There’s no denying that the AOE damage meta is as out of control as it is brainless, but that’s just what it is.
Edit: I think I misunderstood what you were saying. Though I stand by my original statement, some classes are simply not as capable of delivering lots of killing blows like stamblades or magsorcs can and those class still deserve reward for assists. But that’s not to be confused with OP skills like steel tornado, permafrost etc that let you brainlessly clean up kills especially in a premade vs pugs. Magicka DKs for example it’s much harder to close the KB. If assist points weren’t there such classes would have a hard time.
The scoring is utter BS. The score sheet of my team:
Player A: 3383 K13 D9 A10
Player B: 2472 K4 D13 A15
Player C: 2450 K4 D7 A17
Me: 1850 K6 D2 A6
This was a Deathmatch and it felt great. Our team was the middle-ranked team in a fairly even match. I played a tanky stamblade brawler (yes, such as thing exists). My teammates hung back a lot. I think two were bow players and a templar was spamming shards. One of the opposing teams ran a destro ult zerg train. Others were spamming Steel Tornado. I went into the middle of the fray with my single-target NB. It felt great. I didn't hang back at all, but I had to roll / block / LoS and cloak my way out of trouble, when focused. Or so I thought.
BGs appear to reward bad gameplay. Spamming Snipe, Steel Tornado, zerging, so you get credited an Assist, if not a kill. I am also mystified by Player Bs ranking over Player C. Obviously there are objectives to account for that, but why should those exist in a Deathmatch? Utter BS.
Your response isn't particularly relevant. Perhaps you missed the fact that I was a melee (aka brawler) nightblade. I had to run into the fight and, yes, I had to drop in and out to survive, because I thought that should be part of my goal. Just to be clear, I didn't play a ganker. I had very little magicka sustain and used what little I had for Double Take as much as cloak. Shade not levelled yet. I stayed in the middle of the zerg ball as much as possible. I literally threw myself into the fight, while the others were mostly firing into it from range. You had to be there, I guess, but that's why the score felt so disappointing.Dying should absolutely not subtract points. There’s something to be said for survivability, but players who run away too quickly leaving the rest of their team in a lurch aren’t good PvPers.
No, they don't. You could have a team where everyone had very high personal score due to assists and/or healing, but the team score could be 0 if all their kills got stolen.Point 4: You can equivocate all you want about scores not mattering, only the team win, but at the end of the day the individual scores do add up to produce the team score, do they not?
Maybe. However:I think you take this too personal and way too seriously.
What is that comment about?I wouldn’t want you on my team.
brandonv516 wrote: »
Two very different builds, both effective. Assists play a huge role in both.
One is a heavy armor Magplar with primarily AoE. The other is a light armor MagNB with single target skills only.
The NB has to play much harder than the Templar in my opinion.
Sometimes I feel so useless to my team on my NB though. My Templar supports the team so much better, can take so much pressure, and still puts out easy damage that shouldn't be possible in heavy armor.
I made a thread to rail against ZOS, but that can only offend those of the forum community who enjoy BGs for what they are. For that, I apologize. If you like BG gameplay, fair enough.
Stupid though this may sound from a fairly hardcore PvPer, I do have a role-playing streak and prefer my characters to survive, rather than racking up kills and dying equally. It also seems to me that playing the odds with AOE is rewarded by the scoring system and I disagree with that. We have enough of that already with the lag in Cyrodiil.
I would prefer a scoring system that has one single objective, with everything else being ancillary. Examples of this are scoring a goal in soccer or being the last person standing in a Battle Royale mode. That there is apparently no ZOS' published information on the exact system is strange.
@wheem_ESO, I appreciate your insight for being good at BGs. Should I go back, I will keep it in mind.
NightAngel690 wrote: »Tbh, and this is coming from a fellow nb so don’t take this the wrong way, nbs don’t really belong in bgs anymore.
First off, although a stamblade hits really fn hard and a magblade has crazy burst and heals, all their abilities are single target skills.
Secondly Bgs is all about group synergy and who has the most cancer. By that I mean which team is running the most cancerous sets, spamming the most aoes and staying together the most. 9 times out of 10, these groups are going to win. This is why werewolves and pet sorcs are the new plague bgs is seeing. Even though they themselves are single target damage, they can run pets which turns your 4man pre-made group into a 12 man *** which makes it practically impossible to single a target out. It doesn’t help that these ww builds are all running 50k health....
Lastly, no cp makes it that much easier for people to cheese it. I can’t tell you how many times I’ve died to proc sets. Even though they are openly shunned in duels and open world pvp, proc sets, cancer poisons, all of that good stuff is used by everyone and anyone. There is really no sense of honour in bgs and as a result, anything is free game to use. In fact, I myself refused to use procs or poisons for the longest time until I finally gave in and joined the rabble
In short, it’s no longer about personal skill and more about cheesing it together
The scoring is utter BS. The score sheet of my team:
Player A: 3383 K13 D9 A10
Player B: 2472 K4 D13 A15
Player C: 2450 K4 D7 A17
Me: 1850 K6 D2 A6
This was a Deathmatch and it felt great. Our team was the middle-ranked team in a fairly even match. I played a tanky stamblade brawler (yes, such as thing exists). My teammates hung back a lot. I think two were bow players and a templar was spamming shards. One of the opposing teams ran a destro ult zerg train. Others were spamming Steel Tornado. I went into the middle of the fray with my single-target NB. It felt great. I didn't hang back at all, but I had to roll / block / LoS and cloak my way out of trouble, when focused. Or so I thought.
BGs appear to reward bad gameplay. Spamming Snipe, Steel Tornado, zerging, so you get credited an Assist, if not a kill. I am also mystified by Player Bs ranking over Player C. Obviously there are objectives to account for that, but why should those exist in a Deathmatch? Utter BS.
NordSwordnBoard wrote: »Do they have K:D ratio medals? Start with a small one for 2:1, and increase with the ratio. Paragon is a title based on this principle, it must mean something.