O.o streak OP? How about we talk about counters already existing instead of neef Sorc.
MartiniDaniels wrote: »I just specially checked in all BG modes, everywhere chains and leashes are completely useless with 4.4 meters radius. I play other game or what? 0_o
MartiniDaniels wrote: »I just specially checked in all BG modes, everywhere chains and leashes are completely useless with 4.4 meters radius. I play other game or what? 0_o
Maybe Addons or something bugging your UI. It has 20M range.
How is it balanced that Someone can Pull me up to 22 meters backward while i cant dash 15meters forward while holding the relic?
It was completely Impossible for me to return the relic to my own base because im being snared and rooted constantly , I run all triistat glyphs and have around 14k stam no cp, its not enough . by the time i cover 10 feet i get pulled 22meters back.I cant consistently block it as that is well beyond my stam pool seeing as i have to constantly dodge roll to get out of root spam.
I understand how problematic streak could be in this game mode so would it be possible to make it to where you can’t pull the relic holder?
Everything is fine. If you Fox up Silver Leash for us I s2g. We worked really hard on getting the generic brand chains into the game for everyone who isn’t a dk. Don’t do this.
What you need to ask for is cc immunity. People should not be able to stack chain after chain after chain. Or leash after Leash after Leash. And they wouldn’t be able to if cc immunity actually worked.
Should every class not be able to Complete a task as simple as returning a flag?
that logic is flawed.
Not every one runs premade groups
Also, have you played ANY MP game with Randoms? you cant rely on teammates.
Everything is fine. If you Fox up Silver Leash for us I s2g. We worked really hard on getting the generic brand chains into the game for everyone who isn’t a dk. Don’t do this.
What you need to ask for is cc immunity. People should not be able to stack chain after chain after chain. Or leash after Leash after Leash. And they wouldn’t be able to if cc immunity actually worked.
Not trying to take anything away just the whole concept is just wrong. how can i get from pointA to point B if I keep getting pulled back to point A on a class with no root or snare immunity in Elder Snares nRoots Online?
If i cant streak while relic holding you shouldn’t be able to pull me any distance in the opposite direction. Its impossible for a Mag Sorc to Relic run against a competent team.
Everything is fine. If you Fox up Silver Leash for us I s2g. We worked really hard on getting the generic brand chains into the game for everyone who isn’t a dk. Don’t do this.
What you need to ask for is cc immunity. People should not be able to stack chain after chain after chain. Or leash after Leash after Leash. And they wouldn’t be able to if cc immunity actually worked.
Not trying to take anything away just the whole concept is just wrong. how can i get from pointA to point B if I keep getting pulled back to point A on a class with no root or snare immunity in Elder Snares nRoots Online?
If i cant streak while relic holding you shouldn’t be able to pull me any distance in the opposite direction. Its impossible for a Mag Sorc to Relic run against a competent team.
Cc immunity is not class based. Every one is supposed to be immune from further cc after being hit by one, that’s the cloud effect under your feet. You see it better when fighting npcs.
Now you know. The problem is not Leash, the problem is cc immunity not applying.
Should every class not be able to Complete a task as simple as returning a flag?
that logic is flawed.
Actually, no. Not every class needs to be able to do everything identically well. My Nightblade tank will never be able to match the AOE utility of the Dragonknight tank with its super useful AOE root for example.
Also, you do have options to become a better relic carrier. There are non-class skills such as Forward Momentum from the 2-hander line or the Psijic skill Accelerate. Or use heavy armour + immovable.Not every one runs premade groups
Also, have you played ANY MP game with Randoms? you cant rely on teammates.
I only ever do PUG battlegrounds.
I main a magplar currently...I don't have this problem at all, and don't even have the option of using streak....
Did you consider the possibility it's just you not knowing how to run a relic properly, utilizing LoS to your advantage, with tap-sprinting to get that initial space?
Because the 15m of streak will become 45m in about 3 seconds. While silver leashes 22m has a 5 second downtime at the very least.
I main a magplar currently...I don't have this problem at all, and don't even have the option of using streak....
Did you consider the possibility it's just you not knowing how to run a relic properly, utilizing LoS to your advantage, with tap-sprinting to get that initial space?
AverageJo3Gam3r wrote: »I main a magplar currently...I don't have this problem at all, and don't even have the option of using streak....
Did you consider the possibility it's just you not knowing how to run a relic properly, utilizing LoS to your advantage, with tap-sprinting to get that initial space?
There are these things in the game called "roots" and "snares" that can stack endlessly and reduce your movement speed to zero. I know it's hard to not be condescending when you can purge off all these effects with a single button press, but let's be a little less quick to cry "L2P."
I agree with OP. Relic carries should be immune to pulls. I can't recall a time where I was pulled as the relic carrier, but I can see how that would get old quick.
Because the 15m of streak will become 45m in about 3 seconds. While silver leashes 22m has a 5 second downtime at the very least.
AverageJo3Gam3r wrote: »I main a magplar currently...I don't have this problem at all, and don't even have the option of using streak....
Did you consider the possibility it's just you not knowing how to run a relic properly, utilizing LoS to your advantage, with tap-sprinting to get that initial space?
There are these things in the game called "roots" and "snares" that can stack endlessly and reduce your movement speed to zero. I know it's hard to not be condescending when you can purge off all these effects with a single button press, but let's be a little less quick to cry "L2P."
I agree with OP. Relic carries should be immune to pulls. I can't recall a time where I was pulled as the relic carrier, but I can see how that would get old quick.
Well lets see --- I'm not running purifying ritual nor ritual of ret on my bar, nor purge, as I don't have the stamina to utilize it consistently, as I am not running tri-stat food or tri-stat glyphs, no CP, so my stam pool is a little over 10k. Depending on the match and just how many opponents I see who are likely to have the stacking roots and snares and knowing I am going to be relic running, I will utilize one (or a combination) of the following:
Tri-pots so I can tap-sprint/roll/tap-sprint between cover (to break LoS)
Unstable Core + tap-sprint to get out of range while they have to cc break to use one of the pull backs
Destructive Reach to stun (Lightning staff)
Aurora Javelin to knock the opponent backwards 8m, pushing them out of range to utilize the snares and pulls
Essence of Immovability (Columbine, Namira's Rot, Blessed Thistle) -- 10.4s knock/disable immune, 15.7s major expedition, 7582 stamina restore on use (so get back what I lost for the first break/dodge)
These are just the options that I personally have, others can also make use of:
Flame Reach, for the knockback to push them out of range
good cover + disables of their own (Sorc can use Daedric Minefield, all mag can use Volcanic Rune---they can't snare you while knocked into the air)
Psijic Undo>Precognition morph---breaks CC and lets you reset to your former position, and can be used while CC'd, so let them burn their resources on you and then you skip out back to where you were and keep jamming out
Armor skills (Shuffle/Immovable)
Shattering Prison behind you (yes, you can run backwards!) to snare them and then dodge-roll back to get out of range
Defensive Rune (niche, but still viable)
Purge (obvious)
Cleansing Ritual morphs
Others are welcome to chime in at this point, but that list alone (the specific ones and other options) contains 15 counters to the issue the OP is having., 7 of which aren't class specific, and it isn't even all of the possible options from weapon, class, and guild choices.
So yes, that makes it a "Learn to Play" and "Git Gud" issue --- if you don't have the skill to utilize your counters to a tactic, and don't know how to utilize Line-of-Sight to get a clear run, or distraction from teammates, or communication and coordination to make it harder to snare/pull you -- then don't pick up the relic.