DeadlyRecluse wrote: »Honestly for overworld content (and normal dungeons, etc.) I wouldn't bother swapping gearsets. Just pull off the healing skills and swap DPS skills on, you'll have more than enough damage to burn through everything even with "healing sets" equipped. Swapping Skoria for Earthgore wouldn't hurt, as it's only 2 inventory spots to keep full.
Keep the lightning staff, run puncturing sweeps. Through entropy on (you don't need to chug pots in overworld/normal dungeons). Entropy, blockade, sweeps-sweeps-sweeps (refreshing entropy and blockade as needed) will eat through everything in that easier content. Add in shards and vamp bane if you feel like being fancy, but it's really not needed. Ele drain on bosses if in normal dungeons/world bosses if you want to, but it's not really worth the cast in overworld, as everything will be dead before you really get anything out of it.
WrathOfInnos wrote: »I think you’re on the right track. IA + Olo would be good, or even Siroria + Olo. Keep the Lightning staff so that your Wall of Elements causes off-balance. You’ll get a significant damage increase if you make it a Maelstrom Lightning on your back bar.
For a monster set you could try Symphony of Blades. A lot of times more resources translates to more damage.
For dungeons I’ll sometimes lose the Resto staff entirely, go Inferno + Lightning and just heal with Purifying Light, Ritual of Retribution, and Breath of Life. In this case you lose combat prayer though. Any Nightblade DPS won’t notice (they already have Minor Berserk), but you may want to put on Slimecraw if you planning on dealing some damage yourself.
For 4 man content I don’t think orbs are worth it. You throw shards every 8s, so everyone gets one every 24s anyway, Orbs only bring that down to 20s (the synergy cooldown). For more damage go with Blazing Spear morph.
Radiant Oppression is a great skill to add for DPS. You could go with glory if you’re concerned about self healing while you beam, but either way your group is going to be without heals if you’re channeling.
Also, find a way to get Major Prophecy for 10% Spell Crit. This is typically gained through potions (along with Major Sorcery, because entropy is a weak skill). You could also get it by slotting Inner Light or casting Vamp Bane. It will boost your healing and damage.