What classes/build offer easy rotations and less thinking? - Someone with a comprehension Disability

Kane_Hart
Kane_Hart
✭✭✭
A friend of mine she has comprehension issues at times. She loved playing Diablo a lot especially Melee like Barbarian / Crusader.

She is looking for a Melee class where she can kind of go in kick butt and move onto the next target without too much over complicated rotations. From my understanding 123 123 123 in a sort of manor. Nothing where you have to buff up and do step 1-2 4-6 then 3 etc in a certain order before the bell rings lol.

Clearly Diablo much much easier game but she like to give this game a try. I sadly don't know much of the game myself to give her the best insight. I myself am considering Stamina Sorc but as far as I know that takes more effort.

Not sure if there is a melee class that kind of can tank and spank but not have to tank nor have to spend too long killing the target. Something she can easily solo not worry about healing herself or dying a lot by if she misses a few steps.
PC - NA - @Kane_Hart
Youtube Let's Play Series 2019
Stamina Sorcerer
  • RogueShark
    RogueShark
    ✭✭✭✭✭
    Werewolf, if she would be into that, is incredibly simple DPS. It literally just comes down to light attacking. You can use one ability to heal, a claw 'cone' type attack to apply a dot (and heal with a morph) but you're basically just light attacking and maybe using Hircine's Rage to buff (if you choose the morph) or howl of despair to give a synergy. Even has a pounce to leap from one target to the next and get into the fight that much quicker.
    Very simple.
    PC NA
    Will heal DPS for memes.
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    RogueShark wrote: »
    Werewolf, if she would be into that, is incredibly simple DPS. It literally just comes down to light attacking. You can use one ability to heal, a claw 'cone' type attack to apply a dot (and heal with a morph) but you're basically just light attacking and maybe using Hircine's Rage to buff (if you choose the morph) or howl of despair to give a synergy. Even has a pounce to leap from one target to the next and get into the fight that much quicker.
    Very simple.

    Yep. Buy some placeholder sets, farm some relequen/blood moon, spam left click and profit
    2013

    rip decibel
  • Kane_Hart
    Kane_Hart
    ✭✭✭
    Interesting. I think she would enjoy that. What base class would that be or would it even matter? If she does not want to be a warewolf for a while can she learn to play the other class or does it kind of brick it?

    PC - NA - @Kane_Hart
    Youtube Let's Play Series 2019
    Stamina Sorcerer
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    The easiest mage is MagDK and they actually melee. You run around being a pyromancer it's really cool.
    You can move your elemental blockade to your front bar and it makes your rotation really easy.

    Front: elemental blockade (8s), Engulfing flames (10s), Burning embers (12s), Moltern Whip (spam), inner light (buff), meteor (buff)
    Back: Eruption (17s), Flames of oblivion (15s), Beast trap (60s), Volatile Armor (20s), inner light (buff), Dragonknight Standard (25s).

    Basically, you swap run through the front bar twice before swapping to your back bar.

    Beast trap is the only strange one but it's a stamina ability so it doesn't matter if you over cast it.
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    Magical Templar
    Generally for overland content it is really easy. If only wanting to use 3 skills go with
    1. Under Aedric Spear Skills - Puncturing sweeps morph to biting jabs. It heals you are well as being melee.
    2. Under Dawn's Wrath Skills Sun fire to reflective light, does good damage and hits up to three targets.
    3. Under Destruction Staff Skills Wall of elements to Elemental blockade.

    Rotation start with Reflective light then wall of elements then biting jabs until dead.

    Crafted sets that are good is Law of Julianos Set and Armor of the Seducer. Go 5 light 1 medium and 1 heavy.

  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    RogueShark wrote: »
    Werewolf, if she would be into that, is incredibly simple DPS. It literally just comes down to light attacking. You can use one ability to heal, a claw 'cone' type attack to apply a dot (and heal with a morph) but you're basically just light attacking and maybe using Hircine's Rage to buff (if you choose the morph) or howl of despair to give a synergy. Even has a pounce to leap from one target to the next and get into the fight that much quicker.
    Very simple.

    You are right , when WW form is active .

    But WW build gears , CP are not really helpful in human form , so I would not recommend to new player , she doesn't even knows how to keep WW form constantly .

    She should learn this game step by step .

    I would recommend stamDK , rotation is pretty similar what Narvuntien said but different skills .

    Front bar : Heavy rotation
    Back bar : Light rotation

  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    Hotdog_23 wrote: »
    Magical Templar
    Generally for overland content it is really easy. If only wanting to use 3 skills go with
    1. Under Aedric Spear Skills - Puncturing sweeps morph to biting jabs. It heals you are well as being melee.
    2. Under Dawn's Wrath Skills Sun fire to reflective light, does good damage and hits up to three targets.
    3. Under Destruction Staff Skills Wall of elements to Elemental blockade.

    Rotation start with Reflective light then wall of elements then biting jabs until dead.

    Crafted sets that are good is Law of Julianos Set and Armor of the Seducer. Go 5 light 1 medium and 1 heavy.

    My thoughts start:
    • I agree with the templar suggestion. Melee-range magicka is simpler than true physical-weapon melee in this game.
    • I'd add Honor the Dead as a reactive heal.
    • Ideas like 5/1/1, Relenquen, etc. assume much more elaborate scenarios than the player in question will ever engage in. E.g., what player who does overland content only will ever get Undaunted rank high enough to benefit from 5/1/1?
    • The two problems with werewolf are that you're not always in werewolf form, so there's a whole other build, and the mechanism whereby you feed so that you can stay in werewolf form.
    Edited by FrancisCrawford on February 25, 2019 7:45AM
  • commdt
    commdt
    ✭✭✭✭
    Without a doubt, stamina DK is the most simple. 1,2,3,4,5,swap,1,2,3,4,5. And it has better range also! (8 meters instead of 5 meters for other stamina classes). Far from best DD out there, but it will work
    You can go for werewolf also for some decent DPS with a single button, but then youll have to deal with mockery and generally not every group will accept werewolf
    Edited by commdt on February 25, 2019 7:50AM
    Rawr
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    What is her goal? What does she want to do in the game? Anything except normal overland quests pretty much requires a rotation and keeping buffs up. Even normal dungeons.

    My votes would be for a pet magicka sorc build which can be done with one bar, a heavy armor Magicka Templar might be an option. For overland quests any stamina spec in heavy armor with steel tornado can pretty much mow down mobs. I think pet sorc is your best bet though. Use a lightning destro staff with wall of elements, liquid lightning then critical surge, hardened ward and a healing matriarch. Use the destro ult. The lightning heavy attack is AOE, so basically you can just lay down wall of elements and liquid lighting and then heavy attack. Crit Surge will heal you on crits and your pet will do damage and heal as well. You probably won’t even need a shield for overland stuff once you level a bit and get the hang of it. Julianos 5pc, 5 pc shacklebrealer, blue jewelry is easy to come by and then a willpower destro staff.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    If she really does want to play a wielder of stamina melee weapons, either purely or as the build for non-werewolf time, I'd recommend the Warden class. Reasons include:
    • To get a good stamina-based heal, it's usually necesary to go to PvP and unlock the Vigor skill. Warden, however, has alternatives.
    • The warden bear is an easy ultimate skill to use.
    • The warden bird gives a ranged damage skill without making it necessary to equip a bow.

    Dual-wield is the natural choice as the stamina weapon, with the morphs for the first two skills in her case being the ones that do some healing. But what I'd really recommend is two-handed, even though it's inferior from any optimization standpoint, because I suspect she'd find it more fun.
  • Drierm
    Drierm
    Soul Shriven
    Stamina templar.

    It has a lot of raw dps with minimal rotation required.

    However, you will need to farm cyrodiil for her or help her farm cyrodiil for vigor.


    Otherwise? Stamina warden is easy to get into, from what I hear.

    EDIT: Additionally, I have two stamina warden builds. One which is a variation of a blazing shield build, with over the armor cap, about 40k hp, decent resource recovery, decent healing, a damage shield and a weapon damage of a bit over 3k with a little under 3k critical resist and it isn't even finished (a labor of love, that one); it happens to use sword and shield on front bar, 2-hander on back and really the only things that're hard to get are vigor, caltrops and warhorn. Everything else is fighters guild or found in the good ole' Stam templar toolkit.

    The other one is a Stam templar dps that rolls dw and bow with over 5k weapon damage and LOADS of self healing, with at least one execute on both bars and some other niceties. Thankfully only vigor is required for that one.

    As for the gear, it would be my pleasure to assist thee in such acquisitions of equipment, free of charge. The only caveat is that you happen to play on PS4. My name on there is the same as it is on here.

    Please, let me know if you need help.
    Edited by Drierm on February 25, 2019 8:34AM
  • Mudcrabber
    Mudcrabber
    ✭✭✭✭
    Sorcerers have pets (from the very beginning) and a Surge ability (around level 30 or so) that heals you constantly, good for both stamina and magicka builds. The pets have morphs that can heal you too.

    Templars have access to good healing abilities at the very start of the game, and many of their attacks have morphs that heal them. Mine has a lightning staff, then my rotation is mostly 4 skills used in order, vampire's bane, blockade of storms, blazing spear, and puncturing sweeps (which heals). Heavy staff attacks restore magicka (and other weapons restore stamina).

    Stamina gameplay's similar on all classes but I think sorcerer's a good option due to the clannfear pet, surge, and hurricane. Both dual-wield and 2h weapons have ability morphs that protect or heal you, like the 2h brawler morph of cleave shields you in proportion to the number of enemies hit, though the dual-wield healing attacks are available at lower levels.

    Gear-wise, on stamina, you could try the briarheart and seventh legion sets. Both are damage-focused sets that provide healing. But farming it before level CP160 (easily a month away) would be a hassle. For low level crafted sets, maybe just hunding's rage for damage and vampire's kiss to heal them after each kill, though one piece would require a jewelry crafter. Or double up on two damage sets because offense is often the best defense in ESO.
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    Hotdog_23 wrote: »
    Magical Templar
    Generally for overland content it is really easy. If only wanting to use 3 skills go with
    1. Under Aedric Spear Skills - Puncturing sweeps morph to biting jabs. It heals you are well as being melee.
    2. Under Dawn's Wrath Skills Sun fire to reflective light, does good damage and hits up to three targets.
    3. Under Destruction Staff Skills Wall of elements to Elemental blockade.

    Rotation start with Reflective light then wall of elements then biting jabs until dead.

    Crafted sets that are good is Law of Julianos Set and Armor of the Seducer. Go 5 light 1 medium and 1 heavy.

    My thoughts start:
    • I agree with the templar suggestion. Melee-range magicka is simpler than true physical-weapon melee in this game.
    • I'd add Honor the Dead as a reactive heal.
    • Ideas like 5/1/1, Relenquen, etc. assume much more elaborate scenarios than the player in question will ever engage in. E.g., what player who does overland content only will ever get Undaunted rank high enough to benefit from 5/1/1?
    • The two problems with werewolf are that you're not always in werewolf form, so there's a whole other build, and the mechanism whereby you feed so that you can stay in werewolf form.

    I tried to keep it simple since they listed 123, 123. But to finish the skills out I would add Rushed Ceremony morph of breathe of life because sometimes the heal will hit someone else and at least their is a secondary heal that she may get if needed. The fifth skill would be Rune focus to channeled focus to help with regen and make her tankier. The reason I list 5 1 1 is to may sure he make 5 light at least plus add a little tankiness to her plus you can level undaunted just by doing the dailies that are not dungeon dependent. If a monster set is ever a option then use either Grothdarr Set or Valkyn Skoria.
  • tunepunk
    tunepunk
    ✭✭✭✭✭
    All my builds are lazy 1 bar builds. Not because of disability, but because I just don't like bar swapping mechanic. So I just use one bar, and try to maximize my damage on that bar.

    My Magplar does pretty decent DPS and can solo most content. Skills I cast in this order.

    1. Blazing Spear.
    2. Blockade of storms.
    3. Spam pucturing sweep until you need to recast the other two. (this skill will keep you alive)

    It's built to maximise the damage of the main class skills, especially puncturing sweep.

    The other 3 slots I use for passive bonuses.
    Ulti slot: Ice comet, for a lttle bit extra magicka.
    slot 4: Inner light for extra magicka, and crit chance.
    Slot 5. Balance for extra magicka.

    Pretty much any gear works, but I'm using Innate axiom (most damage is from class skills), and Mothers sorrow for more crit chance, and Stormfist for a chance to apply more concussion, and some damage. Used charged weapon in this case, but precise works well also.

    This kind of damage I do on overland trolls with this char, without any buffs or debuffs. In a group you usually do even more damage, because your group will help you debuff, and buff as well.

    magplar.jpg

    It's perfect for easy solo play, and pretty sustainable with the right race...

    I might do a post or some videos later to share more of my Lazy builds.... They are all designed to maximise damage/survivability on one bar, and to be very easy to use, even for people with disability.
    Edited by tunepunk on February 25, 2019 10:06AM
  • Kane_Hart
    Kane_Hart
    ✭✭✭
    @tunepunk that is quite impressive. Do you have something similar for Melee Based Characters?
    PC - NA - @Kane_Hart
    Youtube Let's Play Series 2019
    Stamina Sorcerer
  • Gladium
    Gladium
    ✭✭✭
    tunepunk wrote: »
    (snip)

    Did you really just post a parse for a fight that lasted less than 3 seconds?
  • commdt
    commdt
    ✭✭✭✭
    Gladium wrote: »
    tunepunk wrote: »
    (snip)

    Did you really just post a parse for a fight that lasted less than 3 seconds?

    Against a target that has close to 0 resistances
    Edited by commdt on February 25, 2019 10:33AM
    Rawr
  • tunepunk
    tunepunk
    ✭✭✭✭✭
    You can do the same damage with melee weapons. Doesnt' really matter. If you slot Dual Wield Swords or 2H sword you get 10% bonus damage. Then just use reflective light instead of blockade of storms. It will be a magicka melee character of course, but still melee range.

    I have another build with stamsorc if you want an easy stamina DW build.

    1. Cast Critical surge buff.
    2. Cast Caltops.
    3. Spam Light attacks and Shrouded daggers. (you can use any high damage spammabe you want) Silver shards is also quite good.

    Ultimate: Flawless dawnbreaker for passive extra weapon damage.
    Skill 4: Bound Armaments for Passive bonuses.
    Skill 5: Camouflaged hunter for Crit chance.

    For this setup, i'm using DW. infused. with weapon enchantments.
    Gear. Torug's Pact for more heavy hitting weapon enchantments. and Slimeclaw monter set for increased damage, and I was using night mothers on this one i think.

    stamsorc.png

    In general, if you're not planning on doing complex rotations, it's better to focus on direct damage. You need to stack a lot of buffs, debuffs and and dots to build up high damage in rotations.

    Same concept can be applied to 2h. Choose gear and passives that increase the damage of your main damage skill.

    1, cast a buff, like critical surge.
    2. Cast an area effect (caltops or boundless storm), for some area damage.
    3. Spam Wrecking blow.

    You should be able to reach at least 25-30k dps easily just using 3 skills, with the rest of the skill slots using skills that grant you some kind of passive damage increase.

    But if you want really easy Melee damage, I suggest you try werewolf. It has limited skills, so not very complicated, but can do very good damage, on most classes.

    Edited by tunepunk on February 25, 2019 10:51AM
  • Kane_Hart
    Kane_Hart
    ✭✭✭
    tunepunk wrote: »
    Snip!

    Thanks so much. I been wanting to do a Stam Sorc myself and I wanted to level and take it easy. I think Julie might like it as well so I will see what she wants to do.

    If you have any other suggestions while leveling Stam Sorc I love to hear it. I actually plan on doing a Let's Play series tomorrow with a Stam Sorc. Be a very long term series as I plan on leveling doing all the stories.

    Your info will not go to waste so thank you!
    PC - NA - @Kane_Hart
    Youtube Let's Play Series 2019
    Stamina Sorcerer
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    Hotdog_23 wrote: »
    Hotdog_23 wrote: »
    Magical Templar
    Generally for overland content it is really easy. If only wanting to use 3 skills go with
    1. Under Aedric Spear Skills - Puncturing sweeps morph to biting jabs. It heals you are well as being melee.
    2. Under Dawn's Wrath Skills Sun fire to reflective light, does good damage and hits up to three targets.
    3. Under Destruction Staff Skills Wall of elements to Elemental blockade.

    Rotation start with Reflective light then wall of elements then biting jabs until dead.

    Crafted sets that are good is Law of Julianos Set and Armor of the Seducer. Go 5 light 1 medium and 1 heavy.

    My thoughts start:
    • I agree with the templar suggestion. Melee-range magicka is simpler than true physical-weapon melee in this game.
    • I'd add Honor the Dead as a reactive heal.
    • Ideas like 5/1/1, Relenquen, etc. assume much more elaborate scenarios than the player in question will ever engage in. E.g., what player who does overland content only will ever get Undaunted rank high enough to benefit from 5/1/1?
    • The two problems with werewolf are that you're not always in werewolf form, so there's a whole other build, and the mechanism whereby you feed so that you can stay in werewolf form.

    I tried to keep it simple since they listed 123, 123. But to finish the skills out I would add Rushed Ceremony morph of breathe of life because sometimes the heal will hit someone else and at least their is a secondary heal that she may get if needed. The fifth skill would be Rune focus to channeled focus to help with regen and make her tankier. The reason I list 5 1 1 is to may sure he make 5 light at least plus add a little tankiness to her plus you can level undaunted just by doing the dailies that are not dungeon dependent. If a monster set is ever a option then use either Grothdarr Set or Valkyn Skoria.

    If you level Undaunted just by doing dailies that's 20 days per level, which winds up being a lot of days of repetitive questing for small min-maxing benefit.

    As for Rushed Ceremony/Breath of Life/Honor the Dead -- we agree completely, but "Honor the Dead" is actually the name of the morph. :)

    I agree with you completely regarding Reflective Light.

    Overall, the rotation should be:
    • Channeled Focus before the start of the fight.
    • Reflective Light to start the fight.
    • Elemental Blockade next (or vice-versa).
    • Puncturing Sweeps as long as possible.
    • The Aedric Spear ultimate whenever it is available.
    • Option: Cast Honor the Dead to self-heal.
    • Option: Use heavy attack to regain magicka.

    NOT in there due to cognitive issues are:
    • A second skill bar.
    • Animation canceling.
    • Reapplying Reflective Light and Elemental Blockade after they run out.

    For ultimate I suggest the Aedric Spear ultimate whenever it is available. That should be fun and easy.

    I suggest lightning staff.
    • Given that she's not going to weave light attacks or use Radiant Oppression, it's likely downright optimal.
    • Also -- even with the bug, it's fairly easy to understand when to use heavy attacks and when to stop.

    I suggest Breton, since having more sustain reduces the need to make arithmetically-based decisions when you run low on magicka. Altmer would be a good choice too.
  • Mariusghost84
    Mariusghost84
    ✭✭✭✭✭
    Draxys wrote: »
    RogueShark wrote: »
    Werewolf, if she would be into that, is incredibly simple DPS. It literally just comes down to light attacking. You can use one ability to heal, a claw 'cone' type attack to apply a dot (and heal with a morph) but you're basically just light attacking and maybe using Hircine's Rage to buff (if you choose the morph) or howl of despair to give a synergy. Even has a pounce to leap from one target to the next and get into the fight that much quicker.
    Very simple.

    Yep. Buy some placeholder sets, farm some relequen/blood moon, spam left click and profit

    What is a placeholder set?
  • vesselwiththepestle
    vesselwiththepestle
    ✭✭✭✭✭
    Stamsorcs have great survivability, but you would normally have at least one buff (Surge) which heals the player by doing critical hits. This means also that a Stamsorc is pretty much bound to medium armor and works best with good light attack weaving. I don't think with only using around three skills Stamsorcs have more survibability like a Stam DK in heavy armor (something like Veiled Heritance).

    With werewolf keep in mind, that you can't have 100% uptime on werewolf, so your friend would have to play the class normally and then again while being in there werewolf state.

    The strongest choice would probably magicka melee classes like the Templar and the DK. They can be played on melee range and in my opinion they are very fun to play, also you don't use as much by running a very simple rotation compared to a Stamina class. Additionally they have self heals built in (Jabs on Templar, Embers on DK).

    On a Stamina class I would recommend Red Mountain + Hunding's or Spriggan's as sets, on a Magicka class I would recommend two out of Julianos, Spinner and Bright-Throat’s Boast (the latter requires special buff food). On a Magicka DK you could use Silks of the Sun instead of Julianos or Spinner's Garments.

    I think I would recommend the Magicka Templar, or if your friend would like lots of fire damage all around her a Magicka DK. For even more survivability both could wear Sword and Shield instead of a destruction staff (stronger blocks). I wouldn't recommend on heavy armor, though it is possible. You'd have to try how damage and sustain works then best. Because you only need 5 light armor pieces for the passives, I'd go for two heavy pieces (or one heavy, one medium when undaunted leveled) anyway, best case would be chest + legs for that to get the most out of the extra resistances.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • commdt
    commdt
    ✭✭✭✭
    tunepunk wrote: »
    All my builds are lazy 1 bar builds. Not because of disability, but because I just don't like bar swapping mechanic. So I just use one bar, and try to maximize my damage on that bar.

    My Magplar does pretty decent DPS and can solo most content. Skills I cast in this order.

    1. Blazing Spear.
    2. Blockade of storms.
    3. Spam pucturing sweep until you need to recast the other two. (this skill will keep you alive)

    It's built to maximise the damage of the main class skills, especially puncturing sweep.

    The other 3 slots I use for passive bonuses.
    Ulti slot: Ice comet, for a lttle bit extra magicka.
    slot 4: Inner light for extra magicka, and crit chance.
    Slot 5. Balance for extra magicka.

    Pretty much any gear works, but I'm using Innate axiom (most damage is from class skills), and Mothers sorrow for more crit chance, and Stormfist for a chance to apply more concussion, and some damage. Used charged weapon in this case, but precise works well also.

    This kind of damage I do on overland trolls with this char, without any buffs or debuffs. In a group you usually do even more damage, because your group will help you debuff, and buff as well.

    magplar.jpg

    It's perfect for easy solo play, and pretty sustainable with the right race...

    I might do a post or some videos later to share more of my Lazy builds.... They are all designed to maximise damage/survivability on one bar, and to be very easy to use, even for people with disability.

    Nice build. What is your score on veteran Maelstrom arena by any chance?
    Rawr
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    tunepunk wrote: »
    You can do the same damage with melee weapons. Doesnt' really matter. If you slot Dual Wield Swords or 2H sword you get 10% bonus damage. Then just use reflective light instead of blockade of storms. It will be a magicka melee character of course, but still melee range.

    I have another build with stamsorc if you want an easy stamina DW build.

    1. Cast Critical surge buff.
    2. Cast Caltops.
    3. Spam Light attacks and Shrouded daggers. (you can use any high damage spammabe you want) Silver shards is also quite good.

    Ultimate: Flawless dawnbreaker for passive extra weapon damage.
    Skill 4: Bound Armaments for Passive bonuses.
    Skill 5: Camouflaged hunter for Crit chance.

    For this setup, i'm using DW. infused. with weapon enchantments.
    Gear. Torug's Pact for more heavy hitting weapon enchantments. and Slimeclaw monter set for increased damage, and I was using night mothers on this one i think.

    stamsorc.png

    In general, if you're not planning on doing complex rotations, it's better to focus on direct damage. You need to stack a lot of buffs, debuffs and and dots to build up high damage in rotations.

    Same concept can be applied to 2h. Choose gear and passives that increase the damage of your main damage skill.

    1, cast a buff, like critical surge.
    2. Cast an area effect (caltops or boundless storm), for some area damage.
    3. Spam Wrecking blow.

    You should be able to reach at least 25-30k dps easily just using 3 skills, with the rest of the skill slots using skills that grant you some kind of passive damage increase.

    But if you want really easy Melee damage, I suggest you try werewolf. It has limited skills, so not very complicated, but can do very good damage, on most classes.

    Cool, cant wait your youtube, thanks!
  • tunepunk
    tunepunk
    ✭✭✭✭✭
    @commdt No idea, never ran a full VMA yet.. got bored pretty quickly when it came out, and I didn't find that maelstrom weapons would fit any of my builds so i never really felt the urge to complete it. Might try it some day though...

    Mostly I spend my time Doing BG's and Solo pledges, or chasing down odd sets to try new builds. And trying to do some of the Vet dungeons solo for the challenge. Maelstrom wasn't very fun in my opinion, but I might try it some day to see how well the lazy builds does. But as I understand, you probably need to run them a few times to remember spawn points, mechanics etc for a good score. So i doubt i would do very well on my first runs.

    Right now I'm working on leveling a Stamina Warden Bow build, Same concept there. 3 active skills and the rest are passives. Few more levels to 50, then I'm going to see how it performs. Have all the gear ready to go when I hit 50.
  • commdt
    commdt
    ✭✭✭✭
    tunepunk wrote: »
    Right now I'm working on leveling a Stamina Warden Bow build, Same concept there. 3 active skills and the rest are passives. Few more levels to 50, then I'm going to see how it performs. Have all the gear ready to go when I hit 50.

    I recall Gina already used that build on life stream
    Rawr
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    @Kane_Hart

    Here is a 1 bar PVE Sorcerer Tank (Mostly for Dungeons and overland content) that is terrific for surviving and still doing damage.

    Skills
    1- Pierce Armor (One Hand and Shield skill for taunting enemies and debuffing them)
    2- Boundless Storm (Sorcerer skill for defense while also damaging enemy)
    3- Absorb Magic (One Hand and Shield skill for better blocking, mostly passive)
    4- Twilight Matriarch (Sorcerer skill that passively deals damage and also heals self and teammates)
    5- Volatile Familiar (Sorcerer skill that passively deals damage and also has an area of affect attack)
    Ultimate - Charged Atronach (Sorcerer skill that does damage and buffs teammates)

    Sets
    5 Bahraha's Curse (put on weapons and jewelry)
    5 Leeching Plate (wear on chest, legs, feet, gloves, and waist)
    2 Swarm Mother (head and shoulders)
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    1.Magicka Templar because Sweeps heal.

    2.Stamina Sorcerer because Crit Surge heal.
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Easiest would be werewolf. All you do is spam light attacks. However WW builds have a problem that you have to actively work to stay in WW form, and if you get out of WW form, you need to gain the ultimate, and in that time you have to be able to do an entirely different rotation until you can get the required ultimate. So I think in a way it defeats the purpose in this case.

    2nd easiest is in my opinion pet sorc, though here we're talking about a ranged build, not melee. The rotation here would be:

    1, 2, swap, heavy attack, 1, heavy attack, 2, swap, repeat
    Or with actual skills:
    (back bar) liquid lightning, blockade
    (front bar) heavy attack, daedric prey, heavy attack, scamp
    repeat

    The other skills you'd have on your bars would be twilight matriarch on both bars (which is also a heal), inner light or bound armor on back bar (depending on whether you use crit pots, as inner light gives crit that doesn't stack with pots, and bound armor gives more magicka without crit), and both inner light and bound armor on front bar. Front bar ultimate is the destro ulti to buff AoE damage (which is most of the damage with this build), and back bar storm atro. On longer single target fights always use storm atro, on short (<15s) or AoE fights destro ulti might be better.

    You can dish out over 40k DPS with that if you build for it (Ilambris/Maw of he Infernal, Necropotence body, Infallible Aether weapon/jewelry, vMA back bar, both lightning staves with fire enchant front bar to trigger fire portion of the Ilambris set). Ideally you'd do light attacks before the 1st and 2nd skill on back bar, but with this build it's not crucial, and the difference is 1-2k DPS tops.

    Anything else is either significantly more complex, or not going to deliver competitive DPS. However if doing competitive DPS is not a concern, the magplar suggestion from @tunepunk sounds good (don't take his screenshot seriously though, I can guarantee that he won't reach 40k DPS with that build on a 3M dummy, in fact I doubt he'll get above 25k, but it may be enough for your purposes). Can't comment on his stamsorc suggestion, as I don't play a stamsorc, but it probably falls in the same category.
    Edited by ZeroXFF on February 25, 2019 2:00PM
  • tunepunk
    tunepunk
    ✭✭✭✭✭
    @ZeroXFF No those builds are not meant for any End Game trials. The purpose is ease of life and decent damage for Overland, public dungeons, and some decent dps for dungeon groups. For 3m dummy tests they often do closer to 25-30K single target damage and has great survivability, and sometimes a bit more with some group buffs when pugging. Should at least be sufficient if she wanted to try Normal Trials as well.

    I highly doubt someone with those kind of disability were even planning on doing end game trials at this point.

    I don't play End game Trials myslelf, mostly, solo, pugs, and BG's so my builds are only focused around making decent damage and good survivability using only one bar.

    There's no point of suggesting end game trial builds for beginners, or people who doesn't even have interest in going to trials, score runs, and hard mode content. There's no where in the game except longer boss fights where you would actually need to bar swap. Most enemies doesn't last long enough for it to be worth the trouble of nailing down rotations and weaving.
Sign In or Register to comment.