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Camouflaged Hunter

DragonMind1st
DragonMind1st
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I do personally find that only giving you Minor Berserk from a sneak crit is too situational ...would it not have been better to just have it trigger from any crit?
Unless playing character that is in sneak all the time even in combat (which to my knowledge only is possible by NB and I think one specific set as well), I don't really see it uses to be honest.
  • ESO_Nightingale
    ESO_Nightingale
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    I believe it's really bad. not many people use sneak. I'd personally rather use Evil Hunter to make my next Evil Hunter cast cost less.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Alucardo
    Alucardo
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    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    Touché.

    But honestly, I'd rather go for a bigger stealth detection. Right now the radius is too small.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    Touché.

    But honestly, I'd rather go for a bigger stealth detection. Right now the radius is too small.

    I mean, for PvP that is great. I suppose the other morph is for pve, just the cost reduction is worthless. Maybe have the cost reduction count while the skills are on your bar and have it apply to the ulti. But maybe a 80 ult dawnbreaker is too cheap.
  • Ragnarock41
    Ragnarock41
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    Touché.

    But honestly, I'd rather go for a bigger stealth detection. Right now the radius is too small.

    I mean, for PvP that is great. I suppose the other morph is for pve, just the cost reduction is worthless. Maybe have the cost reduction count while the skills are on your bar and have it apply to the ulti. But maybe a 80 ult dawnbreaker is too cheap.

    Oh trust me, if you slot this thing for detecting nightblades in sneak, you'll be spamming it A LOT.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    Touché.

    But honestly, I'd rather go for a bigger stealth detection. Right now the radius is too small.

    I mean, for PvP that is great. I suppose the other morph is for pve, just the cost reduction is worthless. Maybe have the cost reduction count while the skills are on your bar and have it apply to the ulti. But maybe a 80 ult dawnbreaker is too cheap.

    Oh trust me, if you slot this thing for detecting nightblades in sneak, you'll be spamming it A LOT.

    Of course? But what does that have to do with the skills usefulness in pve? Have camo Hunter be the same radius as radiant mage light and evil Hunter be the cost reduction was saying. Maybe a flat 5% for all your Stam skills on your bar, including dawnbreaker only or all ultimates.. Would be better then what we have now.
    Edited by Lightspeedflashb14_ESO on March 3, 2019 11:56AM
  • Ragnarock41
    Ragnarock41
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    Touché.

    But honestly, I'd rather go for a bigger stealth detection. Right now the radius is too small.

    I mean, for PvP that is great. I suppose the other morph is for pve, just the cost reduction is worthless. Maybe have the cost reduction count while the skills are on your bar and have it apply to the ulti. But maybe a 80 ult dawnbreaker is too cheap.

    Oh trust me, if you slot this thing for detecting nightblades in sneak, you'll be spamming it A LOT.

    Of course? But what does that have to do with the skills usefulness in pve? Have camo Hunter be the same radius as radiant mage light and evil Hunter be the cost reduction was saying. Maybe a flat 5% for all your Stam skills on your bar, including dawnbreaker only or all ultimates.. Would be better then what we have now.

    I think people should stop categorizing abilities as meant for PvE and PvP because there is often no clear indication for that.

    PvE mobs don't sneak around or spam cloak, so if a PvE build slots this that means there is an empty bar slot and they want to benefit from %3 weapon damage, cause well the crit you already get from PvE potions.

    I do agree on how useless this ability is for PvE, However thats not a reason to give it even more passive bonuses, because its the active part of this ability that should be improved rather than the bonuses it offers.
  • macsmooth
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    When they was proposing the Khajiit was getting 5m stealth reduction I was thinking yeah I might get use out of this skill as it’s on my bar for the savagery and damage increase but never get to use the minor berserk element of this skill and then they back tracked on the stealth reduction and then I went oh maybe some other time

    Edit
    Would love for this skill and the magicka version of this skill to be able to detect anything in PvP as it just doesn’t seem to detect anything
    Edited by macsmooth on March 3, 2019 12:11PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    Touché.

    But honestly, I'd rather go for a bigger stealth detection. Right now the radius is too small.

    I mean, for PvP that is great. I suppose the other morph is for pve, just the cost reduction is worthless. Maybe have the cost reduction count while the skills are on your bar and have it apply to the ulti. But maybe a 80 ult dawnbreaker is too cheap.

    Oh trust me, if you slot this thing for detecting nightblades in sneak, you'll be spamming it A LOT.

    Of course? But what does that have to do with the skills usefulness in pve? Have camo Hunter be the same radius as radiant mage light and evil Hunter be the cost reduction was saying. Maybe a flat 5% for all your Stam skills on your bar, including dawnbreaker only or all ultimates.. Would be better then what we have now.

    I think people should stop categorizing abilities as meant for PvE and PvP because there is often no clear indication for that.

    PvE mobs don't sneak around or spam cloak, so if a PvE build slots this that means there is an empty bar slot and they want to benefit from %3 weapon damage, cause well the crit you already get from PvE potions.

    I do agree on how useless this ability is for PvE, However thats not a reason to give it even more passive bonuses, because its the active part of this ability that should be improved rather than the bonuses it offers.

    I don't see the harm in categorizing, at least in thinking about how a skill work, pve vs PvP skills. Even in my hypothetical morph changes to this skill, you could use either of them in PvP or pve. You still would get the minor berzerk from camo after a stealth crit and when isn't cost reduction to all Stam skills useful? There would be a trade off and some obvious applications but there is enough use to both of my hypothetical morphs that it really doesn't need to be indicated.
  • Ragnarock41
    Ragnarock41
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    Touché.

    But honestly, I'd rather go for a bigger stealth detection. Right now the radius is too small.

    I mean, for PvP that is great. I suppose the other morph is for pve, just the cost reduction is worthless. Maybe have the cost reduction count while the skills are on your bar and have it apply to the ulti. But maybe a 80 ult dawnbreaker is too cheap.

    Oh trust me, if you slot this thing for detecting nightblades in sneak, you'll be spamming it A LOT.

    Of course? But what does that have to do with the skills usefulness in pve? Have camo Hunter be the same radius as radiant mage light and evil Hunter be the cost reduction was saying. Maybe a flat 5% for all your Stam skills on your bar, including dawnbreaker only or all ultimates.. Would be better then what we have now.

    I think people should stop categorizing abilities as meant for PvE and PvP because there is often no clear indication for that.

    PvE mobs don't sneak around or spam cloak, so if a PvE build slots this that means there is an empty bar slot and they want to benefit from %3 weapon damage, cause well the crit you already get from PvE potions.

    I do agree on how useless this ability is for PvE, However thats not a reason to give it even more passive bonuses, because its the active part of this ability that should be improved rather than the bonuses it offers.

    I don't see the harm in categorizing, at least in thinking about how a skill work, pve vs PvP skills. Even in my hypothetical morph changes to this skill, you could use either of them in PvP or pve. You still would get the minor berzerk from camo after a stealth crit and when isn't cost reduction to all Stam skills useful? There would be a trade off and some obvious applications but there is enough use to both of my hypothetical morphs that it really doesn't need to be indicated.

    I believe both morphs of evil hunter are already offering good passives, the active part of the skill however has too little use, for both morphs, and for both PvE and PvP. You might think detecting stealth is very useful however when you think that other AoEs like steel tornado or volatile armor etc have higher reach plus offer damage or utility, you can easily see that the ability needs a buff to its active part rather than the passives it provides.

    If we added %5 cost reduction on it, it would just end up as an ability you slot on your bar but never ever use.
    Edited by Ragnarock41 on March 3, 2019 1:15PM
  • rampant_cake
    rampant_cake
    Soul Shriven
    This ability is good for the passives, from a pve stamblade perspective. Aside from that I don’t actually find casting it useful.
  • Vajrak
    Vajrak
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    Change active: Invoke your expertise in anatomy and enemy behavior to detect weak points for 5(6,7,8) seconds, granting 833 Weapon Critical Rating
    While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.

    Evil Hunter: While active your Stamina cost abilities deal Oblivion damage

    Keen Hunter: while active, you gain Minor Berserk for 5 seconds after you deal Critical Damage, increasing your damage done by 8%


  • juhislihis19
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    Vajrak wrote: »
    Change active: Invoke your expertise in anatomy and enemy behavior to detect weak points for 5(6,7,8) seconds, granting 833 Weapon Critical Rating
    While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.

    Evil Hunter: While active your Stamina cost abilities deal Oblivion damage

    Keen Hunter: while active, you gain Minor Berserk for 5 seconds after you deal Critical Damage, increasing your damage done by 8%


    Stamina cost abilities deal oblivion damage? That's waaayyy too overpowered!
  • Onefrkncrzypope
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    Didn't it do what leeching strikes does before a rework? I can't remember. Would be nice if it was a weaker version that couldn't stack...
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Browiseth
    Browiseth
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    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    why can't everything just be good and worth something? why does there have to be useless abilities or morphs in this game? can people really be happy with so many options having no reason to exist?

    I dunno, we spend so much time comparing mag and stam when really we should be focusing on "why isn't everything in the game good?"
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Browiseth wrote: »
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    why can't everything just be good and worth something? why does there have to be useless abilities or morphs in this game? can people really be happy with so many options having no reason to exist?

    I dunno, we spend so much time comparing mag and stam when really we should be focusing on "why isn't everything in the game good?"

    because i find most "why" questions to be useless. like i could just say your "why isn't everything in the game good?" there, that it is just the way the game is. that is a perfectly acceptable answer to "why" what is more useful is "how". like how can we make this skill useful, how can we make the game more balanced. "whys" are just too easy to answer.
    Edited by Lightspeedflashb14_ESO on March 4, 2019 3:19PM
  • Browiseth
    Browiseth
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    Browiseth wrote: »
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    why can't everything just be good and worth something? why does there have to be useless abilities or morphs in this game? can people really be happy with so many options having no reason to exist?

    I dunno, we spend so much time comparing mag and stam when really we should be focusing on "why isn't everything in the game good?"

    because i find most "why" questions to be useless. like i could just say your "why isn't everything in the game good?" there, that it is just the way the game is. that is a perfectly acceptable answer to "why" what is more useful is "how". like how can we make this skill useful, how can we make the game more balanced. "whys" are just too easy to answer.

    @Lightspeedflashb14_ESO it's not my job to make this game for ZOS, why should I care about the "how"?
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Browiseth wrote: »
    Browiseth wrote: »
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    why can't everything just be good and worth something? why does there have to be useless abilities or morphs in this game? can people really be happy with so many options having no reason to exist?

    I dunno, we spend so much time comparing mag and stam when really we should be focusing on "why isn't everything in the game good?"

    because i find most "why" questions to be useless. like i could just say your "why isn't everything in the game good?" there, that it is just the way the game is. that is a perfectly acceptable answer to "why" what is more useful is "how". like how can we make this skill useful, how can we make the game more balanced. "whys" are just too easy to answer.

    @Lightspeedflashb14_ESO it's not my job to make this game for ZOS, why should I care about the "how"?

    why should you care about anything?
  • DragonMind1st
    DragonMind1st
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    Vajrak wrote: »
    Change active: Invoke your expertise in anatomy and enemy behavior to detect weak points for 5(6,7,8) seconds, granting 833 Weapon Critical Rating
    While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.

    Evil Hunter: While active your Stamina cost abilities deal Oblivion damage

    Keen Hunter: while active, you gain Minor Berserk for 5 seconds after you deal Critical Damage, increasing your damage done by 8%


    Stamina cost abilities deal oblivion damage? That's waaayyy too overpowered!

    I do like the rework Vajrak made, an upgraded version of my suggestion, though for 'Evil Hunter' I would: While active your stamina skills cost 20% less to activate. For 'Keen Hunter' I would: make the duration equal to 2 secs +3 seconds for each Fighters guild ability/skill slottet.
  • Browiseth
    Browiseth
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    Browiseth wrote: »
    Browiseth wrote: »
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    why can't everything just be good and worth something? why does there have to be useless abilities or morphs in this game? can people really be happy with so many options having no reason to exist?

    I dunno, we spend so much time comparing mag and stam when really we should be focusing on "why isn't everything in the game good?"

    because i find most "why" questions to be useless. like i could just say your "why isn't everything in the game good?" there, that it is just the way the game is. that is a perfectly acceptable answer to "why" what is more useful is "how". like how can we make this skill useful, how can we make the game more balanced. "whys" are just too easy to answer.

    @Lightspeedflashb14_ESO it's not my job to make this game for ZOS, why should I care about the "how"?

    why should you care about anything?

    @Lightspeedflashb14_ESO Caring about things is on a case-by-case basis, so I'm not sure what you're talking about here haha.

    My point is, I don't see how it's my responsibility to make ESO good game. That's kind of the responsibility of, you know...The game designers making the game? The game designers who's paycheck I'm paying for through my continued subscription? I've got my own responsibilities to worry about enough without needing to do ZOS's job for them.

    So yeah. I don't know what your point is.
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Browiseth wrote: »
    Browiseth wrote: »
    Browiseth wrote: »
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.
    Alucardo wrote: »
    OK, let's be real here. For just having this ability slotted you get Major Savagery AND an additional 3% weapon damage. Casting it can break stealth.
    I think it's fine. I don't really know anyone who actually uses this ability for the minor berserk. The benefits of slotting it are worth it alone. The ability to break cloak is a little bonus.

    And now compare it to it's mag equivalents.

    Then compare the ultimates from the skill lines. It evens out.

    I would want something Better then minor berzerk too though. Maybe 8 seconds of that for a crit while the skill is active.

    why can't everything just be good and worth something? why does there have to be useless abilities or morphs in this game? can people really be happy with so many options having no reason to exist?

    I dunno, we spend so much time comparing mag and stam when really we should be focusing on "why isn't everything in the game good?"

    because i find most "why" questions to be useless. like i could just say your "why isn't everything in the game good?" there, that it is just the way the game is. that is a perfectly acceptable answer to "why" what is more useful is "how". like how can we make this skill useful, how can we make the game more balanced. "whys" are just too easy to answer.

    @Lightspeedflashb14_ESO it's not my job to make this game for ZOS, why should I care about the "how"?

    why should you care about anything?

    @Lightspeedflashb14_ESO Caring about things is on a case-by-case basis, so I'm not sure what you're talking about here haha.

    My point is, I don't see how it's my responsibility to make ESO good game. That's kind of the responsibility of, you know...The game designers making the game? The game designers who's paycheck I'm paying for through my continued subscription? I've got my own responsibilities to worry about enough without needing to do ZOS's job for them.

    So yeah. I don't know what your point is.

    my point with that response is do show you how useless a why question is. why questions generally do not fix anything,and the generally lead to meaningless responses, like your response here.
    Edited by Lightspeedflashb14_ESO on March 5, 2019 1:07AM
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