Hey fellas.
As you've all no doubt seen before, there have been plenty of threads on the forums that talk about adding in new weapon skill lines. Well, I figured I'd probably add in my two cents, and offer up some bare-bones ideas for some weapons. Specifically, for three lines.
"Bound Weapons": This is pretty straight forward. It's just, well, bound weapons. All that goodness of either shiny daedric, or ghostly daedric, or...well, whatever you want I suppose. The point of Bound Weapons would be to offer a melee-based magicka skill line. While such a build may seem unorthodox, believe me when I say it can be quite fun! In particular, I would say that bound weapons come in three varieties: Bound Two-Handed, Bound Dual Wield, and Bound One-Handed & Shield. Sorry bows, keeping you out of this for the "melee" feel. Bound weapons would spawn in/be created as a two-handed slot weapon similar to two-handed weapons and staves. I would say that they could be treated in a similar fashion to Destruction Staff. That is to say that each passive, and each ability, effectively has 3 versions. And each version corresponds to the overall prowess of the bound weapon. While a bound Two-Handed might excel at dealing single target damage, a bound One-Handed & Shield would be an excellent ability for tanking. And yes, in the outfit system you could likely apply a different style to each component of the weapon if it's Dual Wield or One-Handed & Shield.
"Chemist": If you've played Murkmire, you've probably come across these enemies. Chemist are alchemists who fight with blade in one hand, and compound in the other. Chemistry would likely have vials dedicated to Poison, Disease, etc. And the vials themselves would be considered off-hand weapons, similar to shields. Like destruction staff, the powers of the Chemist skill line would likely change in damage depending on the vial you use. The varieties are up to debate.
"Pugilist": If you're noticing the crafting pattern, you can guess what this is. Yes, this would be "brass knuckles" and the like, two-handed slot weapons meant for hand-to-hand combat. Attack dodging, counters, knockbacks, you name it. It could become very interesting, if given time to be thought out.
As for crafting styles, that's also easy. Bound Weapons would be made at an Enchanting station, Chemist weapons would be made at an Alchemy station, and Pugilist weapons would be made at a Jewelry station. This would also benefit each of those crafting lines, as the ability to deconstruct a wider array of items [especially intricate items] would likely allow for easier leveling of the skills.
Well that's all I got. I'm sure plenty of you can tell which one I put more thought into. Feel free to comment, discuss, and all that wondrous nonsense. Have a wonderful day.