MagDK
Seraphayel wrote: »All endgame builds are mostly DoT builds and every class has almost the same amount of DoTs available so it really doesn't matter.
As mentioned MagDK might be the one with the most DoTs but all builds consist of at least 3-4 DoTs anyway.
Stamblade with bleeds > any native dot class.
Soul19reaper wrote: »Dk both stam and mag variants
Nemesis7884 wrote: »
Soul19reaper wrote: »Dk both stam and mag variants
I might go with the stam DK. I've always been more of a melee player. The few exceptions being D3s WD, and my magplar, which I actually use in melee for sweeps.
JumpmanLane wrote: »Soul19reaper wrote: »Dk both stam and mag variants
I might go with the stam DK. I've always been more of a melee player. The few exceptions being D3s WD, and my magplar, which I actually use in melee for sweeps.
MagDk is super strong melee lol. Embers Whip Fossilize Talons. Bread and butter. With all sorts of sets to ramp that damage up. Julianos Spinners Axiom Sun on and on. Try those dots with Skoria. Try Structured Entropy (yet another dot) for Major Sorcery. It’s just super fun to play.
JumpmanLane wrote: »Soul19reaper wrote: »Dk both stam and mag variants
I might go with the stam DK. I've always been more of a melee player. The few exceptions being D3s WD, and my magplar, which I actually use in melee for sweeps.
MagDk is super strong melee lol. Embers Whip Fossilize Talons. Bread and butter. With all sorts of sets to ramp that damage up. Julianos Spinners Axiom Sun on and on. Try those dots with Skoria. Try Structured Entropy (yet another dot) for Major Sorcery. It’s just super fun to play.
By melee, I mean using melee abilities, not short ranged magic abilities. They conjure a whip of fire, but they aren't using weapons to do the largest portion of their attacks. Playing in melee range, and being a melee character are two different things.