For the most part issues with the pets are fixed such as the pets contributing to chain lightning on vAA. That said there are cases like the twins fight in vMoL where you have to be careful about the volitile familiar stun. It makes it harder for the group chain in the adds. This is something you can manage by ensuring that your last tic of the volitile dot doesn't proc during add spawn and that you heavy attack the correct boss while the tank is bringing it over to your group. It's not end of the world but as a tank it great I helps.
cbritomiranda wrote: »I remember the time when pet-sorc was the weakest build of Sorcerer. they got better? I think not. what happened is that all the other builds got worse
For the most part issues with the pets are fixed such as the pets contributing to chain lightning on vAA. That said there are cases like the twins fight in vMoL where you have to be careful about the volitile familiar stun. It makes it harder for the group chain in the adds. This is something you can manage by ensuring that your last tic of the volitile dot doesn't proc during add spawn and that you heavy attack the correct boss while the tank is bringing it over to your group. It's not end of the world but as a tank it great I helps.
cbritomiranda wrote: »I remember the time when pet-sorc was the weakest build of Sorcerer. they got better? I think not. what happened is that all the other builds got worse
Has nothing to do with OP's question.
Try again.
WrathOfInnos wrote: »The main thing to watch out for in HoF is pets hitting the Assembly General when he shields and goes to the middle (terminal phase). Any attacks on him at this point will reflect and kill you.
Other than that, the only thing I remember is that pets used to get stuck in traps a lot on Triplets and AG and would just be unable to attack anything. I haven’t tried this lately though.
cbritomiranda wrote: »I remember the time when pet-sorc was the weakest build of Sorcerer. they got better? I think not. what happened is that all the other builds got worse
For the most part issues with the pets are fixed such as the pets contributing to chain lightning on vAA. That said there are cases like the twins fight in vMoL where you have to be careful about the volitile familiar stun. It makes it harder for the group chain in the adds. This is something you can manage by ensuring that your last tic of the volitile dot doesn't proc during add spawn and that you heavy attack the correct boss while the tank is bringing it over to your group. It's not end of the world but as a tank it great I helps.
vMoL is a great example for another pet issue.
When going from one area to another pets become unresponsive. Going into the room to fight the Forgotten has required despawning the pet and respawning it, or it does nothing. Little things like that are an annoyance.
Moonsorrow wrote: »I remember some trials been fixed on mechanics that had troubles if summoned pets were being used. Are they all now fixed or some still have issues with pets? If so, what are the troublesome trials/encounters still left?