Oreyn_Bearclaw wrote: »Your rotation is far more important.
Is there a reason you feel compelled to going stam vs. being a magicka dragonknight? Becuase it sounds like you're doing so to meet some kind of requirement, but if you can hit decent numbers it doesn't matter if you're stam or mag, and if you run in a progression trials group, true they may not want multiple magDKs but one is actually quite helpful to keep up engulfing flames and help with chains.
Also if you're against 'rotations' and they make your eye twitch AND you want to 'end game' DPS, it doesn't matter what race/class/spec you are, rotations are part of the game because math and time.
Oreyn_Bearclaw wrote: »Your rotation is far more important.
*eye twitches for a moment, but takes a deep breath and exhales* Okay.... What kind of abilities would you recommend?
Oreyn_Bearclaw wrote: »Your rotation is far more important.
*eye twitches for a moment, but takes a deep breath and exhales* Okay.... What kind of abilities would you recommend?
WrathOfInnos wrote: »Oreyn_Bearclaw wrote: »Your rotation is far more important.
*eye twitches for a moment, but takes a deep breath and exhales* Okay.... What kind of abilities would you recommend?
@Kalgert Don’t let the rotation intimidate you. Last time I played one, stamDK had one of the easiest rotations. IIRC it was basically just cast all your DoTs in order (1,2,3,4,5,swap, 1,2,3,4,5), then repeat. This included Venom Claw, Noxious Breath, Poison Injection, Endless Hail, Caltrops, Rearming Trap, Rending Slashes, Flames of Oblivion. I don’t recall the best order of these skills, or if there were any others I’m forgetting (that’s only 8 skills, so would need to fill a few seconds with either more skills or heavy attacks to avoid clipping the end of DoTs), I’m sure someone else can help with that.