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please change dungeon quests or just remove them

Malthazar
Malthazar
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i'm just frustrated and sad with quests inside dungeons
i want to read them, to know the lore behind them, but every. single. time. when i try to read them, the rest of the group just rush the dungeon or just click the npc too fast so i can't read it anymore. all i can do is just complete the quest without even knowing what happened, or what is the story behind the dungeon.
please, remove dungeon quests if we can't even read them and just award the skill point when you finish the dungeon for the first time.
OR change the quest log. like instead of showing the short version of the story, it show us all the dialogue of the npc and our answers so we can at least have some idea of what happened.
for someone who likes to read quests, it's just frustrating that people won't let me read the quests :(
  • Austinseph1
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    Most people aren’t running quests, all you have to do is say “doing quest” at the beginning so people know. I’ve never had any problems when I tell them beforehand.
  • Sheezabeast
    Sheezabeast
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    Did you tell your group at the very beginning of the run that you needed the quest? When I need a quest, i always ask crown to not disband group until my quest has been turned in. I’ve never had a group disband that I’ve told that to, they always wait a few moments. Another tip to slow people down is to whip out your merchant. People will flock to you to use her while she’s out, use the time to run the dialogue:)

    The only way to avoid this is to not pug the dungeon, and bring likeminded friends along so everyone is on the same page.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • WhyMustItBe
    WhyMustItBe
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    Agreed, though fixing it would go too much against the instant gratification mindset of modern gamers and cause too many forum complains and tickets from people angry about being stuck waiting until a slow poke 'reader' finished the cutscene.

    Most of the dialogue can be found on UESP, though you typically have to first search the dungeon name, then find the name of the NPC giving the quest on that page and click the link to them.

    For example for Crypt of Hearts I I clicked Alanwe from the main dungeon page and got her quest dialogue:

    https://en.uesp.net/wiki/Online:Alanwe

    Edited by WhyMustItBe on February 16, 2019 7:51PM
  • Ashanne
    Ashanne
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    Most people aren’t running quests, all you have to do is say “doing quest” at the beginning so people know. I’ve never had any problems when I tell them beforehand.

    this exactly. People are more understanding than you might think, but if your group isnt aware of your needs they will rush thru it since ultimately thats the point, quickly finish a dungeon and move on
  • Malthazar
    Malthazar
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    the problem isn't the people rushing per se.
    it's people who take quest as well and just skip the dialogue with npc
    it's not that thing of each person talking with the npc. if i'm reading the quest and another person get the quest as well, most of the time they just skip the dialogue.
    i can read pretty fast and get the general idea and then meet the group if they decide to clear trash, but it's kind of hard when other people on the quest just skip the dialogue =/
  • Linaleah
    Linaleah
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    Malthazar wrote: »
    the problem isn't the people rushing per se.
    it's people who take quest as well and just skip the dialogue with npc
    it's not that thing of each person talking with the npc. if i'm reading the quest and another person get the quest as well, most of the time they just skip the dialogue.
    i can read pretty fast and get the general idea and then meet the group if they decide to clear trash, but it's kind of hard when other people on the quest just skip the dialogue =/

    this. people might wait for you to turn in the quest (not always, some wait - some don't and some still skip optional objectives necessary to progress the quest), but they almost never wait for you to listen to the voice over/read the text/click on npc's outside of basic quest progression.

    and the only reason I'm saying almost is because my sample size are my own experiences and posts made here, so i don't want to make claims I cannot back up. but... in my personal experience in pugs, even nice pugs - it is STILL impossible to genuinely enjoy the dungeon quests.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Stebarnz
    Stebarnz
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    solo it, read all you want, inconvenience no one, all win!
  • bongtokin420insd16
    bongtokin420insd16
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    Lol I made a thread once about this and complained cause I was missing out. The other day I ran my 7th alt through Coh and just clicked my way through the quest so fast I cared not. Perspective is a crazy thing.

    Op if ur on ps4na HMU I’ll slow pace through dungeons with you I get it though I get the other side now too.
    Kaz_Wastelander PS4NA
  • ezio45
    ezio45
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    Malthazar wrote: »
    i'm just frustrated and sad with quests inside dungeons
    i want to read them, to know the lore behind them, but every. single. time. when i try to read them, the rest of the group just rush the dungeon or just click the npc too fast so i can't read it anymore. all i can do is just complete the quest without even knowing what happened, or what is the story behind the dungeon.
    please, remove dungeon quests if we can't even read them and just award the skill point when you finish the dungeon for the first time.
    OR change the quest log. like instead of showing the short version of the story, it show us all the dialogue of the npc and our answers so we can at least have some idea of what happened.
    for someone who likes to read quests, it's just frustrating that people won't let me read the quests :(

    If you as to do quests ppl will usually be nice about it
  • idk
    idk
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    Form your own group with the expressed intend to pay attention to the quest and story. It is really easy and probably easiest when done via an active social or casual guild some many players like to do the story part.

    Not concerned if you do not like the suggestion as it’s your choice to accept the solution or not.
  • Malthazar
    Malthazar
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    Stebarnz wrote: »
    solo it, read all you want, inconvenience no one, all win!


    idk even if it's possible to solo dungeons, even normal ones.
    sure, o can take the quest and read the start, but the parts that are more ahead i can't if i can't clear the way.
    Lol I made a thread once about this and complained cause I was missing out. The other day I ran my 7th alt through Coh and just clicked my way through the quest so fast I cared not. Perspective is a crazy thing.

    Op if ur on ps4na HMU I’ll slow pace through dungeons with you I get it though I get the other side now too.

    i'm playing on PC =/
    ezio45 wrote: »
    Malthazar wrote: »
    i'm just frustrated and sad with quests inside dungeons
    i want to read them, to know the lore behind them, but every. single. time. when i try to read them, the rest of the group just rush the dungeon or just click the npc too fast so i can't read it anymore. all i can do is just complete the quest without even knowing what happened, or what is the story behind the dungeon.
    please, remove dungeon quests if we can't even read them and just award the skill point when you finish the dungeon for the first time.
    OR change the quest log. like instead of showing the short version of the story, it show us all the dialogue of the npc and our answers so we can at least have some idea of what happened.
    for someone who likes to read quests, it's just frustrating that people won't let me read the quests :(

    If you as to do quests ppl will usually be nice about it

    the problem is most people who are on the same quest as me. sadly, if 1 person skip the gialogue, it skips for everyone. if it didn't skip for the group it would be nice
  • Clanbrassil
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    There was another recent thread on just this, suggesting the need for a solo dungeon mode so you can take the dungeon at your own speed and take in the dialogue, admire the beautiful build etc.

    Believe me, you get the exact same problem in WoW.
  • Conduit0
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    OP your entire problem is that you're running dungeons through the LFG system. Most people queuing for LFG are either farming XP or gear and their goal is to finish the dungeons as fast as possible so they can get in as many runs as they can. If you want to take your time and enjoy the story you really need to get together a group of friends/guild mates to do that sort of thing. There are tons of social, casual, and semi-casual guilds in this game so it shouldn't be too hard to find some like minded people willing to do some lazy dungeon runs with you.
    Edited by Conduit0 on February 16, 2019 10:15PM
  • heaven13
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    idk wrote: »
    Form your own group with the expressed intend to pay attention to the quest and story. It is really easy and probably easiest when done via an active social or casual guild some many players like to do the story part.

    Not concerned if you do not like the suggestion as it’s your choice to accept the solution or not.

    Why so rude about it? Yes, this is one potential suggestion. It's still not a perfect solution and there's nothing wrong with people bringing that up as a pain point when trying to complete quests.

    Forming a group with the expressed intent to enjoy the quest slowly does not alleviate the issue if one person clicks faster than another. Some people might debate over a choice to make while another clicks the buttons a little faster and then the slower person still doesn't get to finish properly because the quest updates itself and closes the dialogue. I've done this (recently) using one of my newer alts with leveling guildies who wanted to go slow. And we still had issues with dialogue because we weren't all at the exact same spot at the exact same second. It shouldn't require so much coordination that you need to either use mics or group chat to give the okay to click the next dialogue button.

    OP, some dungeons can be done solo (normal and even vet depending on your skill level) but some cannot due to mechanics that require more than one person. It's another solution, but again, not a perfect one as it leaves people unable to do the dungeon quests until they can manage solo and then they can only do the ones without group mechanics.

    I personally would enjoy a solo version of dungeons where you can listen to the quest at your leisure. If I want to farm gear, I'll do that in the standard or vet versions. If I want achievements, I'll get a group to do that. But story mode would definitely be a welcome addition.
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  • chaz
    chaz
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    This message is specific for DUNGEON LEAD design: Jeremy Sera. @ZOS_JessicaFolsom and @ZOS_GinaBruno maybe you can forward this message.

    So, for years there has always been an issue with questing inside dungeons. I'm really surprised that this hasn't been addressed in the beginning. I would have made my own thread since when ever I do have something to say it's usually:

    1.) Over powered by the fact it's in someone elses thread
    2.) Becomes lost to the archives over the same
    3.) We always have some forum mod that thinks they know best and locks my thread and links several other peoples threads that, really just don't cut it.

    So in anycase I then will keep this short and pretty much to the point. Once this information becomes lost again, that is on you.

    I live in a time zone that is very inconvenient that truly does not work for me in regards to getting guild mates to assist me. Especially now a days. I mention this first because as always, everyone else thinks they have the right/correct answer. For example:
    Forming a group with the expressed intent to enjoy the quest slowly does not alleviate the issue if one person clicks faster than another.
    So that said, when I wake for the day, and due to my situation, I happen to log in quickly in the early morning, just to run a dungeon quickly on a non eso plus account in order to slowly level that character as quickly as possible.

    Step One.
    Log in at 5am

    Step Two
    Initiate Dungeon Queue/random/normal

    Step Three
    Wait 30 minutes or more

    Step Four
    Get a dungeon/get teased because someone declines/get a dungeon after 4 or 5 times someone declines

    Step Five
    Run the dungeon/mention once "questing" : cannot on my eso+ account due to zos turning that crap off on me so cannot communicate

    Step Six
    Finish Dungeon, then lose out on skill point because NPC talk point is too long and everyone just up and leaves dungeon anyway, and dungeon kick timer is already ticking away to boot your arse out.

    Step Seven
    With active quest still in journal, fast travel to said Dungeon solo (eg Banished Cells 1) only to find the quest giver at the start of the dungeon and the quest, and monsters reset.

    Which then also leads me into quoting another troll:
    solo it, read all you want, inconvenience no one, all win!
    Thus my point again not everyone can solo these dungeons. I know this for a fact considering I have an eso+ account with several toons and only 2 toons can solo a lot of dungeons while all the rest cannot. Don't take my word for it, just look me up on youtube as I post a lot of eso content which includes adventure, solo dungeons, group dungeons, trials and so forth.

    So what I believe should change in the very least is that the skill point for new toons should be automatic instead of waiting for the NPC to get done talking to itself before it presents us the chance to talk to the NPC to pick up the skill point and gear item drop along with what ever gold it offers you.

    As for talking to the NPC for the complete story line, well my apologies as I do not have a solution for that other than someone elses suggestion of:
    It is really easy and probably easiest when done via an active social or casual guild some many players like to do the story part
    However this is not my issue, and right about now some forum mod would be closing my thread and referring me to this thread """THINKING"""" it has 100% something to do with the OP's thread when clearly it does not. BUT GAWD FORBID you argue with that mod to reopen it right?!?! So the OP is looking to maintain the story while others are rushing. My situation is I have limited time early in the morning before I need to shower,, dress up,, and bus to work. Living in the Aleutian time zone there is not many if at all, people from any of the 5 maxed guilds I'm a member of, ((Depending on what account im playing on, "eg eso+ or non-eso+)) that would afford me to take more time to guild chat up looking for XXX players with XXX roles for XXX situation.

    For me, its just log on, get random, run dungeon, hope for the best if it's new that I get the skill point, and then care less if it's not a new to the active toon, to just get my 30K or so points to level up.

    That said, I'm a heavy RPG gamer, and my main toon on my main eso+ I have listened to every story quest in game start to finish, all except for dungeons so I too know the woes of the OP, I just know that it may take them a very long time to read through all of those by finding a group interested in the same.

    So all that said, give this to the dungeon lead designer so they know for sure waiting for the NPC to stop talking at the end to present itself to us in order to get the item drop, gold and SKILL POINT, takes too damned long.

    Thank you for reading.









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  • cassie01
    cassie01
    Soul Shriven
    I agree. Have a lot of trouble getting that skill point.
  • Linaleah
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    we keep asking and asking and asking and suggesting various compromises, it just seems to fall on deaf ears. my personal preference is - make solo versions of dungeons (easiest way is probably to give you a group of NPC's like in original guild wars rather then rebalancing dungeons) - this mode will not award a skill point, and if there's any loot that drops - its the basic zone loot in green from whatever zone dungeon is located in, heck making random non set greens or no loot at all, i don't care. THIS will allow sight seeing and reading/listening to ALL of the text at the pace of choice of the player, without inconveniencing anyone else in any way.

    for group dungeons, this will require some fixing as far as skill points are concerned. IMO? skill point should be tied to first clear achievement NOT the quest completion. this way - you can do or not do quest, you don't have to worry about getting lucky enough with a kind group that will wait long enough for you to progress a quest (but not actualy listen to dialogue) and you won't be stuck with a dungeon quest for months, becasue most groups skip optional rooms required to progress that quest, even if you ask them to quickly detour for those.

    before anyone says "just solo normal"
    1. not everyone is a super awesome player that can solo all the normal's, especially DLC ones.
    2. some dungeons are literally impossible to solo all the way through becasue of multitudes of "push these two buttons/levers that are on the opposite sides of a large room - at the same time" mechanics. (in case of solo run - they can just have npc's press those buttons, OR... just remove that mechanic all together, its kinda pointless IMO)

    with above adjustments which I think should be fairly minimal in terms of programming - dungeon loot still stays valuable and only drops in group dungeons, while people who are in it for the stories and environment - can actualy reliably enjoy those stories and dungeon design. and everyone who runs group dungeons gets to NOT miss out on skill points. everyone wins!
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Hallothiel
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    Why is there a timer in dungeons in the first place? If that wasn’t there, then staying until had finished quest would not be a problem.
  • Niruah
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    Aggreed!
    And even if they wait for me i feel rushed. I feel that they are waiting for me, maybe thinking "how slowly i read" and "when i will finally finish" in their mind.
    It is really frustrating. Even if they are wait for me i am sure they aren't really patient and making them wait is really a frustrating feeling i can't get rid of.
    There are really kind and patient people but its rare.

    A solo mode would be nice.
  • Hymzir
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    Few days ago I ended up in March of Sacrifices for the first time, thanks to random delve of the day. I don't spend much time doing dungeons, just not my thing, so I never got around to doing it. Mostly for the reasons this thread is about, namely the difficulty of being able to follow the storylines in dungeons.

    Before I had a chance to so much as say hello, rest of the group had run off into the horizon. So I hastily picked up the quest and ran after them.

    What followed was a blur of sights and sounds and lot of flashing lights. We got through the place more or less fine, with a few deaths here and there, and I was able to pick up the necessary mechanics just fine, but I had no idea what the heck took place in that delve. There was a father and daughter who were both ghosts I think, and I guess there was an orc who turned into a dog or something... But not really sure what it was all about. They did scream about hearts a lot, but I doubt it was a love story.

    The real kicker came later, after all was said and done, an I had turned in the quest and received my skill point. Couple of the other players stayed around, doing some gear swapping or something, and that gave me a chance to look around the place.

    It is quite gorgeous little delve and very atmospheric in style. And then I spotted the huge ass Hircine in the distance. The one that's the size of a mountain, and I was like... WTF? Was that thing there during the last boss fight? I sure as hell didn't have time to look around as the mangy cur was being whooped by the group.

    I then ran around the place looking at the scenery and wishing I could've gone though the place at my own pace. But no... Not in this game you don't.

    After that, I sat down and thought about things for a while, and decided that I wanted to finally do the Wrathstone dungeon storylines, since I want to know the story leading to Elsweyr. And I did not want to do them the way I did March of Sacrifices.

    I crafted some custom gear for solo runs, went into Frostvault and did it as far as I could before hitting the point where soloing the mechanics is not worth the frustration and effort. which hits at the halfway point or so. Then did the same for Depths of Malatar and soloed it at my own pace, looking at the scenery, taking my time to listen to the dialogue and to read the books and notes, and to understand the story that was taking place. At the halfway point I ocne again was brought to a halt due to mechanics that were not worth the aggravation required to push through solo.

    So after having spent several hours doing that, I tried to ask for help by doing what all the "advice" one gets in threads like this tells you to do. Ask zone for help, ask guildies, try to find like minded people. Yeah... The thing is... It's not as easy as these threads keep claiming. Not that many willing to come help you with the bosses and stand around as you read books, listen to the dialogue, or take screenshots of the delve, and explore it's nook and crannies.

    I got a whole lot of silence, and a bit of "try dungeon finder for a group." Which I was also doing at the time. Not that it lead to anything. Besides, when I've tried it before for some of the base game dungeons, the results have been less than stellar. You mostly get people who want to run through as fast as possible and will not wait for you. And as others have noted, if someone is running an alt though the place who has not done the quest yet... Well they often pick it up and just skip though all the dialogue thus preventing you from being able to go through it yourself. So the dungeon finder is not a real solution for this issue. I just ended up soloing most of the base game dungeons, since it was less of a hassle than trying to find "like minded people". But for the DLC dungeons... Well soloing them is a bit trickier proposition...

    So I started asking for help from my my guilds and from zone. Specifically asking for people who would be willing to wait while I listened to the dialogue and let me do the quest in peace.

    About 2 hours later, I finally got one fellow guildie to come help me with the bosses and let me experience the story. So we went to Depths of Malatar and glided through to the third boss. The one I got to 60% health solo before it just became too frustrating for my build an playstyle to solo, requiring too many variables to be just right to pull off. Turned out that we could not do it duo either. Mostly 'cause the player who came to help was running a vampire, and those Dawnbrekaer from the Aurorans were just too much, and the game had lag issues so break free was not working.

    We did get it to the last wave of Aurorans, and were within a shot of success, but alas... Couple of badly timed Dawnbreakers, a bit of unlucky RNG, lag with the break free at the wrong moment, and down we went again.

    So after a dozen failed attempts we asked around for help. This time we got really lucky and found a fellow guildie after only a few minutes of searching, who was willing to come help us pull through the latter half of the dungeon. We also got another player, who was... Well not exactly a new player, but one who was not yet at CP cap and had only started playing fairly recently.

    Now with a full group at our disposal, we blazed though the the rest of the dudgeon, and did it in fairly god spirits, with plenty of talk and joking and banter between us. And everyone was willing to wait while I went though the dialogue and read the books and notes we came across.

    So.. At the end of the day, I finally got though Depths of Malatar, and was able to experience the quest. And was able to do it properly, and to experience it fully. However, I had to spend close to 7 hours of my life in doing it. And it just wasn't worth 7 hours of my life.

    So what's the moral of this story? I don't know... Apart from that, while the story was quite good and interesting, and benefited from recurring characters from previous quests, it was not worth the effort it took for me to be able to experience the story.

    So... ZOS, give us a story mode already, or stop placing stories into dungeons.

    But enough with my endless winding blather... I guess it's time to go and see if ZOS fixed the log on issues on EU servers their previous fix to log on issues introduced.
    Edited by Hymzir on April 28, 2019 7:21PM
  • TriangularChicken
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    Niruah wrote: »
    Aggreed!
    And even if they wait for me i feel rushed. I feel that they are waiting for me, maybe thinking "how slowly i read" and "when i will finally finish" in their mind.
    It is really frustrating. Even if they are wait for me i am sure they aren't really patient and making them wait is really a frustrating feeling i can't get rid of.
    There are really kind and patient people but its rare.

    A solo mode would be nice.

    Let me help you, press "p", change difficulty at top right to normal, then press "m" for map and port to the dungeon you want to quest in. Problem solved and you don't even have to look for kind and patient people that carry you through the dungeon.
  • Linaleah
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    Niruah wrote: »
    Aggreed!
    And even if they wait for me i feel rushed. I feel that they are waiting for me, maybe thinking "how slowly i read" and "when i will finally finish" in their mind.
    It is really frustrating. Even if they are wait for me i am sure they aren't really patient and making them wait is really a frustrating feeling i can't get rid of.
    There are really kind and patient people but its rare.

    A solo mode would be nice.

    Let me help you, press "p", change difficulty at top right to normal, then press "m" for map and port to the dungeon you want to quest in. Problem solved and you don't even have to look for kind and patient people that carry you through the dungeon.

    see few posts above my previous reply

    1. not everyone is such an awesome player that they can solo all the dungeons, especially DLC ones
    2. many of the dungeons are IMPOSSIBLE to solo due to door mechanics requiring 2 people hitting 2 buttons on oposite sides of the large room simultaneously in order to open.


    just solo a normal dungeon is NOT an answer to being unable to enjoy a dungeon quest.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • DLM
    DLM
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    Malthazar wrote: »
    i'm just frustrated and sad with quests inside dungeons
    i want to read them, to know the lore behind them, but every. single. time. when i try to read them, the rest of the group just rush the dungeon or just click the npc too fast so i can't read it anymore. all i can do is just complete the quest without even knowing what happened, or what is the story behind the dungeon.
    please, remove dungeon quests if we can't even read them and just award the skill point when you finish the dungeon for the first time.
    OR change the quest log. like instead of showing the short version of the story, it show us all the dialogue of the npc and our answers so we can at least have some idea of what happened.
    for someone who likes to read quests, it's just frustrating that people won't let me read the quests :(

    That's how I felt when I ran my first dungeons, once it was over I felt that I missed out what the hell was going on. But to be fair after running each of them dozens of times you still get the picture and a better understanding of what it was about.
  • Shanee
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    I can understand your side but I can understand the side of people also just rushing through the dungeon.

    I'd personally side with them more. You're probably joining a random dungeon or by the sounds of it, if not random, you're grouping up with memebers for the only reason to complete the dungeon and nothing about quests.

    There's a simple solution here though. Simply don't do the quest when you're running the dungeon with a bunch of random people. You can always do the dungeon without accepting the quest and then come back to the dungeon at anytime to do the quest then.

    Come back at a later time with some friends who will run through the dungeon at your speed and not theirs.

    -

    To join a random dungeon and expect to slow other peoples leveling down is a bit meh and you shouldn't exaclty expect random people to be ok with this. Normally if I'm joining a dungeon myself it's to get it over with quickly, grab my rewards and experience and move onto the next one or something else. I don't really queue for a random dungeon so I can stand around for a total of 10 minutes waiting for some guy to read quest dialogue. I don't even do this in the open world.
    Edited by Shanee on April 29, 2019 2:50AM
    [ Healer / DPS ] - [ Templar Main ] - [ CP 1230 ]
    As of 27/10/24
  • Shanee
    Shanee
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    -oops-
    Edited by Shanee on April 29, 2019 2:50AM
    [ Healer / DPS ] - [ Templar Main ] - [ CP 1230 ]
    As of 27/10/24
  • Alienoutlaw
    Alienoutlaw
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    9/10 times if i see low level ppl in a group i will ask if they need quest and i slow down accordingly, i might melt through the trash but i would be doing that anyway
  • Alienoutlaw
    Alienoutlaw
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    Shanee wrote: »
    I can understand your side but I can understand the side of people also just rushing through the dungeon.

    I'd personally side with them more. You're probably joining a random dungeon or by the sounds of it, if not random, you're grouping up with memebers for the only reason to complete the dungeon and nothing about quests.

    There's a simple solution here though. Simply don't do the quest when you're running the dungeon with a bunch of random people. You can always do the dungeon without accepting the quest and then come back to the dungeon at anytime to do the quest then.

    Come back at a later time with some friends who will run through the dungeon at your speed and not theirs.

    or come back later with friends and speed run them, works both ways each valid just have to be a little more forgiving
  • Shanee
    Shanee
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    Shanee wrote: »
    I can understand your side but I can understand the side of people also just rushing through the dungeon.

    I'd personally side with them more. You're probably joining a random dungeon or by the sounds of it, if not random, you're grouping up with memebers for the only reason to complete the dungeon and nothing about quests.

    There's a simple solution here though. Simply don't do the quest when you're running the dungeon with a bunch of random people. You can always do the dungeon without accepting the quest and then come back to the dungeon at anytime to do the quest then.

    Come back at a later time with some friends who will run through the dungeon at your speed and not theirs.

    or come back later with friends and speed run them, works both ways each valid just have to be a little more forgiving

    Of course, but you shouldn't expect random people to slow down just for you. That's why playing with friends/a guild is important for situations like this.
    [ Healer / DPS ] - [ Templar Main ] - [ CP 1230 ]
    As of 27/10/24
  • AlnilamE
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    Malthazar wrote: »
    the problem isn't the people rushing per se.
    it's people who take quest as well and just skip the dialogue with npc
    it's not that thing of each person talking with the npc. if i'm reading the quest and another person get the quest as well, most of the time they just skip the dialogue.
    i can read pretty fast and get the general idea and then meet the group if they decide to clear trash, but it's kind of hard when other people on the quest just skip the dialogue =/

    OK, so there are a couple of things you can do.

    1) The DLC dungeons pretty much eliminated in-between interactions with the NPC. You talk to them at the beginning and the end. All their other dialogue happens without you interacting with them. You can hang back a couple of seconds to wait for them to finish (highly recommended in Ruins of Mazzatun)
    2) If you enter the dungeon and you get a message "Player X wants to share Quest Z with you", DECLINE and talk to the NPC yourself. That way you can read all their dialogue without anyone rushing through it for you.
    3) If you do not hand in the quest at the end, you can abandon it and start again. So if you are not 100% satisfied with your quest experience, DON'T HAND IN THE QUEST. Abandon it and start again another day. Of course, if you want skill points ASAP, then that's counter-productive. But if you want to truly enjoy the story, that's one thing you can do.

    Also, if you ever do WGT, make sure to go through Sister Terran's full dialogue options. I did this today for the first time and I learned something new. :-)
    Hallothiel wrote: »
    Why is there a timer in dungeons in the first place? If that wasn’t there, then staying until had finished quest would not be a problem.

    To shut down the instance so the game can spin up another one for the next group.
    The Moot Councillor
  • Linaleah
    Linaleah
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    Shanee wrote: »
    Shanee wrote: »
    I can understand your side but I can understand the side of people also just rushing through the dungeon.

    I'd personally side with them more. You're probably joining a random dungeon or by the sounds of it, if not random, you're grouping up with memebers for the only reason to complete the dungeon and nothing about quests.

    There's a simple solution here though. Simply don't do the quest when you're running the dungeon with a bunch of random people. You can always do the dungeon without accepting the quest and then come back to the dungeon at anytime to do the quest then.

    Come back at a later time with some friends who will run through the dungeon at your speed and not theirs.

    or come back later with friends and speed run them, works both ways each valid just have to be a little more forgiving

    Of course, but you shouldn't expect random people to slow down just for you. That's why playing with friends/a guild is important for situations like this.

    see that's why so many of us are asking for solo version.

    becasue we don't expect people to slow down, and even when they do, there's still guilt over making them wait while you listen to dialogue. solo version would be THE best solution.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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