RogueShark wrote: »Werewolf, if she would be into that, is incredibly simple DPS. It literally just comes down to light attacking. You can use one ability to heal, a claw 'cone' type attack to apply a dot (and heal with a morph) but you're basically just light attacking and maybe using Hircine's Rage to buff (if you choose the morph) or howl of despair to give a synergy. Even has a pounce to leap from one target to the next and get into the fight that much quicker.
Very simple.
RogueShark wrote: »Werewolf, if she would be into that, is incredibly simple DPS. It literally just comes down to light attacking. You can use one ability to heal, a claw 'cone' type attack to apply a dot (and heal with a morph) but you're basically just light attacking and maybe using Hircine's Rage to buff (if you choose the morph) or howl of despair to give a synergy. Even has a pounce to leap from one target to the next and get into the fight that much quicker.
Very simple.
Magical Templar
Generally for overland content it is really easy. If only wanting to use 3 skills go with
1. Under Aedric Spear Skills - Puncturing sweeps morph to biting jabs. It heals you are well as being melee.
2. Under Dawn's Wrath Skills Sun fire to reflective light, does good damage and hits up to three targets.
3. Under Destruction Staff Skills Wall of elements to Elemental blockade.
Rotation start with Reflective light then wall of elements then biting jabs until dead.
Crafted sets that are good is Law of Julianos Set and Armor of the Seducer. Go 5 light 1 medium and 1 heavy.
FrancisCrawford wrote: »Magical Templar
Generally for overland content it is really easy. If only wanting to use 3 skills go with
1. Under Aedric Spear Skills - Puncturing sweeps morph to biting jabs. It heals you are well as being melee.
2. Under Dawn's Wrath Skills Sun fire to reflective light, does good damage and hits up to three targets.
3. Under Destruction Staff Skills Wall of elements to Elemental blockade.
Rotation start with Reflective light then wall of elements then biting jabs until dead.
Crafted sets that are good is Law of Julianos Set and Armor of the Seducer. Go 5 light 1 medium and 1 heavy.
My thoughts start:
- I agree with the templar suggestion. Melee-range magicka is simpler than true physical-weapon melee in this game.
- I'd add Honor the Dead as a reactive heal.
- Ideas like 5/1/1, Relenquen, etc. assume much more elaborate scenarios than the player in question will ever engage in. E.g., what player who does overland content only will ever get Undaunted rank high enough to benefit from 5/1/1?
- The two problems with werewolf are that you're not always in werewolf form, so there's a whole other build, and the mechanism whereby you feed so that you can stay in werewolf form.
Snip!
FrancisCrawford wrote: »Magical Templar
Generally for overland content it is really easy. If only wanting to use 3 skills go with
1. Under Aedric Spear Skills - Puncturing sweeps morph to biting jabs. It heals you are well as being melee.
2. Under Dawn's Wrath Skills Sun fire to reflective light, does good damage and hits up to three targets.
3. Under Destruction Staff Skills Wall of elements to Elemental blockade.
Rotation start with Reflective light then wall of elements then biting jabs until dead.
Crafted sets that are good is Law of Julianos Set and Armor of the Seducer. Go 5 light 1 medium and 1 heavy.
My thoughts start:
- I agree with the templar suggestion. Melee-range magicka is simpler than true physical-weapon melee in this game.
- I'd add Honor the Dead as a reactive heal.
- Ideas like 5/1/1, Relenquen, etc. assume much more elaborate scenarios than the player in question will ever engage in. E.g., what player who does overland content only will ever get Undaunted rank high enough to benefit from 5/1/1?
- The two problems with werewolf are that you're not always in werewolf form, so there's a whole other build, and the mechanism whereby you feed so that you can stay in werewolf form.
I tried to keep it simple since they listed 123, 123. But to finish the skills out I would add Rushed Ceremony morph of breathe of life because sometimes the heal will hit someone else and at least their is a secondary heal that she may get if needed. The fifth skill would be Rune focus to channeled focus to help with regen and make her tankier. The reason I list 5 1 1 is to may sure he make 5 light at least plus add a little tankiness to her plus you can level undaunted just by doing the dailies that are not dungeon dependent. If a monster set is ever a option then use either Grothdarr Set or Valkyn Skoria.
RogueShark wrote: »Werewolf, if she would be into that, is incredibly simple DPS. It literally just comes down to light attacking. You can use one ability to heal, a claw 'cone' type attack to apply a dot (and heal with a morph) but you're basically just light attacking and maybe using Hircine's Rage to buff (if you choose the morph) or howl of despair to give a synergy. Even has a pounce to leap from one target to the next and get into the fight that much quicker.
Very simple.
Yep. Buy some placeholder sets, farm some relequen/blood moon, spam left click and profit
All my builds are lazy 1 bar builds. Not because of disability, but because I just don't like bar swapping mechanic. So I just use one bar, and try to maximize my damage on that bar.
My Magplar does pretty decent DPS and can solo most content. Skills I cast in this order.
1. Blazing Spear.
2. Blockade of storms.
3. Spam pucturing sweep until you need to recast the other two. (this skill will keep you alive)
It's built to maximise the damage of the main class skills, especially puncturing sweep.
The other 3 slots I use for passive bonuses.
Ulti slot: Ice comet, for a lttle bit extra magicka.
slot 4: Inner light for extra magicka, and crit chance.
Slot 5. Balance for extra magicka.
Pretty much any gear works, but I'm using Innate axiom (most damage is from class skills), and Mothers sorrow for more crit chance, and Stormfist for a chance to apply more concussion, and some damage. Used charged weapon in this case, but precise works well also.
This kind of damage I do on overland trolls with this char, without any buffs or debuffs. In a group you usually do even more damage, because your group will help you debuff, and buff as well.
It's perfect for easy solo play, and pretty sustainable with the right race...
I might do a post or some videos later to share more of my Lazy builds.... They are all designed to maximise damage/survivability on one bar, and to be very easy to use, even for people with disability.
You can do the same damage with melee weapons. Doesnt' really matter. If you slot Dual Wield Swords or 2H sword you get 10% bonus damage. Then just use reflective light instead of blockade of storms. It will be a magicka melee character of course, but still melee range.
I have another build with stamsorc if you want an easy stamina DW build.
1. Cast Critical surge buff.
2. Cast Caltops.
3. Spam Light attacks and Shrouded daggers. (you can use any high damage spammabe you want) Silver shards is also quite good.
Ultimate: Flawless dawnbreaker for passive extra weapon damage.
Skill 4: Bound Armaments for Passive bonuses.
Skill 5: Camouflaged hunter for Crit chance.
For this setup, i'm using DW. infused. with weapon enchantments.
Gear. Torug's Pact for more heavy hitting weapon enchantments. and Slimeclaw monter set for increased damage, and I was using night mothers on this one i think.
In general, if you're not planning on doing complex rotations, it's better to focus on direct damage. You need to stack a lot of buffs, debuffs and and dots to build up high damage in rotations.
Same concept can be applied to 2h. Choose gear and passives that increase the damage of your main damage skill.
1, cast a buff, like critical surge.
2. Cast an area effect (caltops or boundless storm), for some area damage.
3. Spam Wrecking blow.
You should be able to reach at least 25-30k dps easily just using 3 skills, with the rest of the skill slots using skills that grant you some kind of passive damage increase.
But if you want really easy Melee damage, I suggest you try werewolf. It has limited skills, so not very complicated, but can do very good damage, on most classes.
Right now I'm working on leveling a Stamina Warden Bow build, Same concept there. 3 active skills and the rest are passives. Few more levels to 50, then I'm going to see how it performs. Have all the gear ready to go when I hit 50.