How many of you think sorc got nerfed in 2018/Wrathstone?
2018: the only significant nerf was the lost of our 3rd bar, but one could argue that overload was buffed. Damage shields are still strong and easy to use even with the health cap.
Wrathstone: My sorc has more health and damage. Idk about other sorcs though.
2018: the only significant nerf was the lost of our 3rd bar, but one could argue that overload was buffed. Damage shields are still strong and easy to use even with the health cap.
Wrathstone: My sorc has more health and damage. Idk about other sorcs though.
Hmm overload was buffed yet nobody uses it 🤔🤔🤔
2018: the only significant nerf was the lost of our 3rd bar, but one could argue that overload was buffed. Damage shields are still strong and easy to use even with the health cap.
Wrathstone: My sorc has more health and damage. Idk about other sorcs though.
Hmm overload was buffed yet nobody uses it 🤔🤔🤔
Seriously though... Pets got a buff. CP resource buff now affects blue food, Necropotance, Bright Throat, and Destruction Mastery.
2018: the only significant nerf was the lost of our 3rd bar, but one could argue that overload was buffed. Damage shields are still strong and easy to use even with the health cap.
Wrathstone: My sorc has more health and damage. Idk about other sorcs though.
Hmm overload was buffed yet nobody uses it 🤔🤔🤔
I've mentioned this before, but it was nerfed for those who used it and buffed for those who didn't. Overload gankers dead, stam sorc utility bar dead (new overload is completely useless for stamina builds), and sorc healer utility bar dead (imo was the main reason to play a sorc healer over any other class in PvP/PvE).
Although I still use overload in PvE (the heavy attack is useful for killing trash mobs, while still conserving just enough ult to drop an expensive ultimate on a boss), I still would rather have my 3rd bar back even if heavy attacks became crap again. Also some players use it in PvP, but I don't think it is worth slotting in PvP content when other more useful ultimates exist.
prenerfmire 2018:
offbalance:
non pet: major nerf
pet: major nerf
ssorc: no real impact, only in group environment
.Frag losing stun:
non pet: Major nerf
non pet: no impact
ssorc: no impact
nerfmire:
non pet: major nerf
pet: definite nerf just less that non pet
ssorc: nerfed
wrathstone:
non pet: no meaningful impact either way.
pet: buff
ssorc: nerf
Summary
nerfs
- offbalance
- frag
- darkdeal
- overload
- shields
- runcage ( worse than we started with so nerf)
buffs
- pets got better
BloodStorm wrote: »Pet sorcs are heavily leaned to/ supposed to be tanks which is why it's funny when you see pure magicka builds use them / especially PVP but course do what's fun if works. You gotta be able to stay alive to proc maw of infernal and all your buffs/ debuffs which means 60K health is very nice and needed in my opinion. Once everything is up you can burst most people. After playing many classes and tanks pet sorc tank is the best overall as in survivability and can still do damage with pets/ maw of infernal. After making a sorc tank my other characters are deleted / used for vampire bites . Off topic but love sorcs .