joedraper24b14_ESO wrote: »SaintSubwayy wrote: »
Wow.. ok how is that even possible??
joedraper24b14_ESO wrote: »SaintSubwayy wrote: »
Wow.. ok how is that even possible??
fullheartcontainer wrote: »joedraper24b14_ESO wrote: »SaintSubwayy wrote: »
Wow.. ok how is that even possible??
it's not him cheating - it's the server desyncing things and then it all catches up at once. It's an issue on ZOS's end they can't/won't fix
Gonna guess they mean something along the lines of using a macro for light attack weaving, maybe bash/block cancelling?
Lag can cause things to look too "perfect", almost like a macro is used, which is where the common misconception that animation cancelling allows you to bypass the GCD comes from (lag can cause your game to receive all the attacks that went into killing you at once, appearing like your opponent somehow got them all to land at the exact same time).
At the same time, somebody who doesn't know about animation cancelling could also mistake regular animation cancelling for macros.
Macro slicing. Was never a thing in eso. Players called it that. All it was was all these abilities APPEARING to hit all at once. Tested plenty of times, your character would do the macro slice animation on your own screen, and if ur target was an idiot hed just drop to all the damage. But on his screen he sat there and ate every skill that you put out in proper animation and proper timing.
It's not an exploit, it never was. It's a animation blunder on you own client.
Anyone calling you a macro slicer is basically an idiot that thinks you can't hit three-four damage abilities in two seconds time unless you are cheating.
@BaconladMacro slicing. Was never a thing in eso. Players called it that. All it was was all these abilities APPEARING to hit all at once. Tested plenty of times, your character would do the macro slice animation on your own screen, and if ur target was an idiot hed just drop to all the damage. But on his screen he sat there and ate every skill that you put out in proper animation and proper timing.
It's not an exploit, it never was. It's a animation blunder on you own client.
Anyone calling you a macro slicer is basically an idiot that thinks you can't hit three-four damage abilities in two seconds time unless you are cheating.
Wow thoggy. I had never seen that video.
Regardless it doesn't disprove what I said in whole. Have you been able to test it with other abilities? It was showed in the video with Dizzy. But as a magplar, I never used dizzy...toppling charge would do it. Sweeps would do it, and all of the tests I conducted with friends in game were based on that. My test subjects never saw anything happening out of the ordinary. Maybe dizzy works different. Or maybe there are different severities to the bug, or maybe I wasn't even replicating the bug, but some other bug. Thanks for calling me out on that. Most videos I saw of it were also on crit rush as the beginning of the "macro".
exeeter702 wrote: »When you are locked into the charge position and after a brief period, all the attacks that you queued up visually play out in quick succession, that is called a macro slice, and it is 100 percent a client server based issue (not always necessarily latency or ping based) and the person on the recieving end does not see the visuals that play out the way they do on the users end.
The person on the receiving end in that fengrush clip was not bamboozled with a flurry of unreactable ability strings.