https://forums.elderscrollsonline.com/en/discussion/461022/idea-level-100-as-max-level-instead-of-cp-160/p1
My other thread didnt really make clear what my main point was. English isnt my first language, forgive me if i formulate something wrong.
I didnt just want lv 100, i wanted to disconnect the normal levels from the CP-System and make only those normal levels the requirement for equipment, items, consumables and enemies. I didnt want to bind it to any specific number, lv 100 just sounded nice to my OCD.
So here ill discuss basically the same idea, but with lv 50, or really ANY normal level, instead of lv 100, so noone gets stuck at the "Lv 100 is a bad idea" part, which i agree upon now.
For most of finer details, see my other post, even if its probably not nessecary at all. I just want to write less here, and probably only need to write less too.
But for a bit of detail, here the short version: I dont like that there are so many "max levels". Lv 50 as the normal level cap. CP 160 as the equipment and enemie cap. Potions are still only for CP 150. Food ranges everywhere between Lv 1 and CP 160. Max CP to get points for is 810 atm, max CP i hear its 3600, maybe unlimited, i really dont know.
So tell me, does that sound optimal to you? Here is what i would call at least better:
Max lv 50 for everything! CP only as a Bonus-System AFTER the normal levels (like Paragon points in Diablo or something), i wont say a number here because im not informed enough on it.
I would say maybe truly unlimited, and make it scale much lower with every level spent. And by that i mean the entire system, not just specific trees or skills. For instance, when you would put points into one skill, all other skills would ALSO scale lower at that point, so you cant just softcap absolutley all passives. But again, dont take this too seriously, this scaling is just an idea i pulled out my back, it may be completley terrible, idk.
Feel free to discuss and please dont get caught in unimportant things... again...