Does everybody agree that the whole "item cp level" thing is beyond nonsense? I think, with the possible removal/rework of the champion system should also include a rework on item levels.
BTW I fully agree that the CP should be reworked.
At least make it so the highest level items are "Level 50", not "Cp160". The whole "Leveling to cp160" process is confusing and boring for new players. I've been playing since release and I got used to it but whenever I introduce one of my friends into the game and they learn about the concept of "the game only begins at cp160", they only focus on getting to that level cap and then get bored of the game because they didn't enjoy the process at all. Leveling should be done for getting extra skills and some stat bonuses, not something you should do to only begin collecting your actual gear.
If you don't remove/rework this boring level system, new players will get bored of the game. It feels like you're not playing the game at all, just grinding until 160 to actually start playing. Which is boring. It wasn't like this for me the first time I started playing because zones had level requirements, resulting in a deeper feeling of character process. Now everything scales to 160 so it's really boring to be able to kill anything but not being able to keep your items for further gameplay.
I'd say with the removal/rework of cp, item level cap should be locked at 50. The whole "160" thing is just confusion for new players and it creates an illusionary milestone to reach that point, only to find out that it was nonsense.