Stealth a thing of the past.

darjobuno
darjobuno
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Since the start of the game I asked over and over for better stealth. The ability to re-enter shadows after using the shadow shroud. The Development team has chosen to listen to the zergist instead. The have chosen to allow the DKs, Templars, and Sorcs. Free range to continue using their AOE Run and Blast tactics. The same old broke stuff that has been happening since the beginning of the game. We are now to the point of all the other disappointing games to where only a few builds are viable. Stealth has been nerfed to the point that even procing gear no longer lets you stay in stealth mode. I will be joining the rest of the brain dead zombies now and build my little toe to toe Zerg build just so I can be competitive. Thanks for breaking the game to the point of stupidity. Thanks for negating the archer weapon class to the point of uselessness. Thanks for ruining what was left of the night blade class.
No longer swimming upstream
  • redspecter23
    redspecter23
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    Hold up. Stealth is dead in pvp? Let me go get that parade started. Fireworks ready to go! This better not be a bunch of hyperbole like last time. I can't keep getting my hopes up like this.
  • ZarkingFrued
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    Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.

    Really if you're out here trying to get people to feel bad for blades you're barking up the wrong tree. They've dominated since the games release. When you get a massive handicap like cloak your class shouldn't even be viable without it yet I see open world blades without cloak killing it, so nah no sympathy
    Edited by ZarkingFrued on February 21, 2019 10:59PM
  • Mintaka5
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    Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.

    Who are you? You've found the words I've been looking for. Bravo, fellow gamer, bravo!!!!
  • technohic
    technohic
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    Trolling or...
  • Narvuntien
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    Ganking still seems like it will be good to me

    mo5qk1F.png
  • Fur_like_snow
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    I know it’s an TES thing but it’s awfully odd to me that a player can crouch in an open field in broad daylight and be completely hidden from view.

    NB is the exception to the rule since they’re using magic(cloak) to hide their presence from mortal eyes. But If ZoS takes away the ability of AOE to break stealth then how would anyone ever kill a NB? And how would you balance a game around a change that empowers stealth more than it currently does?
    Edited by Fur_like_snow on February 22, 2019 6:14AM
  • max_only
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    I can’t tell what’s going on here.

    Is op complaining that AOE brings people out of stealth?

    A pyro spamming fire brings spies of of stealth in TF2.

    It makes sense that you’d be pulled out of stealth if your but was electrocuted or set on fire. As a Nightblade, I’m going to have to say: fair is fair.

    There’s nothing wrong here.

    Also, being a Nightblade doesn’t mean you have to be a ganker. During the first ever Midyear Mayhem I brought my saptank to Cyrodiil and had a grand ol time.

    Conversely when I play my Dk in flag Battlegrounds i stealth near the relic and then Leap on people to defend it. It goes both ways.

    Sorry, no support here brother
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • hakan
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    Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.

    Really if you're out here trying to get people to feel bad for blades you're barking up the wrong tree. They've dominated since the games release. When you get a massive handicap like cloak your class shouldn't even be viable without it yet I see open world blades without cloak killing it, so nah no sympathy

    Thats called invisibility. Every one can sneak/stealth. And i believe DKs and Templars were way more dominant at the start of the game.

    Edit: @OP are talking about cloak or stealth?
    Edited by hakan on February 22, 2019 8:31AM
  • Nerftheforums
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    Stealth is still extremely strong on nbs. And sorry, but excelling at stealth game play is a nb thing.
  • darjobuno
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    I know it’s an TES thing but it’s awfully odd to me that a player can crouch in an open field in broad daylight and be completely hidden from view.

    NB is the exception to the rule since they’re using magic(cloak) to hide their presence from mortal eyes. But If ZoS takes away the ability of AOE to break stealth then how would anyone ever kill a NB? And how would you balance a game around a change that empowers stealth more than it currently does?
    Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.

    Really if you're out here trying to get people to feel bad for blades you're barking up the wrong tree. They've dominated since the games release. When you get a massive handicap like cloak your class shouldn't even be viable without it yet I see open world blades without cloak killing it, so nah no sympathy

    First off why make a class based on "assassination", "silence", and "siphoning/debuffing" in which MOST of the class's multipliers are based on being STEALTHED? Only thing you have successfully done is made a class that complements your vampire superhuman tree.

    Next you should respect what it takes to be a stealthed assassin character. You have the "Cloak" ability if you are a night blade. You have the "Invisibility" potion if you are an alchemist and you have crouch. You only have two races that are remotely good at stealth. All of your armor in order to be a successful assassination toon requires you to wear medium armor. This eliminates any shield bonuses from light any defense bonus from heavy. Now lets talk about what takes a person out of hiding. Detect Potion, Mages Guild Skill, PvP Skill trees, Any AOE effect, "DODGE NOW ADDONS" with macro'd rolling and now procing armor does not let you stay in stealth after you attack an enemy from hiding from behind a rock in the back in a position that you would never be spotted with an archery shot. Hunters have been using stealth techniques for a 1000s of years. Cavemen would sneak up on animals and kill them with rocks and sticks! Let me dress up in my digital cammo and pick a spot in the woods. You get a sword and shield and I get my bow, arrows and cammo. Lets see who walks out of the woods.

    But as I said I am done fighting against the current. I am going to join the rest of you now. I've even decided on my build that I plan on using first.
    https://elderscrollsonline.wiki.fextralife.com/Slimeclaw+Set x2
    (1 items) Adds 129 Health Recovery
    (2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.

    https://elderscrollsonline.wiki.fextralife.com/Heem-Jas'+Retribution+Set x5
    (2 items) Adds 129 Stamina Recovery
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 833 Weapon Critical
    (5 items) When an enemy within 28 meters of you dies, you gain Major Berserk,
    increasing your damage done by 25% for 3 seconds.

    https://elderscrollsonline.wiki.fextralife.com/Hide+of+Morihaus+Set x5
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 1096 Max Stamina
    (5 items) When you Roll Dodge through an enemy, you deal 1840 Physical Damage and knocks them down for 3 seconds.

    On a maxed out DK using AOE damaging shields with a full stamina build. I may even use one of those macros that all the other PvP folks seem so thrilled with to keep my "buffs" up and rotated so they are constantly all on. Oh and lets throw reflect on as well so any AOE damage I roll into goes back to the caster. I will just roll around, knock you down, hit you with AOE damage shields while you attempt to hit me as I roll dodge most of your attacks and shield against the others...

    Does that or Stealthing against a Zerg sound like it takes more game skill?

    Before you answer keep in mind I run a guild capable of equipping 24 guild members with this full set. Imagine 24 people in a zerg rolling out the gate of the keep you have under siege.

    This is just 1 of a load of toxic builds I have not played because I've tried to enjoy the game rather than manipulate the game. But as I said I am done swimming upstream.
    No longer swimming upstream
  • Tasear
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    Read class rep notes, their is plans to improve it in future.
  • Ragnarock41
    Ragnarock41
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    darjobuno wrote: »
    I know it’s an TES thing but it’s awfully odd to me that a player can crouch in an open field in broad daylight and be completely hidden from view.

    NB is the exception to the rule since they’re using magic(cloak) to hide their presence from mortal eyes. But If ZoS takes away the ability of AOE to break stealth then how would anyone ever kill a NB? And how would you balance a game around a change that empowers stealth more than it currently does?
    Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.

    Really if you're out here trying to get people to feel bad for blades you're barking up the wrong tree. They've dominated since the games release. When you get a massive handicap like cloak your class shouldn't even be viable without it yet I see open world blades without cloak killing it, so nah no sympathy

    First off why make a class based on "assassination", "silence", and "siphoning/debuffing" in which MOST of the class's multipliers are based on being STEALTHED? Only thing you have successfully done is made a class that complements your vampire superhuman tree.

    Next you should respect what it takes to be a stealthed assassin character. You have the "Cloak" ability if you are a night blade. You have the "Invisibility" potion if you are an alchemist and you have crouch. You only have two races that are remotely good at stealth. All of your armor in order to be a successful assassination toon requires you to wear medium armor. This eliminates any shield bonuses from light any defense bonus from heavy. Now lets talk about what takes a person out of hiding. Detect Potion, Mages Guild Skill, PvP Skill trees, Any AOE effect, "DODGE NOW ADDONS" with macro'd rolling and now procing armor does not let you stay in stealth after you attack an enemy from hiding from behind a rock in the back in a position that you would never be spotted with an archery shot. Hunters have been using stealth techniques for a 1000s of years. Cavemen would sneak up on animals and kill them with rocks and sticks! Let me dress up in my digital cammo and pick a spot in the woods. You get a sword and shield and I get my bow, arrows and cammo. Lets see who walks out of the woods.

    But as I said I am done fighting against the current. I am going to join the rest of you now. I've even decided on my build that I plan on using first.
    https://elderscrollsonline.wiki.fextralife.com/Slimeclaw+Set x2
    (1 items) Adds 129 Health Recovery
    (2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.

    https://elderscrollsonline.wiki.fextralife.com/Heem-Jas'+Retribution+Set x5
    (2 items) Adds 129 Stamina Recovery
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 833 Weapon Critical
    (5 items) When an enemy within 28 meters of you dies, you gain Major Berserk,
    increasing your damage done by 25% for 3 seconds.

    https://elderscrollsonline.wiki.fextralife.com/Hide+of+Morihaus+Set x5
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 1096 Max Stamina
    (5 items) When you Roll Dodge through an enemy, you deal 1840 Physical Damage and knocks them down for 3 seconds.

    On a maxed out DK using AOE damaging shields with a full stamina build. I may even use one of those macros that all the other PvP folks seem so thrilled with to keep my "buffs" up and rotated so they are constantly all on. Oh and lets throw reflect on as well so any AOE damage I roll into goes back to the caster. I will just roll around, knock you down, hit you with AOE damage shields while you attempt to hit me as I roll dodge most of your attacks and shield against the others...

    Does that or Stealthing against a Zerg sound like it takes more game skill?

    Before you answer keep in mind I run a guild capable of equipping 24 guild members with this full set. Imagine 24 people in a zerg rolling out the gate of the keep you have under siege.

    This is just 1 of a load of toxic builds I have not played because I've tried to enjoy the game rather than manipulate the game. But as I said I am done swimming upstream.

    Is this your idea of a strong stamDK build? I want some of whatever you're smoking dude.
    Edited by Ragnarock41 on February 23, 2019 2:29AM
  • darjobuno
    darjobuno
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    darjobuno wrote: »
    I know it’s an TES thing but it’s awfully odd to me that a player can crouch in an open field in broad daylight and be completely hidden from view.

    NB is the exception to the rule since they’re using magic(cloak) to hide their presence from mortal eyes. But If ZoS takes away the ability of AOE to break stealth then how would anyone ever kill a NB? And how would you balance a game around a change that empowers stealth more than it currently does?
    Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.

    Really if you're out here trying to get people to feel bad for blades you're barking up the wrong tree. They've dominated since the games release. When you get a massive handicap like cloak your class shouldn't even be viable without it yet I see open world blades without cloak killing it, so nah no sympathy

    First off why make a class based on "assassination", "silence", and "siphoning/debuffing" in which MOST of the class's multipliers are based on being STEALTHED? Only thing you have successfully done is made a class that complements your vampire superhuman tree.

    Next you should respect what it takes to be a stealthed assassin character. You have the "Cloak" ability if you are a night blade. You have the "Invisibility" potion if you are an alchemist and you have crouch. You only have two races that are remotely good at stealth. All of your armor in order to be a successful assassination toon requires you to wear medium armor. This eliminates any shield bonuses from light any defense bonus from heavy. Now lets talk about what takes a person out of hiding. Detect Potion, Mages Guild Skill, PvP Skill trees, Any AOE effect, "DODGE NOW ADDONS" with macro'd rolling and now procing armor does not let you stay in stealth after you attack an enemy from hiding from behind a rock in the back in a position that you would never be spotted with an archery shot. Hunters have been using stealth techniques for a 1000s of years. Cavemen would sneak up on animals and kill them with rocks and sticks! Let me dress up in my digital cammo and pick a spot in the woods. You get a sword and shield and I get my bow, arrows and cammo. Lets see who walks out of the woods.

    But as I said I am done fighting against the current. I am going to join the rest of you now. I've even decided on my build that I plan on using first.
    https://elderscrollsonline.wiki.fextralife.com/Slimeclaw+Set x2
    (1 items) Adds 129 Health Recovery
    (2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.

    https://elderscrollsonline.wiki.fextralife.com/Heem-Jas'+Retribution+Set x5
    (2 items) Adds 129 Stamina Recovery
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 833 Weapon Critical
    (5 items) When an enemy within 28 meters of you dies, you gain Major Berserk,
    increasing your damage done by 25% for 3 seconds.

    https://elderscrollsonline.wiki.fextralife.com/Hide+of+Morihaus+Set x5
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 1096 Max Stamina
    (5 items) When you Roll Dodge through an enemy, you deal 1840 Physical Damage and knocks them down for 3 seconds.

    On a maxed out DK using AOE damaging shields with a full stamina build. I may even use one of those macros that all the other PvP folks seem so thrilled with to keep my "buffs" up and rotated so they are constantly all on. Oh and lets throw reflect on as well so any AOE damage I roll into goes back to the caster. I will just roll around, knock you down, hit you with AOE damage shields while you attempt to hit me as I roll dodge most of your attacks and shield against the others...

    Does that or Stealthing against a Zerg sound like it takes more game skill?

    Before you answer keep in mind I run a guild capable of equipping 24 guild members with this full set. Imagine 24 people in a zerg rolling out the gate of the keep you have under siege.

    This is just 1 of a load of toxic builds I have not played because I've tried to enjoy the game rather than manipulate the game. But as I said I am done swimming upstream.

    Is this your idea of a strong stamDK build? I want some of whatever you're smoking dude.

    This is my idea of a no brainer build that does not require any work to play. Requires no skill what-so-ever to do that would reap the max damage on a crowded up ZERG of 24 players who would be fighting to target the player as they rolled about amidst crowds of players.

    IF I were to go toe to toe 1 on 1 with a quote "STRONG" build I would be hitting you with a tanked warden with max spell and frost damage and just slowly eat away at you until you died.

    However the strength of a ZERG which has been the practice for the 4+ years I have played is to have zerg members set up to stun while others spam AOE's and still others buffing the group with a healer or two throw in the middle of the mix.

    This is why Zergs hate 3 shot kill stealth archers who focus on the hubs of ZERGs. A Stealth Assassin Toon will never wipe out a guild they brake the hubs.

    If I am not going to use a stealth archer to brake a ZERG I am going to Roll into the middle of you head of my group I am going to break your formation. I am going to knock down your heavy hitters with stun. I am going to reflect your damage back at you. Am I going to die? YES Is your ZERG going to die in part to my actions YES. Because that is how I "ROLL".
    No longer swimming upstream
  • Minno
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    I know it’s an TES thing but it’s awfully odd to me that a player can crouch in an open field in broad daylight and be completely hidden from view.

    NB is the exception to the rule since they’re using magic(cloak) to hide their presence from mortal eyes. But If ZoS takes away the ability of AOE to break stealth then how would anyone ever kill a NB? And how would you balance a game around a change that empowers stealth more than it currently does?

    71f.png
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • darjobuno
    darjobuno
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    Tasear wrote: »
    Read class rep notes, their is plans to improve it in future.

    4 years I've repeated the same things for 4 years. They have released Warden a full stam/magicka hybrid character. They are releasing Necromancer. They did Dark Brotherhood release stealth and mischief guild. (No Helpful Changes). They did Thieves Guild release stealth and mischief guild. (No Helpful Changes). They did the Justice System slight improvement in hiding. They can talk about improvements all they want. As I said I am done swimming upstream. Now I build toxic builds abusing what the ZERGlings have been whining and trying to protect for the last 4 years.

    Time to pay back some of the misery I have had trying to enjoy my favorite classes. Start watching for all kinds of gear nerfing, because I will be abusing every piece of broke ZERG gear ever made in new and obscene ways.
    No longer swimming upstream
  • Zacuel
    Zacuel
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    I still can't enter cyrodiil without detection potions. Not a single fight where a cloaker isn't ready to jump in and out as they please.

    Stealth builds seem to be thriving and I doubt that's going to change any time soon.

    Not QQing. Wings and detection potions make me fairly nb proof.

    Nerf Templars and sorcs please.

    K thanks.
  • darjobuno
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    Narvuntien wrote: »
    Ganking still seems like it will be good to me

    mo5qk1F.png

    Yeah that is nice. Note you used a succession of 5 attacks to deal your damage. After the first attack you are no longer stealthed. When they have a macro'd roll dodge set up with the "Dodge Now" add-on that shot from hiding did not land, and you exposed yourself if they were using the broke crap that keeps you from being able to restealth for 5 seconds now your butt is hanging in the wind and you have 24 people now focused upon you. So your option is to turn and run or attempt to toe to toe and die.

    I was using a DK poisoner, snipe shot build with 5k penetration gear and vice cannon venoms that was 3 shotting the DK tanks who have since the beginning have been abusing the game. I was dealing 70k damage in 3 shots that by the time the first shot hit they were already dead because the other 2 shots were in the air. THAT is a ZERG hub buster. Guess what? Now Vicecannon Venom now procs you out of hiding. Why I wonder? because some DK abusing game mechanics complained that someone else could kill them abusing game mechanics that only allows them to kill 1 person at a time. Not take on full teams of 24. But again I am done swimming upstream. Development has chosen and you go with the flow or quit the game. I'll go with the flow because that is obviously what they want.
    No longer swimming upstream
  • Aurielle
    Aurielle
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    darjobuno wrote: »
    Narvuntien wrote: »
    Ganking still seems like it will be good to me

    mo5qk1F.png

    Yeah that is nice. Note you used a succession of 5 attacks to deal your damage. After the first attack you are no longer stealthed. When they have a macro'd roll dodge set up with the "Dodge Now" add-on that shot from hiding did not land, and you exposed yourself if they were using the broke crap that keeps you from being able to restealth for 5 seconds now your butt is hanging in the wind and you have 24 people now focused upon you. So your option is to turn and run or attempt to toe to toe and die.

    I was using a DK poisoner, snipe shot build with 5k penetration gear and vice cannon venoms that was 3 shotting the DK tanks who have since the beginning have been abusing the game. I was dealing 70k damage in 3 shots that by the time the first shot hit they were already dead because the other 2 shots were in the air. THAT is a ZERG hub buster. Guess what? Now Vicecannon Venom now procs you out of hiding. Why I wonder? because some DK abusing game mechanics complained that someone else could kill them abusing game mechanics that only allows them to kill 1 person at a time. Not take on full teams of 24. But again I am done swimming upstream. Development has chosen and you go with the flow or quit the game. I'll go with the flow because that is obviously what they want.

    So, in essence, you ran a run of the mill Snipe gank build, and yet you’re complaining about meta-chasing zergs? Snipe is, quite possibly, the buggiest, dirtiest skill in the game at the moment and it is the skill of choice for the bow ganker meta. I can’t even empathize with your concerns, given the number of times I’ve gone from 100% health to 0% in one second, thanks to the Snipe health desync bug that largely occurs when Snipe is spammed from stealth. If the changes mean there are fewer people out there utilizing this toxic, bug-exploiting “playstyle”, then that’s a-okay by me.
  • BlueRaven
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    Tasear wrote: »
    Read class rep notes, their is plans to improve it in future.

    *Someday. Maybe in Elsweyr, maybe 2-3 years from now. And of course plans can change.
  • darjobuno
    darjobuno
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    Aurielle wrote: »
    darjobuno wrote: »
    Narvuntien wrote: »
    Ganking still seems like it will be good to me

    mo5qk1F.png

    Yeah that is nice. Note you used a succession of 5 attacks to deal your damage. After the first attack you are no longer stealthed. When they have a macro'd roll dodge set up with the "Dodge Now" add-on that shot from hiding did not land, and you exposed yourself if they were using the broke crap that keeps you from being able to restealth for 5 seconds now your butt is hanging in the wind and you have 24 people now focused upon you. So your option is to turn and run or attempt to toe to toe and die.

    I was using a DK poisoner, snipe shot build with 5k penetration gear and vice cannon venoms that was 3 shotting the DK tanks who have since the beginning have been abusing the game. I was dealing 70k damage in 3 shots that by the time the first shot hit they were already dead because the other 2 shots were in the air. THAT is a ZERG hub buster. Guess what? Now Vicecannon Venom now procs you out of hiding. Why I wonder? because some DK abusing game mechanics complained that someone else could kill them abusing game mechanics that only allows them to kill 1 person at a time. Not take on full teams of 24. But again I am done swimming upstream. Development has chosen and you go with the flow or quit the game. I'll go with the flow because that is obviously what they want.

    So, in essence, you ran a run of the mill Snipe gank build, and yet you’re complaining about meta-chasing zergs? Snipe is, quite possibly, the buggiest, dirtiest skill in the game at the moment and it is the skill of choice for the bow ganker meta. I can’t even empathize with your concerns, given the number of times I’ve gone from 100% health to 0% in one second, thanks to the Snipe health desync bug that largely occurs when Snipe is spammed from stealth. If the changes mean there are fewer people out there utilizing this toxic, bug-exploiting “playstyle”, then that’s a-okay by me.

    I love how people focus on the in game mechanic part of my comment and never on the fact that people are using the "Dodge Now" add-on with script macro'd entries of "w", "w" to dodge things without ever knowing where they are coming from. It really shows where "FAIR PLAY" enters in the game.

    Forgive me for using my hands to enter attacks on a key board and to keep up my buffs, heals, and so forth. It does not matter that folks are out there with macro'd keyboards saving 10 and 15 keystrokes in 30 seconds of battle because of macro'd devices. Forgive me for using a build that anyone can use inside a competitive environment to BREAK ZERGs which in of itself is another form of mechanic manipulation. Dropping FPS of those of inferior systems and "in the past" allowing for cinematic breaking in attacks. Which I met full guilds involving themselves in doing.

    AGAIN... "I am done swimming up stream.", you guys win. I will make the same broke toe to toe builds everyone else can make. I will manipulate various forms of gear in new and obscene ways and we will see how much gear I can get nerfed for one reason or the other when zerglings start complaining about this that or the other thing.
    No longer swimming upstream
  • darjobuno
    darjobuno
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    I've beaten this thread as far as I plan to. I will probably be starting another thread in the near future letting all the folks in PvP know all the different builds I am planning to use to be as toxic and annoying as possible to all zerglings in PvP as well as some new PvP tactics designed just to make zerglings cry.

    Stealth is dead to me. It will no longer be a viable means to battle against zerglings in PvP. Nor will it be of any use in Battle Grounds.

    I want to close with a specific comment to the development team. Do not take my dissatisfaction with stealth to mean I hate your game or that I do not respect the work you are doing, because I do.

    I do want you to understand why in my mind you "KILLED" stealth. In PvP you will be slowly eliminating the use of CP points. You have already started doing it. Battle Grounds does not even use CP points at all. This results in the only viable building methods to be with skills and gear only. Your build will only be as strong as your skills and gear. By making gear procing force you out of stealth you completely limit the use of very useful gear to the Stealth Build.

    All the while you are increasing the power of builds utilizing things like shock (a zergling skill), reflecting, healing, and shielding gear (used by sorcs, DKs,and Templars). You have created gear like Rattlecage to allow casters to now become completely tanked out and increase their damage by 20% permanently freeing up skill slots that they would have normally used to do the same thing allowing them even greater access to DOT/AOEs providing even more power to the "ZERG" formations.

    You are attempting to "FIX" the ZERG issue by throwing in Relics/Artifacts or whatever you are calling it and by throwing in new oddball objectives like bridges and towns but you are not considering issues that are already taking place in the 3vs3 scenario. Namely the large PvP guilds that have Team Purple, Team Orange and Team Green. So what happens when you give these large PvP guilds the ability to not only have Emperor but also a stupidly powerful object on the other side of their lil teams.

    I know you are not naive I know that you know these things happen. The "Regular" folks who love the game and love to play the game but have jobs and responsibilities do not have the time to build or be a part of these groups. We would like to be able to group together with our maxed out characters and maxed out builds and be able to compete. However the 3 vs 3 scenario does not make that possible.

    This leaves us to our own means to attempt to be competitive, however, you continue to error in the favor of these individuals who pour onto the battle field first as one color and if they start losing to an opposing side suddenly another color pours out onto the field to put you down.

    So as I have been telling these folks. I am done swimming up stream. When I say, "I will be abusing the gear you release in new and obscene ways I do honestly mean it. Hopefully as the complaints roll in about this "BROKE BUILD" or that "BROKE BUILD" you will realize the monsters you have created.
    No longer swimming upstream
  • Zekka
    Zekka
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    darjobuno wrote: »
    All the while you are increasing the power of builds utilizing things like shock (a zergling skill), reflecting, healing, and shielding gear (used by sorcs, DKs,and Templars). You have created gear like Rattlecage to allow casters to now become completely tanked out and increase their damage by 20% permanently freeing up skill slots that they would have normally used to do the same thing allowing them even greater access to DOT/AOEs providing even more power to the "ZERG" formations.

    The entire post is lulzworthy with the complaints about how weak stealth/stamblades are and the threats of using meta gear, but imagine seriously believing that rattlecage is some new and completely overpowered set...
  • Heimpai
    Heimpai
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    Hold up. Stealth is dead in pvp? Let me go get that parade started. Fireworks ready to go! This better not be a bunch of hyperbole like last time. I can't keep getting my hopes up like this.

    Sure you want more aoe spamming stamdens? I find very few nb‘s actually any good but basically anyone can run stamden/templar
  • Vapirko
    Vapirko
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    ✭✭✭✭✭
    I think 50% of the pvp population didn’t get the message.
  • darjobuno
    darjobuno
    ✭✭✭
    Zekka wrote: »
    darjobuno wrote: »
    All the while you are increasing the power of builds utilizing things like shock (a zergling skill), reflecting, healing, and shielding gear (used by sorcs, DKs,and Templars). You have created gear like Rattlecage to allow casters to now become completely tanked out and increase their damage by 20% permanently freeing up skill slots that they would have normally used to do the same thing allowing them even greater access to DOT/AOEs providing even more power to the "ZERG" formations.

    The entire post is lulzworthy with the complaints about how weak stealth/stamblades are and the threats of using meta gear, but imagine seriously believing that rattlecage is some new and completely overpowered set...

    It is not a new gear and when it was released it was not an overpowering gear but put Rattlecage, Plague Doctor, and Mighty Chudan on a High Elf, Magicka, Warden Spamming AOE/DOT and see how much fun you have trying to kill them?
    No longer swimming upstream
  • darjobuno
    darjobuno
    ✭✭✭
    Vapirko wrote: »
    I think 50% of the pvp population didn’t get the message.

    50% of the population is sitting in their momma's basements spending their money on expanding their consciousness while pretending to go to college. They can't see into tomorrow yet alone see patterns in the direction of an industry.
    No longer swimming upstream
  • Kulvar
    Kulvar
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    Stealth is such a weird concept in a game like this. When I first played I was just blown away that another player can just disappear in front of your eyes with cloak. Idk, that's why I've never played Nightblade. Just felt cheesy. I definitely wouldnt advocate to buff cloak or sneak. It's like shooting someone in the back. Just doesnt feel honorable, or like I achieved anything through my own skill.

    Fighting dirty is a valid strategy :) If you have no honor, it opens more tactical space. Victory at all cost !
    Coward Argonian scholar of the Ebonheart Pact
  • Drierm
    Drierm
    Soul Shriven
    Actually, I find stealth relatively decent, provided you run dw and bow. I run a nightblade hybrid resource weapon damage build with plenty of weapon damage and crit, the ability to stealth numerous times in a row (5×) and enough crit damage to kill the horse AND the rider without batting an eye.

    Really it's all about playing it smart and not being a fool and running in like a moron, if you wanna go the sneaky route.
  • darjobuno
    darjobuno
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    Drierm wrote: »
    Actually, I find stealth relatively decent, provided you run dw and bow. I run a nightblade hybrid resource weapon damage build with plenty of weapon damage and crit, the ability to stealth numerous times in a row (5×) and enough crit damage to kill the horse AND the rider without batting an eye.

    Really it's all about playing it smart and not being a fool and running in like a moron, if you wanna go the sneaky route.

    As a nightblade and using cloak to get out of trouble if they don't have you pulled out of shadow for 5 seconds. I am not "Ganking"

    Ganking defined as - Hiding in shadows waiting for main forces to pass and picking out week targets from behind before main force can get there to reinforce.

    I was using my "Poison Assassin Build" to skirt the ZERG during large mass combat and snipe out what I call "The Bouncy Builds", who are there to do nothing but stun and disable so the heavy hitters could do max AOE and DOT damage with their meteors and what not. Once the Bouncers were down I then focused on the Sorcs.

    In keep defense I was using my "Poison Assassin Build" from the walls to take out the "Support Units" and "Call out Man".

    Support Units - Casting siege shield, and purges while healing.

    Call out Man - Guy or Gal standing watching over the siege telling everyone where to fire and what % the gate doors are at.

    PvP in Cyrodiil is not just a matter of killing all the other players. It's a matter of stopping troop advancement. You can kill half the Zerg and it will keep moving. Take out the support and call out man (normally Zerg leader) and the Zerg stops and regroups.
    No longer swimming upstream
  • darjobuno
    darjobuno
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    Also as long as I am talking about tactics on this thread I'd like to suggest to my fellow players. When defending a Keep. Once you break the siege please don't chase after the Zerg remnants. An organized Zerg is going to regroup and those who are left are going to lead you right back into the Zerg and you are going to die.

    If the keep is still flagged you are not going to be able to respawn at the keep and now we are 1 person less in Keep defense.
    No longer swimming upstream
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