One_ofMany wrote: »I'm having a difficult time in Random Dungeon PUGs getting people to understand my heals are AOE. Is there anything I can do to have more range?
One_ofMany wrote: »I'm having a difficult time in Random Dungeon PUGs getting people to understand my heals are AOE. Is there anything I can do to have more range?
. I know that Wardens have a killer healing toolkit on their innate skill lines.
. Templars also have a pretty great innate healing skill like
Lightspeedflashb14_ESO wrote: ». I know that Wardens have a killer healing toolkit on their innate skill lines.
Could not disagree more. I made a list going through the wardens healing tree a while ago, it still applys, as all the skills are basically the same, from a tank/healers prospective. Seen here-
lets go over the healing line with an eye for tank or healer use.
Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn.
in conclusion, maybe one skill from this line is useful to me as a tank, the rest fall short. even on my full time healer, i only use one of them and that is not even for the heal itself, it is for the buff it provides my team. i have healed and tanked all the four man dungoens in the game on my warden as a tank and healer and beat them as a dps on my bow/bow stamden, you are greatly exaggerating the usefulness of the skill in this line.
Long story short, I basically run one skill from this skill line, for the minor buffs, my front bar on my warden looks like this-
Inner light, ward Ally, netch, healing springs, combat prayer, ulti northern storm.. Templars also have a pretty great innate healing skill like
Templars healing skill line is only marginally better.
Rushed ceremony is considered the bread and butter heal of temps, though if you need to use this more then once or twice a dungeon, your team is bad or you are a bad healer. The morph Breath of life has been nerfed over and over. The secondary heal now is like 3k on my temp. Hardly worth anything and I actually swapped morphs to honor the dead, it gives a 15% reduction in cost, immediately and then 45% more of the cost if you wait, if you hit someone under 75%, which is the only time you ought to use this skill. On my temp this is like 500 magic back on use and 1500 over the next 6 seconds. Much more useful to me then a small secondary heal. I pretty much only use this skill on the tank. If I have to spam it, the run is probably doomed anyways.
Healing ritual is has a base cost is 7.3 magic, almost double any other single healing skill in the game. Heals in a 10 meter range but boy, you can heal the crap out of everyone in that range. The skill is as strong as breath but can hit 6 people, if stacked properly. The morphs are kinda worthless, one gives a small burst heal, half the main heal, but it can hit anyone in a 28 meter range, the other gives everyone you hit with it minor expedition, 10% movement speed. Never really used this heal. Honor the dead is cheaper and you never really need to burst heal a group if you know how to play.
Restoring aura and the morph radiant aura are skills that are simply out classed by eledrain. Eledrain is free and lasts 30% longer, yes restoring aura is AOE but minor magic steal does not stack and with eledrain you get major breach. Repentance on the other hand, is not really a healers skill.
Cleansing ritual is probably my favorite healing skill in this tree, huge aoe heal over time. This gives you minor mending while you stand in it, 8% more healing for all your skills. The biggest problem is that it ticks every 2 seconds, so a 12 second skill is 7 ticks of healing. Other AOE heals in the game tick every second. This matter more when SPC was the only way to get major courage but it is still something to be aware of. The morphs pretty much make you choose between a longer heal, 12 to 24 seconds, so 13 ticks of heals or doing damage over time as well. I never like the damage morph, the ticks at the same speed of healing, so you only get 7 ticks of damage. Hardly worth it. Mobs are also snared in your aoe.
Rune focus is the Templars major resistance buff skill. Recently changed to stick to you, in trading a shorter duration. It is much better the way it is now. The morphs are choosing between more magic regen or Stam regen, 480 to be exact. I only use this skill in trials, as channeled focus, as then is when you have less time to do resto heavys, which you ought to be doing as much as you can, since major mending.
Rite of passage falls prey to the same thing secluded Grove does, you just do not need that much healing, if you know what you are doing. You ought to be using warhorn.
At the end of the day, only 2 skills from this line are on my bar most of the time, honor the dead and extended ritual. The former is hardly used and the later is mainly for the minor mending buff. You ought to have combat prayer on your bar and healing springs/mutegen. These skills are basically all the heals you need.
Lightspeedflashb14_ESO wrote: ». I know that Wardens have a killer healing toolkit on their innate skill lines.
Could not disagree more. I made a list going through the wardens healing tree a while ago, it still applys, as all the skills are basically the same, from a tank/healers prospective. Seen here-
lets go over the healing line with an eye for tank or healer use.
Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds.
Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.
Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time.
Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.
Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank.
Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn.
in conclusion, maybe one skill from this line is useful to me as a tank, the rest fall short. even on my full time healer, i only use one of them and that is not even for the heal itself, it is for the buff it provides my team. i have healed and tanked all the four man dungoens in the game on my warden as a tank and healer and beat them as a dps on my bow/bow stamden, you are greatly exaggerating the usefulness of the skill in this line.
Long story short, I basically run one skill from this skill line, for the minor buffs, my front bar on my warden looks like this-
Inner light, ward Ally, netch, healing springs, combat prayer, ulti northern storm.
. I don't like arguing when I know that the other person probably has a much deeper list of difficult accomplishments in game but I'm going to do it anyways.
. Enchanted growth I agree is too expensive for what it does. I use it on my destro bar to keep regen buffs up and as an emergency if I'm on that bar at a bad moment.
.Budding seed, however, I really like as an AOE heal. It's really cheap (2188 on my Altmer, presumably less on a Breton), and is a huge heal with a synergy, and I think efficiency wise it competes with Healing Springs in high damage phases, and can trigger major mending. Usually I place it, do something else for 6 sec, then replace it. I'll only double cast if I think a real burst is needed. Maybe it's a matter of being used to the timing and style of it?
. Vines- agreed that Leeching vines is the way to go for a tank (and yes, I think altar is probably a good (better?) alternative there). Living Trellis is a pretty solid heal for keeping a single target up and going when on a healer.
.Lotus flower: I do keep up lights and heavies on both healer and tank (tank to keep enchants procced and heavies for stamina, although not when I need to block for a more extended stretch). It feels like just free heals for maintaining the buff, although I see the point you're making about inner light.
For resto skills; I usually slot combat prayer, not so much springs, and I could run mutagen (sometimes) but usually will run energy orbs instead.