hunger is too cool to not summon. More, he's always worn Bonemold armour, so medium armour is in keeping with his history, and does still provide decent armour value. However, he was initially set up for damage, and all his points were in Magicka. The result was that he had very little health, which in turn meant his Daedric Shield was almost worthless. So it was that I found him VERY fragile. He took damage like crazy, and had no resources to withstand it. So I respecced his stats, and split his points between Health and Magicka. It didn't help. Bahraha's Curse can help, but he's so fragile he's dead before it has a chance to activate.
I next loaded up Oerick, my Breton storm mage. Another theme character, he's a Sorceror that does not use pets. He's ALL shock damage. Like Morgha Kul, he was built strictly for damage, using Mother's Sorrow and War Maiden. His damage wasn't all that impressive, however, and BOY was he fragile. With only 10k health, he NEEDED a decent shield to be able to survive anything, and with shields now capped at half his health, it's not even able to absorb a single attack. More, without the Twilight, there's no way for him to heal himself. So, I respecced his stats too, splitting between Health and Magicka. However, I can't really give him Bahraha's Curse, as it's not thematic. I did give him the Thunderbug Carapace jewelry, and I'm probably going to give him the helmet and leggings (for the armour value). This leaves me with Mother's Sorrow for the rest of his armour (giving him the 5 piece skill bonus and Annulment shield skill) However, he remains almost completely unable to survive anything. His shield remains little more than a sneezeguard, and his health remains frighteningly low.
This is the issue. How do I improve their survivability? They don't need to be indestructible juggernauts, but they shouldn't be getting oneshotted by every boss they meet. Ideally, they should be able to solo a Public Dungeon reliably, as my Templar can do.
As an aside, as effective as it is, I'd kind of like to swap out Bahraha's Curse from my Templar, as it's not quite in character for him to be using necromantic magic. Is there a suggestion for another set that will heal the character somewhat consistently and effectively? I may be able to use such a set for Oerick, the storm mage, as well.
Templar - Hybrid, 20M 22H 22S
Thunderbug's Carapace armour, Bahraha's Curse jewelry
Sword & Shield
Sorceror (Morgha Kul) - Summoner, 32M 32H 0S
Defiler armour, Bahraha's Curse jewelry
Destruction Staff/Two Handed Sword
Sorceror (Oerick) - Storm magic, 40M 24H 0S
Mother's Sorrow armour, Thunderbug's Carapace jewelry
Destruction Staff
This is how they're set up at present. I'll entertain any suggestions, but do still have a theme for each one that needs to be maintained.
Another consideration is Champion Points.
I'm uncertain how I should be going about spending them. Which nodes are more effective? Some boost armour rating, others add some percentage of resistance. What's an effective way to spend them? I gather NPC foes can't critically hit, are there other nodes that are exclusively PvP (I don't do PvP, so putting points in them would be a waste)?
Again, any thoughts are welcome.
Another question.
I'm trying to decide what class to make another of my characters. Based on an old D&D character, Hogun was a Fighter in that game. He was concieved as a big, brutish, unpredictable nordic berzerker, and I had been planning on recreating him here. However, I'm not sure what class to make him.
He's not likely to make use of any of his class skills (beyond the passives, though I might try to simulate his berzerker rage with class skills), and rely on his Guild, weapon and armour skills. This means I want a class that can be solid as a Fighter. Right now he's a Warden, but I'd also considered making him a Dragon Knight. What say you?
Exploring Tamriel since 1994.