I have my character raid ready in a few days and probably before they do.
kathandira wrote: »I have my character raid ready in a few days and probably before they do.
Past 2 characters were day 1 of level 50, raid ready lol.
The way I level is through Maelstrom Arena, and Random Dungeons, with maybe a Battle Ground or 2. This is plenty of skill points combined with those I get from leveling. Usually upwards of 65-80. Which is generally enough to have a great start. If I need more later for any reason, I just do a little questing, or do a zone of skyshards or two. Nothing really time consuming, and it also helps level up skill lines that I need to finish off.
who do i need to sacrifice to which deadra to not do this when i start a new character. its just not fun repeating something that lost its purpose after the first time (skyshards). skyshards were there to let a player explore the world now that ive done that why revisit a place ive been several times before. its just a senseless time sink that feels like work and not playing a game.
Taleof2Cities wrote: »Except that you don’t have to farm skyshards to get skill points on a new character.
There are other ways to gather skill points.
Don’t want to do it again on another character for the 15th time? Don’t make that 15th character. Pretty simple really ...
kathandira wrote: »I have my character raid ready in a few days and probably before they do.
Past 2 characters were day 1 of level 50, raid ready lol.
The way I level is through Maelstrom Arena, and Random Dungeons, with maybe a Battle Ground or 2. This is plenty of skill points combined with those I get from leveling. Usually upwards of 65-80. Which is generally enough to have a great start. If I need more later for any reason, I just do a little questing, or do a zone of skyshards or two. Nothing really time consuming, and it also helps level up skill lines that I need to finish off.
I seriously doubt 65 SP is raid ready in a true sense as passives alone take up a lions share of that. 3 class lines and one weapon line and one armor line alone is 50 SP. Potion passive, 10 skills and 2 ults is 27 skill points.
Granted, one can probably pass up a class passive here and there but much would have to be more skipped to come within 65 points. I have not let someone run in a raid because they did not have a worthy ultimate leveled yet since they did a speed leveling. Granted, one can be carried but when it is a speed run for leaderboard that is not the way to go.
Malfious1986 wrote: »To be fair this is why I've never made alts, I just made a character and stuck with them day one and never ever made an alt because I would rather focus on progressing the one dude with my very limited free time.
give option to choose to allow or decline once you hit level 50 on a new character.
everything on your account will be account wide. [if you choose to]
all skyshards
all accomplishments.
all mount unlocks and speeds.
all skill points.
everything
VaranisArano wrote: »BringerOfOmens wrote: »Wouldn't it be nice to have an OPTION at character creation such as:
1. Use account-wide skill points
2. Use account-wide achievements
3. Use account-wide quest journal
Many Alt-o-holics would rejoice at the option. The OPTION gives those who want to re-grind those things on other toons for role play or perhaps their personal enjoyment could do so where players who find other enjoyment in the game could choose that OPTION to do the lesser enjoyable things once and spend their time doing things in the game they enjoy more.
The key here is allowing players to do in the game what they find enjoyable. People tend to spend more time in enjoyable activities.
I would love to see the OPTION at the character level. My 2 cents worth.
Your OPTION means that players who are Alt-o-holics would be able to spend less time in game overall even if their time in game were more enjoyable.
If there's one thing we can take away from ZOS adding more and more grinds to ESO designed to keep players playing longer, we can tell that player enjoyment at the expense of less time in game is not their end goal. Instead, they wwant players playing longer even if they are less happy - in part because a robust population in game is good for an MMO and also because players who are in-game are more likely to spend money on ongoing content.
In short, over the entire game population, your OPTION makes ZOS less $$$. So, I think it unlikely to happen.
kathandira wrote: »who do i need to sacrifice to which deadra to not do this when i start a new character. its just not fun repeating something that lost its purpose after the first time (skyshards). skyshards were there to let a player explore the world now that ive done that why revisit a place ive been several times before. its just a senseless time sink that feels like work and not playing a game.
Outside of the skills you use in your build, and additional passives, why do you need to farm skyshards?
I understand for a crafter, but not every character needs to be a crafter. Outside of that, why do you need additional skill points?
VaranisArano wrote: »BringerOfOmens wrote: »Wouldn't it be nice to have an OPTION at character creation such as:
1. Use account-wide skill points
2. Use account-wide achievements
3. Use account-wide quest journal
Many Alt-o-holics would rejoice at the option. The OPTION gives those who want to re-grind those things on other toons for role play or perhaps their personal enjoyment could do so where players who find other enjoyment in the game could choose that OPTION to do the lesser enjoyable things once and spend their time doing things in the game they enjoy more.
The key here is allowing players to do in the game what they find enjoyable. People tend to spend more time in enjoyable activities.
I would love to see the OPTION at the character level. My 2 cents worth.
Your OPTION means that players who are Alt-o-holics would be able to spend less time in game overall even if their time in game were more enjoyable.
If there's one thing we can take away from ZOS adding more and more grinds to ESO designed to keep players playing longer, we can tell that player enjoyment at the expense of less time in game is not their end goal. Instead, they wwant players playing longer even if they are less happy - in part because a robust population in game is good for an MMO and also because players who are in-game are more likely to spend money on ongoing content.
In short, over the entire game population, your OPTION makes ZOS less $$$. So, I think it unlikely to happen.
ehh this is very wrong if you mean every player..
ofc not every but jsut many other players wont agree with you as this option will finally "open and option" to play and alts isntead of only main char
now I dont play alts because of how this is working...if this OPTION would be real then I finally would play also alts in many different content instead of only main for some content and then afk becasue of boredoom from playing single character for years
Bouldercleave wrote: »Done. 8 Characters, 8 Cadwell's gold in the bag. 8 Characters with all skyshards from all the overland PvE zones (including Craglorn).
It's really not that hard. I can clear about a zone a day of Shards, Public Dungeon, and Alliance quests. That's about 2 weeks work to get a Character to 50 and get more skill points than you will ever realistically need.
kathandira wrote: »who do i need to sacrifice to which deadra to not do this when i start a new character. its just not fun repeating something that lost its purpose after the first time (skyshards). skyshards were there to let a player explore the world now that ive done that why revisit a place ive been several times before. its just a senseless time sink that feels like work and not playing a game.
Outside of the skills you use in your build, and additional passives, why do you need to farm skyshards?
I understand for a crafter, but not every character needs to be a crafter. Outside of that, why do you need additional skill points?
Nooo.. Not this discussion again
But here is my tipp again: run the group events of all pubs and grab the skyshards in them. Gives you about 30 Skillpoints. You can do this even with a healer in very short time. There are so much fast skillpoints you can get... Unless you are making a crafter there is no point in complaining. The only Exception would be that you have to create 3 new chars every week... but who does?
They should at least let you keep the skill points/achievements for the main quest/fighter/mages guild. Those are the real annoying things to me after your 10th or so character.
I can lvl a char from 1-50 in one play session. Why can I do this but then have to spend a ton of time just to get enough points to flesh him out.
Also to the guy asking why some people need more skill points, people don’t want to be pigeon holed into one build all the time so it takes more skill points. For example I can just regear my stamdk tank into a stamdk pvper without having to respec etc. also there’s passives everywhere u need like fighters guild/undaunted etc.
Maybe I want all my chars to have every weapon mastered so I can change them out at will.
It’s pointless to force us to redo the same content over and over. Zone clears are one thing, in hurry up mode I can clear a zone Lickedy split.
Those annoying story quests though for the 10th plus time through having to listen to the prophet over and over and over.......
Bouldercleave wrote: »Done. 8 Characters, 8 Cadwell's gold in the bag. 8 Characters with all skyshards from all the overland PvE zones (including Craglorn).
It's really not that hard. I can clear about a zone a day of Shards, Public Dungeon, and Alliance quests. That's about 2 weeks work to get a Character to 50 and get more skill points than you will ever realistically need.
I'm not really clear whether you are bragging or saying you are an average player.
FrancisCrawford wrote: »Nooo.. Not this discussion again
But here is my tipp again: run the group events of all pubs and grab the skyshards in them. Gives you about 30 Skillpoints. You can do this even with a healer in very short time. There are so much fast skillpoints you can get... Unless you are making a crafter there is no point in complaining. The only Exception would be that you have to create 3 new chars every week... but who does?
I have a character with 195 skyshards, a lot of public dungeon clears and a lot of group dungeons clears who wishes he had more skill points.
I have one with 295 skyshards, a lot of public dungeon clears, and about 10 group dungeon clears. He wishes he had more skill points too. A lot more, actually. (That said, he's a Bosmer thief, so I think I'll be playing him a lot less in the future than I have to date, unless I change him to Khajit.)
And now that my original main and current main crafter is about to be actively played again (Breton sorcerer, as opposed to the Altmer who was my first character to Undaunted 9), even he is running low on skill points.