Fair Warning: this is effectively a "this isn't fair post" - deal with it.
Normally I keep my opinions to myself - and I'm sure this has been (at least partially) discussed in some of the previous posts about DW enchants - but I figure the more voices the better and I want to get a few of my thoughts into the world. I've lurked here for a long time, but this is my first post. Hello everyone!
Anyway, we're all familiar with the changes to the one-handed weapons/armor with regard to enchantments (and for those of you who aren't - they're halved!) but this isn't so much a focus on that change and why I bElIeVe It ShOuLd ChAnGe; it's a discussion of the downstream impacts of such a change and what should be looked at to make the change
not suck as bad as it does right now.
Let's take a look at "meta" setups:
Magicka
- Front bar: Stave
- Back bar: Stave
Tank
- Front bar: Sword and Shield
- Back bar: Stave (or Sword and Shield)
Stamina (2H)
- Front bar: 2H Weapon
- Back bar: Bow
Stamina (DW)
- Front bar: 2 daggers
- Back bar: Bow
"Why is this guy telling me things I already know," you ask. To make a point. Let me get there.
Because staves and 2H weapons count as 2-piece set bonuses, magicka and 2H stam builds are only required to obtain 2 weapons - one for the front bar and one for the back bar. Meanwhile, any tank is required to either obtain 3 (sword, shield, stave) or 4 (2 swords, 2 shields) and any DW stam is required to obtain 3 (2 daggers and a bow) because the one-handed weapons and armor count only as 1-piece set bonuses.
Forgetting the painstaking RNG required to get the right piece per set twice, let's consider the impact of this on other facets of the game - like how these one-handed weapons are half potency but require the same amount of mats to upgrade and transmute crystals to change traits.
Extrapolating that for a second, this means any 2H stam player upgrading a new set only needs enough materials to add 2 enchantments and upgrade 2 weapons - and, if off-trait, only needs 100 transmute crystals to switch the traits for both bars.
At the same time, a DW stam player upgrading a new set needs enough materials to add 3 enchantments, upgrade 3 weapons - and, if off-trait, need 150 of the 200 max held transmute crystals to switch the traits for both bars. For a tank running double sword and board - go ahead and add another enchantment, more gold mats, and more transmutes.
That all being said, because of the change to one-hand enchantments,
I propose a change to also halve any upgrade materials for one-hand weapons. If enchantment halving is necessary for balancing dps across playstyles, that's totally fine and dandy - just don't further punish those playstyles with additional in-game cost, especially considering meta-chasers need transmute crystals every patch but can only hold 200 at a time.
Thank you for attending my TED talk. Post your opinion and let me know if I'm an idiot (which I may or may not be, regardless of this post)!
Jo'Raashaa - Khajiit StamDK | Do'Zhi-ra'dala - Khajiit StamDen | Dada'la-daro - Khajiit MagPlar