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I did my first BG ever last night

joedraper24b14_ESO
joedraper24b14_ESO
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and it was sooo fun. I have a couple questions.

I am level 16 no cp or anything. Are my abilities significantly weaker than other players at higher levels I was fighting? Or how does the scaling work if there is any? I remember a level 34 in there on my team with a red glowing weapon that seemed to carry our team. I felt like I wasn't doing a significant amount of damage to players vs questing mobs. Was it possible gear sets and just a better build was doing the extra work?

Do abilities get more powerful as I level them even after I morph them?
  • KhajiitFelix
    KhajiitFelix
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    Red glowing weapons = poisons and enchantments

    You deal less damage because they probably have impenetrable gear, heavy armor, sword and board and more resistance.

    Morphing does not increase damage but give a new effect like increased damage, longer duration or maybe it converts into stamina skill.
    Edited by KhajiitFelix on February 13, 2019 1:13PM
    I hate you Isshin
  • VaranisArano
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    I'm glad you are enjoying Battlegrounds! Be aware that PVP has quite the learning curve, so many of the things I'm talking about here will get better with practixe and experience.

    Abilities - thanks to battleleveling, you are actually stronger at level 16 as long as your gear is close to level. The benefits will gradually fall off as you level up - because, yes, your abilities and gear will get more powerful.

    Damage - experienced players protect thenselves far better than NPCs. Often, they play defensively or use self-heals before they get into dangerously low health. So in order to do damage, you'll want to either use burst damage or keep the pressure on. Burst damage is using hard hitting skills or comboing skills so they work together. For example, I can time Warden Shalks to hit at the same time as another skill. Enchantments can also be useful - the Glyph of Decrease Health does unresistable Oblivion damage.

    So since you are new, some advice.
    1. Stick close to your team. Not only does this allow you to defend each other, but you can also benefit in terms of damage. You might not be able to do much against a full health opponent, but if a teammate gets one down to half health or lower, that's a good time to use hard hitting skills to kill them before they can recover.

    2. Use self heals proactively. At level 16, you might not have much here, but whereas in PVE you can dip to low health and recover, in PVP by the time you notice you are in execute range its probably to late to save yourself. Keep those self heals ticking so you don't get dangerously low.

    3. Manage your resources. No CP PVP is very much about managing your stamina and magicka. Food/drink buffs help. I chugged the tri-pot potions from the daily login rewards like candy. The goal is to be able to move and attack when you need to. Its no fun to get an opponent to 25%, run out of resources, and then watch him get away. This will come with practice.

    Battlegrounds, and all of ESO PVP honestly, gets easier with practice and experience. I hope you continue to have fun with it!
    Edited by VaranisArano on February 13, 2019 1:23PM
  • vamp_emily
    vamp_emily
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    and it was sooo fun. I have a couple questions.

    I am level 16 no cp or anything. Are my abilities significantly weaker than other players at higher levels I was fighting? Or how does the scaling work if there is any? I remember a level 34 in there on my team with a red glowing weapon that seemed to carry our team. I felt like I wasn't doing a significant amount of damage to players vs questing mobs. Was it possible gear sets and just a better build was doing the extra work?

    Do abilities get more powerful as I level them even after I morph them?

    Low level players get a "battle leveling buff" that will help you survive longer. The closer you get to level 50 the less buff you get.

    If you are going to play BGs a lot, I would re-gear every 2 or 4 levels. Also make sure you get some skyshards so you can put some points in passives because that will help a lot.

    If you want to feel strong and unstoppable learn to play a WW in low level BG.


    If you want a friend, get a dog.

  • joedraper24b14_ESO
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    Thanks for the replies!

    @VaranisArano I appreciate you getting extra simple for me. I was an avid wow player for years and got to Rival a couple times but I can't even look at anything wow related now.. especially after doing a couple solo/public dungeons and a bg yesterday. There are obvious similarities in both games but the differences are still a lot to take in. The combat is a totally different feeling than any other game I've ever played.

    For basic advice, I noticed after I morphed a couple abilities that they still level up after being morphed. Each new level is more damage/healing correct?

    After running around like a beheaded chicken for the first couple minutes in that bg I started spamming stampede/dizzying swing against anyone that didn't have the circular swirlies plus feeling like a wild mad man zipping across the battlefield. I knocked one pour soul into the lava with it.

    Weird question about the werewolf thing.. can I change to a vampire or back to normal later on? Also, I don't think I can fund the regearing process every 4 levels since the eso plus thing has gave me more gold than I've made questing and selling junk.

    Is there any talk of Zenimax adding 2v2 arena?
  • LordTareq
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    You also do a lot, like twice, as much damage if you streamline items & abilities to enhance on another. Getting the right sets in tandem with the right skills is the most important aspect of the game.
  • joedraper24b14_ESO
    joedraper24b14_ESO
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    LordTareq wrote: »
    You also do a lot, like twice, as much damage if you streamline items & abilities to enhance on another. Getting the right sets in tandem with the right skills is the most important aspect of the game.

    https://media.giphy.com/media/5wWf7H89PisM6An8UAU/giphy.gif

    Like getting gear sets, potions, and food that increase stamina/weapon damage? (playing a 2handed nord templar.. mained a paladin in wow)
  • VaranisArano
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    Thanks for the replies!

    @VaranisArano I appreciate you getting extra simple for me. I was an avid wow player for years and got to Rival a couple times but I can't even look at anything wow related now.. especially after doing a couple solo/public dungeons and a bg yesterday. There are obvious similarities in both games but the differences are still a lot to take in. The combat is a totally different feeling than any other game I've ever played.

    For basic advice, I noticed after I morphed a couple abilities that they still level up after being morphed. Each new level is more damage/healing correct?

    After running around like a beheaded chicken for the first couple minutes in that bg I started spamming stampede/dizzying swing against anyone that didn't have the circular swirlies plus feeling like a wild mad man zipping across the battlefield. I knocked one pour soul into the lava with it.

    Weird question about the werewolf thing.. can I change to a vampire or back to normal later on? Also, I don't think I can fund the regearing process every 4 levels since the eso plus thing has gave me more gold than I've made questing and selling junk.

    Is there any talk of Zenimax adding 2v2 arena?

    I think it depends on the morph, but in general I think they do improve as you level them. Sorry, the last time I actually looked at that was leveling my Dawnbreaker ultimate, and I believe that did.

    Stampede/Dizzying swing is a fun combo. When you get Reverse Slash unlocked, that's an execute that you can use against low health enemies for more damage.

    Regearing every couple levels is only if you really want to take full advantage of your battleleveling stats, since those are tied to your gear and how close it is to your level. In general, I swap gear every 5 to 7 levels, because I have a crafter character, but you can supplement your gear with the gear you'll get from battlegrounds rewards. Now, if you can, prioritize keeping your weapon close to your level, since that will determine in part how much damage you do.

    Werewolf - you can be cured by an NPC for a small amount of gold. As long as you are not a werewolf at the moment, you can become a vampire as well and get cured in a similar manner. https://en.uesp.net/wiki/Online:Werewolf#Curing_Lycanthropy
  • LordTareq
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    Yes, so as a stamina user with a 2-hander for example, you could opt to exploit weapon damage as much as possible, by selecting armor sets that provide the highest possible weapon damage bonuses (hundings in any case), weapon damage enchants on jewelry, coupled with the Rally ability from the 2-handed skill tree which boosts weapon damage by a further 20% iirc you can get pretty insane damage.
    I'm not too familiar with templar skills, but perhaps they have some ability/class passive that boosts weapon damage further?
    Obviously, you will be lacking in other area's when you stack weapon damage, either survivability or sustain.

    Also, make sure your primary weapon is of an as high quality/level as possible. For armor this matters far less.
    Edited by LordTareq on February 13, 2019 2:50PM
  • wheem_ESO
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    It's not really possible for legitimately new players to fully match the "twinked out" characters that you may sometimes encounter. Those characters will have gold quality weapons (and perhaps armor) that aren't too badly out-leveled, and they'll probably be using full Impenetrable traits, optimized sets, gold or purple enchants, and perhaps be in a premade as well. If you're using whatever random things you find while leveling, you can expect to get completely obliterated by those twink characters, while barely doing any damage to them.

    What platform/server are you on? Some of us may be able to make you some crafted gear to help even the playing field a little. It's honestly pretty cheap to make the low/mid level stuff as long as you're not upgrading to gold (which will mean you're still disadvantaged against a lot of the twinks, but it shouldn't be as bad).

    Also, it's worth mentioning that there's a pretty distinct split between Magicka-based builds and Stamina-based ones, in case you didn't already know. It might seem as though splitting your attribute points between the two different stats will yield a character somewhat akin to your Paladin in WoW - but it won't. The higher your maximum magicka pool is, the more potent your magicka-based abilities will be, and the same holds true for your stamina pool and stamina-based abilities. If you want to use the 2h weapon skill line, you'll need to forego most magicka abilities; Rushed Ceremony will be an incredibly weak heal on a Stamina Templar.

    If you would rather go the Magicka-based route, using a 1h/shield can still be worthwhile, at least on a defensive/survivability bar. You'll also occasionally see Magicka players using dual swords for the +5% damage passive, but that's really not worth it anymore if you ask me.
  • joedraper24b14_ESO
    joedraper24b14_ESO
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    wheem_ESO wrote: »
    It's not really possible for legitimately new players to fully match the "twinked out" characters that you may sometimes encounter. Those characters will have gold quality weapons (and perhaps armor) that aren't too badly out-leveled, and they'll probably be using full Impenetrable traits, optimized sets, gold or purple enchants, and perhaps be in a premade as well. If you're using whatever random things you find while leveling, you can expect to get completely obliterated by those twink characters, while barely doing any damage to them.

    What platform/server are you on? Some of us may be able to make you some crafted gear to help even the playing field a little. It's honestly pretty cheap to make the low/mid level stuff as long as you're not upgrading to gold (which will mean you're still disadvantaged against a lot of the twinks, but it shouldn't be as bad).

    Also, it's worth mentioning that there's a pretty distinct split between Magicka-based builds and Stamina-based ones, in case you didn't already know. It might seem as though splitting your attribute points between the two different stats will yield a character somewhat akin to your Paladin in WoW - but it won't. The higher your maximum magicka pool is, the more potent your magicka-based abilities will be, and the same holds true for your stamina pool and stamina-based abilities. If you want to use the 2h weapon skill line, you'll need to forego most magicka abilities; Rushed Ceremony will be an incredibly weak heal on a Stamina Templar.

    If you would rather go the Magicka-based route, using a 1h/shield can still be worthwhile, at least on a defensive/survivability bar. You'll also occasionally see Magicka players using dual swords for the +5% damage passive, but that's really not worth it anymore if you ask me.

    I'm on the PC/NA server.

    I've been putting everything into stamina for now. I think the only thing magicka I have is a dawn's wrath ability that I don't use but have it to level up the skill line. Oh, I also have Rushed Ceremony that I weave in to keep myself topped off. If I get low I can spam it a couple times to get 60-80% of my health back by the time I run out of magicka.

    I think I struggle the most right now with light attack and heavy attack weaving between ability use. I've watched like 4-5 videos now and I can't wrap my head around it. How do you know by looking at your damage numbers that you successfully light attack weaved?
  • wheem_ESO
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    I'm on the PC/NA server.
    I'm @Bastiat on PC/NA, and I can craft you some stuff if needed. Not entirely sure which crafted sets would be best for PvP on Stamina Templar, but maybe someone else has some suggestions. Hunding's + something else I guess?
    I've been putting everything into stamina for now. I think the only thing magicka I have is a dawn's wrath ability that I don't use but have it to level up the skill line. Oh, I also have Rushed Ceremony that I weave in to keep myself topped off. If I get low I can spam it a couple times to get 60-80% of my health back by the time I run out of magicka.
    At max level, especially if defiled, you won't get much mileage out of Rushed Ceremony on a Stamina Templar. You would be better off using your Magicka/bar slot on something else (like Cleansing Ritual/Extended Ritual). 'Course, as you're leveling up you can basically just use whatever you have access to, I was just giving you a heads up for what max level ends up looking like. Well played Templar are quite strong for both Magicka and Stamina, and you can't really go wrong with either.
    I think I struggle the most right now with light attack and heavy attack weaving between ability use. I've watched like 4-5 videos now and I can't wrap my head around it. How do you know by looking at your damage numbers that you successfully light attack weaved?
    Light Attack Weaving simply refers to using a light attack (left click) between abilities; left click -> use ability -> left click -> use ability -> repeat. There are addons that can add names of things to scrolling combat text, but it'll go by fast and be hard to keep track of in the heat of PvP combat.

    Some abilities have animations that can make weaving feel a bit clunky, and in such cases you'll probably need to slow down just a tad in order to weave properly. Heavy Attack Weaving is the same thing, except you're holding down the button rather than just clicking it. If you don't need the resource return from heavy attacking, you'll get more damage weaving light attacks instead. There can be some exceptions made for burst damage in certain cases, though.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    and it was sooo fun. I have a couple questions.

    I am level 16 no cp or anything. Are my abilities significantly weaker than other players at higher levels I was fighting? Or how does the scaling work if there is any? I remember a level 34 in there on my team with a red glowing weapon that seemed to carry our team. I felt like I wasn't doing a significant amount of damage to players vs questing mobs. Was it possible gear sets and just a better build was doing the extra work?

    Do abilities get more powerful as I level them even after I morph them?

    Ability ranks give small numerical bonuses. Rapid strikes 1 is sliiiightly worse than rapid strikes 4, for example.

    Seems like everything else has been answered.
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