Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST) https://forums.elderscrollsonline.com/en/discussion/668861
What are you hoping to see in new trials in future?
I would like to see a big monster werebat in a cave for a boss fight in a dungeon, trials or a dragonstar arenas boss fight.
Also, a vampire that morph into the Vampire Lord in a boss fight at the start or in the second round of his/her health is low. I will admit I would love to see a lady Vampire Lord in a trial or dungeon.
A more creative approach to progressive difficulty than seeing how many bosses you can stack into the same fight.
I understand the appeal of "choose-your-own-difficulty" as way of streamlining progression for trials, but I also think that part of the appeal is that its simpler for the designers to do a "mini-trial" with stacked bosses.
I would like for them to incorporate new mechanics which only affect healers and tanks. A few ideas:
Boss casts ability on tank which causes massive AOE damage every time the tank holds block (forces tank to roll-dodge for the duration)
Boss corrupts a healer which causes their heals to convert into damage for a short time (prevents spamming healing springs on the group)
Those might not even be good ideas, but the point is that it would be nice for there to be new mechanics which only affect tanks and healers so that the DPS can't just burn them down super quick and avoid having to play around the mechanics.