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RACIAL PASSIVES - A SUMMARY (Update 21)

marius_buys
marius_buys
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RACIAL PASSIVES FOR UPDATE 21

Simplified Racial Passives for Update 21 as they stand currently
(Initial release + PTS4.3.2 + PTS 4.3.3)

High Elf

Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain
Spell Recharge: Restore 645 of your lowest maximum resource after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Syrabane’s Boon: Increases your Max Magicka by 2000.
Increases your Spell Damage by 258


Argonian

Increases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming Speed
Resourceful: Increases your Max Magicka by 1000. Restore 4000 Health, Magicka, and Stamina when you drink a potion.
Argonian Resistance: Increases your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the Diseased status effect.
Life Mender: Increased the Healing Done bonus to 6% from 4%.

Wood Elf

Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10%
Y’ffre’s Endurance: Increases your Stamina Recovery by 258.
Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 10% Movement Speed for 6 seconds. Bonus to Physical and Spell Penetration of 1500 for the duration.


Breton

Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain
Gift of Magnus: Increases your Max Magicka by 2000.
Spell Resistance: Gain 2310 Spell Resistance and 100 Magicka Recovery.
Magicka Mastery: Reduces the Magicka cost of your abilities by 7%.
Spell Attunement: The Spell Resistance granted by this effect will now be doubled if you are afflicted with Burning, Chilled, or Concussed.


Dark Elf

Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50%
Dynamic: Increases your Max Stamina and Magicka by 1875.
Resist Flame: Increases your Flame Resistance by 2310. You are immune to the Burning status effect.
Ruination: Increases your Weapon and Spell Damage by 258.


Imperial

Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain
Tough: Increases your Max Health by 2000.
Conditioning: Imperial Mettle: Increases your Max Stamina by 2000.
Red Diamond: When you deal Direct Damage you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. Reduce the cost of all abilities by 3%.


Khajiit

Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket
Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 85.
Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 825.
Feline Ambush: Increases your Critical Damage and Critical Healing by 10%. Reduces your detection radius in Stealth by 3m.


Nord

Increases Experience gain in Two Handed Skill Line by 15%, 15 extra minutes on drink buffs
Stalwart: Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
Resist Frost: Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
Rugged: Increases your Physical and Spell Resistance by 3960.


Orc

Increases Experience gain in Heavy Armor Skill Line by 15%, extra 10% Inspiration gain
Brawny: Increases your Max Stamina by 2000.
Unflinching: Increases your Max Health by 1000 and heals you for up to 600 when you deal damage with a weapon. This effect can occur once every 4 seconds.
Swift Warrior: Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.


Redguard

Increases One Hand and Shield Skill Line by 15%, 15 extra minutes on food buffs
Martial Training: Reduces the cost of your Weapon abilities by 8%. Reduces the effectiveness of Snares applied to you by up to 15%.
Conditioning: Increases your Max Stamina by 2000.
Adrenaline Rush: When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.

Comments? Possible meta combinations?

Edited by marius_buys on February 22, 2019 10:28AM
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