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In Cyrodiil in particular (but I've also seen it outside the pvp zone), small ledges cannot be walked across anymore. To get over these ledges, you must jump. @ZOS_GinaBruno
This is actually a much bigger problem than it might seem at first. If there is no fight there, it doesn't matter much, but if you are in a heated fight, it can get you killed pretty fast if you don't jump when you shouldn't have to in the first place.
No wonder I noticed my character was getting "stuck" everywhere, I thought it was just me not paying attention. This seems to happen in small rock and other very small terrain formations and it didn't seem to happen so often before.
This happens because how the game is built in 3d polygons, under the graphic aesthetic layer: if you seen a graphic failure you will understand the mechanics of moving. What happens really is that the chars just slide over the surfaces of those polygons, ramps are build to simulate stair because the chars feet never leave the surfaces. Badly build ramps lead to this error since the chars doesn't walk like a human, the chars just slides around over surface without leaving them... These errors happen a bit everywhere in Tamriel, very noticeable in some wayshrines.
Edited by redlink1979 on March 4, 2019 11:21AM
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Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
This happens around like 50% of Wayshrines in the game and in every town that has cobbled curbs. I can think of a dozen spots in Vulkhel Guard alone that've been like this forever.
I wonder if something changed with the Foot Inverse Kinematics. I did notice that my character's feet have been sunk into the ground more than usual in a lot of places.
Sounds like ones they know about rather than a global fix. Could use a fo over on terrain navigation in general. Some of the resources have railroad ties that look like they are meant to be steps yet you cant walk over them.
And why are there railroad ties all over the place? Sometimes just in piles. Was there supposed to be mine cars to and from resources to keeps?
Sounds like ones they know about rather than a global fix.
Considering how all over the place this bug was (last week I stumbled upon it outside keep as well on some stairs, don't remember where exactly), "Fixed some instances" doesn't sound convincing, something must've changed globally.
As of 4.3.6, I'm still hitting stop-steps at Ash (west wall, I think).
EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer The offspring of the root of all evil in ESO by DeanTheCat Why ESO needs a monthly subscription When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future. ― Richard A. Bartle Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal. ― lordrichter ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it. ― Santie Claws
Sounds like ones they know about rather than a global fix.
This is what I'm noticing as my character is stopped by all sorts of places that I never had to jump up before, including some overland areas and stuff I've built in my houses.
So it feels like they caused this problem by globally lowering player's Z-step height (how high of an increase in elevation a character can traverse without jumping), but they are only solving the problem by patching over the a few of the individual locations reported.
This falls quite a bit short of a global fix, which would require them to return a player's Z-step height back to what it used to be.
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No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features" https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared. https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s. https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined. https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
As of 4.3.6, I'm still hitting stop-steps at Ash (west wall, I think).
Update on this. This night I ran circles around outer keep walls, including Glademist, Aleswell, Ash, Roebeck, Brindle; and haven't got stuck once. I'm starting to wonder whether it may be affected by combat weariness and/or keep level, or the fact that I lost patience and ran most of the time with Rapids + Hurricane.
However, I got the impression that walking up some of those steps is much less smooth than others. For example Ash north wall (especially the middle raised section right behind the inner keep), or Brindle east wall (between main gate tower and farm-side tower), my character weirdly "dub-steps" when walking up without speed buffs.
While checking the structures I noticed more oddities.
As far as I remember, you had to jump in order to get on this ledge, now you can just walk up (intended?):
and also here, which seems unintended (couldn't do it on the opposite side):
unfortunatelly this well-known step is still a no-go, despite the fact it's the same height as 90 degrees left that can be walked up:
On outer walls I found I could walk through this railing:
And here another strange spot, largely irrelevant as far as gameplay goes:
what caught my attention there was that when I jumped on the flat square column at the top of the stairs, and then walked on the tiny wall, sometimes I got stuck before the small capped column; and when I got stuck, just turning a few pixels left or right would allow me to walk over it. It essentially has a narrow angle from which it won't let me pass, making me wonder why, and whether other places could have similar issue.
EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer The offspring of the root of all evil in ESO by DeanTheCat Why ESO needs a monthly subscription When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future. ― Richard A. Bartle Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal. ― lordrichter ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it. ― Santie Claws