LeagueTroll wrote: »Siege do twice the dmg now. I am not sure coldfire with 7k a tick is good.
VaranisArano wrote: »Last time siege got a buff, that buff was eventually reverted.
What's actually changed to justify keeping this buff to siege when the last buff got reverted?
VaranisArano wrote: »Last time siege got a buff, that buff was eventually reverted.
What's actually changed to justify keeping this buff to siege when the last buff got reverted?
the implemented it the wrong way. they should have make the high hitting siege weapons cost more. this is an opportunity.
VaranisArano wrote: »VaranisArano wrote: »Last time siege got a buff, that buff was eventually reverted.
What's actually changed to justify keeping this buff to siege when the last buff got reverted?
the implemented it the wrong way. they should have make the high hitting siege weapons cost more. this is an opportunity.
Why should we do the same thing over again, expecting different results?
VaranisArano wrote: »Last time siege got a buff, that buff was eventually reverted.
What's actually changed to justify keeping this buff to siege when the last buff got reverted?
TheBonesXXX wrote: »VaranisArano wrote: »Last time siege got a buff, that buff was eventually reverted.
What's actually changed to justify keeping this buff to siege when the last buff got reverted?
Because they can make Cyrodiil and interactive and dynamic map. Siege needs to hit harder than players.
There can be many caveats to this, they can implement Siegesmithing, they can implement Cyrodiil only resource nodes that have to be found, farmed, refined, then made into Siege pieces.
They can limit the number of carried siege and add ammo/charges so theres no more infinite firing.
It opens the map up to options creates an economy for three factions in Cyrodiil. It gives avenues adding depth to the game.
It also allows people who enjoy the artillery aspect of the game to enjoy that part of the game.
Its just like sniping, it's a playstyle. To many egotistical and selfish people who only want their playstyle and class to shine while crying for nerfs for everything else.
If people enjoy broken game physics and want to use skills that are kept from other people's perceptual fields and try to pass it off as skill. Let them be legends in their own minds.
People want to bring two hundred people to a single keep, go ahead.
If people want to 1 v X, go for it.
People want to X v 1, have fun.
But if anyone dies from fall damage while doing it, next time don't play that close to the edge.
Don't fall in lava. Don't swim across Lake Rumare. Don't fall off high spots. Don't stand in fire. Don't catch high velocity missiles with face.
VaranisArano wrote: »TheBonesXXX wrote: »VaranisArano wrote: »Last time siege got a buff, that buff was eventually reverted.
What's actually changed to justify keeping this buff to siege when the last buff got reverted?
Because they can make Cyrodiil and interactive and dynamic map. Siege needs to hit harder than players.
There can be many caveats to this, they can implement Siegesmithing, they can implement Cyrodiil only resource nodes that have to be found, farmed, refined, then made into Siege pieces.
They can limit the number of carried siege and add ammo/charges so theres no more infinite firing.
It opens the map up to options creates an economy for three factions in Cyrodiil. It gives avenues adding depth to the game.
It also allows people who enjoy the artillery aspect of the game to enjoy that part of the game.
Its just like sniping, it's a playstyle. To many egotistical and selfish people who only want their playstyle and class to shine while crying for nerfs for everything else.
If people enjoy broken game physics and want to use skills that are kept from other people's perceptual fields and try to pass it off as skill. Let them be legends in their own minds.
People want to bring two hundred people to a single keep, go ahead.
If people want to 1 v X, go for it.
People want to X v 1, have fun.
But if anyone dies from fall damage while doing it, next time don't play that close to the edge.
Don't fall in lava. Don't swim across Lake Rumare. Don't fall off high spots. Don't stand in fire. Don't catch high velocity missiles with face.
Sorry. Future changes that you want but ZOS has never hinted at being a thing don't actually count as reasons why ZOS should buff siege after they reverted the previous nerf to siege.
If they do in fact add mechanics as you desire, then it would be appropriate to buff siege. Not now, when none of the mitigating mechanics you suggest are present, when siege is plentiful and ammo infinite.
TheBonesXXX wrote: »VaranisArano wrote: »TheBonesXXX wrote: »VaranisArano wrote: »Last time siege got a buff, that buff was eventually reverted.
What's actually changed to justify keeping this buff to siege when the last buff got reverted?
Because they can make Cyrodiil and interactive and dynamic map. Siege needs to hit harder than players.
There can be many caveats to this, they can implement Siegesmithing, they can implement Cyrodiil only resource nodes that have to be found, farmed, refined, then made into Siege pieces.
They can limit the number of carried siege and add ammo/charges so theres no more infinite firing.
It opens the map up to options creates an economy for three factions in Cyrodiil. It gives avenues adding depth to the game.
It also allows people who enjoy the artillery aspect of the game to enjoy that part of the game.
Its just like sniping, it's a playstyle. To many egotistical and selfish people who only want their playstyle and class to shine while crying for nerfs for everything else.
If people enjoy broken game physics and want to use skills that are kept from other people's perceptual fields and try to pass it off as skill. Let them be legends in their own minds.
People want to bring two hundred people to a single keep, go ahead.
If people want to 1 v X, go for it.
People want to X v 1, have fun.
But if anyone dies from fall damage while doing it, next time don't play that close to the edge.
Don't fall in lava. Don't swim across Lake Rumare. Don't fall off high spots. Don't stand in fire. Don't catch high velocity missiles with face.
Sorry. Future changes that you want but ZOS has never hinted at being a thing don't actually count as reasons why ZOS should buff siege after they reverted the previous nerf to siege.
If they do in fact add mechanics as you desire, then it would be appropriate to buff siege. Not now, when none of the mitigating mechanics you suggest are present, when siege is plentiful and ammo infinite.
I only gave examples in which they can expand the game.
I'm also tired of explaining the game's physics and how people's visual perception works.
Siege is fine, move.