Before anyone interjects—I am aware that %-mitigation "stacks diminishingly" when calculated from a baseline of zero mitigation.
starkerealm wrote: »Before anyone interjects—I am aware that %-mitigation "stacks diminishingly" when calculated from a baseline of zero mitigation.
You tested this while naked?
You're sure this isn't a specific case anomaly, like how Akaviri Dragonguard and Powerstone result in a 27% discount, instead of 30%?
@starkerealm naked as far as the mechanic is question was concerned, yes.
@starkerealm yes, but to reiterate—nothing that had any implications for the test variable. Resistances and %-mitigation are completely separate terms within the damage equation. It's not analogous to Dragonguard/Powerstone since those two are both the same category (% ult cost redux).
In any case, I will run another test now whilst absolutely naked just to be sure, gimme a few mins.
@starkerealm yes, but to reiterate—nothing that had any implications for the test variable. Resistances and %-mitigation are completely separate terms within the damage equation.
It's not analogous to Dragonguard/Powerstone since those two are both the same category (% ult cost redux).
In any case, I will run another test now whilst absolutely naked just to be sure, gimme a few mins.
@starkerealm yes, but to reiterate—nothing that had any implications for the test variable. Resistances and %-mitigation are completely separate terms within the damage equation. It's not analogous to Dragonguard/Powerstone since those two are both the same category (% ult cost redux).
In any case, I will run another test now whilst absolutely naked just to be sure, gimme a few mins.
Numerical resistance is calculated within the same formula. No percent based mitigation in the game will give you the full value unless under special circumstances.
Now that I think about it, is the Dragonguard + Powerstone interaction even an anomaly?
0.85*0.85 = 0.7225, rounded up to .73 which is exactly a 27% cost reduction.
This is assuming the rule for ult cost reduction is typically multiplicative, though IDK if that's the case for ult cost redux specifically.
starkerealm wrote: »
Slotting 5 %-based mitigation will ALWAYS reduce your final damage taken by 5% compared to not slotting it, assuming it's computed correctly.
paulsimonps wrote: »Now lets talk numbers. The way that mitigation is calculated is as following:MITIGATION=100-(100*(1-((Resistance/660)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))*etc etc)DAMAGE TAKEN=Base Damage*(1-((Resistance/660)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))*etc etc
starkerealm wrote: »
Aaaanyway.
Tested in no-CP. Zero gear, zero resistances. Zero %-based mitigation sources aside from Spell Recharge, when procced.
466 damage before, 446 after, 4.3% reduction.
It is not calculating correctly.
Both methods of calculating resistances are equally valid.
Please re-read my post. I re-tested with zero external mitigation.
Also, you are still continuing to calculate with respect to zero mitigation, not the counterfactual. Not that it matters at this point.
Eg. When taking a 100 damage attack:
50% resistances, 0% %-based mit = 50 damage taken
+ 20% %-based mit,
50*.8 = 40 damage taken (flat 20% damage reduction relative to counterfactual)
vs.
0% resistances, 0% %-based mit = 100 damage taken
+ 20% %-based mit,
100*.8 = 80 damage taken (flat 20% damage reduction relative to counterfactual)
starkerealm wrote: »It's a controlled environment, you can eliminate unwanted variables. You can test with no mitigation of any kind.
In any case—and repeating for the third time—I REPEATED THE TEST WITH ZERO MITIGATION AND ZERO RESISTANCES—so the principle of diminishing stacking doesn't even apply anymore.
starkerealm wrote: »@Reorx_Holybeard, I wonder if this is damage type related. Some enemies are specifically flagged to bypass resistance, and of course bleed DoTs can't be mitigated at all, which could lead to odd results.
@Reorx_Holybeard
You were right! Different NPCs interact with %-mit differently!
I used minor protection as a control. In some cases, both performed correctly at 5 & 8% respectively. But against NPCs for which Spell Recharge was under-calculating, Minor Prot also under-calculated by an identical proportion!
Nice find. Looks like this is a bug with specific NPCs, not Spell Recharge.
Going to have to test this against players too. Lots of people have been complaining that damage seems way higher after the update 21 patch, and I wonder if this is related.
@Reorx_Holybeard
You were right! Different NPCs interact with %-mit differently!
I used minor protection as a control. In some cases, both performed correctly at 5 & 8% respectively. But against NPCs for which Spell Recharge was under-calculating, Minor Prot also under-calculated by an identical proportion!
Nice find. Looks like this is a bug with specific NPCs, not Spell Recharge.
Going to have to test this against players too. Lots of people have been complaining that damage seems way higher after the update 21 patch, and I wonder if this is related.
Alot of players were reporting heavy dmg, but not accounting for crits with the shadow/kitty changes. Ive found that the dmg people were taking, specifically from nightblades, were from 103% CHD modifer builds against a 3000 crit resistance value. Everyone said they were taking 10-15k incaps, and that is exactly the range of dmg incap is doing on paper with a 1.58 modifier after being reduced by 3k with 16k-18k resistance after 10k penetration.
starkerealm wrote: »@Reorx_Holybeard, I wonder if this is damage type related. Some enemies are specifically flagged to bypass resistance, and of course bleed DoTs can't be mitigated at all, which could lead to odd results.
percentage based reduces bleeds but the question is still a valid one to ask.