ZarkingFrued wrote: »Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.
ZarkingFrued wrote: »Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.
Really if you're out here trying to get people to feel bad for blades you're barking up the wrong tree. They've dominated since the games release. When you get a massive handicap like cloak your class shouldn't even be viable without it yet I see open world blades without cloak killing it, so nah no sympathy
Fur_like_snow wrote: »I know it’s an TES thing but it’s awfully odd to me that a player can crouch in an open field in broad daylight and be completely hidden from view.
NB is the exception to the rule since they’re using magic(cloak) to hide their presence from mortal eyes. But If ZoS takes away the ability of AOE to break stealth then how would anyone ever kill a NB? And how would you balance a game around a change that empowers stealth more than it currently does?
ZarkingFrued wrote: »Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.
Really if you're out here trying to get people to feel bad for blades you're barking up the wrong tree. They've dominated since the games release. When you get a massive handicap like cloak your class shouldn't even be viable without it yet I see open world blades without cloak killing it, so nah no sympathy
Fur_like_snow wrote: »I know it’s an TES thing but it’s awfully odd to me that a player can crouch in an open field in broad daylight and be completely hidden from view.
NB is the exception to the rule since they’re using magic(cloak) to hide their presence from mortal eyes. But If ZoS takes away the ability of AOE to break stealth then how would anyone ever kill a NB? And how would you balance a game around a change that empowers stealth more than it currently does?ZarkingFrued wrote: »Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.
Really if you're out here trying to get people to feel bad for blades you're barking up the wrong tree. They've dominated since the games release. When you get a massive handicap like cloak your class shouldn't even be viable without it yet I see open world blades without cloak killing it, so nah no sympathy
First off why make a class based on "assassination", "silence", and "siphoning/debuffing" in which MOST of the class's multipliers are based on being STEALTHED? Only thing you have successfully done is made a class that complements your vampire superhuman tree.
Next you should respect what it takes to be a stealthed assassin character. You have the "Cloak" ability if you are a night blade. You have the "Invisibility" potion if you are an alchemist and you have crouch. You only have two races that are remotely good at stealth. All of your armor in order to be a successful assassination toon requires you to wear medium armor. This eliminates any shield bonuses from light any defense bonus from heavy. Now lets talk about what takes a person out of hiding. Detect Potion, Mages Guild Skill, PvP Skill trees, Any AOE effect, "DODGE NOW ADDONS" with macro'd rolling and now procing armor does not let you stay in stealth after you attack an enemy from hiding from behind a rock in the back in a position that you would never be spotted with an archery shot. Hunters have been using stealth techniques for a 1000s of years. Cavemen would sneak up on animals and kill them with rocks and sticks! Let me dress up in my digital cammo and pick a spot in the woods. You get a sword and shield and I get my bow, arrows and cammo. Lets see who walks out of the woods.
But as I said I am done fighting against the current. I am going to join the rest of you now. I've even decided on my build that I plan on using first.
https://elderscrollsonline.wiki.fextralife.com/Slimeclaw+Set x2
(1 items) Adds 129 Health Recovery
(2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.
https://elderscrollsonline.wiki.fextralife.com/Heem-Jas'+Retribution+Set x5
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 1096 Max Stamina
(4 items) Adds 833 Weapon Critical
(5 items) When an enemy within 28 meters of you dies, you gain Major Berserk,
increasing your damage done by 25% for 3 seconds.
https://elderscrollsonline.wiki.fextralife.com/Hide+of+Morihaus+Set x5
(2 items) Adds 1206 Max Health
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 1096 Max Stamina
(5 items) When you Roll Dodge through an enemy, you deal 1840 Physical Damage and knocks them down for 3 seconds.
On a maxed out DK using AOE damaging shields with a full stamina build. I may even use one of those macros that all the other PvP folks seem so thrilled with to keep my "buffs" up and rotated so they are constantly all on. Oh and lets throw reflect on as well so any AOE damage I roll into goes back to the caster. I will just roll around, knock you down, hit you with AOE damage shields while you attempt to hit me as I roll dodge most of your attacks and shield against the others...
Does that or Stealthing against a Zerg sound like it takes more game skill?
Before you answer keep in mind I run a guild capable of equipping 24 guild members with this full set. Imagine 24 people in a zerg rolling out the gate of the keep you have under siege.
This is just 1 of a load of toxic builds I have not played because I've tried to enjoy the game rather than manipulate the game. But as I said I am done swimming upstream.
Ragnarock41 wrote: »Fur_like_snow wrote: »I know it’s an TES thing but it’s awfully odd to me that a player can crouch in an open field in broad daylight and be completely hidden from view.
NB is the exception to the rule since they’re using magic(cloak) to hide their presence from mortal eyes. But If ZoS takes away the ability of AOE to break stealth then how would anyone ever kill a NB? And how would you balance a game around a change that empowers stealth more than it currently does?ZarkingFrued wrote: »Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.
Really if you're out here trying to get people to feel bad for blades you're barking up the wrong tree. They've dominated since the games release. When you get a massive handicap like cloak your class shouldn't even be viable without it yet I see open world blades without cloak killing it, so nah no sympathy
First off why make a class based on "assassination", "silence", and "siphoning/debuffing" in which MOST of the class's multipliers are based on being STEALTHED? Only thing you have successfully done is made a class that complements your vampire superhuman tree.
Next you should respect what it takes to be a stealthed assassin character. You have the "Cloak" ability if you are a night blade. You have the "Invisibility" potion if you are an alchemist and you have crouch. You only have two races that are remotely good at stealth. All of your armor in order to be a successful assassination toon requires you to wear medium armor. This eliminates any shield bonuses from light any defense bonus from heavy. Now lets talk about what takes a person out of hiding. Detect Potion, Mages Guild Skill, PvP Skill trees, Any AOE effect, "DODGE NOW ADDONS" with macro'd rolling and now procing armor does not let you stay in stealth after you attack an enemy from hiding from behind a rock in the back in a position that you would never be spotted with an archery shot. Hunters have been using stealth techniques for a 1000s of years. Cavemen would sneak up on animals and kill them with rocks and sticks! Let me dress up in my digital cammo and pick a spot in the woods. You get a sword and shield and I get my bow, arrows and cammo. Lets see who walks out of the woods.
But as I said I am done fighting against the current. I am going to join the rest of you now. I've even decided on my build that I plan on using first.
https://elderscrollsonline.wiki.fextralife.com/Slimeclaw+Set x2
(1 items) Adds 129 Health Recovery
(2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.
https://elderscrollsonline.wiki.fextralife.com/Heem-Jas'+Retribution+Set x5
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 1096 Max Stamina
(4 items) Adds 833 Weapon Critical
(5 items) When an enemy within 28 meters of you dies, you gain Major Berserk,
increasing your damage done by 25% for 3 seconds.
https://elderscrollsonline.wiki.fextralife.com/Hide+of+Morihaus+Set x5
(2 items) Adds 1206 Max Health
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 1096 Max Stamina
(5 items) When you Roll Dodge through an enemy, you deal 1840 Physical Damage and knocks them down for 3 seconds.
On a maxed out DK using AOE damaging shields with a full stamina build. I may even use one of those macros that all the other PvP folks seem so thrilled with to keep my "buffs" up and rotated so they are constantly all on. Oh and lets throw reflect on as well so any AOE damage I roll into goes back to the caster. I will just roll around, knock you down, hit you with AOE damage shields while you attempt to hit me as I roll dodge most of your attacks and shield against the others...
Does that or Stealthing against a Zerg sound like it takes more game skill?
Before you answer keep in mind I run a guild capable of equipping 24 guild members with this full set. Imagine 24 people in a zerg rolling out the gate of the keep you have under siege.
This is just 1 of a load of toxic builds I have not played because I've tried to enjoy the game rather than manipulate the game. But as I said I am done swimming upstream.
Is this your idea of a strong stamDK build? I want some of whatever you're smoking dude.
Fur_like_snow wrote: »I know it’s an TES thing but it’s awfully odd to me that a player can crouch in an open field in broad daylight and be completely hidden from view.
NB is the exception to the rule since they’re using magic(cloak) to hide their presence from mortal eyes. But If ZoS takes away the ability of AOE to break stealth then how would anyone ever kill a NB? And how would you balance a game around a change that empowers stealth more than it currently does?
Read class rep notes, their is plans to improve it in future.
Narvuntien wrote: »Ganking still seems like it will be good to me
Narvuntien wrote: »Ganking still seems like it will be good to me
Yeah that is nice. Note you used a succession of 5 attacks to deal your damage. After the first attack you are no longer stealthed. When they have a macro'd roll dodge set up with the "Dodge Now" add-on that shot from hiding did not land, and you exposed yourself if they were using the broke crap that keeps you from being able to restealth for 5 seconds now your butt is hanging in the wind and you have 24 people now focused upon you. So your option is to turn and run or attempt to toe to toe and die.
I was using a DK poisoner, snipe shot build with 5k penetration gear and vice cannon venoms that was 3 shotting the DK tanks who have since the beginning have been abusing the game. I was dealing 70k damage in 3 shots that by the time the first shot hit they were already dead because the other 2 shots were in the air. THAT is a ZERG hub buster. Guess what? Now Vicecannon Venom now procs you out of hiding. Why I wonder? because some DK abusing game mechanics complained that someone else could kill them abusing game mechanics that only allows them to kill 1 person at a time. Not take on full teams of 24. But again I am done swimming upstream. Development has chosen and you go with the flow or quit the game. I'll go with the flow because that is obviously what they want.
Narvuntien wrote: »Ganking still seems like it will be good to me
Yeah that is nice. Note you used a succession of 5 attacks to deal your damage. After the first attack you are no longer stealthed. When they have a macro'd roll dodge set up with the "Dodge Now" add-on that shot from hiding did not land, and you exposed yourself if they were using the broke crap that keeps you from being able to restealth for 5 seconds now your butt is hanging in the wind and you have 24 people now focused upon you. So your option is to turn and run or attempt to toe to toe and die.
I was using a DK poisoner, snipe shot build with 5k penetration gear and vice cannon venoms that was 3 shotting the DK tanks who have since the beginning have been abusing the game. I was dealing 70k damage in 3 shots that by the time the first shot hit they were already dead because the other 2 shots were in the air. THAT is a ZERG hub buster. Guess what? Now Vicecannon Venom now procs you out of hiding. Why I wonder? because some DK abusing game mechanics complained that someone else could kill them abusing game mechanics that only allows them to kill 1 person at a time. Not take on full teams of 24. But again I am done swimming upstream. Development has chosen and you go with the flow or quit the game. I'll go with the flow because that is obviously what they want.
So, in essence, you ran a run of the mill Snipe gank build, and yet you’re complaining about meta-chasing zergs? Snipe is, quite possibly, the buggiest, dirtiest skill in the game at the moment and it is the skill of choice for the bow ganker meta. I can’t even empathize with your concerns, given the number of times I’ve gone from 100% health to 0% in one second, thanks to the Snipe health desync bug that largely occurs when Snipe is spammed from stealth. If the changes mean there are fewer people out there utilizing this toxic, bug-exploiting “playstyle”, then that’s a-okay by me.
All the while you are increasing the power of builds utilizing things like shock (a zergling skill), reflecting, healing, and shielding gear (used by sorcs, DKs,and Templars). You have created gear like Rattlecage to allow casters to now become completely tanked out and increase their damage by 20% permanently freeing up skill slots that they would have normally used to do the same thing allowing them even greater access to DOT/AOEs providing even more power to the "ZERG" formations.
redspecter23 wrote: »Hold up. Stealth is dead in pvp? Let me go get that parade started. Fireworks ready to go! This better not be a bunch of hyperbole like last time. I can't keep getting my hopes up like this.
All the while you are increasing the power of builds utilizing things like shock (a zergling skill), reflecting, healing, and shielding gear (used by sorcs, DKs,and Templars). You have created gear like Rattlecage to allow casters to now become completely tanked out and increase their damage by 20% permanently freeing up skill slots that they would have normally used to do the same thing allowing them even greater access to DOT/AOEs providing even more power to the "ZERG" formations.
The entire post is lulzworthy with the complaints about how weak stealth/stamblades are and the threats of using meta gear, but imagine seriously believing that rattlecage is some new and completely overpowered set...
I think 50% of the pvp population didn’t get the message.
ZarkingFrued wrote: »Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.
Actually, I find stealth relatively decent, provided you run dw and bow. I run a nightblade hybrid resource weapon damage build with plenty of weapon damage and crit, the ability to stealth numerous times in a row (5×) and enough crit damage to kill the horse AND the rider without batting an eye.
Really it's all about playing it smart and not being a fool and running in like a moron, if you wanna go the sneaky route.