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Small Ledges are broken

fullheartcontainer
fullheartcontainer
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In Cyrodiil in particular (but I've also seen it outside the pvp zone), small ledges cannot be walked across anymore. To get over these ledges, you must jump. @ZOS_GinaBruno

Glade east wall:




Glade west wall



Rayles south wall


Rayles north wall


Ash west wall


Ash east wall


Ales east wall


Ales west wall


Dragonclaw east wall


Dragonclaw west wall
  • MrGarlic
    MrGarlic
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    Wow, just wow.

    Awesome video collection BTW. Nice work.
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  • Jolipinator
    Jolipinator
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    I thought I had enough reasons to not play PVP.
    PS5 EU.
  • thetookybird
    thetookybird
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    Well, this is a big oops. I can only imagine how many people get traffic jammed on one of these during an intense siege.

    Also, nice Saber costuming :P
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  • Mr_Walker
    Mr_Walker
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    They're not ledges, they're steps, so you should be able to walk up them.

    Also, you've misunderstood, this is planned, it's part of the snare/root meta, where even keeps/castles/forts run CC on you. :disappointed:
    Edited by Mr_Walker on February 26, 2019 1:11AM
  • Cavedog
    Cavedog
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    This is actually a much bigger problem than it might seem at first. If there is no fight there, it doesn't matter much, but if you are in a heated fight, it can get you killed pretty fast if you don't jump when you shouldn't have to in the first place.
    Edited by Cavedog on March 4, 2019 10:45AM
  • LiraTaurwen
    LiraTaurwen
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    No wonder I noticed my character was getting "stuck" everywhere, I thought it was just me not paying attention. This seems to happen in small rock and other very small terrain formations and it didn't seem to happen so often before.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    I encountered it yesterday as well.
  • idk
    idk
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    OMG, lol. Have avoided Cyrodiil with reports of the other issues, but this is just funny.

    We received the major in combat bug last year and I guess this is our surprise for this year.

    The interesting question would be, can a range attack cross that platform.
    Edited by idk on March 4, 2019 11:00AM
  • redlink1979
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    This happens because how the game is built in 3d polygons, under the graphic aesthetic layer: if you seen a graphic failure you will understand the mechanics of moving. What happens really is that the chars just slide over the surfaces of those polygons, ramps are build to simulate stair because the chars feet never leave the surfaces. Badly build ramps lead to this error since the chars doesn't walk like a human, the chars just slides around over surface without leaving them... These errors happen a bit everywhere in Tamriel, very noticeable in some wayshrines.
    Edited by redlink1979 on March 4, 2019 11:21AM
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  • Feanor
    Feanor
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    4.3.6 fixes it apparently according to the notes.
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  • Ri_Khan
    Ri_Khan
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    This happens around like 50% of Wayshrines in the game and in every town that has cobbled curbs. I can think of a dozen spots in Vulkhel Guard alone that've been like this forever.

    I wonder if something changed with the Foot Inverse Kinematics. I did notice that my character's feet have been sunk into the ground more than usual in a lot of places.
  • technohic
    technohic
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    Feanor wrote: »
    4.3.6 fixes it apparently according to the notes.

    Sounds like ones they know about rather than a global fix. Could use a fo over on terrain navigation in general. Some of the resources have railroad ties that look like they are meant to be steps yet you cant walk over them.

    And why are there railroad ties all over the place? Sometimes just in piles. Was there supposed to be mine cars to and from resources to keeps?
  • Merlight
    Merlight
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    technohic wrote: »
    Feanor wrote: »
    4.3.6 fixes it apparently according to the notes.

    Sounds like ones they know about rather than a global fix.

    Considering how all over the place this bug was (last week I stumbled upon it outside keep as well on some stairs, don't remember where exactly), "Fixed some instances" doesn't sound convincing, something must've changed globally.

    As of 4.3.6, I'm still hitting stop-steps at Ash (west wall, I think).
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  • Ertosi
    Ertosi
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    technohic wrote: »
    Feanor wrote: »
    4.3.6 fixes it apparently according to the notes.

    Sounds like ones they know about rather than a global fix.

    This is what I'm noticing as my character is stopped by all sorts of places that I never had to jump up before, including some overland areas and stuff I've built in my houses.

    So it feels like they caused this problem by globally lowering player's Z-step height (how high of an increase in elevation a character can traverse without jumping), but they are only solving the problem by patching over the a few of the individual locations reported.

    This falls quite a bit short of a global fix, which would require them to return a player's Z-step height back to what it used to be.
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  • Merlight
    Merlight
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    Merlight wrote: »
    As of 4.3.6, I'm still hitting stop-steps at Ash (west wall, I think).

    Update on this. This night I ran circles around outer keep walls, including Glademist, Aleswell, Ash, Roebeck, Brindle; and haven't got stuck once. I'm starting to wonder whether it may be affected by combat weariness and/or keep level, or the fact that I lost patience and ran most of the time with Rapids + Hurricane.

    However, I got the impression that walking up some of those steps is much less smooth than others. For example Ash north wall (especially the middle raised section right behind the inner keep), or Brindle east wall (between main gate tower and farm-side tower), my character weirdly "dub-steps" when walking up without speed buffs.

    While checking the structures I noticed more oddities.

    As far as I remember, you had to jump in order to get on this ledge, now you can just walk up (intended?):
    inner1.jpg inner2.jpg

    and also here, which seems unintended (couldn't do it on the opposite side):
    inner4.jpg

    unfortunatelly this well-known step is still a no-go, despite the fact it's the same height as 90 degrees left that can be walked up:
    inner3.jpg

    On outer walls I found I could walk through this railing:
    outer1.jpg outer2.jpg

    And here another strange spot, largely irrelevant as far as gameplay goes:
    outer3.jpg
    what caught my attention there was that when I jumped on the flat square column at the top of the stairs, and then walked on the tiny wall, sometimes I got stuck before the small capped column; and when I got stuck, just turning a few pixels left or right would allow me to walk over it. It essentially has a narrow angle from which it won't let me pass, making me wonder why, and whether other places could have similar issue.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • fullheartcontainer
    fullheartcontainer
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    Merlight wrote: »
    unfortunatelly this well-known step is still a no-go, despite the fact it's the same height as 90 degrees left that can be walked up:
    inner3.jpg

    This one in particular has been frustrating me far more than it probably should
  • MaxJrFTW
    MaxJrFTW
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    This happens everywhere, not just Cyrodiil.
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