When the heavy armor stam build meta ends.
Always ask in these threads, why are bleeds an issue and stupid high burst combos are not?
3) Players like "fast time to kill"
When the heavy armor stam build meta ends.
Among my other toons I have a bleed sorc..
Always ask in these threads, why are bleeds an issue and stupid high burst combos are not?
Damage that is done in 1-2 seconds with burst I have to stretch over 10s while you are moving and healing or being backed up, healed and cleansed by team mates and usually your'e hitting back. You have more of a chance against bleeds than being combo'd by other builds.
Templars and purge can totally negate a bleed build.
Knootewoot wrote: »I just go to Cyrodill these days to kill mudcrabs near the shoreline.
@ZOS_Gilliam @ZOS_BrianWheeler
I honestly want to know.
Here is a list of other things which we're desperately needing something done about because they've been pure cancer for years.
1) Unmitigated damage - bleeds, sloads, oblivition damage; all terrible ideas that should have never entered the game & have 0 effective counterplay, please remove them all.
You can't "nerf bleed damage" & then add or rework sets in the game that allow it to be just as powerful. At a minimum the ticks are too long, 10+ seconds? The fight will be over in less than 5!
2) Proc sets - always cancerous all the time, they were over powered when first introduced, nobody wanted them, magicka has them now & nobody still wants them; i'm magicka & i don't want to use them because it's as if I'm supporting the cancer parade. The best way to explain why this is a bad idea is because it introduces "rng" into a fight that's supposed to be about skill.
3) Poisons - again, nobody who actually fights or actually pvp's wanted them, yet for some reason they're still around. When combined with the CP tree for resource drain, it's just a whole different kind of unbalanced cancer.
4) Block, shield, cloak, & dodge roll, these things should NOT be "spammable", no player should be able to create a build where they have above 75% uptime of one of these choice "methods of mitigation" The point of these skills should be "hit it when you need it" not "spam it until you run out of ... oh wait you don't run out of resources".
Now for the fun stuff:
1) Increase the overall base damage to account for losing the "cheese damage" listed above, once those things are removed; which I"m hoping & praying for.
2) Increase movement speed, I know you just nerfed it but there was a missed opportunity for a "happy medium", go there please.
3) Shorten/rework animations - Some skills are either super buggy or they can't be animation cancelled. This negatively impacts the overall fluidity of combat.
Remember early on in the game when players had horse races in Cyrodiil? There was a bug that when you were traveling full speed on your mount, you would come to a screeching halt, because you tripped on a rock or piece of terrain. That got fixed, why haven't combat animations (which are arguably more important)?
Please consider these things.
-Kai
P.S.
1) I didn't mention lag because I wanted this to be about balance.
2) Please git rid of the idea about "reduced duration of snares" it's not an effective mechanic.
3) Players like "fast time to kill" but we don't like fighting mechanics that do not have counterplay or are overtuned/overpowered.
Chilly-McFreeze wrote: »
Basically he made an extensive nerf thread to cater to his play style. Throw in some things that will most likely give you agrees and quickly you created a "balance thread backed up by the community".
TheBonesXXX wrote: »Chilly-McFreeze wrote: »
Basically he made an extensive nerf thread to cater to his play style. Throw in some things that will most likely give you agrees and quickly you created a "balance thread backed up by the community".
Now we are getting somewhere.
People need to stop going after others playstyles, agreed.
Girl_Number8 wrote: »TheBonesXXX wrote: »Chilly-McFreeze wrote: »
Basically he made an extensive nerf thread to cater to his play style. Throw in some things that will most likely give you agrees and quickly you created a "balance thread backed up by the community".
Now we are getting somewhere.
People need to stop going after others playstyles, agreed.
They need to play more classes and learn to PvP and actually have fun over their temper tantrums because they die or can't beat another player. I find it strange, as everything else is always seemingly to blame but the players themselves, smh. You have access to everything everybody else has in the game....except their experience, skill, and ability to theory craft builds to their playstyle.
Among my other toons I have a bleed sorc..
Always ask in these threads, why are bleeds an issue and stupid high burst combos are not?
Damage that is done in 1-2 seconds with burst I have to stretch over 10s while you are moving and healing or being backed up, healed and cleansed by team mates and usually your'e hitting back. You have more of a chance against bleeds than being combo'd by other builds.
Templars and purge can totally negate a bleed build.
I agree on proc sets though... e.g watching earthgore proc is super frustrating. "Oh I did all this work, and they and their whole team survived and fully healed by pressing NO buttons".
Focusing on % damage mitigation over resists and adding multiple HOTs to your build.
@Calboy @casparian
Alot of tongue in cheek answers.
You guys do realize that virtually every Stan build is already running vigor+rally+troll king.
The notion that people don't build to counter bleeds is simply dishonest, clear and simple.
@Calboy @casparian
Alot of tongue in cheek answers.
You guys do realize that virtually every Stan build is already running vigor+rally+troll king.
The notion that people don't build to counter bleeds is simply dishonest, clear and simple.
And if you're running those three things then it's not the bleeds that are killing you. Hot's only do so much after that it's your turn to burst them down or get bursted. That's the way combat works, with or without bleeds.
@Calboy @casparian
Alot of tongue in cheek answers.
You guys do realize that virtually every Stan build is already running vigor+rally+troll king.
The notion that people don't build to counter bleeds is simply dishonest, clear and simple.
And if you're running those three things then it's not the bleeds that are killing you. Hot's only do so much after that it's your turn to burst them down or get bursted. That's the way combat works, with or without bleeds.
The argument against bleeds is that it is not only strong against heavy builds but rather all builds.
It should be rebalanced so that regular DOTs and bleeds are equally effective on medium armor. Bleeds should do more dmg to heavy armor, and regular DOTs should do more dmg to light armor builds.
That's how balance works. As of right now, light/heavy, hots/shields, bleed is just too strong against everything.
@Calboy @casparian
Alot of tongue in cheek answers.
You guys do realize that virtually every Stan build is already running vigor+rally+troll king.
The notion that people don't build to counter bleeds is simply dishonest, clear and simple.
And if you're running those three things then it's not the bleeds that are killing you. Hot's only do so much after that it's your turn to burst them down or get bursted. That's the way combat works, with or without bleeds.
The argument against bleeds is that it is not only strong against heavy builds but rather all builds.
It should be rebalanced so that regular DOTs and bleeds are equally effective on medium armor. Bleeds should do more dmg to heavy armor, and regular DOTs should do more dmg to light armor builds.
That's how balance works. As of right now, light/heavy, hots/shields, bleed is just too strong against everything.
You do realise that it's not just bleeds killing you? They are only part of the equation and an easy target. Take away bleeds and those stam players will look to mace's and swords which will just give them more burst and you'll be back here again creating another discussion to better your own play style.
Fact is, nothing should do more damage to heavy armour when compared to medium and light because... Its heavy armour.
@Calboy @casparian
Alot of tongue in cheek answers.
You guys do realize that virtually every Stan build is already running vigor+rally+troll king.
The notion that people don't build to counter bleeds is simply dishonest, clear and simple.
And if you're running those three things then it's not the bleeds that are killing you. Hot's only do so much after that it's your turn to burst them down or get bursted. That's the way combat works, with or without bleeds.
The argument against bleeds is that it is not only strong against heavy builds but rather all builds.
It should be rebalanced so that regular DOTs and bleeds are equally effective on medium armor. Bleeds should do more dmg to heavy armor, and regular DOTs should do more dmg to light armor builds.
That's how balance works. As of right now, light/heavy, hots/shields, bleed is just too strong against everything.
You do realise that it's not just bleeds killing you? They are only part of the equation and an easy target. Take away bleeds and those stam players will look to mace's and swords which will just give them more burst and you'll be back here again creating another discussion to better your own play style.
Fact is, nothing should do more damage to heavy armour when compared to medium and light because... Its heavy armour.
I'm sorry I mis-typed what I meant to say.
Bleed won't do more damage to heavy armor build, but will comparatively be more stronger than regular DOTs.
Whereas with light armor, it will be slightly worse than regular DOTs.
Sorry for the misunderstanding.